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4 years ago  ::  May 17, 2009 - 4:45AM #21
gcpeart
Date Joined: Aug 21, 2007
Posts: 17

Serphet wrote:

this isn't the thread for this.


Sure is, the FAQs that need to be answered are:

When will Character Builder be supported on OSX?

Why isn't the Character Builder supported on OSX?

and What kind of brain dead ninny decided to build the character builder as a desktop application instead of a web one in this day and age?

But to those who want to know what to do when WotC refuses to acknowledge the Mac, or linux users in who play D&D* stop paying for DDI and make it clear why you aren't in the feedback form when you disconnect your account. If they won't listen to your voice they may finally start listening to your money (and the lack there of.)

*Considering D&D appeals to geeks, who tend to be 1) more computer savvy, 2) more likely to be more then just windows users you would think they wouldn't make a bone head move like this, but on the other hand that whole knee-jerk idiocy with the pdfs....

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4 years ago  ::  May 18, 2009 - 9:05AM #22
Serphet
  • Stampeding Hybrid
Date Joined: Jun 8, 2008
Posts: 1,512
the question needs an asnwer, and mudbunny has links to the exact answers to why. This needs to discuss the FAQ, not OMGWTFNOMAC?! Just say "mac info plz", and be done with it.

All your questions have been answered in the hundreds of other OMGWTFNOMAC threads.

I'm a linux user primarily myself, so I'm also effected by this. I understand why the app is and will probably always be windows only, and Why it wasn't done as a webapp. MB, do you have that Elf quote on hand? I'm curious if mac should be addressed here or if we need a separate Mac/linux FAQ to answer all the possible questions.
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4 years ago  ::  May 19, 2009 - 2:56AM #23
gcpeart
Date Joined: Aug 21, 2007
Posts: 17

Serphet wrote:

I understand why the app is and will probably always be windows only, and Why it wasn't done as a webapp.


So I understand why it will probably always be windows only, that being they made a arbitrary decision to develop on a windows only platform, and not just a windows only platform, but the most recent release of said platform blocking even the few community efforts to make .net work on non-windows. Since that choice was made, and money spent to make it so, your right they are probably never going to rewrite it in a different language now. Too late, so sad... My question is why?

As for why is wasn't done as a webapp? Again I don't see a good reason why not, and actually it is possibly the only possible path forward at this point. As they could make an asp.net front end to the app and not have recode the whole damn thing.

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4 years ago  ::  May 19, 2009 - 6:48AM #24
mudbunny
Date Joined: Sep 28, 2006
Posts: 8,805

Serphet wrote:

MB, do you have that Elf quote on hand? I'm curious if mac should be addressed here or if we need a separate Mac/linux FAQ to answer all the possible questions.


It is something that will be put in the FAQ that is in development here.

And here is the elf quote:

This is from one of the (ex)-devs on DDI and macs:

elf wrote:

I would have love to have done a mac version. I have a mac. I also have an iphone.

When I originally joined the project though I was given a 6 month time frame to full release, 3 months to beta, and by the way, that includes the time I could spend hiring a staff. Staff was, fortunately, hired in short order, and I was lucky to get some great people on the team. With the short schedule though we were making decisions between releasing it as a web app, or perhaps winforms. We mocked up a web app and it wasn't responsive enough, we mocked up a winforms prototype, and it was slow and lacked the ability to do all the things we wanted to do so we ported to WPF which set us back a week but was so worth it. We were able to do more things, have better control of the UI and development time was very fast.

Given the short schedule that we had it wouldn't have been reasonable to make a multi-platform version. Once we were done with the initial build I did cost out what it would take to make a mac version, as I think it is short sighted not to make one. The problem being that Wizards just doesn't have enough mac customers yet. They would need something like 10 times as many in order for it to break even, and that's not counting the fact that the majority of mac users can run windows apps in some sort of vm setup.

It's also entirely possible that by the time there are enough mac customers there will also be either native osx support for wpf, or some sort of rapid development tool for mac/iphone that could be trivially ported too. It's also possible that with the coming release of windows7 that XP will drop in price so much that it doesn't make sense not to have a copy running in a vm with your mac.


Mudbunny
SVCL for DDI

Before you post, think of the Monkeysphere

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4 years ago  ::  May 20, 2009 - 3:30AM #25
gcpeart
Date Joined: Aug 21, 2007
Posts: 17

mudbunny wrote:

It is something that will be put in the FAQ that is in development here.

And here is the elf quote:

elf]We mocked up a web app and it wasn't responsive enough, we mocked up a winforms prototype, and it was slow and lacked the ability to do all the things we wanted to do so we ported to WPF which set us back a week but was so worth it.


This is from one of the (ex)-devs on DDI and macs:


So what he is saying is "We mocked up one window proprietary interface, it didn't work so well so we mocked up another windows proprietary interface?"

So the remained of his quote goes on to assume that customers should suck it up and pay 150 for windows just so they can run one piece of software (Or is Hasbro endorsing that we Pirate windows to keep costs down), or wait for Microsoft to build a CLR implementation for OSX? The later is naive, and the former is presumptuous.

At this point they could embrace creating an open API into their system, it would still require individual users to have subscriptions, but then allow third parties to build tools so that avid Mac/Linux users could just build their own wrote:

We mocked up a web app and it wasn't responsive enough, we mocked up a winforms prototype, and it was slow and lacked the ability to do all the things we wanted to do so we ported to WPF which set us back a week but was so worth it.[/quote]
This is from one of the (ex)-devs on DDI and macs:[/quote]
So what he is saying is "We mocked up one window proprietary interface, it didn't work so well so we mocked up another windows proprietary interface?"

So the remained of his quote goes on to assume that customers should suck it up and pay 150 for windows just so they can run one piece of software (Or is Hasbro endorsing that we Pirate windows to keep costs down), or wait for Microsoft to build a CLR implementation for OSX? The later is naive, and the former is presumptuous.

At this point they could embrace creating an open API into their system, it would still require individual users to have subscriptions, but then allow third parties to build tools so that avid Mac/Linux users could just build their own tools.

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4 years ago  ::  May 22, 2009 - 5:12PM #26
Serphet
  • Stampeding Hybrid
Date Joined: Jun 8, 2008
Posts: 1,512
I agree, the reasoning was horrible. It all has to taken into the context that the entire project started last January. Basically the rush killed DDI's chances of multiplatform.

to be specific as to why it wont port

so we ported to WPF which set us back a week but was so worth it.


WPF is a mono killer.

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4 years ago  ::  Jul 11, 2009 - 6:25PM #27
kodiak71
Date Joined: Sep 12, 2005
Posts: 1
WOTC - you have lost my business on D&D insider.

I was extremely distressed about your cancellation of Dragon & Dungeon magazines, but making D&D Insider unavailable to Mac users too...you won't be getting a dime from me.

A very disgruntled gamer of 30 years.

Darin
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4 years ago  ::  Oct 20, 2009 - 5:18PM #28
Matthiasdmh
Date Joined: Apr 20, 2009
Posts: 3

I'd also like to express my disappointment that the Character Builder is Windows only.  It seems like WotC had some reasonable rationales behind making it the way they did, but at this point I can just hope that they'll take into account the wide success of the character builder (I DM for two groups of five, and everyone who has a windows is thrilled with the program), and try to get a conversion underway soon.


Aside from that issue, however, does anyone know of a way to either save character sheets as images or otherwise move them in a format that I can open and print from a separate computer?

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4 years ago  ::  Oct 21, 2009 - 7:01PM #29
Alhazrael82
Date Joined: Oct 21, 2009
Posts: 1

Oct 20, 2009 -- 5:18PM, Matthiasdmh wrote:


Aside from that issue, however, does anyone know of a way to either save character sheets as images or otherwise move them in a format that I can open and print from a separate computer?




I use a mac, and im so i have not had the opportunity to use the builder. However, it is my experience that most operating platforms (including windows) allow printing to a file of some sort. My mac allows printing to a .pdf, which is basically an image of the file. Windows also support a .pdf format or similar though their document writer printer. Check your available printers in the drop down menu to see if you have access to it. These files are usually fairly small and should be easily transportable... most are small enough to even send in an e-mail attachment. Hope this helps.

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4 years ago  ::  Oct 21, 2009 - 7:23PM #30
Fred
Date Joined: Aug 26, 2005
Posts: 161

Oct 20, 2009 -- 5:18PM, Matthiasdmh wrote:


Aside from that issue, however, does anyone know of a way to either save character sheets as images or otherwise move them in a format that I can open and print from a separate computer?




If you have as a "printer" a write to file program (such as PDF) you should be able to use that


as your printer.


 


 

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