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4 years ago ::
Oct 18, 2009 - 2:02PM
#241
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Date Joined:
Jul 21, 2007
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As I've reiterated a billion times: All of the 3rd party tools require you to (if you wish to remain legal) enter manually all of the information that you use from the books. For players this might not seem to bad, but for DMs its disastrous.
Not true - Masterplan downloads everything for you, if you have an Insider subscription.
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4 years ago ::
Oct 19, 2009 - 12:36PM
#242
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As I've reiterated a billion times: All of the 3rd party tools require you to (if you wish to remain legal) enter manually all of the information that you use from the books. For players this might not seem to bad, but for DMs its disastrous.
Not true - Masterplan downloads everything for you, if you have an Insider subscription.
Which many of us do not!
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4 years ago ::
Oct 19, 2009 - 12:45PM
#243
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Date Joined:
Aug 13, 2007
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Which many of us do not!
Which is not the fault of masterplan. Which is a third party program which does what you say it cannot... at a small price to you To WotC
 Never Point a loaded party at a plot you are not willing to shoot. Arcane Rhetoric. My Blog.
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4 years ago ::
Oct 20, 2009 - 4:30AM
#244
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Date Joined:
Jul 26, 2006
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Maptool (or other VTT) plus Skype (or other VOIP) really work well. Don't give up on remote gaming because we don't have an official Wizards product for it.
There are campaign structures that generous gamers have built out there for 4E (you have to put in your own powers etc. so that there is no copyright infringement), so getting started is not hard. Just do it incrementally as required.
Now, if only Wizards would give us downloadable maps for all published adventures without the placement of traps and enemies revealed on them! Put that under DND Insider and it would be another reason to subscribe.
As I've reiterated a billion times: All of the 3rd party tools require you to (if you wish to remain legal) enter manually all of the information that you use from the books. For players this might not seem to bad, but for DMs its disastrous.
Not finding it disastrous myself...
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4 years ago ::
Oct 20, 2009 - 9:51AM
#245
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Date Joined:
Jul 17, 2008
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Holy cow this is awesome: blogs.msdn.com/surface/archive/2009/10/1... This is D&D played on the Mircorsoft surface. WOTC, are you guys involved with this at all? Is this what you had in mind when you launched 4th edition? This is such a cool integration of gaming and technology. Sorry boardmasters if I posted this in the wrong place. I will try a few other forums here also.
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4 years ago ::
Oct 24, 2009 - 9:36AM
#246
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Date Joined:
Apr 19, 2006
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that is cool...however WoTC will never do that!!!
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4 years ago ::
Nov 13, 2009 - 3:09AM
#247
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Just speaking as someone in the game industry, according to the latest survey, and entry level game programmer (that is someone with less than 3 years of experience) makes an average salary of $59,375. Having 3-6 years experience will net you an average of $75,526. While 6+ years you are looking at $98,571. And that is ith out looking at the program lead or technical director positions which obviously demand further still.
Then for the art/animation side you are looking at $45,985 for less than 3 years, $59,017 for 3-6 years, and $79,221 at 6+ years.
I'll assume that they already have competent designers, and producers in house, though they'd still likely have to hire audio engineers, and quite possibly QA testers.
Make of these numbers what you will, but as was mention before, people in the gaming industry tend to make less that the same skills, and quality of work would fetch in other industries.
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3 years ago ::
Dec 15, 2009 - 8:22AM
#248
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Okay, guys, let's simplify this.
There never needed to be "every rule in the book" built into this game. There just needed to be a referee who could place terrain tiles and place/move monster icons, and players who could be tagged with an icon and move it. If you wanted to get fancy, you could add effect template overlays and an initiative cycle that the referee could override.
This was doable within months of the showing I saw at GenCon, and what's more, it would have been useful for all manner of games, not just D&D.
That they stopped, indicates to me that whoever started it quit and left their code in crap shape, or that they simply mismanaged the dev effort.
In either case, WotC bears the brunt of this, and the marketing goons who decided to pretend to the rest of us that this was a potentially viable outcome.
Which is, contrary to some opinions expressed here, fraud.
T
Yeah. I did just kill your BBEG with a vorpal frisbee. Problem?
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3 years ago ::
Dec 15, 2009 - 8:26AM
#249
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Maptool (or other VTT) plus Skype (or other VOIP) really work well. Don't give up on remote gaming because we don't have an official Wizards product for it.
There are campaign structures that generous gamers have built out there for 4E (you have to put in your own powers etc. so that there is no copyright infringement), so getting started is not hard. Just do it incrementally as required.
Now, if only Wizards would give us downloadable maps for all published adventures without the placement of traps and enemies revealed on them! Put that under DND Insider and it would be another reason to subscribe.
As I've reiterated a billion times: All of the 3rd party tools require you to (if you wish to remain legal) enter manually all of the information that you use from the books. For players this might not seem to bad, but for DMs its disastrous.
Call me crazy, but http://www.bestbuy.com/site/Canon+-+CanoScan+Flatbed+Scanner+with+Z-Lid+Expansion+Top/9239594.p?id=1218077784413&skuId=9239594&st=scanner&cp=1&lp=10
T
Yeah. I did just kill your BBEG with a vorpal frisbee. Problem?
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3 years ago ::
Dec 26, 2009 - 10:21PM
#250
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Date Joined:
Dec 26, 2009
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Okay, guys, let's simplify this.
There never needed to be "every rule in the book" built into this game. There just needed to be a referee who could place terrain tiles and place/move monster icons, and players who could be tagged with an icon and move it. If you wanted to get fancy, you could add effect template overlays and an initiative cycle that the referee could override.
This was doable within months of the showing I saw at GenCon, and what's more, it would have been useful for all manner of games, not just D&D.
That they stopped, indicates to me that whoever started it quit and left their code in crap shape, or that they simply mismanaged the dev effort.
In either case, WotC bears the brunt of this, and the marketing goons who decided to pretend to the rest of us that this was a potentially viable outcome.
Which is, contrary to some opinions expressed here, fraud.
T
It's quite exasperating, especially as a new player. I'm very interested in some of the offerings that D&Di provides. For some people it's a good value. However, despite that, I know that even just the three Core books (DM's Guide, MM, and PH1) alone provide more content than I'll ever, EVER get through in my life time. The virtual tabletop though was what would have gotten me to sign up.
I would have loved having access to a all encompassing tabletop program that would have let me keep playing with my current group all year round. I would have loved to be able to set a virtual game up without spending hours setting up the maps, making sure all the monsters, items, terrain, and everything else worked properly. I would have loved to not have compatability issues, or to try and explain tech support for a network connection problem over the phone.
Let me reiterate: I would have really liked having a official program that made playing the latest edition online with my friends very easy.
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