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4 years ago ::
May 26, 2009 - 10:26PM
#61
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Date Joined:
Jun 11, 2008
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The vocal minority do not make a majority trust me. I know that 75 to 85 percent of our local group subscribe to DDi. Out of my table top group we have 11 players. Four subscribed to D&Di in anticipation of the VTT. Four more planned to get D&Di as soon as the VTT was released. The three others are spouses of players and planned to utilize their computers. After I informed the group of the current status of the VTT being officially shelved one may continue to get the subscription. The others plan to not get a subscription. So our numbers will be soon less than 10% with D&Di.
I'm the only one who comes by the forums here... on an irregular basis. None of us knew about the surveys about the products... oh well. We plan on just skipping out on D&Di and using RPTools.
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4 years ago ::
May 27, 2009 - 3:16PM
#62
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Out of my table top group we have 11 players. Four subscribed to D&Di in anticipation of the VTT. Four more planned to get D&Di as soon as the VTT was released. The three others are spouses of players and planned to utilize their computers. After I informed the group of the current status of the VTT being officially shelved one may continue to get the subscription. The others plan to not get a subscription. So our numbers will be soon less than 10% with D&Di.
I'm the only one who comes by the forums here... on an irregular basis. None of us knew about the surveys about the products... oh well. We plan on just skipping out on D&Di and using RPTools. Since RPTools are out longer and have been thoroughly bug tested by a vast community of users they will probably be better built. Unless WoTC pulls a miracle out of nowhere and actually follows a software design plan.
I agree with you completely. I am a software developer and I think I will spend my spare time creating a Game Table like software application with a lobby feature. Then I will host the lobby for $9.99 on a server computer, or spend $3.99 a month for a bounce.to address to hooks it up to my computer. Should take less than a year, plus the subscription cost will be much cheaper. I'm thinking $4.99 a month for the DM and they can play with as many players as they want within reason (8 players or so). What does everyone think?
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4 years ago ::
May 28, 2009 - 2:08PM
#63
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Date Joined:
May 22, 2008
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Really and truly.
Don't get me wrong, the project is mis-managed, but I think there's a clear line between human error (and even plain incompetence) and nefarious corporate greed.
They CAN tell us what the current plan is (To work on one project at a time, and to not schedule inactive projects until the active piece is done). Yep. There's a line. they crossed it when they decided to up the DDi price without the full suite of applications available. to be brutally honest, I think that after my current subscription runs out, I don't plan on renewing. I'm running on a very limited budget, and I don't think I can make a DDi price increase fit into it.
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4 years ago ::
May 28, 2009 - 2:34PM
#64
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- Senior Volunteer Community Lead
- Dragon Slayer
- D&DI News Guide
Date Joined:
Aug 31, 2005
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Yep. There's a line. they crossed it when they decided to up the DDi price without the full suite of applications available. to be brutally honest, I think that after my current subscription runs out, I don't plan on renewing. I'm running on a very limited budget, and I don't think I can make a DDi price increase fit into it. Alas, budgets are tight all around, and if you can't afford it, you can't afford it. We've all been there, and there's no denying that DDI (and even new D&D books) are a luxury item (not as luxury as say, a new flat-screen TV, but a luxury all the same).
That said - keep in mind that while they aren't offering the full suite of tools yet, they aren't charging the full (original stated) price either. Yes, there's an increase going into effect of (up to) $2/month - but there was also no increase after the Character Builder was launched.
The price we were given was an Introductory Price, and WotC feels it's time to withdraw that now that DDI has gotten some legs under it. Be it because of added content (The Character Builder, the growing amount of data in the Compendium, or the forthcoming Campaign Tools), or because they really do just want to move away from their Introductory Price.
This doesn't strike me as crossing a line, especially not since they're giving people over a month to lock in their current rates. If *any* new software shows up in the next year it's a double win (once for keeping the lower rate, once again for getting more for your money).
If, on the other hand, WotC had announced that pricing was going full-tilt to the $15/month (with discounts for longer subs) then I'd be right there with you.
Not that any amount of reasoning that goes into the decision makes paying bills on a limited budget any easier (as someone who's been putting almost all his money into paying off debts of late, I can relate).
Wolf Star76 Community Advocate (SVCL) for D&D Organized Play, Avalon Hill, and the DCI/WPN LFR Community Manager DDi Guide  Created by MyFitnessPal - Free Calorie Counter
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4 years ago ::
May 28, 2009 - 4:26PM
#65
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Date Joined:
May 22, 2008
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wait... the increase is only $2/month?  I did my math wrong. I can afford that... Actually, I feel pretty stupid now.
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4 years ago ::
May 29, 2009 - 9:17AM
#66
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wait...
the increase is only $2/month?
I did my math wrong. I can afford that...
Actually, I feel pretty stupid now. Really? can I feel? Just kidding.
I just don't think its worth it right now. While in the past I've supported D&D, I don't feel that I can support them when they deceive us regarding release dates of products and things of that nature. Maybe at a later date they will begin to be honest and at that date I'll support them again.
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4 years ago ::
May 29, 2009 - 2:04PM
#67
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I wish we could get off this "end of introductory price" market-speak nonsense.
They raised the price. Period.
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4 years ago ::
May 29, 2009 - 10:15PM
#68
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I wish we could get off this "end of introductory price" market-speak nonsense.
They raised the price. Period. Exactly my sentiment. They raised the price to something that is unreasonable based on the content they are providing.
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4 years ago ::
May 30, 2009 - 8:08AM
#69
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Date Joined:
May 19, 2007
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Personally, I think WoTC should make an effort to have some sort of vitual gametop. Even if its just 2D, in order help players organize online games.
A well done 2 dimensional interface, if it just helps the DM and players get organized online would be far preferable to a 3d virtual gametop with all the bells and whistles that may lanquish on the drawing board for an indefinate amount of time. I just hope it doesn't get stuck in "Duke Nukem Forever" mode.
Deep down, D&D is still primarily a game of imagination. I know there are some "online" programs that help to organize DM and players over the internet, but WoTC is in a unique position to do that in a much more efficiant manner.
I think maybe WoTC is trying to hard to make something that is on par with MMORPGs. But unlike an MMORPG, D&D is an organic entity made up entirely of what the players and DM want to convey. There are no walls in D&D. If a DM wants to run a campaign or advanture in a land that has no continents, but only small and medium sized islands, with a sea/ocean theme, then thats what will happen. On the flip side, a DM could deside to run a campaign in a land entirely ruled by undead, with the ocean being someplace over impassible geographic locations.. then thats his or her perojative.
A well done 2d interface would streamline the process. Maybe even make it so a DM could import maps from Campaign Cartographer. (I'm pretty sure WoTC would blanch at the mere hint of making thier interface compatible with a 3rd party software program, no matter how well done it is.).
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4 years ago ::
May 30, 2009 - 11:15AM
#70
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Personally, I think WoTC should make an effort to have some sort of vitual gametop. Even if its just 2D, in order help players organize online games.
A well done 2 dimensional interface, if it just helps the DM and players get organized online would be far preferable to a 3d virtual gametop with all the bells and whistles that may lanquish on the drawing board for an indefinate amount of time. I just hope it doesn't get stuck in "Duke Nukem Forever" mode.
Deep down, D&D is still primarily a game of imagination. I know there are some "online" programs that help to organize DM and players over the internet, but WoTC is in a unique position to do that in a much more efficiant manner.
I think maybe WoTC is trying to hard to make something that is on par with MMORPGs. But unlike an MMORPG, D&D is an organic entity made up entirely of what the players and DM want to convey. There are no walls in D&D. If a DM wants to run a campaign or advanture in a land that has no continents, but only small and medium sized islands, with a sea/ocean theme, then thats what will happen. On the flip side, a DM could deside to run a campaign in a land entirely ruled by undead, with the ocean being someplace over impassible geographic locations.. then thats his or her perojative.
A well done 2d interface would streamline the process. Maybe even make it so a DM could import maps from Campaign Cartographer. (I'm pretty sure WoTC would blanch at the mere hint of making thier interface compatible with a 3rd party software program, no matter how well done it is.). That's what they are working on now a campaign creator program. So they would make it compatible with their own programs first.
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