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5 years ago ::
Sep 19, 2008 - 9:49AM
#11
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Date Joined:
Dec 27, 2005
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Here are some noteworthy features in MapTool (some are only in the development version that is close to being released):
boundless map sizes with arbitrary zooming levels draw maps on the fly integrated turn sequencer integrated health bars configurable light and sight types visible movement paths with waypoints (which cells did they _really_ step in) configurable status icons that overlay tokens to indicate state
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5 years ago ::
Sep 19, 2008 - 10:34AM
#12
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integrated health bars Those are new to me, then. Can you link or explain a bit?
If you have questions about 4th Edition - don't hesitate to ask me via PMs. Join the Community Monster Manual Group and help to collect a mass of monsters which will make your life as DM easier, and your life as Player pure hell!  I am a cartographer. You can find some of my maps in my profile, free for non-commercial use. Also, if you happen to like maps or make them yourselves, join into the Cartographers Group!
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5 years ago ::
Sep 19, 2008 - 10:50AM
#13
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Date Joined:
Dec 27, 2005
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Those are new to me, then. Can you link or explain a bit?  Here's a brief pic to show the concept:
http://forums.rptools.net/viewtopic.php?p=60903#60903
That thread discussed how to do health bars related to token properties using the macro scripting. We've since formalized it into an official feature that does not require scripting (there's a UI to design your bars), and is highly configurable
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5 years ago ::
Sep 19, 2008 - 4:29PM
#14
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Date Joined:
Sep 14, 2007
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I use FG2 so I don't want to come off as just defending it (I think MapTool's fog of war/vision and token integration is ahead of FG2, actually), but I don't really think having the option to buy premade adventure modules for Savage Worlds (and other existing rulesets) should be listed as a con. I'm not aware of any VTT that provides more than a couple free sample adventures--and in no way is someone required to buy an adventure module to use FG2. Hell I've made video tutorial showing how to quickly make your own adventure modules. Again I'm not trying to come off as a fan-boy or anything, I'm just saying that's not an accurate con. The complexity of making your own modifications to the ruleset/templates--that's a con. Lucklily for 4E D&D players, there's a free community created ruleset that owns.
Anyway, what I'd consider the pros/cons of FG2 that separate it from other apps:
Pros: 3D Dice Rolling, Character Sheets & Combat Tracker (customizable with rulesets), Savage Worlds ruleset purchasable, free 4th Edition D&D community ruleset available.
Cons: Windows (DirectX), Self-customization requires XML/LUA proficiency
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5 years ago ::
Sep 21, 2008 - 11:38AM
#15
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Date Joined:
Aug 24, 2005
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Eugee, I replaced my pro/con with yours. As I said, I don't use that system, so I'm more than happy to take suggestions from someone who does.
If anyone else wants to post their own Pro/Con for a program, please feel free. Most of the stuff listed here, I don't use and sadly, I don't have the time to try them all out.
I think I should add another line for each time to show which versions(AD&D, 3.x, 4e) are supported.
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5 years ago ::
Sep 21, 2008 - 4:27PM
#16
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DM's Toolkit Price: 0.00 $ Pros: Fast & Easy, Good Functionality, Active Support, Awesome!  Cons: Not yet finished (Ritual, Item and Feat Creators missing), no Mac-Version (yet)
If you have questions about 4th Edition - don't hesitate to ask me via PMs. Join the Community Monster Manual Group and help to collect a mass of monsters which will make your life as DM easier, and your life as Player pure hell!  I am a cartographer. You can find some of my maps in my profile, free for non-commercial use. Also, if you happen to like maps or make them yourselves, join into the Cartographers Group!
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5 years ago ::
Sep 26, 2008 - 8:30AM
#17
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Date Joined:
Nov 25, 2005
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AsmodeusLore, could you please update the info for Battlegrounds as follows? Thanks.
Battlegrounds: RPG Edition Pros: Cross-platform; powerful dice roller that doesn't require any scripting; highly customizable Turn Sequencer; supports sound & music; supports any RPG system and even some boardgames and "light" wargames. Cons: Hard to find a game on the fly; all players must be using same version of software; maps can't be larger than 4000 x 4000 pixels.
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5 years ago ::
Sep 26, 2008 - 8:35AM
#18
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Date Joined:
Sep 28, 2006
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I read a blog a couple of weeks ago about a free JAVA based one, Gametable. It looks interesting and, according to the blogger, pretty easy. I haven't read anything else on it, so I don't have any pros/cons.
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5 years ago ::
Sep 26, 2008 - 9:30PM
#19
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Date Joined:
Nov 27, 2007
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Well, I have a new addition to the list. Tinwatchman 4e Starting Character GeneratorPrice: Free Pros: Cross-platform, simple interface, outputs characters as raw text. Cons: Only can create first-level characters, web-based.
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5 years ago ::
Sep 28, 2008 - 12:34AM
#20
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Date Joined:
Aug 24, 2005
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List Updated.
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