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4 years ago ::
May 20, 2009 - 3:57PM
#41
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Date Joined:
Dec 22, 2008
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Never posted here before, will probably never post again - but for what it's worth I agree 100% with Aoibin. I, and my friends, all with full-time jobs, lots of 'em with families, all scattered about the UK, subscribed to DDI purely on teh strength of the Virtual Table top. Can't say how disappointed I am to be reading that it isn't even top of the 'jobs to be done' list and I, along with all my friends will be letting our subscriptions run out and simpy spend more time on WoW, where at least we can talk and group together. A very sad day indeed.
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4 years ago ::
May 20, 2009 - 4:43PM
#42
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Date Joined:
Oct 18, 2004
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You see, this is the primary thing I don't get. With their keywords, relatively straightforward combat mechanics, and so forth, I can't see where the difficulty in programming this comes in. I'm not a computer science major myself, but engineers are (at least where I am) forced to take a decent amount of programming, and I know enough to know that this project doesn't seem unreasonably large at all. With a topdown view and liberal use of sprites, I'm pretty sure my brother (an actual CS major, just graduated) could make this no problem. He's already made more complicated things in his classes (I've played a few of his games).
My only guess is that graphics were the primary issue, they didn't want to release a topdown view that used sprites or something. Rather than release a bare bones thing, they probably want to go with a more modern form of graphics.
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4 years ago ::
May 20, 2009 - 7:52PM
#43
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Modern graphics are easy with graphics engines. so even that is a non-issue. Any game even MMO's should not exceed 1 year in the development cycle simply because all of the hard work is done already. You just need some artists and a couple of programmers to plug in the D&D rules. That is pretty much all it takes now a days to create something of this nature. For one thing they created the graphical part in a PSP game in half the time. "Dungeons and Dragons Tactics" which uses 3.5 rules. Those rules are much more complex. Its not like they are creating the rules or something. It is simply meant to be a dice roller and a cool 3D board that you can move your miniatures around on. That is simplicity itself.
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4 years ago ::
May 21, 2009 - 12:02AM
#44
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Date Joined:
Jul 13, 2007
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I'm glad I waited to subscribe to DDI. While I believe that the tools/ mags currently available are a valuable resource, they are overcharged. I can only justify paying MMO money per month if I could utilize all of these tools together to play D&D online. Now, I know that even in June, the DDI price is not quite up to MMO money, it's close enough for me to allocate that money into a MMO instead, and just stick to the books. Let's face it, more people were hooked into DDI by the visualizer and game table than any other content. They were the big draw. Without them, WOTC will be hard pressed, I believe, to compete for monthly dollars with X-Box live, MMO's, Netflix, ect. Currently, I use MapTools for online D&D, but I was really looking forward to a program supported by the company producing the game I use it for. The game table, as it was promised, was far superior to anything out there thus far. There is no substitute for the visualizer.
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4 years ago ::
May 22, 2009 - 10:55AM
#45
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Date Joined:
May 20, 2009
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I don't believe you guys are this naive.
1.) Promise the "holy grail" of geekdom: play D&D with your old friends from all across the globe again with a user friendly program. [sorry Fantasy Grounds and other VTTs - you are hard to use. My friend Joe with a wife and two kids is NOT going to learn how to program script in Lua]
2.) Sell Insider subscriptions and release ALL the core books [All the 30-50 year olds think "this is the one" and go purchase the books and/or the Insider subscription]
3.) Drop the virtual tabletop project to save money [The books are now paperweights for all the folks with geographically seperated D&D friends who were depending on the tabletop]
Result: Not only did WotC sell books/subscriptions to the teen-20 year olds, but they also sold books to the 30-50 year old demographic -- and they didn't have to do anything but PROMISE a virtual tabletop!!
investment: a promise return: more customers / subscribers risk: no risk because we break the promise only AFTER releasing the books!
All you folks saying you "are never buying another WotC product" because of this... on behalf of WotC let me say: "Who cares? You already bought the product! Tell your story walking."
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4 years ago ::
May 22, 2009 - 12:31PM
#46
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Date Joined:
Oct 18, 2004
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See I don't really understand that logic. Realistically, if you were only buying the books/subscription for just this, why not wait until it came out? Software is constantly delayed and canceled, it'd take a really oblivious person to see a tentative release date some years in the future and assume that nothing at all would cause a delay or cancellation.
If you had absolutely no use for the products you bought and were banking on a software release schedueled several years down the rode, it's kinda your fault you got burned. Perhaps learn to be less impulsive with your purchases in the future.
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4 years ago ::
May 22, 2009 - 1:13PM
#47
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Date Joined:
May 23, 2005
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See I don't really understand that logic. Realistically, if you were only buying the books/subscription for just this, why not wait until it came out? Software is constantly delayed and canceled, it'd take a really oblivious person to see a tentative release date some years in the future and assume that nothing at all would cause a delay or cancellation.
If you had absolutely no use for the products you bought and were banking on a software release schedueled several years down the rode, it's kinda your fault you got burned. Perhaps learn to be less impulsive with your purchases in the future. Ding, ding, ding. Winner, Winner, Chicken dinner
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4 years ago ::
May 22, 2009 - 1:20PM
#48
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- Senior Volunteer Community Lead
- Dragon Slayer
- D&DI News Guide
Date Joined:
Aug 31, 2005
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I don't believe you guys are this naive.
1.) Promise the "holy grail" of geekdom: play D&D with your old friends from all across the globe again with a user friendly program. [sorry Fantasy Grounds and other VTTs - you are hard to use. My friend Joe with a wife and two kids is NOT going to learn how to program script in Lua] I don't know the first thing about scripting. That's what the user forums are for. I download the 4E Ruleset made by others, and I play the game.
There *is* a stepping stone in that the GM has to know how to open firewall ports for inbound traffic, but that's a one-time configuration.
2.) Sell Insider subscriptions and release ALL the core books [All the 30-50 year olds think "this is the one" and go purchase the books and/or the Insider subscription]
3.) Drop the virtual tabletop project to save money [The books are now paperweights for all the folks with geographically seperated D&D friends who were depending on the tabletop] I don't see how charging less money for subscriptions because of the lack of some elements is saving them money?
If they were chargning the full price, I'd have more sympathy for your argument, but they're losing money compared to their original projects for the simple fact that they aren't charging as much as they'd intended (and one could easily argue that they don't have as many subscribers as they'd like - if the voices decrying the lack of a VTT is any indicator).
This is also predicated on the (currently false) assumption that the Game Table is truly dead - WotC has not given that indication, despite claims otherwise.
Wolf Star76 Community Advocate (SVCL) for D&D Organized Play, Avalon Hill, and the DCI/WPN LFR Community Manager DDi Guide  Created by MyFitnessPal - Free Calorie Counter
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4 years ago ::
May 22, 2009 - 1:25PM
#49
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Date Joined:
May 23, 2005
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I don't know the first thing about scripting. That's what the user forums are for. I download the 4E Ruleset made by others, and I play the game.
There *is* a stepping stone in that the GM has to know how to open firewall ports for inbound traffic, but that's a one-time configuration.
I don't see how charging less money for subscriptions because of the lack of some elements is saving them money?
If they were chargning the full price, I'd have more sympathy for your argument, but they're losing money compared to their original projects for the simple fact that they aren't charging as much as they'd intended (and one could easily argue that they don't have as many subscribers as they'd like - if the voices decrying the lack of a VTT is any indicator).
This is also predicated on the (currently false) assumption that the Game Table is truly dead - WotC has not given that indication, despite claims otherwise. The vocal minority do not make a majority trust me. I know that 75 to 85 percent of our local group subscribe to DDi.
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4 years ago ::
May 22, 2009 - 3:19PM
#50
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Date Joined:
May 20, 2009
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See I don't really understand that logic. Realistically, if you were only buying the books/subscription for just this, why not wait until it came out? Umm... they trusted WotC. I think I have been up-front in saying they/we were naive.
A defense of "C'mon, you should have known projects get cancelled all the time. No one believes what a company says" - is no defense at all.
Ha! Screw us for getting excited and wanting to buy the books and learn all about the new edition we were going to play, right? Silly us! What fools!
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