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Switch to Forum Live View inCombat 4e: Open Beta
4 years ago  ::  Aug 14, 2009 - 9:52AM #111
guver
Date Joined: Feb 4, 2004
Posts: 31
I've downloaded and tested quite a bunch of apps from the internet. All free and fun made.

I must say yours is pretty good.

PROS: Fast, Easy to use, Manages well the conditions and it's endings.

CONS: No way to load characters from the DDI Character Builder.

And let me expand on that Con. If I were able to load my characters with this tool I wouldn't have to use the buggy CB to check and look through all my players PCs.
A players says, "I use this feat and this power to do this". Normally, a player could be mistaken, so I like to take a look at the feat and power right away, to rule something. In most other combat planners I used, this can be done, navigating throught the DDI character sheet (embedded in the program) and expand all the features, each one linking directly to the Compendium entry, and opening this URL embedded also.

Most of this programs also load all the monsters from the compendium, giving you a list from where to choose. I find this very very useful and time saving.

Besides this. GREAT work. Please gives us more of your talent.
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4 years ago  ::  Aug 14, 2009 - 10:10AM #112
tasiefer
Date Joined: Jul 13, 2009
Posts: 201

guver wrote:

If I were able to load my characters with this tool I wouldn't have to use the buggy CB to check and look through all my players PCs.
A players says, "I use this feat and this power to do this". Normally, a player could be mistaken, so I like to take a look at the feat and power right away, to rule something. In most other combat planners I used, this can be done, navigating throught the DDI character sheet (embedded in the program) and expand all the features, each one linking directly to the Compendium entry, and opening this URL embedded also.


Sounds like you need to get your guys on iplay4e, then you can easily do this. When pulling an iplay4e character, inCombat will allow you to use the iplay4e interface as the "Compendium Entry", which links off to the Compendium entries for powers, weapons, everything.

guver wrote:

Most of this programs also load all the monsters from the compendium, giving you a list from where to choose. I find this very very useful and time saving.


Yeah, I'm just waiting for them to finish publishing the authentication methods portion of their API. Then I plan to add a "Search Compendium" option when adding creatures. It'll function a lot like the iplay4e functionality. Hopefully they'll publish that soon, but until then I don't want to go to the effort of coding a temporary fix. I've already coded prototype stuff to pull a monster's stats automatically based upon a pasted Compendium URL, but the authentication stuff can make it goofy, so I'm holding back on it.

guver wrote:

Please gives us more of your talent.


I realize this was probably a typo, but you made me chuckle by sounding like Gollum.

Thanks for the comments,

Andrew

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4 years ago  ::  Aug 16, 2009 - 10:27PM #113
Migelito16
Date Joined: Jul 22, 2008
Posts: 56
I just wanted to tell you how awesome this app is. I am the DM for my group and I ran it yesterday during our game, after our player who owns the magnetic initiative tracker left. This app was infinitely better. One player said I was able to track his current HP better than he was.

I definitely found the marking, ongoing conditions, and reminders to be very helpful.

I guess if I had to make a recommendation, it would be to bring up the "edit character" screen by double clicking on the character's name in the initiative chart. But that is just a minor, cosmetic recommendation. I only mention it because I intuitively expected it to happen when I double clicked there, and was surprised when nothing happened.

Hand's down, this is the best home-made D&D digital app out there. And I've looked at a lot of them. This one will definitely become a major part of our games. I plan on using it exclusively from now on.
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4 years ago  ::  Aug 17, 2009 - 10:16PM #114
TiamatTheDragonGod
Date Joined: Oct 21, 2007
Posts: 448
I found a couple of more bugs and some more requests.

-Readying an action and then using it, should not change their location in the initiative string. If this is impossible to the fact that the use action is tied to both Ready Action and Delay Turn, I would recommend getting rid of ready action and just having people keep track of it manually.

-After combat the initiative value stays the same... it would be cool if it would reset to 1 or 0 when you hit stop (or a prompt to do so in the screen that comes up) so that I can easily keep track of who hasn't rolled yet once a new combat begins.

-entering a negative value in the set HP box, makes it 0. This is a minor thing, but it would be better if I could just enter the value whatever it is.

-When a character enters the dying condition, the ongoing effect box clears anything written within. This can be quite annoying, especially when they have ongoing damage. Which still applies during the dying condition.

-and just for continiuity's sake:

-Add ability to paste images into inCombat 4e from the Monster Builder
-Ability to add new characters during combat
-Ability to copy characters during combat

I am the God of Dragons!

Hail Wizards and it's mighty awesomeness for finally addressing some of the issues we had with the old forums and website! It's about damn time this place got an overhaul!

Wahoo!
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4 years ago  ::  Aug 18, 2009 - 8:11AM #115
Dalzig
Date Joined: Dec 31, 2007
Posts: 3,272

TiamatTheDragonGod wrote:

-Readying an action and then using it, should not change their location in the initiative string. If this is impossible to the fact that the use action is tied to both Ready Action and Delay Turn, I would recommend getting rid of ready action and just having people keep track of it manually.


Actually, using a Readied action does change your initiative.

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4 years ago  ::  Aug 18, 2009 - 8:50AM #116
tasiefer
Date Joined: Jul 13, 2009
Posts: 201

Migelito16 wrote:

I guess if I had to make a recommendation, it would be to bring up the "edit character" screen by double clicking on the character's name in the initiative chart. But that is just a minor, cosmetic recommendation. I only mention it because I intuitively expected it to happen when I double clicked there, and was surprised when nothing happened.


Nod, good suggestion.

TiamatTheDragonGod wrote:

Readying an action and then using it, should not change their location in the initiative string. If this is impossible to the fact that the use action is tied to both Ready Action and Delay Turn, I would recommend getting rid of ready action and just having people keep track of it manually.


I see Dalzig already answered this...

TiamatTheDragonGod wrote:

After combat the initiative value stays the same... it would be cool if it would reset to 1 or 0 when you hit stop (or a prompt to do so in the screen that comes up) so that I can easily keep track of who hasn't rolled yet once a new combat begins.


Yeah, I like that. I'll give the option of setting them to 0.

TiamatTheDragonGod wrote:

entering a negative value in the set HP box, makes it 0. This is a minor thing, but it would be better if I could just enter the value whatever it is.


It's an issue with Flash's numericstepper component. I haven't found a way around it. I do set the "minimum" value of the component to either -Bloodied or 0, but the stepper won't go negative. If I find a work-around I'll fix it, but until then...

TiamatTheDragonGod wrote:

When a character enters the dying condition, the ongoing effect box clears anything written within. This can be quite annoying, especially when they have ongoing damage. Which still applies during the dying condition.


Interesting. Definitely not anything I'm purposefully doing. Maybe it's a leftover from when I first started coding it.

TiamatTheDragonGod wrote:

and just for continiuity's sake:

-Add ability to paste images into inCombat 4e from the Monster Builder
-Ability to add new characters during combat
-Ability to copy characters during combat


Yeah, yeah, yeah.

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4 years ago  ::  Aug 27, 2009 - 10:05PM #117
TiamatTheDragonGod
Date Joined: Oct 21, 2007
Posts: 448

Aug 18, 2009 -- 8:50AM, tasiefer wrote:

I see Dalzig already answered this...


Huh, my mistake, I trusted my DM to be correct... aww well!

Yeah, I like that. I'll give the option of setting them to 0.


Cool!

It's an issue with Flash's numericstepper component. I haven't found a way around it. I do set the "minimum" value of the component to either -Bloodied or 0, but the stepper won't go negative. If I find a work-around I'll fix it, but until then...


Ahh, ok well not a big deal.

When a character enters the dying condition, the ongoing effect box clears anything written within. This can be quite annoying, especially when they have ongoing damage. Which still applies during the dying condition.


Interesting. Definitely not anything I'm purposefully doing. Maybe it's a leftover from when I first started coding it.


Possibly, I just noticed it last session because there was a lot of ongoing damage and everyone that went below 0 had it removed from the ongoing effects box...

and just for continiuity's sake:  -Add ability to paste images into inCombat 4e from the Monster Builder -Ability to add new characters during combat -Ability to copy characters during combat


Yeah, yeah, yeah.


Woot!! haha!

I am the God of Dragons!

Hail Wizards and it's mighty awesomeness for finally addressing some of the issues we had with the old forums and website! It's about damn time this place got an overhaul!

Wahoo!
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4 years ago  ::  Aug 28, 2009 - 6:44AM #118
tasiefer
Date Joined: Jul 13, 2009
Posts: 201

Now that we're back from the spectacularly mishandled forum upgrade, I can officially push out v0.96 of inCombat.  As usual, users of the AIR version will recieve update notification automatically.


Added/Fixed in v0.96:

  • Added ability to paste images from Monster Builder into the Character Details tab (AIR version only)
  • Added ability to add new characters during combat
  • Added ability to copy NPCs during combat
  • Fixed the HP numericstepper component so that it can display negative values for PCs
  • Added option to reset PC initiatives to 0 when ending an encounter
  • Double-clicking on a character now brings up the "Edit Character" dialog box


To Be Added (Version TBD):

  • Add a "Search Compendium" functionality when adding new creatures
  • Add/finish the "Search iplay4e" functionality when adding new PCs


Rejected Feature Requests:

  • Rename "Defenses" column to "AC/Fort/Ref/Will" - Reason: Requested text takes too much column space. Defense text boxes have been retained on the Character Data tab for correlation to the Defenses column.
  • Rename "Delay Action" button to "Delay Turn" - Reason: Using "Action" nomenclature allows common use of the "Use Action" button without change of label. Addition of a separate "Take Turn" button undesirable due to layout priorities.
  • Add application rescaling in order to support smaller display sizes - Reason: True rescaling would require additional height in order to support a smaller width, violating the original reason of the request. A smaller width version of inCombat, with no rescaling may be possible following release of the default version.
  • Support for ongoing damage and regeneration. - Reason: The massive amount of differing damage/healing types makes this nearly impossible to align with the program goal of minimal DM clicks per action.  The ongoing effects text box allows handling of all such conditions in a clean manner.
  • Add a "Player View" showing only PC stats - Reason: Outside of program scope.
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4 years ago  ::  Aug 31, 2009 - 9:35PM #119
Zendyre
Date Joined: Apr 18, 2009
Posts: 30

I dont know if there has been a request of this yet. But can you group NPCs to "act" together instead of one at a time?

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4 years ago  ::  Sep 01, 2009 - 12:42AM #120
lokiare
Date Joined: Nov 3, 2008
Posts: 14,679

Since I can't send Tasifier private messages until they accept me as a friend I'm just saying look in my sig for the article on inCombat4E. Its in the magazine "Friar's Almanac"

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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