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Flag mudbunny November 4, 2008 3:18 PM PST
This will be the FAQ for the Character Builder Beta once it goes live.

Link to Official WotC FAQ

Where can I get the Character Builder Beta??
[indent]From the Character Builder Website.[/indent]
What is this .net I hear being talked about?
[indent].net is a background or framework upon which WotC has built the Character Builder tool. The latest version of .net is 3.5 SP1. You can get it here.[/indent]

I run Windows Vista 64, but can't get the CB to work.

elf wrote:

From what I can understand it sounds like it needs to run in x86 compatibility mode. I'm looking into a fix right now from our end. I'll update you when I have more information.


To suggest things to go into the FAQ, please post here.

Flag mudbunny November 10, 2008 6:12 AM PST
Also reserved
Flag mudbunny November 10, 2008 6:13 AM PST
You knkow what, I will reserve this one as well, just for the heck of it.
Flag Serphet November 10, 2008 7:13 AM PST
reserved for thanks when stuff is filled in.

Flag Cruel November 10, 2008 1:35 PM PST
Reserved so I can cheer when i can run it on 64 bit vista
Flag gcpeart November 10, 2008 4:11 PM PST
Are there any plans to make a non-windows only version, that doesn't rely on proprietary windows specific libraries?
Flag thecasualoblivion November 10, 2008 7:32 PM PST
This NEEDS to be in the FAQ:

thecasualoblivion wrote:

There are only two choices right now for stat generation, either rolling randomly(and having to accept the stats where they lie), or the standard 22 point buy.

There should be an option to enter custom stats, as some campaigns either roll in person, use a nonstandard point buy, or some alternate method.


elf wrote:

Just type them in. Click on the box and type in any number you want.


Flag Lord_Ventnor November 10, 2008 8:35 PM PST
Will there be a Mac-Friendly option. I see all these people gush about the Character Builder and I feel sad and left out as a result.
Flag mudbunny November 11, 2008 7:36 AM PST
I will move as much of this thread to the Character Builder Technical forum as makes sense. If I can't move it, I will duplicate it.
Flag elf November 11, 2008 7:32 PM PST
Note, 64bit issues resolved, please get the latest version of the installer, details here: http://forums.gleemax.com/showthread.php?t=1112308
Flag fretnoize November 25, 2008 1:30 AM PST
What are your plans for Mac support?
Flag GergLeft December 1, 2008 12:36 PM PST
Do we have a tentative date for full version?
Flag DragonsWrath December 18, 2008 10:43 AM PST
Hoping to hear from a WotC staff on this, but will conditional (but assumed to happen) bonuses be applied?

I'm asking because I have a Smashy Fighter who plans on stacking Iron Vanguard abilities, Dragonborn Arrogance, and a couple of other feats, then using Tide of Iron to push people around.

I realize the push is quite conditional, but that's the primary use of the power. If I can't push them, I might as well just use Cleave or something.
Flag notwithoutcid February 8, 2009 9:03 AM PST
Does WotC have any plans to release Linux builds of the Character builder? or any of the future insider programs. It's really disappointing to see that they are only supporting Windows. Damn proprietors.
Flag EdtheSpoonyBard February 15, 2009 12:33 PM PST
Like many others, I want to know if Character Builder will be made available for Mac users. My other friends who have Windows have told me wonderful things about it, I just want in now. Any tentative plans?
Flag ShadrackC February 16, 2009 7:56 AM PST
I haven't heard anything about a Mac version, but when your hardware makes up less than 1/20th of the computer world, it would make sense for them to focus on Windows, especially when Macs can run Windows now.
Flag Aiknos April 7, 2009 6:47 PM PDT

ShadrackC wrote:

I haven't heard anything about a Mac version, but when your hardware makes up less than 1/20th of the computer world, it would make sense for them to focus on Windows, especially when Macs can run Windows now.


I have a PC Desktop which I enjoy the CB on, but it would be awesome if it would run on my MacBook Pro. No, I really don't want to install Windows on my Macbook just to run a hand full of Windows base programs.

Flag loox May 16, 2009 8:30 AM PDT

ShadrackC wrote:

I haven't heard anything about a Mac version, but when your hardware makes up less than 1/20th of the computer world, it would make sense for them to focus on Windows, especially when Macs can run Windows now.


1995 has gone. Cross-platform programming solutions abound (i.e., Java, Python, OpenGL) and there's no need to "focus" anymore. Look at PCGen in the open source or at World of Warcraft, just to name a small commercial game around these days. Solutions exist also to make native Windows software natively run on Mac OS X, like Transgaming's Cider Engine. To produce cross-platform software requires just a Will check today.

By the way, Mac presence is about 1/16 nowadays. I guess 1/5 of browsers visiting Wizards are called Firefox now and Wizards' Webmasters don't work just for Internet Explorer.

Anyway, I didn't read anywhere "Playing D&D requires Windows". Manuals are sold to anyone so, please, do the same for tools. Lack of support for Macs (and Linux too) today just spells out second-class developing capabilities and I don't expect that from a first-class vendor like Wizards.

lux

Flag Serphet May 16, 2009 12:38 PM PDT

loox wrote:

1995 has gone. Cross-platform programming solutions abound (i.e., Java, Python, OpenGL) and there's no need to "focus" anymore. Look at PCGen in the open source or at World of Warcraft, just to name a small commercial game around these days. Solutions exist also to make native Windows software natively run on Mac OS X, like Transgaming's Cider Engine. To produce cross-platform software requires just a Will check today.

By the way, Mac presence is about 1/16 nowadays. I guess 1/5 of browsers visiting Wizards are called Firefox now and Wizards' Webmasters don't work just for Internet Explorer.

Anyway, I didn't read anywhere "Playing D&D requires Windows". Manuals are sold to anyone so, please, do the same for tools. Lack of support for Macs (and Linux too) today just spells out second-class developing capabilities and I don't expect that from a first-class vendor like Wizards.

lux


this isn't the thread for this.

Flag loox May 16, 2009 3:01 PM PDT

Serphet wrote:

this isn't the thread for this.


You aren't the one who can say it, for that matter. Support for Mac was the topic.

lux

Flag gcpeart May 17, 2009 4:45 AM PDT

Serphet wrote:

this isn't the thread for this.


Sure is, the FAQs that need to be answered are:

When will Character Builder be supported on OSX?

Why isn't the Character Builder supported on OSX?

and What kind of brain dead ninny decided to build the character builder as a desktop application instead of a web one in this day and age?

But to those who want to know what to do when WotC refuses to acknowledge the Mac, or linux users in who play D&D* stop paying for DDI and make it clear why you aren't in the feedback form when you disconnect your account. If they won't listen to your voice they may finally start listening to your money (and the lack there of.)

*Considering D&D appeals to geeks, who tend to be 1) more computer savvy, 2) more likely to be more then just windows users you would think they wouldn't make a bone head move like this, but on the other hand that whole knee-jerk idiocy with the pdfs....

Flag Serphet May 18, 2009 9:05 AM PDT
the question needs an asnwer, and mudbunny has links to the exact answers to why. This needs to discuss the FAQ, not OMGWTFNOMAC?! Just say "mac info plz", and be done with it.

All your questions have been answered in the hundreds of other OMGWTFNOMAC threads.

I'm a linux user primarily myself, so I'm also effected by this. I understand why the app is and will probably always be windows only, and Why it wasn't done as a webapp. MB, do you have that Elf quote on hand? I'm curious if mac should be addressed here or if we need a separate Mac/linux FAQ to answer all the possible questions.
Flag gcpeart May 19, 2009 2:56 AM PDT

Serphet wrote:

I understand why the app is and will probably always be windows only, and Why it wasn't done as a webapp.


So I understand why it will probably always be windows only, that being they made a arbitrary decision to develop on a windows only platform, and not just a windows only platform, but the most recent release of said platform blocking even the few community efforts to make .net work on non-windows. Since that choice was made, and money spent to make it so, your right they are probably never going to rewrite it in a different language now. Too late, so sad... My question is why?

As for why is wasn't done as a webapp? Again I don't see a good reason why not, and actually it is possibly the only possible path forward at this point. As they could make an asp.net front end to the app and not have recode the whole damn thing.

Flag mudbunny May 19, 2009 6:48 AM PDT

Serphet wrote:

MB, do you have that Elf quote on hand? I'm curious if mac should be addressed here or if we need a separate Mac/linux FAQ to answer all the possible questions.


It is something that will be put in the FAQ that is in development here.

And here is the elf quote:

This is from one of the (ex)-devs on DDI and macs:

elf wrote:

I would have love to have done a mac version. I have a mac. I also have an iphone.

When I originally joined the project though I was given a 6 month time frame to full release, 3 months to beta, and by the way, that includes the time I could spend hiring a staff. Staff was, fortunately, hired in short order, and I was lucky to get some great people on the team. With the short schedule though we were making decisions between releasing it as a web app, or perhaps winforms. We mocked up a web app and it wasn't responsive enough, we mocked up a winforms prototype, and it was slow and lacked the ability to do all the things we wanted to do so we ported to WPF which set us back a week but was so worth it. We were able to do more things, have better control of the UI and development time was very fast.

Given the short schedule that we had it wouldn't have been reasonable to make a multi-platform version. Once we were done with the initial build I did cost out what it would take to make a mac version, as I think it is short sighted not to make one. The problem being that Wizards just doesn't have enough mac customers yet. They would need something like 10 times as many in order for it to break even, and that's not counting the fact that the majority of mac users can run windows apps in some sort of vm setup.

It's also entirely possible that by the time there are enough mac customers there will also be either native osx support for wpf, or some sort of rapid development tool for mac/iphone that could be trivially ported too. It's also possible that with the coming release of windows7 that XP will drop in price so much that it doesn't make sense not to have a copy running in a vm with your mac.


Flag gcpeart May 20, 2009 3:30 AM PDT

mudbunny wrote:

It is something that will be put in the FAQ that is in development here.

And here is the elf quote:

elf]We mocked up a web app and it wasn't responsive enough, we mocked up a winforms prototype, and it was slow and lacked the ability to do all the things we wanted to do so we ported to WPF which set us back a week but was so worth it.


This is from one of the (ex)-devs on DDI and macs:


So what he is saying is "We mocked up one window proprietary interface, it didn't work so well so we mocked up another windows proprietary interface?"

So the remained of his quote goes on to assume that customers should suck it up and pay 150 for windows just so they can run one piece of software (Or is Hasbro endorsing that we Pirate windows to keep costs down), or wait for Microsoft to build a CLR implementation for OSX? The later is naive, and the former is presumptuous.

At this point they could embrace creating an open API into their system, it would still require individual users to have subscriptions, but then allow third parties to build tools so that avid Mac/Linux users could just build their own wrote:

We mocked up a web app and it wasn't responsive enough, we mocked up a winforms prototype, and it was slow and lacked the ability to do all the things we wanted to do so we ported to WPF which set us back a week but was so worth it.[/quote]
This is from one of the (ex)-devs on DDI and macs:[/quote]
So what he is saying is "We mocked up one window proprietary interface, it didn't work so well so we mocked up another windows proprietary interface?"

So the remained of his quote goes on to assume that customers should suck it up and pay 150 for windows just so they can run one piece of software (Or is Hasbro endorsing that we Pirate windows to keep costs down), or wait for Microsoft to build a CLR implementation for OSX? The later is naive, and the former is presumptuous.

At this point they could embrace creating an open API into their system, it would still require individual users to have subscriptions, but then allow third parties to build tools so that avid Mac/Linux users could just build their own tools.

Flag Serphet May 22, 2009 5:12 PM PDT
I agree, the reasoning was horrible. It all has to taken into the context that the entire project started last January. Basically the rush killed DDI's chances of multiplatform.

to be specific as to why it wont port

so we ported to WPF which set us back a week but was so worth it.


WPF is a mono killer.

Flag kodiak71 July 11, 2009 6:25 PM PDT
WOTC - you have lost my business on D&D insider.

I was extremely distressed about your cancellation of Dragon & Dungeon magazines, but making D&D Insider unavailable to Mac users too...you won't be getting a dime from me.

A very disgruntled gamer of 30 years.

Darin
Flag Matthiasdmh October 20, 2009 5:18 PM PDT

I'd also like to express my disappointment that the Character Builder is Windows only.  It seems like WotC had some reasonable rationales behind making it the way they did, but at this point I can just hope that they'll take into account the wide success of the character builder (I DM for two groups of five, and everyone who has a windows is thrilled with the program), and try to get a conversion underway soon.


Aside from that issue, however, does anyone know of a way to either save character sheets as images or otherwise move them in a format that I can open and print from a separate computer?

Flag Alhazrael82 October 21, 2009 7:01 PM PDT

Oct 20, 2009 -- 5:18PM, Matthiasdmh wrote:


Aside from that issue, however, does anyone know of a way to either save character sheets as images or otherwise move them in a format that I can open and print from a separate computer?




I use a mac, and im so i have not had the opportunity to use the builder. However, it is my experience that most operating platforms (including windows) allow printing to a file of some sort. My mac allows printing to a .pdf, which is basically an image of the file. Windows also support a .pdf format or similar though their document writer printer. Check your available printers in the drop down menu to see if you have access to it. These files are usually fairly small and should be easily transportable... most are small enough to even send in an e-mail attachment. Hope this helps.

Flag Fred October 21, 2009 7:23 PM PDT

Oct 20, 2009 -- 5:18PM, Matthiasdmh wrote:


Aside from that issue, however, does anyone know of a way to either save character sheets as images or otherwise move them in a format that I can open and print from a separate computer?




If you have as a "printer" a write to file program (such as PDF) you should be able to use that


as your printer.


 


 

Flag MonkeyHubris November 6, 2009 4:17 PM PST

Is there a way for the Character Builder to handle player-created and -edited powers?

Flag nyluenatha November 12, 2009 8:44 AM PST
Is there any word on whether or not a Mac-friendly version of the Character Builder will be made available??
Flag TheyCallMeTomuReborn November 17, 2009 9:10 AM PST
The Character Builder user tips said something about "Show Panel Buttons" but then I've never seen an option for that in any dropdown menu. When I asked customer service about it, they said that there's no way to customize power cards other than by showing what weapons they use. So my question is, who's the yahoo who thought there was a Show Panel Buttons option? Is that a feature currently being worked on that they just hadn't put into the previous installation? Currently waiting for the server to go back online so I can get the latest update-I'll be pretty happy myself if the panel buttons actually exist this time around. If not, hopefully the user tips'll be modified-I feel like they're taunting me.

Let's hope that this insipid question of mine draws attention away from the inferno rage of mac users.
Flag Lazarus_Creed December 11, 2009 8:37 PM PST
I just recently switched from a Mac to a PC, and promptly downloaded and installed the character builder.  I'm loving it so far, but I've started noticing that some of the feats and powers introduced in Dragon magazine articles aren't included in the lists on the character builder.  I just installed the program this past weekend and downloaded last month's update as soon as i could.  I know the next update is supposed to be released next week, but I'm curious - are the all the options introduced in the two magazines included in the character builder updates?
Flag GeneralHenry December 11, 2009 8:40 PM PST

Dec 11, 2009 -- 8:37PM, Lazarus_Creed wrote:

I just recently switched from a Mac to a PC, and promptly downloaded and installed the character builder.  I'm loving it so far, but I've started noticing that some of the feats and powers introduced in Dragon magazine articles aren't included in the lists on the character builder.  I just installed the program this past weekend and downloaded last month's update as soon as i could.  I know the next update is supposed to be released next week, but I'm curious - are the all the options introduced in the two magazines included in the character builder updates?





the dragon/dungeon content always makes it into the builder, but it's often delayed by a month or two. 

Flag TheyCallMeTomuReborn December 11, 2009 8:47 PM PST
Come to think of it, is there some problem with the Radiant One epic destiny? The 26th level power is still in the builder, but last time I tried to build a character with said destiny, it wasn't in the list-not even after I used "Show Illegal Elements."


'course, I tend to stray a bit away from Dragon Magazine content, as it tends to be immune to the wrathful hand that is errata.
Flag HotdogSD December 19, 2009 3:17 PM PST
I'd like to be able to create items and have them reflected on the character sheet stats. For example I had my PC's find a bear skin rug in one of the dungeon delves adventures. It granted a +2 to all defenses while they stood on it. The PCs decided they wanted to take the rug and have it made into Bearskin Boots that would give them a bonus to their defense. I thought sure, why the heck not.

Anyway, I added a pair of boots to the character's items and tried to "customize" it, but all I can do is change the name and add notes. There is no way for the item to have attributes added to it and reflected throughout the character sheet. I want it to add the +2 to all defenses as a misc +2 bonus.

Maybe I'm doing it wrong, but if there is no way to do this this is an tool that would be great to have as a DM.

Let me know what you guys think or what the deal is with custom items.
Flag TheyCallMeTomuReborn December 19, 2009 5:52 PM PST
Really, I'm not sure why the builder has yet to implement some basic "Building blocks" for that sort of thing. DnD's game rules are already basically a programming language in themselves (definitions for item bonuses, feat bonuses, power bonuses, etc), it seems like you'd be able to use an app that could create fairly basic traits for items... I don't know. I guess it's not high priority. Oh well.
Flag Kodus January 16, 2010 9:57 AM PST
Hi all. How about moving this to a full web based app so those of us not running windows can play? Would make distribution a bit easier too.
Flag TheyCallMeTomuReborn January 16, 2010 9:49 PM PST
Wouldn't that require an internet connection to use? I like to use the builder on my laptop so I can develop characters while in the car or on the road and otherwise without internet.
Flag toweldancer January 17, 2010 9:36 AM PST
I have a question does the full version include more races, can you multiclass with it and do some other stuff that isnt on the demo or does the demo have everything but the levels?
Flag WulfenChristyGoth February 15, 2010 8:12 PM PST
Question, what happened to the "gaming table" thing that was mentioned in the Gen Con vid from 07?
Flag artus February 19, 2010 8:38 AM PST
Since they can't even support Character Builder properly....take a guess 

People keep insisting that it is NOT scrapped, but no one knows. 
(Which to my ears sounds like something having been bricked up behind a wall in their basement and left to die - out of sight, out of mind)

Is it even featured/listed on the D&D page any longer?
Flag RileaSW March 1, 2010 12:12 PM PST
Is there a way to install the character sheet viewer without the character builder? I Don't have access to a printer and would need to go through a community computer to print out pages.
Flag Kaviyd3 March 2, 2010 10:03 AM PST

Mar 1, 2010 -- 12:12PM, RileaSW wrote:

Is there a way to install the character sheet viewer without the character builder? I Don't have access to a printer and would need to go through a community computer to print out pages.




What you need to do is get a print to PDF application like DoPDF.  Then, select that application as your printer when you "print" you character sheet.  You can then copy or send that PDF file (renaming it as necessary) wherever you need it and view it on any computer that has Acrobat Reader installed.

Flag gamefreak207 May 10, 2010 6:55 PM PDT

May 17, 2009 -- 4:45AM, gcpeart wrote:

Serphet wrote:

this isn't the thread for this.


Sure is, the FAQs that need to be answered are:

When will Character Builder be supported on OSX?

Why isn't the Character Builder supported on OSX?

and What kind of brain dead ninny decided to build the character builder as a desktop application instead of a web one in this day and age?

But to those who want to know what to do when WotC refuses to acknowledge the Mac, or linux users in who play D&D* stop paying for DDI and make it clear why you aren't in the feedback form when you disconnect your account. If they won't listen to your voice they may finally start listening to your money (and the lack there of.)

*Considering D&D appeals to geeks, who tend to be 1) more computer savvy, 2) more likely to be more then just windows users you would think they wouldn't make a bone head move like this, but on the other hand that whole knee-jerk idiocy with the pdfs....


START A MOVEMENT!!!!!!!!!


MACS RULE!!!!!!
GO MACS!!!!!!!!! 

Flag wraith808 June 1, 2010 11:14 AM PDT
Instead of starting and ill-considered movement, dropping your subscription, or criticizing the devs, why not instead start your own project for a character builder that offers the same functionality (and contact the devs for their help with interfacing data, etc).  That would seem the faster way to get things done especially since it appearst that their software group is a windows shop, so they aren't likely to have the resources to immediately fill your desire for an app for your favorite platform?

Or would that be too much work?
Flag TheyCallMeTomuReborn June 1, 2010 7:44 PM PDT
More like illegal-nothing from the builder or DnD's rules set is open source, after all.
Flag wraith808 June 1, 2010 10:08 PM PDT
First of all, not illegal in any sense- that implies that it breaks laws.  Perhaps infringing, but only if it were released without the consent of Wizards.  What I proposed is to provide them with the resources that they apparently lack to do the product by doing it for them, getting their help on it (as I explicitly stated) and letting them have it to publish... Nothing in that is illegal, and as long as not released without their consent not infringing in the slightest.  Perhaps a bit of work, but that's what I said also...
Flag TheyCallMeTomuReborn June 2, 2010 7:00 AM PDT
Well, yeah, it's not criminally illegal, but it's a civil crime in the sense that it supposedly infringes upon the rights of the product owners-Wizards of the Coast or Bandai. But what I'm saying is that beuracracy is in the way. Who are you going to talk to? The people who make the engine for the builder? They don't have the authority to greenlight products. It's not that Wizards doesn't have the money for it-it's that they don't have the financial incentive for it. So no one's going to okay the move to spend resources on the project and, moreover, due to the tricky issue of licensed material use, I doubt the lawyers would allow the development of a third-party engine for the mac even if it were under Wizard's controls. Finally, even if a third party engine were to be created, how would it remain up to date if it didn't have pre-access to WotC content in the first place?

The best solution is for someone to build a character builder that does what WotC's doesn't-allowing users to actually add their own material. Something that can set simple flags like "You can't take X unless condition Y" is met, and then having a system where feats and skills and the like are defined as universal conditions. Of course, using the *actual game content* is still infringement, but I seem to recall that game rules can't be copyrighted-only the language used to describe them (wrap your head around that one).
Flag wraith808 June 2, 2010 7:19 AM PDT
There's a difference between infringement and a crime.  A civil matter is not a crime.  It is infringement period.  And how do we know what Wizards internal ability to green light something like this is?  Has anyone asked?  It wouldn't be utilizing their resources, and such things have happened before.  My point is it's easier to whinge and moan about what Wizards will or won't do than to actually put action where your mouth is and do something about it.

Truthfully it matters not a whit to me as I use whatever tool is best for the job at hand instead of evangelizing any OS; all of them have their ups and downs.  And because of this, no matter what platform they made it for, it would be just as easy for me to utilize it.  I'm actually glad they didn't use a cross platform language, as unless those efforts are done correctly, they are usually made into lesser products in exchange.  There are exceptions, but for the most part that's my experience.  And I'm also glad they didn't make it a web app- it's very useful to be able to use it offline and I like having control of my data.  But perhaps if someone who does care would actually make contact or do something instead of just talking, then I could respect that stance more than just being able to come here and type a few words and click a post button...
Flag TheyCallMeTomuReborn June 2, 2010 8:24 AM PDT
The difference between infringement and crime is an issue of semantics that really doesn't change anything about the topic of conversation we're having, so I'll just agree to your definitions and leave it at that. It sounds like the lines of someone who hates the overzealous anti-piracy laws that are out there, that treat downloading MP3s as a criminal crime where you get to go to jail, and want to emphasize the distinction to show how inconsistent that is. And I fully agree with that standpoint. But I don't think that it really has any bearing here.

Well, that's entirely disrespectful to just assume that people who do care haven't tried contacting Wizards. I mean, don't you think people already have? Frankly, I don't use a Mac. I don't care about Mac support, and I agree that a multi-OS capable program would probably be a lot less powerful. All I'm saying is that your initial recommendation is entirely unrealistic. It doesn't make the complaints about not having Mac support any more valid. Especially since, if I recall, Microsoft runs on a Mac now, so you should be able to just install a Microsoft OS and then run the DDI builder under it. Though, that of course requires getting a legitimate installation of Microsoft...

In the end, it's completely ridiculous to berate the consumers for bellyaching about a product. That's what consumers do. Producers hear the rattling echoes of consumer opinion and, at least if they're savy, listen to it to decide what to produce. I think the push for Mac support is misguided-but if the movement is really *that significant* then that should be known-and, knowing that, Wizards can decide whether or not to produce a Mac OS supported program. My personal guess is that "it's more complicated than that" so that's not going to happen. But making the implication that the people who want Mac support just "aren't trying hard enough" is basically insulting. It's not their job to make their own programs-they don't have the time, skill, training, or resources to do so. There are people who do-and they have their own reasons for not making such a program.

Of course, there are any number of other slapped together programs out there on the web for 4E or any other game that's created to serve much the same purpose, and a simple web search can find them. But the thing that they lack is *direct access* to the proprietary content of WotC, so, they're at a disadvantage.
Flag wraith808 June 2, 2010 9:48 AM PDT
The difference between infringement and crime is not an issue of semantics.  A crime you can face jail time for... infringement you cannot.  A crime is a violation of law, while an infringement is not.  If you sue someone for infringement and get a judgement against them and they violate the judgement- that's still not against the law.  You can however get them cited for contempt of court, in which case they will then be in violation of the law.

And it's in no way disrespectful.  If someone contacted wizards and wizards said no- then stand up and say so, and the argument will not hold water.  If no one has, and does so and wizards says no, let that be known too.  But my right to bellyache about their bellyaching is just as valid as their right to bellyache, is it not?
Flag TheyCallMeTomuReborn June 2, 2010 4:31 PM PDT
Oh crap, I just got Phoenix Wrighted with that last line of yours. Caused my glasses to explode!

Except my counter attack, of course, which is that you have a right to bitch about their bitching, and I have a right to bitch about your bitching about their bitching. Moreover, you really didn't address the issue of the consumer not being the programmer-especially since, hey, they're mac users!

As for the first issue, yes, it is an issue of semantics. When I use the word "crime" in this context I mean that it is an action in which one gets punished. It doesn't mean jailtime, and perhaps that just means that I'm using the word improperly-but discussing the improper usage of words is the core of semantics and, moreover, in this context, is a complete red herring.

But in any event, it's rather a silly thing to argue over.
Flag wraith808 June 2, 2010 5:31 PM PDT
Oh crap, I just got Phoenix Wrighted with that last line of yours.  Caused my glasses to explode!

Except my counter attack, of  course, which is that you have a right to bitch about their bitching,  and I have a right to bitch about your bitching about their bitching.

Hah.  You narrowly escaped.  Though I was going more for an OOTS type moment.

Moreover, you really didn't address the issue of the consumer not being  the programmer-especially since, hey, they're mac users!

Didn't notice that... my counter to that is you don't have to know programming to gripe, but the adjunct to that is that you don't have to know programming to lead either.

As for the first issue, yes, it is an issue of semantics. When I use the  word "crime" in this context I mean that it is an action in which one  gets punished. It doesn't mean jailtime, and perhaps that just means  that I'm using the word improperly-but discussing the improper usage of  words is the core of semantics and, moreover, in this context, is a  complete red herring.

Perhaps a red herring, but not a complete one, as anyone in prison for a crime (or suffering the after effects of being convicted of one) would agree, I'm sure.

But in any event, it's rather a silly thing to argue over.

On that, we can agree.  And well played, sir.
Flag Dandrix June 16, 2010 8:10 PM PDT
I have a very simple question.  I am thinking of becoming a DDI subscriber.  But I want to know is, if the Character Builder is up today with all the errata and updates from the  PH1, PH2, PH3, and all the other 4E game supplements?  Or does it just have some minor errata and updates from the original Character Builder demo?
Flag TheyCallMeTomuReborn June 17, 2010 7:02 AM PDT
The character builder is fully updated with all errata. A lot of people actually don't like to use the errata because it's "too much to keep up with" or some such, so if you actually use an updated character builder, keep in mind that everything will be updated-which often constitutes a nerf.

Personally, I wish there was a resource that gathered all the non-player specific rules components. Things that are in neither the monster manual (covered in the Adventure Builder) or in powers/feats/gear (Character Builder). Like the changes to Dominate. There's gotta be an easier way to sort through those kind of changes.
Flag Simmons85k June 28, 2010 10:44 PM PDT
Ok, this may have already been answered but what happened to the Character Visualizer?
That was the only reason I even downloaded the Character Builder.
Flag wraith808 June 29, 2010 9:17 AM PDT
That's the first I've ever heard of that term... what's the Character Visualizer?
Flag Stormmagus July 5, 2010 7:21 PM PDT
    Heres a highly important question, when are they going to add the rest of the books to the character builder.  A few suggestions would be "Races of Faerun", "Miniatures Handbook", Van Richten's Monster Hunter Compendium", and "Lost Empires of Faerun".  Just to name a few.
Flag Astromath July 5, 2010 8:33 PM PDT

Jun 29, 2010 -- 9:17AM, wraith808 wrote:

That's the first I've ever heard of that term... what's the Character Visualizer?




VC was supposed to be exactly what the name implies.  Instead of having generic pics for the Character Builder, you could use VC to make your own.  However...  see this thread: community.wizards.com/go/thread/view/758...

Flag Myrhdraak September 8, 2010 9:55 AM PDT
Has anybody tried the Character Builder on .NET 4 framework and Windows 7?
Does it work? Or will it crash my PC  >:-[  ????
Have tried to search on this fora but have not found any related question.
Flag Myrhdraak September 8, 2010 12:55 PM PDT

Sep 8, 2010 -- 9:55AM, Myrhdraak wrote:

Has anybody tried the Character Builder on .NET 4 framework and Windows 7?
Does it work? Or will it crash my PC  >:-[  ????
Have tried to search on this fora but have not found any related question.




Found some input on google and tried it myself. I installed .NET 4 updates and made sure I hade all other Windows 7 recommended updates - AND IT WORKED FINE 

Flag goblin12 September 9, 2010 4:46 AM PDT
Was curious when it will updated with the psioninc powers material and dark sun
Flag wraith808 September 9, 2010 4:54 AM PDT

Sep 9, 2010 -- 4:46AM, goblin12 wrote:

Was curious when it will updated with the psioninc powers material and dark sun


21st is the next update, which will presumably contain that information.  There are a couple of threads with that information... just search.

Flag drgnwatcher September 22, 2010 9:23 PM PDT
Well the 21st has come and gone, and yet another day has followed. still I do not have my psionics update that my monk is so despratly awaiting.
Flag wraith808 September 23, 2010 12:32 AM PDT
They posted another update- no update for the month.  The next update is supposed to be at the regular time in October.  I asked for (and was granted) a refund for the month of September based on that news.
Flag Cathayan October 8, 2010 5:20 PM PDT
I'm brand new to 4th edition (only played 3 sessions so far) and I'm not terribly computer literate so please bear with me if this has an easy answer.

I've downloaded Character Builder and it works fine when generating most things however I tried to create a wizard using a Tome as his implement and the option is not there to choose. Only the standard Wand, Ord and Staff are available.
Looking further into it I cannot use the Familiar feat either.

Help?!
Flag electricfuzz9 October 8, 2010 11:16 PM PDT
Cathayan, are you registered to D&D Insiders? If you aren't and you're using the demo version of the character builder, then you only have access to books that were published before September 2008.

Arcane power, which contains the tome implement was published in 2009.
Flag Cathayan October 9, 2010 4:01 AM PDT
I am registered thus my confusion. :o/
Flag Squeakerblue October 11, 2010 12:41 AM PDT
I"m having the same problem, I'm registered and subscribed, but it won't let me get the full version, only the beta.

~Blue 
Flag Shichi_no_Bushi October 12, 2010 5:07 PM PDT
Sorry and please ignore/remove if someone already asked this (I didn't want to skim through several pages), but will there ever be any plans of making a Mac version of Character Builder?
Flag MaryJane18974 October 15, 2010 1:03 PM PDT
Character Builder was working fine on my Windows 7 x64. Then I got the latest update and now it says it is not compatible with a 64-bit system. So it doesn't work anymore.
Flag DarkSphinx October 15, 2010 4:25 PM PDT
The latest update (as of one hour ago) seems to be working on XP 64 bit.

-DS
Flag unfjoel October 16, 2010 11:19 AM PDT

Sep 9, 2010 -- 4:46AM, goblin12 wrote:

Was curious when it will updated with the psioninc powers material and dark sun




The October 12th update has Psionic powers, however there's nothing in there for Dark Sun.  Any word on when Dark Sun materials will be included?

Flag Oathmaker October 18, 2010 1:36 AM PDT
Does anyone know if you can get the old updates still? I think I have missed a few of them while i have been without internet.
Flag KnightKnight October 21, 2010 11:20 AM PDT

Oct 11, 2010 -- 12:41AM, Squeakerblue wrote:

I"m having the same problem, I'm registered and subscribed, but it won't let me get the full version, only the beta.

~Blue 


I'm registered and subscribed and can only get the beta - tried on two computers, but both windows 7 64 bit

Flag yazdad November 7, 2010 2:51 PM PST
same here. I had to delete my character builder and i tried to install it again, but doesnt work on full version, wassup
Flag Dajonz November 15, 2010 7:16 PM PST
Character Builder won't finish updating. I download what appears to be 100% of the October update but it won't actually finish.

I'm assuming there is only one CB edition (just one link on the tools page) -- the demo converts to the full CB when you plug in your subscription information doesn't it? If I need to download a different Character Builder, please provide a link to the full version.
Flag Iowyn November 15, 2010 9:21 PM PST

Nov 15, 2010 -- 7:16PM, Dajonz wrote:

Character Builder won't finish updating. I download what appears to be 100% of the October update but it won't actually finish.

I'm assuming there is only one CB edition (just one link on the tools page) -- the demo converts to the full CB when you plug in your subscription information doesn't it? If I need to download a different Character Builder, please provide a link to the full version.




Hopefully, by the time you've read this post, the online builder is working. Though at this point in time there isn't a link through the wizards site itself.
Posts on other forums would suggest this link will become active on the 16th (though in which GMT i'm unsure, as it's 4:16pm EST +10GMT and the 16th articles are out, but the link doesn't work):

www.wizards.com/dnd/launch.aspx?x=dnd/dn...


So, in answer to your question, there are three editions, the demo, the full and the online.
The demo may most likely not update to a full version as it had functions left out, not just data.
In addition, the last update was from september, all new data will be available only in the online builder.

If you're still ahving trouble updating the character builder after you've downloaded the full version install from (when logged in with a current subscription):
www.wizards.com/dnd/Tool.aspx?x=dnd/4new...

...then perhaps contact customer service, unless you can figure out there is a system issue (such as your HDD being full, of course that is just an extreme example of what could cause such an issue).

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