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8 months ago ::
Jun 29, 2009 - 4:14PM
#1
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We’ve had a bit of time for the idea of Adventure Tools to settle in and I’ve heard and been involved in a lot of great conversations about what these tools could/should be. I wanted to take a few moments to give us all a better idea of where we are with this. Of these Adventure Tools, the first that we’ll be releasing is what I’m going to refer to as the Monster Builder. We should expect the name to change by release. I don’t have dates, screenshots or beta keys to give away, but I’ve had the chance to play around with the tool recently and I really wanted to share some of what I saw. To hit some highlights, here’s what this Monster Builder will be able to do:
- Search through and display monsters that appear in any of our books or magazines.
- Edit monsters so they fit into your planned encounter/campaign.
- Create, display, and print your own unique monsters in the official formatting style you see in our printed D&D material.
“But Trevor,” you ask, “You already have an Encounter Builder that helps me with my monsters. Why is this any better?” Simply put, the Monster Builder has a lot of features that the Encounter Builder doesn’t have. Besides the ability to easily create your own monster, one example of these new features is the ability to grab an existing attack/power from one monster and drop it into another. For a more colorful analogy, this Monster Builder tool would be eating its cornflakes, and not even notice that the Encounter Builder had landed in its milk. I've only had a little time to play around with this tool and I already find myself wishing I had it to manage my current campaigns. I believe the Monster Builder will change the way we put together encounters in much the same way that the Character Builder dramatically improved how easy and fun it is to make characters. That’s all I’ve got for now, but I hope to have more information for you next time. If we’re lucky, that next time will include screen shots and some more features about the Monster Tool. Thanks again for all the great feedback concerning D&D Insider and the Adventure Tools, and I’ll talk with you soon!
Trevor Kidd D&D Community Manager
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8 months ago ::
Jun 29, 2009 - 4:20PM
#2
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Is this new tool web based or a client program similar to CB? Edit monsters so they fit into your planned encounter/campaign. Is there an autoleveling tool that just applies the basic rules for +/- level rules from the DMG/DMG2?
Other than that, awesome sauce!
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8 months ago ::
Jun 29, 2009 - 4:21PM
#3
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OOO, that is something I was hoping would be in the Campaign Tools. Quite cool. I especially like the dragging of abilities around. One big thing I am wondering is if it will be able to tell difficulty. Like you combine so many abilities together it will say it averages out around a Level 10 monster. I imagine that be next to impossible to do, but be cool.
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8 months ago ::
Jun 29, 2009 - 5:05PM
#4
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Is this new tool web based or a client program similar to CB?
Is there an autoleveling tool that just applies the basic rules for +/- level rules from the DMG/DMG2?
Other than that, awesome sauce! It's always more fun to get answers directly from the source so I've pinged Mike Donais on this topic. He's the lead designer for these tools and he should be popping in this thread from time to time to share more tidbits with us.
Trevor Kidd D&D Community Manager
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8 months ago ::
Jun 29, 2009 - 5:10PM
#5
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It's always more fun to get answers directly from the source so I've pinged Mike Donais on this topic. He's the lead designer for these tools and he should be popping in this thread from time to time to share more tidbits with us. Thanks Trevor, and thanks for telling us about this.
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8 months ago ::
Jun 29, 2009 - 5:10PM
#6
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That’s all I’ve got for now, but I hope to have more information for you next time. If we’re lucky, that next time will include screen shots and some more features about the Monster Tool. Thanks again for all the great feedback concerning D&D Insider and the Campaign tools, and I’ll talk with you soon! You really need to put this kind of information in a neatly formatted article on the DDI front page, just like the non-digital publishings are previewed.
just look at how "they" do it with e.g. the Eberron or Divine power previews: http://www.wizards.com/default.asp?x=dnd/4ex/20090629b "You" need to do this as well with the DDI tools in order to generate greater interest in these tools, as well as keep information going towards your players asides from those forum-goers.
it's not important how often you update these - but it should be regularly. once a month a screenshot and little article from one of the devs? Not a big deal, but it could go so far in customer-satisfaction....
This new forum is terrible. Try again Wizards.
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8 months ago ::
Jun 29, 2009 - 5:19PM
#7
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Is this new tool web based or a client program similar to CB?
Is there an autoleveling tool that just applies the basic rules for +/- level rules from the DMG/DMG2?
Other than that, awesome sauce! The new tool is a client program very similar to D&D Character Builder. It is designed to contain the monster builder to start and be easily added to. For example the graphics and UI elements can be used for any tool we include with this application. It also updates monthly in the same fashion as the D&D Character Builder.
You can level up and down monsters with the touch of a button and it does the math for you as per the DMG/DMG 2. Some things don't work out perfectly, like a monster's damage doesn't always fall into the chart in the DMG but things like attack bonus, hit points, defenses, etc it is all automatic.
Mike Donais. Wizards of the Coast R&D
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8 months ago ::
Jun 29, 2009 - 5:23PM
#8
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OOO, that is something I was hoping would be in the Campaign Tools. Quite cool. I especially like the dragging of abilities around. One big thing I am wondering is if it will be able to tell difficulty. Like you combine so many abilities together it will say it averages out around a Level 10 monster. I imagine that be next to impossible to do, but be cool. Well a monster's level determines his stats and the attack bonus for his powers. His level isn't affected by him having a bunch of powers, so if you think he is harder than a normal monster of his level because he has more powers then you can just increase his experience point value.
Everything about a monster is easily editable so this shouldn't be a problem.
Mike Donais. Wizards of the Coast R&D
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8 months ago ::
Jun 29, 2009 - 5:24PM
#9
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You really need to put this kind of information in a neatly formatted article on the DDI front page, just like the non-digital publishings are previewed. Although we are not very regular about it, I suspect you will see something about monster builder on our web page soon enough. I do absolutely agree with your statement though.
Mike Donais. Wizards of the Coast R&D
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8 months ago ::
Jun 29, 2009 - 5:26PM
#10
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You really need to put this kind of information in a neatly formatted article on the DDI front page, just like the non-digital publishings are previewed. That's the plan WB. In the near future we should have an article up with some screen shots and more information about the tool features.
Trevor Kidd D&D Community Manager
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8 months ago ::
Jun 29, 2009 - 5:30PM
#11
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Well a monster's level determines his stats and the attack bonus for his powers. His level isn't affected by him having a bunch of powers, so if you think he is harder than a normal monster of his level because he has more powers then you can just increase his experience point value.
Everything about a monster is easily editable so this shouldn't be a problem. Oh cool, it will change the attack bonuses great. I was worried if like copying over a ability would make it separate from that. This is sounding great
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8 months ago ::
Jun 29, 2009 - 5:32PM
#12
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So us forum users are getting the info before everyone else!! That rocks Trevor, Mike. Thanks for sharing the info, even if I am a little jealous that I haven't been offered a chance to play with it yet.
Mudbunny SVCL for DDI
This new community site is in Beta, pardon our dust and be patient as new functionality is added over time
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8 months ago ::
Jun 29, 2009 - 5:39PM
#13
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I have to admit, it sounds exactly like the kind of enhancements I was hoping to have with the Encounter Builder.
Hope to see it soon.:D
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8 months ago ::
Jun 29, 2009 - 5:45PM
#14
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"The new tool is a client program very similar to D&D Character Builder."
Guess that means PC only. It will be the second program I have to run in a VMware Fusion copy of XP.
gah!
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8 months ago ::
Jun 29, 2009 - 5:51PM
#15
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is it done? what about now? and now?
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8 months ago ::
Jun 29, 2009 - 6:00PM
#16
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is it done? what about now? and now? Not quite yet Avin, keep hitting refresh though!
Mike Donais. Wizards of the Coast R&D
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8 months ago ::
Jun 29, 2009 - 6:01PM
#17
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If you listen carefully, on patch-day, you can here WOlfStar76 and I bugging Trevor repeatedly.
"Patch done yet??" "Patch done yet??" "Patch done yet??" "Patch done yet??" "Patch done yet??" "Patch done yet??" "Patch done yet??" and so on.
Lately, he has been conveniantly "in meetings" during those periods.
Mudbunny SVCL for DDI
This new community site is in Beta, pardon our dust and be patient as new functionality is added over time
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8 months ago ::
Jun 29, 2009 - 6:02PM
#18
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Not quite yet Avin, keep hitting refresh though! *Looks at mouse* Umm... I think it caught on fire from pressing refresh to much.
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8 months ago ::
Jun 29, 2009 - 6:05PM
#19
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*Looks at mouse* Umm... I think it caught on fire from pressing refresh to much. In case of mouse fire use F5.....
Thanks for the info Trevor and Thanks to mdonais for stopping by.
Oh and Trevor the next time you get to use it, use the "Print Screen" button, and leak the images. We won't tell anyone you posted them... :D
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8 months ago ::
Jun 29, 2009 - 6:23PM
#20
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((((Please see and answer this))))
1)Is this going to be able to take templates and apply them?? 2) Will I bee badle to input my own new powers?? 3) will it upgrade to elite and solo with out templates???
and
4) will it be able to make NPCs...?
[quote author=57850618 post=363359505]The problem with CharOp is it fails miserably in a lot of cases to take in versatility as a factor. It's just about TEH DPPPPPPRRRRZ. Not durability, dpr, skills etc.[/quote]
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8 months ago ::
Jun 29, 2009 - 7:26PM
#21
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That's the plan WB. In the near future we should have an article up with some screen shots and more information about the tool features. I appreciate any and all info you all share. Thanks and plz keep it up.
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8 months ago ::
Jun 29, 2009 - 7:43PM
#22
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((((Please see and answer this))))
1)Is this going to be able to take templates and apply them?? 2) Will I be able to input my own new powers?? 3) will it upgrade to elite and solo with out templates??? 4) will it be able to make NPCs...? 1) Templates didn't make the first build. 2) Yes, powers are fully customizable, or you can use existing ones and tweak them. 3) Yes, you can swap solo/elite/minion/normal with a dropdown and it does the math instantly. 4) Yes, NPCs use the same rules as monsters, they just have different powers.
Mike Donais. Wizards of the Coast R&D
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8 months ago ::
Jun 29, 2009 - 7:50PM
#23
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I've been waiting for a preview of the Campaign Tools; thanks a lot for this update! This'll save a lot of time for my campaign, as I'm getting tired of cut/pasting from the compendium. Can we get any info on what other tools you'll all be working on for the Campaign Tools set?
Resident Basement Dwelling Freak of Dice
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8 months ago ::
Jun 29, 2009 - 7:57PM
#24
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The new tool is a client program very similar to D&D Character Builder. It is designed to contain the monster builder to start and be easily added to. For example the graphics and UI elements can be used for any tool we include with this application. It also updates monthly in the same fashion as the D&D Character Builder. This is all very encouraging news, keep up the communications!  I applaud the releasing one feature at a time and am glad that its not web based (sorry non-pc users), as it's much easier to use remotely.
Create, display, and print your own unique monsters in the official formatting style you see in our printed D&D material. This sounds excellent! 
Will we be able to print multiple monsters per sheet, thus being able to effectivly print a complete encounter?
Then you would simply need to add the encounter XP/math calculations and we could fire off encounters faster than characters with Improved Initiative... 
*P.S. Glad I took advantage of the pricing extension...
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8 months ago ::
Jun 29, 2009 - 7:58PM
#25
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Right now the policy is basically not to talk about what is coming until we have it all ready.
Also if we talk about tools other than the monster builder people might get the wrong impression that those are going to be in the initial release. I think it is important to be clear that we are only talking about the Monster Builder in the initial release of the Adventure Tools.
I am hoping the quality of the tools like the Character Builder and Monster Builder demonstrates that we are making high quality tools even if they are taking some time to get out.
Mike Donais. Wizards of the Coast R&D
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8 months ago ::
Jun 29, 2009 - 8:08PM
#26
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thank you for taking the time to answer...
1) Templates didn't make the first build. bummer...but your answer seams to indecate it may be something on the table...
2) Yes, powers are fully customizable, or you can use existing ones and tweak them. 3) Yes, you can swap solo/elite/minion/normal with a dropdown and it does the math instantly. cool...that is perfect...infact I could not have hoped for better answers...
4) Yes, NPCs use the same rules as monsters, they just have different powers. well those diffrent powers are sometimes PC powers...will that be supported?
Example: I want to make a kobold rogue, can I take sly flurish???
on a related note what about mixing and matching monster/NPC...like I want a werewolf to have a barbarian rage daily...is it drag and drop, or do I need to enter it as custom??
[quote author=57850618 post=363359505]The problem with CharOp is it fails miserably in a lot of cases to take in versatility as a factor. It's just about TEH DPPPPPPRRRRZ. Not durability, dpr, skills etc.[/quote]
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8 months ago ::
Jun 29, 2009 - 8:11PM
#27
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Right now the policy is basically not to talk about what is coming until we have it all ready.
Also if we talk about tools other than the monster builder people might get the wrong impression that those are going to be in the initial release. I think it is important to be clear that we are only talking about the Monster Builder in the initial release of the Adventure Tools.
I am hoping the quality of the tools like the Character Builder and Monster Builder demonstrates that we are making high quality tools even if they are taking some time to get out. I totally understand, and I think it's awesome that info was released to the forum first. But hey... can't blame me for trying
Can't wait to try it!
Resident Basement Dwelling Freak of Dice
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8 months ago ::
Jun 29, 2009 - 8:17PM
#28
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1) Templates didn't make the first build. Well, here's hoping for the second build. Though if I can move powers from a templated monster to a non-templated monster and have the program auto-adjust the math (plus let me convert from regular to elite), that'll be a workable bridge.
Will PC class powers be included? ie, if I want to give an orc the wizard power Lightning Bolt, will that be around as a drag and drop as well?
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8 months ago ::
Jun 29, 2009 - 9:05PM
#29
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Something I would really want for this...because it's a pain for me at the table (especially with the addition of Monster Manual II), is to be able to print out a list of some basic monster stats for a single game. So instead of having to flip back and forth between my books, I would have a quick reference. There really is no easy way to do that right now, and it slows the game down heavily. Even if it's simply a limited stat block...
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8 months ago ::
Jun 29, 2009 - 9:30PM
#30
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Something I would really want for this...because it's a pain for me at the table (especially with the addition of Monster Manual II), is to be able to print out a list of some basic monster stats for a single game. So instead of having to flip back and forth between my books, I would have a quick reference. There really is no easy way to do that right now, and it slows the game down heavily. Even if it's simply a limited stat block... This is getting off-topic, but what I do is use the existing Encounter Builder, make my fights, then when you click on the little eye symbol, you can get their stat blocks. Then some Print Screen / GIMP fu to put them all one one page. Print that out and I've got the whole fight or two on one sheet.
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8 months ago ::
Jun 29, 2009 - 9:42PM
#31
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Just finished adding another year to my sub and came here to see if there's any news, so nice timing. It is moving slowly, but I am encouraged to see another tool on its way. Thanks for the info.
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8 months ago ::
Jun 30, 2009 - 4:04AM
#32
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One thing I would like to see offered in the stats block, following right after the hit points, are rows of boxes. I stick these in mine so I can check off damage.
Maybe as an option. I always do mine up to the bloodied mark, and then work back, this way, I won't forget to mention when the monster is bloodied.
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8 months ago ::
Jun 30, 2009 - 4:34AM
#33
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If this has been mentioned already, point me too it, though I didn't see it.
My question is formatting, I see that it will be in the official stat block format, but my question pertains to can you put multiple different monsters on the same page?
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8 months ago ::
Jun 30, 2009 - 5:34AM
#34
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Ohboy, really seems to pay off gettin' DDI early  My Questions were already asked, so i'm curious for the answers. Very good move in tellin' us WotC!
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8 months ago ::
Jun 30, 2009 - 6:06AM
#35
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The new tool is a client program very similar to D&D Character Builder. It is designed to contain the monster builder to start and be easily added to. For example the graphics and UI elements can be used for any tool we include with this application. It also updates monthly in the same fashion as the D&D Character Builder.
You can level up and down monsters with the touch of a button and it does the math for you as per the DMG/DMG 2. Some things don't work out perfectly, like a monster's damage doesn't always fall into the chart in the DMG but things like attack bonus, hit points, defenses, etc it is all automatic. Can the bolded above be legitimately interpreted to mean that you guys have built this with modularity in mind? If so, I heartily applaud and thank you! This was probably my top request. Awesome, awesome, awesome! (Though my other top request, feature-wise, is allowing us to print "playing card sized" stat cards, like those that come in the Dangerous Delves boosters. Power Cards from the CB in plastic sleeves are a huge boon to playing at the table.)
As for the features outlined so far, just some more awesomesauce poured over the top. Just based on the teasers we've seen so far in this thread, it's clear that Wizards listens when we "speak."
Can't wait to see more, and to get my hands on this thing! Will there be a Beta period? If so, and it's not an "every DDi subscriber" one, will there be a way to sign up? I'd love to test it if needed.
Long Live the Lance! Give us 4e DL!
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8 months ago ::
Jun 30, 2009 - 6:17AM
#36
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May I inquire as to when? No offense, but we heard the same stuff about the VT and Character Visualizer back in the day. I'm not trying to be negative, but I'm also not getting my hopes up again.
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8 months ago ::
Jun 30, 2009 - 6:23AM
#37
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May I inquire as to when? No offense, but we heard the same stuff about the VT and Character Visualizer back in the day. I'm not trying to be negative, but I'm also not getting my hopes up again. No date at this time. They learned from their mistakes about doing that with the VTT.
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8 months ago ::
Jun 30, 2009 - 6:37AM
#38
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No date at this time. They learned from their mistakes about doing that with the VTT. well, they could do it the other way round, at least: they could say that it won't be ready over summer.
This new forum is terrible. Try again Wizards.
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8 months ago ::
Jun 30, 2009 - 6:52AM
#39
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Sorry if this an obvious question or I missed the answer somewhere... but will it also be able to build the encounters as well as the monsters? This tool is great and I can't wait to get my hands on it, but one of the things I really like about the Encounter builder is that it's easily able to help me with my encounter math. I play with a smaller than normal party (3 characters), so the encounter builder has been a life saver for speeding up my prep time.
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8 months ago ::
Jun 30, 2009 - 7:37AM
#40
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What about in-game support?
Will I be able to load all the monsters needed for one encounter?
Will I be able to track these opponents' hit-points? Power status?
WillI be able to apply effects to these monsters?
As of now, the tools are usable for game preparation only. While this is perfectly ok with me, I'm longing for a good reason to buy a notebook. :D
In-game support offered by your tools might do the trick...
Huldvoll
Baron von Bomberg
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8 months ago ::
Jun 30, 2009 - 7:43AM
#41
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Thanks for posting the update, it is wonderful to be able to follow along, even if we don't know how long the road is. By the sounds of it, it seems like you are further along than I would have guessed.
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8 months ago ::
Jun 30, 2009 - 7:54AM
#42
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I actually have a question that is related to the topic, but not specifically to the Monster Builder.
Do you guys find it relatively easy to program for 4e? Obviously it's not simple to the point of being trivial, but it would seem that the 4e rule set is pretty logical in approach, and therefore provides for an easier base to work with when coding, at least relative to previous systems.
It's obviously not an important question, it's just something I'm curious (as a fellow programmer) about. Also, I'm not looking to start an "OMG iz teh W@rcr@ftz Worz agin" flame war. Just curious if the rule system comfortably fits into the application code without a lot of finessing.
Long Live the Lance! Give us 4e DL!
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8 months ago ::
Jun 30, 2009 - 10:16AM
#43
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Seems pretty "meh" to me. I can scrounge through the books and do all this work by hand without much trouble. What I can't do is go online and play D&D with my friends "anywhere, anytime" like it was advertised when I started purchasing 4th edition products. Great idea to stop working on that other stuff to basically make a glorified excel doc...
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8 months ago ::
Jun 30, 2009 - 10:22AM
#44
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Seems pretty "meh" to me. I can scrounge through the books and do all this work by hand without much trouble. What I can't do is go online and play D&D with my friends "anywhere, anytime" like it was advertised when I started purchasing 4th edition products. Great idea to stop working on that other stuff to basically make a glorified excel doc... There are quite a few 3PP VTTs out there that will let you play D&D online.
Personally, I'm glad the did the survey and the Campaign Tools are getting done before the VTT, since I have no use for online play. A monster builder/modifier will indeed save me time.
Different strokes for different folks. WotC can't please everyone when people want diametrically opposed options with their limited time and resources.
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8 months ago ::
Jun 30, 2009 - 1:30PM
#45
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Can the bolded above be legitimately interpreted to mean that you guys have built this with modularity in mind? This Monster Tool is the first tool being released for the Adventure Tools. The basic plan is to release each when it's ready and have them all work together whithin the same framework as much as possible.
What about in-game support? Will I be able to load all the monsters needed for one encounter? Will I be able to track these opponents' hit-points? Power status? WillI be able to apply effects to these monsters? In the next few weeks we'll be putting up an article that has a lot more detailed information about what the Monster Tool will do. We should have a lot of these types of answers at that point.
Trevor Kidd D&D Community Manager
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8 months ago ::
Jun 30, 2009 - 1:50PM
#46
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I'm sorry, I hate to be that guy, but am I the only one who finds the name "Monster TOOL" incredibly hilarious? Someone walking by my cube at work just now said I'm having "entirely too much fun" cause I was snickering so hard. Just sayin'.
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8 months ago ::
Jun 30, 2009 - 2:03PM
#47
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Has 'Campaign Tools' been renamed Adventure Tools, or are the Adventure Tools, including the Monster Tool, a subset of the Campaign Tools?
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8 months ago ::
Jun 30, 2009 - 2:14PM
#48
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I'm sorry, I hate to be that guy, but am I the only one who finds the name "Monster TOOL" incredibly hilarious? Someone walking by my cube at work just now said I'm having "entirely too much fun" cause I was snickering so hard. Just sayin'. Yeah, Monster Tool is just what we're calling this part of the Adventure Tools, because "badass tool that looks up, edits, and creates monsters" is a mouthful :D
In the end we're talking about a specific aspect of the Adventure Tools - an aspect that will be rolled out and released before we work on the next aspect.
Trevor Kidd D&D Community Manager
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8 months ago ::
Jun 30, 2009 - 2:15PM
#49
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Has 'Campaign Tools' been renamed Adventure Tools, or are the Adventure Tools, including the Monster Tool, a subset of the Campaign Tools? Campaign Tools was our place holder name when we first started talking about the idea in the community and in the office. Adventure Tools is the one that stuck however. So to directly answer your questions, Campaign Tools is now Adventure Tools.
Trevor Kidd D&D Community Manager
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8 months ago ::
Jun 30, 2009 - 2:24PM
#50
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Campaign Tools was our place holder name when we first started talking about the idea in the community and in the office. Adventure Tools is the one that stuck however. So to directly answer your questions, Campaign Tools is now Adventure Tools. When done, will you combine the Character Builder and the Adventure Tools together so we can get the Entire Tools (E-Tools for short)?
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8 months ago ::
Jun 30, 2009 - 2:26PM
#51
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When done, will you combine the Character Builder and the Adventure Tools together so we can get the Entire Tools (E-Tools for short)? I don't know if I'll be able to contain my laughter if they start calling the CB "Character Tools".
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8 months ago ::
Jun 30, 2009 - 2:30PM
#52
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I don't know if I'll be able to contain my laughter if they start calling the CB "Character Tools". That's a very good point. Probably not something you want to bring up at work either.
"What are you looking at there?"
"Nothing - just Character Tools."
Sounds like a quick trip to HR.
Trevor Kidd D&D Community Manager
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8 months ago ::
Jun 30, 2009 - 4:55PM
#53
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This looks soooo cool, and I am really looking forward to it. I must contain 'monster tool' jokes as well, 'cos I'd probably get banned! As an aside to Mr M. Donais', your parents really missed a trick in not giving you a name starting with 'A'.....
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8 months ago ::
Jun 30, 2009 - 7:53PM
#54
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This Monster Tool is the first tool being released for the Adventure Tools. The basic plan is to release each when it's ready and have them all work together whithin the same framework as much as possible. That is crazy awesome!
So let me push my luck here and ask if there will be linkage between the Character Builder and the Adventure Tools. PC-tracking of HP, conditions, powers used, etc.
No problem if it can't be answered. Just asking because it can't hurt to ask.
Long Live the Lance! Give us 4e DL!
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8 months ago ::
Jul 01, 2009 - 5:29AM
#55
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When done, will you combine the Character Builder and the Adventure Tools together so we can get the Entire Tools (E-Tools for short)? Aarghgh!!! Don't use the dreaded E-word from days gone by in this discussion lest it might rise from the grave and start spreading terror once again! :evillaugh
Huldvoll
Baron von Bomberg
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8 months ago ::
Jul 01, 2009 - 7:38AM
#56
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I'm sorry, I hate to be that guy, but am I the only one who finds the name "Monster TOOL" incredibly hilarious? Someone walking by my cube at work just now said I'm having "entirely too much fun" cause I was snickering so hard. Just sayin'. I didn't until now. And my inner 12 year old usually catches these things.
Now I am not sure I can use them without cracking up.
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8 months ago ::
Jul 01, 2009 - 7:54AM
#57
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I didn't until now. And my inner 12 year old usually catches these things.
Now I am not sure I can use them without cracking up. Yeah well, I can just see it now. I'm sitting at my computer, going absolutely bezerk getting ready for this week's game, it's like 2am and I refuse to go to bed. My wife walks up and asks "What the heck are you doing?!"
"I'm playing with my Monster Tool."
(silence coupled with a glare)
"Don't bother coming to bed. Sleep on the couch."
Long Live the Lance! Give us 4e DL!
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8 months ago ::
Jul 01, 2009 - 12:26PM
#58
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Yeah well, I can just see it now. I'm sitting at my computer, going absolutely bezerk getting ready for this week's game, it's like 2am and I refuse to go to bed. My wife walks up and asks "What the heck are you doing?!"
"I'm playing with my Monster Tool."
(silence coupled with a glare)
"Don't bother coming to bed. Sleep on the couch." See, I was figuring that my wife would be glad when I tell that I would like to show her my new Monster Tool. My players, though, will be a bit less enthusiastic.
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8 months ago ::
Jul 01, 2009 - 1:17PM
#59
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"one example of these new features is the ability to grab an existing attack/power from one monster and drop it into another"
I want this so bad. For like... 25 years? /sigh
: )
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8 months ago ::
Jul 01, 2009 - 2:21PM
#60
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Further naming clarification. After the good laughs we've had here about the name, I went in search of what we're actually calling the monster segment of the Adventure Tools. It will be Monster Builder, which keeps us in the same line as Character Builder.
Trevor Kidd D&D Community Manager
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8 months ago ::
Jul 01, 2009 - 3:40PM
#61
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Sounds better.
The information I mostly want to hear is about how printing is handled.
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8 months ago ::
Jul 01, 2009 - 4:00PM
#62
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So you guys are all over the Monster Builder already? Cool.
Any chance of a Monster Visualiser to go with it? :p
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8 months ago ::
Jul 01, 2009 - 4:14PM
#63
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So we have:
- Adventuring Tools
- Monster Builder
- Character Builder
- Encounter Builder
- Ability Generator
- Web-Based Monster Builder (Original)
You guys must really have trouble coming up with names for your characters when you play.
Resident Basement Dwelling Freak of Dice
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8 months ago ::
Jul 01, 2009 - 4:28PM
#64
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So we have:
- Adventuring Tools
- Monster Builder
- Character Builder
- Encounter Builder
- Ability Generator
- Web-Based Monster Builder (Original)
You guys must really have trouble coming up with names for your characters when you play. Well, if we called something the Rhasgar tool or the Deimos tool, people might have a hard time figuring out what it does :D
Trevor Kidd D&D Community Manager
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8 months ago ::
Jul 01, 2009 - 4:28PM
#65
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You guys must really have trouble coming up with names for your characters when you play. Not every name needs multiple syllables, apostrophes and the inability to be pronounced by the human tongue. Sometimes you just want to play a lvl 1 rogue named Jimmy
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8 months ago ::
Jul 01, 2009 - 5:30PM
#66
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Well, if we called something the Rhasgar tool or the Deimos tool, people might have a hard time figuring out what it does :D Well take one program for example. His campaign builder is called "Masterplan." Great name and great program... just saying...
Resident Basement Dwelling Freak of Dice
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8 months ago ::
Jul 02, 2009 - 3:17AM
#67
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Well take one program for example. His campaign builder is called "Masterplan." Great name and great program... just saying... Actually, I completely disagree. A Tool should be named for what it does. I want to buy a hammer, scissor and knife. I don't want to have to search for SuperTool, MegaCutter and KitchenMaster to find out which does what.
This new forum is terrible. Try again Wizards.
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8 months ago ::
Jul 02, 2009 - 3:49AM
#68
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Edited for being too far outta topic:
Regardless of what the name is, I can't wait to try it out.
Resident Basement Dwelling Freak of Dice
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8 months ago ::
Jul 02, 2009 - 4:18AM
#69
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Would it be possible to have the Monster Tool "scan"* the party you are planning your next encounters against, and then recommend monsters according to Sources, Roles, Terrain, Theme, and Alignment that is desired?
*The character builder summery information or the D&D4e character files.
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8 months ago ::
Jul 02, 2009 - 4:24AM
#70
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Would it be possible to have the Monster Tool "scan"* the party you are planning your next encounters against, and then recommend monsters according to Sources, Roles, Terrain, Theme, and Alignment that is desired?
*The character builder summery information or the D&D4e character files. Oooh, I like that. It would also be nice for the builder to create a "random" encounter based on party level and desired filters.
Resident Basement Dwelling Freak of Dice
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8 months ago ::
Jul 02, 2009 - 4:34AM
#71
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Would it be possible to have the Monster Tool "scan"* the party you are planning your next encounters against, and then recommend monsters according to Sources, Roles, Terrain, Theme, and Alignment that is desired?
*The character builder summery information or the D&D4e character files. You know, the current system in the bonus tools you can enter limited info about the party, namely number and party level.
I hope they offer that feature and more for making encounters. It's helpful.
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8 months ago ::
Jul 02, 2009 - 5:51AM
#72
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Obviously that would be an awesome feature. Truly Random Unique Encounters (T.R.U.E.) FTW!
However, at this point, we should probably stop and ask ourselves, what do we want to see and when? What I mean is, all of those options being available would probably take some hardcore coding to get right. (Whether it does or doesn't, let's just assume that to be true for this conversation.)
Let's say that the developers have to make a decision. Put out a product in October without those options, and once the entire suite of tools is complete they can go back and build "add-on upgrades" to the released tools, or would we rather they took the time to put the whole project together up-front, even if it meant delaying it to December, and thereby delaying the beginning of work on the following tool?
Now I'm being a little ridiculous with the timeframes I think. I doubt it will take until October to get a product out the door, but it's just for argument's sake. The heart of the question is, would you rather get a tool that "works" or would you rather only have it in your hands once it's fully fleshed out?
Now we obviously can't define how Wizards conducts its business, but they've shown themselves to be very open to customer dialog, so I think it's a worthwhile conversation.
Personally, I think I lean toward getting a tool that works, then revisiting the product later, once we have the whole suite. If it were only going to add a short amount of time to make it "fully featured," i.e., a few weeks to a month, then I'd be in favor of waiting. More than that though, I'd rather not delay the rest of the tools.
Long Live the Lance! Give us 4e DL!
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8 months ago ::
Jul 02, 2009 - 6:01AM
#73
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Don't get me wrong, I won't be disappointed in least if many of the features mentioned arn't included in the initial release. That's what monthly updates are for! :D
Resident Basement Dwelling Freak of Dice
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8 months ago ::
Jul 02, 2009 - 7:33AM
#74
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The new tool is a client program very similar to D&D Character Builder. It is designed to contain the monster builder to start and be easily added to. For example the graphics and UI elements can be used for any tool we include with this application. It also updates monthly in the same fashion as the D&D Character Builder.
You can level up and down monsters with the touch of a button and it does the math for you as per the DMG/DMG 2. Some things don't work out perfectly, like a monster's damage doesn't always fall into the chart in the DMG but things like attack bonus, hit points, defenses, etc it is all automatic. Wow, now I'm excited for something that hasn't even been 'announced' yet. I think its really cool that you guys really do share and post on the forums. Can't wait to hear more info about this tool, sounds great!
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8 months ago ::
Jul 02, 2009 - 7:52AM
#75
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It also updates monthly in the same fashion as the D&D Character Builder. Having read this post I'm a bit concerned that the new tool will end up on the torrent sites like the Character builder is already, and updated soon after you update it each month.
If you want the Insider to successful there needs to an incentive to pay for it (beyond just honesty). Unlike PDF piracy which probably did very little to hurt sales since a PDF is a very different think from a physical book in utility a pirated copy of a software application is identical in utility.
Currently you have to log in to the site to access the compendium, if you can download monster information to your computer in one neat package that someone can then crack and put on a torrent. Like they (the evil pirates) seem to currently be doing with the Character Builder, thus getting all the PC related information from the compendium.
How willing do you think people will be to sign up, if you can get the character builder (which has all the Player Compendium info), and the new DM Tool (which will have all the DM compedium info) for free of a torrent?
Much as I'd like to have a tool I can use effectively offline, I worry that it just opens you up for piracy. I'd rather have you making money, so that the D&D Insider can be profitable and keep developing bigger and better features.
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8 months ago ::
Jul 02, 2009 - 9:20AM
#76
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Would it be possible to have the Monster Tool "scan"* the party you are planning your next encounters against, and then recommend monsters according to Sources, Roles, Terrain, Theme, and Alignment that is desired?
*The character builder summery information or the D&D4e character files. The Monster Builder won't have this kind of funcationality, at least not out of the gate. It's more likely that one of the other "Builders" to come out for the Adventure Tools will integrate with the Monster Builder and interact with character data to do something along the lines of what you're asking for.
Trevor Kidd D&D Community Manager
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8 months ago ::
Jul 02, 2009 - 9:27AM
#77
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Fair enough. Thank you.
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8 months ago ::
Jul 02, 2009 - 9:53AM
#78
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The Monster Builder won't have this kind of funcationality, at least not out of the gate. It's more likely that one of the other "Builders" to come out for the Adventure Tools will integrate with the Monster Builder and interact with character data to do something along the lines of what you're asking for. Why are you making this thing sound so freaking awesome? It's killing me to wait.
In all seriousness though, this sounds like a great plan. Not necessarily that that particular feature will be included, but that the forward thinking is there to create tool X today, and hopefully be able to introduce tool Y later to work with it.
Long Live the Lance! Give us 4e DL!
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8 months ago ::
Jul 02, 2009 - 8:15PM
#79
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The general problem I have with this - and with the Character Builder - is the fear that software tools will be used as a crutch to support needlessly complex design principles.
By which I mean, it's great that we have a tool that easily builds monsters, but what would be better is monsters that were easier to build.
It's just a concern, not a criticism, as I can't immediately think of a way to significantly improve the existing monster creation formulae, but still, an ideal system would be so fast and intuitive there would be no need for this kind of computer-assisted design.
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8 months ago ::
Jul 02, 2009 - 8:19PM
#80
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The general problem I have with this - and with the Character Builder - is the fear that software tools will be used as a crutch to support needlessly complex design principles.
By which I mean, it's great that we have a tool that easily builds monsters, but what would be better is monsters that were easier to build.
It's just a concern, not a criticism, as I can't immediately think of a way to significantly improve the existing monster creation formulae, but still, an ideal system would be so fast and intuitive there would be no need for this kind of computer-assisted design. While I agree with you in principle, I don't necessarily believe the existence of these tools implies a need. I certainly can make a character of any level without the builder. (In fact, at higher levels, it's easier on paper, because you don't have to go through every level of power choice and retraining.)
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8 months ago ::
Jul 03, 2009 - 2:58AM
#81
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So after WOTC says they are working on a FULL SET of campaign tools and that FULL SET will be the next thing to come out, the best they can do is change some things around in the encounter builder and call it a brand new tool?
I'm sick of the misleading statments from WOTC. The rest of you can drink the Kool Aid but I know when a company does not care about its customers.
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8 months ago ::
Jul 03, 2009 - 5:22AM
#82
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- Senior Volunteer Community Lead
- Dragon Slayer
- D&DI News Guide
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So after WOTC says they are working on a FULL SET of campaign tools and that FULL SET will be the next thing to come out, the best they can do is change some things around in the encounter builder and call it a brand new tool?
I'm sick of the misleading statments from WOTC. The rest of you can drink the Kool Aid but I know when a company does not care about its customers. Again - they've said they're working on the full set (and at the risk of tip-toeing precariously on an NDA, I can confirm the Monster Tool isn't the only thing "out there"), so you're right there.
I don't recall them saying that the Campaign/Adventure Tools would be released en masse, however.
Given their tendency to work on and release software one at a time, this decision is no surprise to me.
What they HAVE said, again - to the best of my personal recollection, is that they will be releasing these tools before they return to the others.
You claim they are being misleading, but I hoestly don't see it. I suspect that you may have inferred more from what's been said than is actually there.
As I said elsewhere, however, if you have a quote that CLEARLY states (not "I interpret this to mean") the tools were all coming out at once, I'm willing to be proven wrong.
Wolf Star76 Community Advocate (SVCL) for D&D Organized Play and Avalon Hill DDi Guide Interested in judging D&D at PAX EAST? Fill out this PDF [Link fixed - 2/8/10].
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8 months ago ::
Jul 03, 2009 - 5:47AM
#83
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As I said elsewhere, however, if you have a quote that CLEARLY states (not "I interpret this to mean") the tools were all coming out at once, I'm willing to be proven wrong. "The tools are all coming out at once." Said by, Me.
Muahahaha! Got ya there!
Edit: Sorry, too much caffeine. Still... +1 to me! And to stay on topic, can't wait for the tool!
P.S. Don't do an image search for Monster Tool... bad stuff shows up.
Resident Basement Dwelling Freak of Dice
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8 months ago ::
Jul 03, 2009 - 7:05AM
#84
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So after WOTC says they are working on a FULL SET of campaign tools and that FULL SET will be the next thing to come out, the best they can do is change some things around in the encounter builder and call it a brand new tool?
I'm sick of the misleading statments from WOTC. The rest of you can drink the Kool Aid but I know when a company does not care about its customers. I agree with the Wolf, WotC never said anything about releasing all the Campaign Tools at once...in fact, I think this is the first thing they've said about it at all.
I have no problem with incremental releases, and the Monster Builder is the first logical step.
We all know you have a problem with the DDI tools KM, we get it. Now, I'm going to go back and enjoy some more Kool Aid.
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8 months ago ::
Jul 03, 2009 - 7:23AM
#85
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I don't recall them saying that the Campaign/Adventure Tools would be released en masse, however. Here is the announcement that was made:
[indent]
D&D Insider recently conducted a large survey to both subscribers and non-subscribers to get more information on what new features and applications would best enhance the value of D&D Insider. Thank you for your feedback -- we received over 4,000 responses!
One message came across loud and clear – you want tools that will make it easier than ever to participate in and run ongoing D&D campaigns. We’ll call them Campaign Tools for now. Here’s what you said:
We asked subscribers how likely they would be to use various new features (they could choose more than one). Top responses included:
* Tool to create and manage campaign info: 83% of subscribers * Tool to customize and print monsters: 82% of subscribers * Tool to customize and print pre-made adventures: 77% of subscribers * Tool to create character portraits: 69% of subscribers * Tool to play tabletop D&D over the Internet: 67% of subscribers
We asked non-subscribers what features would make them more likely to subscribe (again, they could choose more than one). Top responses included:
* Tool to customize and print pre-made adventures: 56% of non-subscribers * Tool to customize and print monsters: 55% of non-subscribers * Tool to create and manage campaign info: 52% of non-subscribers * Tool to play tabletop D&D over the internet: 46% of non-subscribers * Tool to create character portraits: 41% of non-subscribers
Based on our analysis of the survey data and customer feedback, we have already begun work on applications for your campaigns. This includes monsters, encounters, maps and adventures.
As the applications progress we will bring you more detailed information about project specifics and timing. For now, we’re working hard to bring you what you want to enhance your 4th Edition game. To all of our current subscribers – thank you! We’re glad that you’re enjoying the benefits of Dragon and Dungeon magazines, the Character Builder, and the Compendium, and we’re excited to bring you this next application of D&D Insider as quickly as we can.[/indent]
I have bolded the parts where the confusion may have arose. While it was blindingly obvious to me that the use of the word applications (the plural of application) meant that there would be more than one application, I can see how some people might not pick that up.
Mudbunny SVCL for DDI
This new community site is in Beta, pardon our dust and be patient as new functionality is added over time
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8 months ago ::
Jul 03, 2009 - 9:53AM
#86
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Well, if it's considered drinking the Kool Aid to get exactly what I asked for, (a modular set of applications that works together as a complete package of tools,) then I'll have another cup because I'm pretty sure I'm still breathing, and that's some pretty tasty Kool Aid.
Long Live the Lance! Give us 4e DL!
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8 months ago ::
Jul 03, 2009 - 2:30PM
#87
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WotC is fail
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8 months ago ::
Jul 03, 2009 - 3:18PM
#88
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WotC is fail
Resident Basement Dwelling Freak of Dice
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8 months ago ::
Jul 03, 2009 - 3:21PM
#89
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Who's more a fail. The fool that fails, or that fail that follows the fool?
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8 months ago ::
Jul 03, 2009 - 6:53PM
#90
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8 months ago ::
Jul 03, 2009 - 7:50PM
#91
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Alright guys. Lets not turn this into another thread about the lack of release for the VTT or Visualiser - there are plenty of threads for that. If you want to talk about that, please keep it to one of those threads, or at the very least, start a new one. This is a thread about the Monster Builder and the Adventure Tools.
As we hadn't said much about the Adventure Tools (previously Campaign Tools) until this point, I'm relatively certain that we didn't promise that they would all be coming out at once - only that we would be focusing our efforts on these Adventure Tools, and no other tools, until we were done.
I'm sorry if that was misleading - I know it wasn't our intention to imply that everything would be done in one swoop.
Trevor Kidd D&D Community Manager
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8 months ago ::
Jul 03, 2009 - 9:08PM
#92
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Alright guys. Lets not turn this into another thread about the lack of release for the VTT or Visualiser - there are plenty of threads for that. If you want to talk about that, please keep it to one of those threads, or at the very least, start a new one. This is a thread about the Monster Builder and the Adventure Tools.
As we hadn't said much about the Adventure Tools (previously Campaign Tools) until this point, I'm relatively certain that we didn't promise that they would all be coming out at once - only that we would be focusing our efforts on these Adventure Tools, and no other tools, until we were done.
I'm sorry if that was misleading - I know it wasn't our intention to imply that everything would be done in one swoop. OK then, on the topic of the Monster Builder: It is not needed, please use your resources on something that we can't actually do on our own in our living rooms with a handful of books. Seriously, we don't need glorified excel databases/spreadsheets.
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8 months ago ::
Jul 03, 2009 - 9:13PM
#93
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OK then, on the topic of the Monster Builder: It is not needed, please use your resources on something that we can't actually do on our own in our living rooms with a handful of books. Seriously, we don't need glorified excel databases/spreadsheets. I do.
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8 months ago ::
Jul 03, 2009 - 9:33PM
#94
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Actually, I completely disagree. A Tool should be named for what it does. I want to buy a hammer, scissor and knife... ... which by that logic should be called a "nail pounder", "two-blade cutter", and "slicer".
Wizards are missing an opportunity. Any old fool can build a "monster builder" (in fact, there are already a few around on the internets). But if Wizards had created the "Deimos application", that's something they can declare as protected IP and make part of their brand identity. They could market around the idea that "Deimos" was superior to the 3rd party competitors. They could give it a memorable logo and font.
Picking a generic name just feels like an acknowledgement in advance of mediocrity. It's saying, "really, we don't think this is going to have any inherent market value".
Even allowing for the concept of functional names, is it really so difficult to call it the "Fiend Workshop", the "Villain Factory", or suchlike? If you're short on imagination (which is, after all, Wizards' core business), you could run a competition to name the tool, thereby generating free IP at the same time as promoting the expansion of DDI.
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8 months ago ::
Jul 03, 2009 - 10:36PM
#95
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OK then, on the topic of the Monster Builder: It is not needed, please use your resources on something that we can't actually do on our own in our living rooms with a handful of books. Seriously, we don't need glorified excel databases/spreadsheets. please don't listen to the detractors...my voice on that survey was for modfied monster creation...I currently use a fan made program, and have to enter most stuff by hand...I can hardly wait for this new one eith powers and monsters already entered...
[quote author=57850618 post=363359505]The problem with CharOp is it fails miserably in a lot of cases to take in versatility as a factor. It's just about TEH DPPPPPPRRRRZ. Not durability, dpr, skills etc.[/quote]
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8 months ago ::
Jul 04, 2009 - 3:57AM
#96
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8 months ago ::
Jul 04, 2009 - 8:22AM
#97
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Trevor and gang, don't let the few vocal detractors get you down, or stop you from posting tasty tidbits of information. Many of us (and 80+ % of those surveyed, including me) wanted a better way to modify or design monsters and you are doing just that. The 20-odd percent minority is just upset their view isn't more popular. It is the first logical tool to be released in AT - how do you build encounters if you can't work with the monsters first?
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8 months ago ::
Jul 04, 2009 - 9:15AM
#98
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Trevor and gang, don't let the few vocal detractors get you down, or stop you from posting tasty tidbits of information. Many of us (and 80+ % of those surveyed, including me) wanted a better way to modify or design monsters and you are doing just that. The 20-odd percent minority is just upset their view isn't more popular. It is the first logical tool to be released in AT - how do you build encounters if you can't work with the monsters first? 20%? I thought the survey said 67%, and I would prefer to be referred to as an unhappy custumer rather than a detractor. BTW, from my recent discussions with the owner and several customers of my local game store (which is the only game store within 50 miles or so and is located in a large college town), there are MANY people who currently consider themsevles "unhappy customers." From what I understand, that number has been growing. Of course, that is anecdotal and only represents the gamers in my area.
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8 months ago ::
Jul 04, 2009 - 9:26AM
#99
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I'm sorry, I feel that WOTC has lost my trust by always not following through. I feel you can't trust anything they say with DDi.
They have changed directons too many times without giving the customers what they promised. At this point i don't feel the viewer or VTT will ever come out.
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8 months ago ::
Jul 04, 2009 - 11:01AM
#100
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- Senior Volunteer Community Lead
- Dragon Slayer
- D&DI News Guide
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From WOTC before 4th ed came out: "We will have the character maker, viewer, dungeon maker and VTT ready to go on launch day. There won't be any problems there."
What really happened: WOTC could have done a much better job getting the word out before 4th ed came out that NOTHING was going to be ready.
Nothing misleading there.
Then WOTC says "well we need to work on one tool at a time. We will put out the character maker, viewer, dungeon maker and VTT one at a time."
What really happened: WOTC put out the character maker then decided to drop the other 3 tools because a survey that they admit was bugged told them to. They promised us the other tools first, they mislead and lied to the customers.
 We've all heard your gripes on the way things were handled previously.
I'm specifically asking you to prove your claims that this announced release is somehow misleading - and that it wasn't, instead, your own interpretation of what was said that is causing the issue.
Example: You keep stating that the poll was flawed - as if the flaw was a core error in the way the math was done or that WotC came out and said "Gee, we shouldn't have done a poll at all!"
Instead, the flaw in the poll was simply one of limiting out people prematurely - resulting in a smaller sample size than was proably ideal. The sample size they ended up with, however, is still mathematically accurate within a few percentage points.
In light of that isn't it misleading of you to keep holding up the "flawed poll" as if it were a gross misrepresentation?
Or is it merely you standing by the issue as you see it?
Just like WotC is standing by their plans and their issues as they see them?
Wolf Star76 Community Advocate (SVCL) for D&D Organized Play and Avalon Hill DDi Guide Interested in judging D&D at PAX EAST? Fill out this PDF [Link fixed - 2/8/10].
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8 months ago ::
Jul 04, 2009 - 11:09AM
#101
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- Stampeding Hybrid
- Dragon Slayer
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You say, they always don't follow through.
But that's not true. The articles for DDI are posted on time, save once case because of a power outage that took their servers down, but they told us that. Updates happen when they say. I should point that they have been late a few more times that that(well depending on your definition of late). They have had articles that were not out when all the other stuff for that day's website update were out, frequently appearing 12+ hours later(most frequently happens on fridays). Then there have been instances(although few in number) where the article was rescheduled for a later date. Heck the barbarian playtest was pushed back a month. Then there were a few instances, as I recall of articles being flat out late in the pre-pay time period. Of course the number of these incidents is still fairly low(and whether they even qualify as being "late" is debatable), but it is larger than one.
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8 months ago ::
Jul 04, 2009 - 11:15AM
#102
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I should point that they have been late a few more times that that(well depending on your definition of late). They have had articles that were not out when all the other stuff for that day's website update were out, frequently appearing 12+ hours later(most frequently happens on fridays). Then there have been instances(although few in number) where the article was rescheduled for a later date. Heck the barbarian playtest was pushed back a month. Then there were a few instances, as I recall of articles being flat out late in the pre-pay time period. Of course the number of these incidents is still fairly low(and whether they even qualify as being "late" is debatable), but it is larger than one. well, link up and show it. Because people's memory, are not to be trusted.
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8 months ago ::
Jul 04, 2009 - 11:19AM
#103
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You say, they always don't follow through. I never said always. I said that WOTC does not follow through with the DDi tools, two times in a row WOTC made staments then later on changed them.
1. "the character maker, viewer, dungeon maker and VTT will all be ready on 4th ed launch day."
"um yeah, sorry guys but the stuff is not ready, we'll have more info sometime."
2. "we need to refocus on one tool at a time, so we will bring out the character maker, viewer, dungeon maker and VTT one at a time as we do them. "
"we only have one of the four promised tools out, but we are going to stop working on them and start a brand new set of tools to bring out first."
So how do we know WOTC is going to follow through this time? Given the history of them misleading the public, I won't belive it until I see it. Even then I will have my doubts.
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8 months ago ::
Jul 04, 2009 - 11:24AM
#104
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ISo how do we know WOTC is going to follow through this time? Given the history of them misleading the public, I won't belive it until I see it. Even then I will have my doubts. I grant you the not believe it till you see it bit. Reasonable advice when dealing with with companies, especially large ones focused on shareholder value. But what part of not believing it till you see it involves threadcrapping? That's not about healthy skepticism, that's about being a nuisance.
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8 months ago ::
Jul 04, 2009 - 11:28AM
#105
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- Senior Volunteer Community Lead
- Dragon Slayer
- D&DI News Guide
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I'm sorry, I feel that WOTC has lost my trust by always not following through. I feel you can't trust anything they say with DDi. For what it's worth, I don't want you to be sorry for how you feel. I *do* wish you felt differently, I'll confess.
If anything, however, as someone else who's waiting EAGERLY for the VTT (and while the rest of the tools are nice, they aren't the Game Table), I wish I could show you where, while plans have changed - often to my disappointment - this doesn't mean that WotC has done so out of any sort of malice.
They have changed directons too many times without giving the customers what they promised. At this point i don't feel the viewer or VTT will ever come out. Truthfully, I'm still 75% percent certain that we'll see the promised game table - that doeasn't come from any sort of secret VCL/Insider knowledge, just from what I take away when I talk to various WotC staffers (via e-mail, at conventions, etc).
To be sure, I wish it were coming tomorrow - as an RPGA gamer I think it will be FANTASTIC for my style of play. I'd even be happy to toss up a table and roll some dice with you.
I suspect (in PURE personal speculation) it'll be late next year before we see it, and that saddens me - and I've spoken enough to WotC people to understand they're just as dissapointed as we are - since its their hard-work that's been put aside, I suspect it may be even MORE so.
Someone else once said it better than I can, but I'll try to reword the gist of their message:
- We're disappointed and feel "punished" by not having the tool/software we want.
- WotC, on the other hand, is truly being punished by not delivering - in the form of (as you demonstrate so well) a loss of public image, and perhaps even more importantly - the monetary loss of not having a VTT to charge us for.
Let me try it from a different angle - aside from a relatively small jump in sales from people who ONLY bought into 4E for the VTT - what advantage is there to WotC to have mislead people? Okay, let's assume they made a million dollars (to pull a number from thin air) on people by "tricking" them. How much have they lost by being (for this example) deliberately deceptive? Those are people who aren't (likely) to buy any more 4E products (unless/until the VTT is produced). That's actually a move that may have had short-term gains, but is easy to spot as a long-term failure. It isn't even something that requires a business degree to see as a VERY bad plan. WotC isn't a fly-by-night company that could really gain from that kind of plan. They're in this for the long-haul, so I don't see the motivation that you seem to see. I see where errors were made, some their own (over promising) some not (the company that did their coding allegedly folding with little/nothing to show). I see where that's INCREDIBLY disheartening. I just don't see where it's deceptive. And frankly - the view on this side of the fence is much easier to maintain. I got dissappointed, and I dusted myself off, and will continue to hope. I can't imagine being (as you appear to be, perhaps I'm wrong) angry about it all the time. Maybe I'm just old, but being upset about something I can't control for over a year - that would just take too much energy for me. I hope, if previous attempts haven't done so, that this help you see where I'm coming from (and others like me) - and why your fairly vitrolic posts evoke the replies they do.
Wolf Star76 Community Advocate (SVCL) for D&D Organized Play and Avalon Hill DDi Guide Interested in judging D&D at PAX EAST? Fill out this PDF [Link fixed - 2/8/10].
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8 months ago ::
Jul 04, 2009 - 11:39AM
#106
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I see where you are coming from. As I hope you can see it from my point of view. But I feel I need to tell people how I feel that WOTC mislead people so they won't buy the corprate line of BS that they feed people. Everyone has an opintion. Everyone has a right to express it.
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8 months ago ::
Jul 04, 2009 - 11:47AM
#107
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- Senior Volunteer Community Lead
- Dragon Slayer
- D&DI News Guide
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I see where you are coming from. As I hope you can see it from my point of view. But I feel I need to tell people how I feel that WOTC mislead people so they won't buy the corprate line of BS that the feed people. I'm about 50/50 on seeing where you come from.
I get that you feel mislead - despite strong evidence to the contrary.
And when you proceed those statements with "I feel that WotC mislead people" - I'm actually quite okay with that.
Where I suppose I personally take issue is when you (and others) present that point of view as if it were undeniable fact.
There's a subtle, but VERY important difference between: "I feel WotC lied and continues to be misleading" and "Wotc lied and continues to be misleading".
To me the difference between the two statments is a VERY stark one. I look at it from the point of view of what someone who's new to the forums might think - and the impressions those statements might leave with a new visitor.
I think it's important to communicate clearly the differences between one's interpretation of facts, and the facts themselves. 
But then, as a VCL, it's always possible I place TOO much importance on presentation. It is, after all, my "job".
Wolf Star76 Community Advocate (SVCL) for D&D Organized Play and Avalon Hill DDi Guide Interested in judging D&D at PAX EAST? Fill out this PDF [Link fixed - 2/8/10].
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8 months ago ::
Jul 04, 2009 - 11:53AM
#108
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This is why I think WOTC was misleading. They said that all the tools were going to be ready on 4th ed launch day. They knew they were not, did a very por job of getting the word out that the tools would not be ready.
Then they said that they would work on one tool at a time. They would work on the character maker, viewer, dungeon maker and VTT. They put out one of those tools, then they stop working on the others after they said they were going to put them out. How is that not misleading?
If I told my boss that I only had a project 25% done when he wanted the whole thing and I just said "plans change" I would be out of a job.
Thats what misleading is to me. Saying you are going to do A but doing B. WOTC did this two times in a row with DDi.
WOTC promised those tools would be out first for DDi. Its WOTC's job to get them out first once they tell the public that. Just putting them on the back burner to start other projects is wrong IMO. So how do we know when WOTC gets bored of working on these campaign tools they won't just put them on the shelf incomplete as well?
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8 months ago ::
Jul 04, 2009 - 11:59AM
#109
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I've removed content from this thread because baiting and forum disruption are Code of Conduct violations. You can review the Code of Conduct here: http://forums.gleemax.com/community_coc.php Please keep your posts polite, respectful, and on-topic, and refrain from making personal attacks.
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8 months ago ::
Jul 04, 2009 - 12:00PM
#110
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- Senior Volunteer Community Lead
- Dragon Slayer
- D&DI News Guide
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This is why I think WOTC was misleading. They said that all the tools were going to be ready on 4th ed launch day. They knew they were not, did a very por job of getting the word out that the tools would not be ready.
Then they said that they would work on one tool at a time. They would work on the character maker, viewer, dungeon maker and VTT. They put out one of those tools, then they stop working on the others after they said they were going to put them out. How is that not misleading?
If I told my boss that I only had a project 25% done when he wanted the whole thing and I just said "plans change" I would be out of a job.
Thats what misleading is to me. Saying you are going to do A but doing B. WOTC did this two times in a row with DDi.
WOTC promised those tools would be out first for DDi. Its WOTC's job to get them out first once they tell the public that. Just putting them on the back burner to start other projects is wrong IMO. What if it was your boss, however, who kept changing the priorities on you?
What if you'd started your project with a large budget, and a limited timeline? Then a vendor you were working with dropped a major ball, and a month or so before you told your boss (who only mentioned it in passing to his boss, unfortunately) about the problems?
What if further budget cuts meant you had to streamline your project, and in so doing draw out the timeline - and then in the end, after the first leg of the project was done, the scope was changed to include a new piece, at a higher priority - based on customer feedback?
The "boss" analogy is flawed because we are customers, not bosses (unless you're a major shareholder). We don't set the tasks, we don't have all the business factors at hand.
Are you being misleading to your boss when the scope was shifted? Or are you just following a changing plan to the best of your ability?
Wolf Star76 Community Advocate (SVCL) for D&D Organized Play and Avalon Hill DDi Guide Interested in judging D&D at PAX EAST? Fill out this PDF [Link fixed - 2/8/10].
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8 months ago ::
Jul 04, 2009 - 12:05PM
#111
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OK, i'll give you that. But also as customers we expect a comapny to be truthful. When a comapny keeps changing the plan/ focus of a major project that they told the public about it makes the public think that the company really does not know what they are doing with that project. WOTC keeps changing directions with DDi it seems so to me it looks like they have no idea what they are doing with it.
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8 months ago ::
Jul 04, 2009 - 12:08PM
#112
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- Stampeding Hybrid
- Dragon Slayer
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well, link up and show it. Because people's memory, are not to be trusted. .....Heck no, that's about a thousand threads I'd have to look through some of which are probably archived by now in order to find them all. The only one that I distinctly recall is this month's adventurers of the realms, which still isn't linked in the ToC of last month's Dragon. And here is the thread where people were complaining about it beig late.
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8 months ago ::
Jul 04, 2009 - 12:27PM
#113
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- Senior Volunteer Community Lead
- Dragon Slayer
- D&DI News Guide
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OK, i'll give you that. But also as customers we expect a comapny to be truthful. When a comapny keeps changing the plan/ focus of a major project that they told the public about it makes the public think that the company really does not know what they are doing with that project. WOTC keeps changing directions with DDi it seems so to me it looks like they have no idea what they are doing with it. In truth - I mostly agree with you here.
I think when WotC started with the DDI concept - they had no idea how big the project would be, they didn't account for there to be any pitfalls along the way, etc.
While I don't think they were cluless and had NO idea - I think they were woefully unprepared.
So, when they hit roadblocks, they had to change from "all ready at once" to "one at a time".
When even THAT was taking longer, they stopped to consider if they were still on the right path.
Turns out they weren't - or at least, not from what they could see.
So, they've made corrections to their original overly-hopefully ambitions. They've built in protections against future roadblocks (unfortunately this comes by way of giving no anticipated delivery dates).
Again, not from malice, not from being (deliberately) misleading - but instead from this process being no small learning process for WotC.
Where we probably differ in the long run - I see them learning from their mistakes and (grudingly) accept it. If I were to guess you see their mistakes, but don't see where the changes are (in the long run) for the better.
Wolf Star76 Community Advocate (SVCL) for D&D Organized Play and Avalon Hill DDi Guide Interested in judging D&D at PAX EAST? Fill out this PDF [Link fixed - 2/8/10].
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8 months ago ::
Jul 04, 2009 - 1:14PM
#114
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KM & Wolfstar, Trevor asked for this not to be turned into another thread about WotC's previous actions and for people to stay on the topic of the Monster TOOL :P
If this is a conversation that must continue please take it to another thread or to private messages.
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8 months ago ::
Jul 04, 2009 - 2:13PM
#115
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This is why I think WOTC was misleading. They said that all the tools were going to be ready on 4th ed launch day. They knew they were not, did a very por job of getting the word out that the tools would not be ready. Actually, we've been over this. They posted it on the front page, a month before. In two places, actually.
And then it was talked about, in great depth on the forums.
Under you own admission, you stopped looking at the forums and website for a few months, at that time, and missed the information.
So it's not WoTC's fault you missed the news, and missed it on the forums.
You need a new act.
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8 months ago ::
Jul 04, 2009 - 2:25PM
#116
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I've removed content from this thread because baiting is a Code of Conduct violation. You can review the Code of Conduct here: http://forums.gleemax.com/community_coc.php Please keep your posts polite, respectful, and on-topic, and refrain from making personal attacks.
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8 months ago ::
Jul 04, 2009 - 2:41PM
#117
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I never said always. I said that WOTC does not follow through with the DDi tools, two times in a row WOTC made staments then later on changed them. Actually, you did say always.
I'm sorry, I feel that WOTC has lost my trust by always not following through. You've made a big point about not lying and being misleading on WoTC part.
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8 months ago ::
Jul 04, 2009 - 3:12PM
#118
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I meant always not following through with the big projects for DDi.
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8 months ago ::
Jul 04, 2009 - 7:37PM
#119
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I meant always not following through with the big projects for DDi. So, what you're saying is that what you posted, was confusing? That it gave the wrong idea?
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8 months ago ::
Jul 04, 2009 - 7:50PM
#120
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I would just like to re-iterate what WOtC_Trevor posted higher up.
This thread is for discussion of the Monster [s]Tool[/s] (snicker) Builder that will be coming out as the next tool (Hah!!) for DDI.
Discussion about the previous actions of WotC are well outside the scope of this thread, and there are a fairly significant number of threads discussing that. Should you wish to continue discussing it, please, please, please tkae it to those threads.
Thanks
Mudbunny SVCL for DDI
This new community site is in Beta, pardon our dust and be patient as new functionality is added over time
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8 months ago ::
Jul 05, 2009 - 8:58AM
#121
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Without being committal, will the monster tool output a file like the character builder does?
If you've been to iplay4e, you can see that someone has made an online application that is fantastic with the iphone, using the character builder output. I would love to see something like that for DMs to view monsters/encounter groups
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8 months ago ::
Jul 05, 2009 - 9:00AM
#122
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Without being committal, will the monster tool output a file like the character builder does?
If you've been to iplay4e, you can see that someone has made an online application that is fantastic with the iphone, using the character builder output. I would love to see something like that for DMs to view monsters/encounter groups I think it will output a monster stat block much like you see in the Monster Manual, that you can then cut and paste where ever you want.
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8 months ago ::
Jul 05, 2009 - 10:51AM
#123
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i hope for a page like the initiative tracker cards in the download section. i really like them.
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8 months ago ::
Jul 05, 2009 - 10:35PM
#124
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Well Ampersand has a screenshot of the Monster Builder. http://www.wizards.com/default.asp?x=dnd/dramp/2009JulyAnd I must say I'm happy to be seeing this tool.
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8 months ago ::
Jul 05, 2009 - 11:53PM
#125
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OK then, on the topic of the Monster Builder: It is not needed, please use your resources on something that we can't actually do on our own in our living rooms with a handful of books. Seriously, we don't need glorified excel databases/spreadsheets. In point of fact, the Monster Builder is exactly what I need, although without templates it will have a significant flaw. Anything that cuts down my preparation time as DM and makes it easier to manage a fight is an A+ in my book.
We didn't need character builder, but having it means the players can quickly make and modify characters. They can do stuff in take a few minutes that might have take half an hour or an hour before.
----
Question for Trevor... will there be control over the size of output on the statblocks? I've taken to resizing monster blocks to fit on a 2.5 x 3.5 card size. That way I use magic card protectors and easily manage monsters: tap the ones that have gone, flip over the dead ones, create decks for random encounters, etc.
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8 months ago ::
Jul 06, 2009 - 1:34AM
#126
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The new tool is a client program very similar to D&D Character Builder. It is designed to contain the monster builder to start and be easily added to. Thank you for considering me and other non-Wins*** users as second rate DDI customers.
At least, I will not lose my time attempting to deal with crap developed by Micro$oft so called programmers
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8 months ago ::
Jul 06, 2009 - 3:06AM
#127
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Thank you for considering me and other non-Wins*** users as second rate DDI customers.
At least, I will not lose my time attempting to deal with crap developed by Micro$oft so called programmers Nice. Taking a company and turning its key product into profanity and its name into an implication of corporate greed. Do you really expect to be taken seriously when you act like that?
If you want support, act in a way that's going to make them want to support you. Not a way that's going to make them disregard what you have to say because of the hostile, juvenile way in which you said it.
Also, the Monster Builder looks totally sweet. Can't wait to get my hands on it. At some point in the future, do you think we could get an example of the sorts of output formats it can generate?
Tales from the Rusty Dragon (http://rustydragon.blogspot.com) - A 4th Edition Conversion Project Covering Paizo's Rise of the Runelords Adventure Path
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8 months ago ::
Jul 06, 2009 - 3:46AM
#128
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The app definitely looks sweet. I don't see templates, but it does look like you can easily bring in any existing monster and adjust it.
Can't wait to get my hands on this!
Long Live the Lance! Give us 4e DL!
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8 months ago ::
Jul 06, 2009 - 5:40AM
#129
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Well Ampersand has a screenshot of the Monster Builder.... And I must say I'm happy to be seeing this tool. Sure looks sweet! 
It not only lets you browse through more than 2,500 official D&D monsters, you can cut and paste whatever monsters you need into your own D&D documents.[/quote] This concerns me... I do hope it has better output than this...
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8 months ago ::
Jul 06, 2009 - 6:08AM
#130
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This concerns me... I do hope it has better output than this...  For me, at least, this is fine for a starting point. I've been cut n pasting compendium listings of monsters since the compendium was first made available. I barely even notice the process these days, and then I've plenty of room on a page to type up whatever encounter details I need.
That said, certainly it ought to have a few more options than 'this is now in your paste buffer'!
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8 months ago ::
Jul 06, 2009 - 6:46AM
#131
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Thank you for considering me and other non-Wins*** users as second rate DDI customers.
At least, I will not lose my time attempting to deal with crap developed by Micro$oft so called programmers As a Mac-user going on twenty years now I just have one thing to say:
Get over it.
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8 months ago ::
Jul 06, 2009 - 7:02AM
#132
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Thank you for considering me and other non-Wins*** users as second rate DDI customers.
At least, I will not lose my time attempting to deal with crap developed by Micro$oft so called programmers Should you wish to discuss why WotC has made the decision to *not* program the core tools of DDI to be MAC compatible, your best bet would be in the thread designed for it, which you can find here. In that thread, there is a post by one of the ex-DDI developers who states why they (WotC) made the decision to go with windows.
Mudbunny SVCL for DDI
This new community site is in Beta, pardon our dust and be patient as new functionality is added over time
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8 months ago ::
Jul 06, 2009 - 7:32AM
#133
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We’ve had a bit of time for the idea of Adventure Tools to settle in and I’ve heard and been involved in a lot of great conversations about what these tools could/should be. I wanted to take a few moments to give us all a better idea of where we are with this.
Of these Adventure Tools, the first that we’ll be releasing is what I’m going to refer to as the Monster Builder. We should expect the name to change by release. I don’t have dates, screenshots or beta keys to give away, but I’ve had the chance to play around with the tool recently and I really wanted to share some of what I saw.
To hit some highlights, here’s what this Monster Builder will be able to do:
- Search through and display monsters that appear in any of our books or magazines.
- Edit monsters so they fit into your planned encounter/campaign.
- Create, display, and print your own unique monsters in the official formatting style you see in our printed D&D material.
“But Trevor,” you ask, “You already have an Encounter Builder that helps me with my monsters. Why is this any better?”
Simply put, the Monster Builder has a lot of features that the Encounter Builder doesn’t have. Besides the ability to easily create your own monster, one example of these new features is the ability to grab an existing attack/power from one monster and drop it into another. For a more colorful analogy, this Monster Builder tool would be eating its cornflakes, and not even notice that the Encounter Builder had landed in its milk.
I've only had a little time to play around with this tool and I already find myself wishing I had it to manage my current campaigns. I believe the Monster Builder will change the way we put together encounters in much the same way that the Character Builder dramatically improved how easy and fun it is to make characters.
That’s all I’ve got for now, but I hope to have more information for you next time. If we’re lucky, that next time will include screen shots and some more features about the Monster Tool. Thanks again for all the great feedback concerning D&D Insider and the Adventure Tools, and I’ll talk with you soon! Will there be a price increase associated with the release of this tool?
Feel like being mediocre? Not following through? Providing crappy service? Do people find you frustrating? Arrogant? Unhelpful?
Simply add the word "beta" to any product or service you provide; all will be forgiven.
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8 months ago ::
Jul 06, 2009 - 7:36AM
#134
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As a Mac-user going on twenty years now I just have one thing to say:
Get over it. Huzzah. I'm not going to play the whole "My architecture RULES" argument, but it's not as if Mac users didn't go into owning a Mac knowing at the outset that Apple only has 5% of the personal computer market share, and if you're a software developer...it doesn't make economic sense to develop for the 5% minority first, or even simultaneously. If you had 100 programmers on a project (assume both platforms are equally difficult), it would make a kind of sense to put 5 on the MacIntosh architecture and 95 on Windows architecture.
Whether you like or hate Macs or PCs, own one or both or none, if you don't know that software and games are generally released 6 months later for Mac (at the earliest), you're living under a rock -- likely proverbially, but possibly literally.
Feel like being mediocre? Not following through? Providing crappy service? Do people find you frustrating? Arrogant? Unhelpful?
Simply add the word "beta" to any product or service you provide; all will be forgiven.
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8 months ago ::
Jul 06, 2009 - 9:35AM
#135
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Huzzah. I'm not going to play the whole "My architecture RULES" argument, but it's not as if Mac users didn't go into owning a Mac knowing at the outset that Apple only has 5% of the personal computer market share, and if you're a software developer...it doesn't make economic sense to develop for the 5% minority first, or even simultaneously. If you had 100 programmers on a project (assume both platforms are equally difficult), it would make a kind of sense to put 5 on the MacIntosh architecture and 95 on Windows architecture.
Whether you like or hate Macs or PCs, own one or both or none, if you don't know that software and games are generally released 6 months later for Mac (at the earliest), you're living under a rock -- likely proverbially, but possibly literally. its like 8-9%~ now, but I digress :P
Vista opened the door a bit for em.
Windows 7 however is shaping up very well :D
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8 months ago ::
Jul 06, 2009 - 9:57AM
#136
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Will there be a price increase associated with the release of this tool? Nope - we have no plans to increase the price when Monster Builder releases. As to what happens when the entire Adventure Tools are done - I have no clue. With the plan of working on one tool/application at a time I can really only get/give accurate information so far down the road. Once I know more, you'll have it here though.
Trevor Kidd D&D Community Manager
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8 months ago ::
Jul 06, 2009 - 10:14AM
#137
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Nope - no price increase is associated with the Monster Builder or Adventure Tools. well, of course, one could always say that they already did that increase upfront... and might as well do so again about hmm, half a year after the release of those tools... one will never know...
This new forum is terrible. Try again Wizards.
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8 months ago ::
Jul 06, 2009 - 10:56AM
#138
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- Stampeding Hybrid
- Dragon Slayer
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well, of course, one could always say that they already did that increase upfront... and might as well do so again about hmm, half a year after the release of those tools... one will never know... But the same can be said for your cable or internet bill. :P
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8 months ago ::
Jul 06, 2009 - 1:18PM
#139
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Presenting someone else's idea in another thread.
The Monster Builder would be a perfect tool to help keep track of a DM's minis. I've got two cases of minis, and it would be great if along with the Adventure Tools, I could know if I have a suitable mini for it when I'm writing adventures.
It would also be great if you could pull up the art and print it out, so DMs not using minis can show what the monster looks like.
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8 months ago ::
Jul 06, 2009 - 1:52PM
#140
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Further naming clarification. After the good laughs we've had here about the name, I went in search of what we're actually calling the monster segment of the Adventure Tools. It will be Monster Builder, which keeps us in the same line as Character Builder. Thank god. I was laughing to much at "Monster Tool". I'd also like to point out that Campaign Tools are the people who ruin my campaigns, and not things I use to build them. ;-)
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8 months ago ::
Jul 06, 2009 - 6:29PM
#141
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Blah, blah, blah, usual ignorant PC-head BS, yadda, yadda. Here's a clue for you: http://www.tuaw.com/2009/01/02/apple-ma … -tracking/
The world isn't black & white, fella. There are thousands of apps on the Mac that not only get made for Mac first but many of which will never see a Windows version. If for some reason you think I'm lying, checkout the OS X side of VersionTracker.com
Does that mean the platform is somehow superior? No, it just means some people choose only to program for Mac. So ultimately that argument is fail anyway.
And if games were the defining factor of why you bought a computer, then you bought a toy, and not device to facilitate creativity and productiveness. If you use your computer every day then you have to be happy with the operating system. Windows ***** me up the wall and W7 is nothing more than Windows with a pretty shell. So for me, OS X is the better OS.
Whether it is or isn't a better OS is irrelevant. It's personal perception that matters. If I want to tear my hair out every time I try to use Winblows, then I'm not going to be a very happy end-user and I'm not going to be very productive. OS X does things the way I like, and therefore I'm happy and productive when using my computer.
Since I use my computer for my creative hobbies and for a living, that's the only thing that matters to me.
As for the whole issue of the CB not being cross-platform, I think it was an utterly retarded decision on the behalf of hack programmers that were subsequently fired because they couldn't deliver on their BS. But at the end of the day, there are three virtualisation programs available, one of which is free. Whining about it won't change a thing, so load up Parallels, or VM Ware Fusion or Virtual Box, and get over it.
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8 months ago ::
Jul 06, 2009 - 6:32PM
#142
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Nope - no price increase is associated with the Monster Builder or Adventure Tools. So this statment comfirms that the price for DDi will not go up when you have this or ANY OTHER Adventure Tools out? The price will not go up at all?
Thats how I read that stament.
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8 months ago ::
Jul 06, 2009 - 6:39PM
#143
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So this statment comfirms that the price for DDi will not go up when you have this or ANY OTHER Adventure Tools out? The price will not go up at all?
Thats how I read that stament. Well, presumably the price will go up eventually. Just not in conjunction with the adventure tools coming out.
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8 months ago ::
Jul 06, 2009 - 6:44PM
#144
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Virtual Box Ignoring the mac/pc debate (even dumber than edition wars imho), virtual box is great. Its free, runs almost seamlessly within the mac environment, and does almost everything I'd want. Basically excepting modern games, its perfect. If you're a mac or linux user looking for a good virtual environment, virtual box is where its at.
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8 months ago ::
Jul 06, 2009 - 7:17PM
#145
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Thank you for considering me and other non-Wins*** users as second rate DDI customers. I feel your pain - but on the other hand, look, you didn't get involved in Linux or Mac OS because of its unparallelled level of software support and interoperability, so it's not like Wizards have come out of nowhere and stabbed you in the back on this. They're merely continuing a longstanding tradition of doing the least amount of development necessary to please the largest amount of consumers, which may not be deserving of applause but is certainly good business sense.
Can I address another issue, though? I whipped up a program in Python that implements the monster creation rules from the DMG last week in about five hours. Granted, it doesn't have a fancy front end and it doesn't read the Compendium database, but I can't understand how the Monster Builder could possibly take more than a week to develop. What on Earth makes this a non-trivial software implementation?
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8 months ago ::
Jul 06, 2009 - 8:14PM
#146
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Can I address another issue, though? I whipped up a program in Python that implements the monster creation rules from the DMG last week in about five hours. Granted, it doesn't have a fancy front end and it doesn't read the Compendium database, but I can't understand how the Monster Builder could possibly take more than a week to develop. What on Earth makes this a non-trivial software implementation? Well, the NPC generator is a bit more complicated (though not that bad). That and the front end has a bunch of bling, assuming its anything like the character generator. Some of the work might have been backend adjustment to the compendium database on accessing monster info, as they might not have intended on that being a feature. Beyond that though, I'm not sure. Drag and drop powers from one location to another would take making the ability separate from the monster, but I'm not sure why that would take all that much time.
That said, it hasn't taken that much time. The CB was released only at the start of the year. In that time, WotC has had to handle a major update of the CB (including several new classes from PHB2), keep the rest of the DDi software working, survey people on what they wanted, make the development plans for the software which is much larger than just the monster tool, get the monster tool through a mostly complete development cycle, and begin work on the next element of the DM tools. Actual design and development of just the MB might only be a month or two of that period.
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8 months ago ::
Jul 06, 2009 - 8:29PM
#147
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Drag and drop powers from one location to another would take making the ability separate from the monster, but I'm not sure why that would take all that much time. Powers would work as an array of [x] powers attached to or part of the "monster" class. Drag and drop pulls the array entry from one monster and copies it to the array of another. That's good as well because it lets you drag and drop user-created stuff without it having to have a unique database identity.
I realise Compendium entries haven't been built with that kind of format in mind (probably) but thanks to the distinctive and uniform format of monster entries it's not a particularly complex matter to build something that parses the monster database and formats data into something usable by the monster builder. At worst you'd need a pleb to spend a day reading the database and fixing any aberrant conversions.
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8 months ago ::
Jul 06, 2009 - 8:46PM
#148
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Powers would work as an array of [x] powers attached to or part of the "monster" class. Drag and drop pulls the array entry from one monster and copies it to the array of another. That's good as well because it lets you drag and drop user-created stuff without it having to have a unique database identity.
I realise Compendium entries haven't been built with that kind of format in mind (probably) but thanks to the distinctive and uniform format of monster entries it's not a particularly complex matter to build something that parses the monster database and formats data into something usable by the monster builder. At worst you'd need a pleb to spend a day reading the database and fixing any aberrant conversions. Oh, I agree the idea isn't all that hard. That said, I wouldn't be surprised if this project forced a major change in how monsters are stored in the database, which would require a bit of work to first recode all the monsters, then be sure that existing tools still work with them.
I think also we should wait to see what the MB does in its entirity before declaring the design team sloths on ambien.
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8 months ago ::
Jul 06, 2009 - 9:18PM
#149
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Can I address another issue, though? I whipped up a program in Python that implements the monster creation rules from the DMG last week in about five hours. Granted, it doesn't have a fancy front end and it doesn't read the Compendium database, but I can't understand how the Monster Builder could possibly take more than a week to develop. What on Earth makes this a non-trivial software implementation? well first I am not a computer guy...not by a longshot. So you probly know more then I do about this (my 13 year old neice sure does)
But I knwo excel. I have a monster maker, and a DPR calculator, and a bunch of little things I did...none took more then 1 or 2 hours to make...heck most took 1/2 hour or less.
They work great...but not very user friendly when my buddy's tried them. I assume the most non-trivial software in the world still needs 100's of man hours improving interfaces and ease of use just to make it usable by point and click guys like me.
[quote author=57850618 post=363359505]The problem with CharOp is it fails miserably in a lot of cases to take in versatility as a factor. It's just about TEH DPPPPPPRRRRZ. Not durability, dpr, skills etc.[/quote]
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8 months ago ::
Jul 07, 2009 - 1:55AM
#150
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I have another question: It was stated that you can browse all of the official monsters in the Monster Builder, hopefully just as well as you can do it with the compendium. Now, once you have created a few of your own monsters, would it be possible that these new entries will be included in the overall list of monsters in your Monster Builder? This would make the tool perfect for me!
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8 months ago ::
Jul 07, 2009 - 4:50AM
#151
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Here's a clue for you: http://www.tuaw.com/2009/01/02/apple-ma … -tracking/
The world isn't black & white, fella. There are thousands of apps on the Mac that not only get made for Mac first but many of which will never see a Windows version. If for some reason you think I'm lying, checkout the OS X side of VersionTracker.com
Does that mean the platform is somehow superior? No, it just means some people choose only to program for Mac. So ultimately that argument is fail anyway.
And if games were the defining factor of why you bought a computer, then you bought a toy, and not device to facilitate creativity and productiveness. If you use your computer every day then you have to be happy with the operating system. Windows ***** me up the wall and W7 is nothing more than Windows with a pretty shell. So for me, OS X is the better OS.
Whether it is or isn't a better OS is irrelevant. It's personal perception that matters. If I want to tear my hair out every time I try to use Winblows, then I'm not going to be a very happy end-user and I'm not going to be very productive. OS X does things the way I like, and therefore I'm happy and productive when using my computer.
Since I use my computer for my creative hobbies and for a living, that's the only thing that matters to me.
As for the whole issue of the CB not being cross-platform, I think it was an utterly retarded decision on the behalf of hack programmers that were subsequently fired because they couldn't deliver on their BS. But at the end of the day, there are three virtualisation programs available, one of which is free. Whining about it won't change a thing, so load up Parallels, or VM Ware Fusion or Virtual Box, and get over it. This means I was within + or - 5%, and the margin thereof made headlines?
I never specified which platform I owned or preferred. I only stated the known advantages and disadvantages of one or the other as a hobby gamer.
But I really must thank you. You're so much smarter and better than me. Thank you for teaching me the error of my ways. I will not sully your beloved forums with my clearly inferior opinion again.
Feel like being mediocre? Not following through? Providing crappy service? Do people find you frustrating? Arrogant? Unhelpful?
Simply add the word "beta" to any product or service you provide; all will be forgiven.
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8 months ago ::
Jul 07, 2009 - 4:53AM
#152
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Did they ask us to NOT have Mac/PC debates and rehash the issues of the choices WoTC made with DDi in the past?
Yes, I think they did.
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8 months ago ::
Jul 07, 2009 - 4:56AM
#153
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Did they ask us to NOT have Mac/PC debates and rehash the issues of the choices WoTC made with DDi in the past?
Yes, I think they did. I have nothing to debate on the subject. I don't know anything about Macs or PCs. I do know that it's abhorrent to expect a software company to cater to one sect's particular whims at the exclusion of the majority of customers. This is not a "Mac vs PC" argument.
It's called common sense.
Feel like being mediocre? Not following through? Providing crappy service? Do people find you frustrating? Arrogant? Unhelpful?
Simply add the word "beta" to any product or service you provide; all will be forgiven.
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8 months ago ::
Jul 07, 2009 - 10:08AM
#154
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- Senior Volunteer Community Lead
- Dragon Slayer
- D&DI News Guide
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So this statment comfirms that the price for DDi will not go up when you have this or ANY OTHER Adventure Tools out? The price will not go up at all?
Thats how I read that stament. At the risk of sounding condescending (honestly, truly, not my intent) - bonus points for asking for clarification instead of merely assuming what you're correctly interpreting what's being said. I think we'll avoid a LOT of conflicts from here out with this tactic. 
What Trevor is saying here (as I read it) is that the Monster Builder and other Adventure Tools are going to come out and do not have any price increases built-in, tied-in, or planned as part of their release - there's no such increase associated with these softwares.
This doesn't mean there won't be any price increases (though, reading between the lines it sounds to me like they don't have any increases planned for the near future at all - but that's speculation and perhaps unfair to assume in this example) - but if there are they will be on their own merits.
Lastly, of course, keep in mind that that's the plan as it stands now. Plans DO (or at least CAN) change.
Wolf Star76 Community Advocate (SVCL) for D&D Organized Play and Avalon Hill DDi Guide Interested in judging D&D at PAX EAST? Fill out this PDF [Link fixed - 2/8/10].
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8 months ago ::
Jul 07, 2009 - 12:21PM
#155
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What Trevor is saying here (as I read it) is that the Monster Builder and other Adventure Tools are going to come out and do not have any price increases built-in, tied-in, or planned as part of their release - there's no such increase associated with these softwares. and the phb3 content + price increase did have nothing todo with each other as well.... if you don't want to say you raise the price for it, you need not. people might, of course, see it differently.
This new forum is terrible. Try again Wizards.
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8 months ago ::
Jul 07, 2009 - 3:34PM
#156
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I could not find this anyplace. Any info on if the monster builder will be a stand alone program like the character maker or a web pased app?
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8 months ago ::
Jul 07, 2009 - 4:28PM
#157
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Stand alone program. [s]Too tired to search fro the quote, but it was made by mdonais if you want to search for it.[/s] It was on the first page of this thread:
The new tool is a client program very similar to D&D Character Builder. It is designed to contain the monster builder to start and be easily added to. For example the graphics and UI elements can be used for any tool we include with this application. It also updates monthly in the same fashion as the D&D Character Builder.
You can level up and down monsters with the touch of a button and it does the math for you as per the DMG/DMG 2. Some things don't work out perfectly, like a monster's damage doesn't always fall into the chart in the DMG but things like attack bonus, hit points, defenses, etc it is all automatic.
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8 months ago ::
Jul 07, 2009 - 5:26PM
#158
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I'd call myself generally unhappy with the direction WotC's digital efforts have ended up taking, but the character builder is clearly the best part of the package on offer right now and from what little we've seen this tool seems to be shaping up along the same lines.
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8 months ago ::
Jul 07, 2009 - 10:47PM
#159
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Really excited for this!
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8 months ago ::
Jul 08, 2009 - 3:45PM
#160
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Hey guys. I don't have all the answers on all things Adventure Builder yet, but I figured I would take a stab at hitting some of the questions I missed in the past few days.
Without being committal, will the monster tool output a file like the character builder does? I know the plans are to have the builders in the Adventure Tools work together, so I'm relatively certain there will be some kind of output from these builders. Now I'm not sure what kind of output that will be - it might be something that only the other builders in the adventure tools will be able to read, or it may be something like an xml file. I'll follow-up and see if I can get more information for a future post/article.
So this statment comfirms that the price for DDi will not go up when you have this or ANY OTHER Adventure Tools out? The price will not go up at all?
Thats how I read that stament. No KM, that's not what I was trying to say with this statement. I was only trying to say that we have no intentions of raising the price when the Monster Builder releases. I can't see far enough down the road to know when we'll be done with the entire set of Adventure Tools, or if a price increase will happen at the end or along the way.
Adventure Tools will be part of the DDI suite of tools, and as such, they will contribute to the value, or percieved value of DDI for most of us. So if a price change happens at some point in the future, it would most likely be because the value or percieved value of DDI has gone up. As Adventure Tools would be a part of the DDI suite at that point, it would be easy to see that some of that value or raised price would be linked to these tools.
When I originally wrote that a price increase would not be linked to the Monster Builder or the Adventure Tools, I should have added a bit about no planned price increase for the release of the Monster Builder.
I was worried if I did that, there would be cries of "See, they're already planning another price increase for (insert time frame, release project, some ambiguous thing here), which also just isn't the case. Obviously I erred on the wrong side - I'll go back and edit that post.
Trevor Kidd D&D Community Manager
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8 months ago ::
Jul 08, 2009 - 5:13PM
#161
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After looking at the Adventure Tools screenshot I'm intrigued. Hope I will be able to download the program when it comes available, as it stands the current Monster Builder(being browser based) doesn't quite give me the full function I wanted from it, besides being a bit slow for me to use. Maybe that's just me.
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8 months ago ::
Jul 09, 2009 - 2:34PM
#162
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Another question for WOTC staff. any plans for this to have a demo version for non subscribers like the character maker?
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8 months ago ::
Jul 09, 2009 - 10:06PM
#163
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Another question for WOTC staff. any plans for this to have a demo version for non subscribers like the character maker? I am actually going to second this question.
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8 months ago ::
Jul 10, 2009 - 1:56AM
#164
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I will not sully your beloved forums with my clearly inferior opinion again. If only you meant that.
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8 months ago ::
Jul 10, 2009 - 6:56AM
#165
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- Senior Volunteer Community Lead
- Dragon Slayer
- D&DI News Guide
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Another question for WOTC staff. any plans for this to have a demo version for non subscribers like the character maker?
I am actually going to second this question. I move this question be answered. 
Though - I'm not sure how one would make a demo version. Copy the CB and only allow for [s]characters[/s] monsters of 3rd level and under?
I suppose that's as good an option as any.
Wolf Star76 Community Advocate (SVCL) for D&D Organized Play and Avalon Hill DDi Guide Interested in judging D&D at PAX EAST? Fill out this PDF [Link fixed - 2/8/10].
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8 months ago ::
Jul 10, 2009 - 7:08AM
#166
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I move this question be answered. 
Though - I'm not sure how one would make a demo version. Copy the CB and only allow for [s]characters[/s] monsters of 3rd level and under?
I suppose that's as good an option as any. yeah, make it only work up to creating monsters for a third level party.
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8 months ago ::
Jul 10, 2009 - 7:41AM
#167
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I move this question be answered. 
Though - I'm not sure how one would make a demo version. Copy the CB and only allow for [s]characters[/s] monsters of 3rd level and under?
I suppose that's as good an option as any. Since level 1 to 3 monsters from the Monster Manual is what is available in the Demo Compendium it is probably a safe bet that will be what is available in a Demo version of the Monster Builder.
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8 months ago ::
Jul 10, 2009 - 9:54AM
#168
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Another question for WOTC staff. any plans for this to have a demo version for non subscribers like the character maker? I'll see if I can find an answer for you guys on this. If I don't get you any news today or over the weekend (I may not be able to find someone who has the answer until monday working hours), have MB poke me on Monday and I'll make sure to get the information then.
Trevor Kidd D&D Community Manager
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8 months ago ::
Jul 10, 2009 - 2:21PM
#169
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A demo only makes sense in my opinion. If they intend to intice people into D&Di then I would think being able to see it before they buy it is almost required.
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8 months ago ::
Jul 10, 2009 - 4:59PM
#170
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I'll see if I can find an answer for you guys on this. If I don't get you any news today or over the weekend (I may not be able to find someone who has the answer until monday working hours), have MB poke me on Monday and I'll make sure to get the information then. I just found out from Trevor that at this point, there will be no demo of the Monster Builder, only the full offering for subscribers.
Mudbunny SVCL for DDI
This new community site is in Beta, pardon our dust and be patient as new functionality is added over time
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8 months ago ::
Jul 10, 2009 - 7:08PM
#171
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I just found out from Trevor that at this point, there will be no demo of the Monster Builder, only the full offering for subscribers. I am actually quite surprised by that...
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8 months ago ::
Jul 10, 2009 - 10:48PM
#172
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I am actually quite surprised by that... Same here, though I think I have an idea as to why...this is a DM's tool, not really for players, while the Character builder is for players.
Still would like to have seen a demo(aside from the screenshot, which looks great btw).
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8 months ago ::
Jul 13, 2009 - 10:26AM
#173
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It's likely that sometime down the road we'll have a Monster Builder Demo for nonsubscribers, but out of the gate for Monster Builder, only subscribers will have access.
Trevor Kidd D&D Community Manager
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8 months ago ::
Jul 13, 2009 - 11:46AM
#174
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What I think really needs to happen with the prices is that they need to offer two packages. One for players and One for DMs.
The player package would contain the character builder, dragon magazine, and the compendium (and the bonus tools of course). I would hazard a guess for the price of this to be worth about $8.00.
The DM package would contain everything. It would have the character builder, dragon magazine, dungeon magazine, the compendium, the adventure tools and anything else that DMs are more likely to use than players. It would be worth to me (a DM) about $14.00 when finished (all the adventure tools complete).
This is because I'm really not willing to pay more than I pay for an MMO. Its seriously not worth it when I can get almost the same value from free downloadable tools from the internet, or I can do all of the work myself from the books that I already purchased for what I see as slightly high for the value.
Tired of hack and slash 'Dungeon Delves' check out Dark Spire

Check out my cool blog on everything wrong with WotC and then some...My Blog
Ever thought Dungeon and Dragon magazines were a little cliche and stifled by the hand of WotC? Try the Friar's Almanac where everything goes![sblock]Subversiveness may be a "typical" female empowerment tactic, but that doesn't make it wrong or inferior. Shadowheart_maiden [/sblock
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8 months ago ::
Jul 13, 2009 - 4:21PM
#175
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I just wanted to say that DDI has helped attract me as a younger player to Dungeons and Dragons. I really like the software that they are coming out with and I will continue to support DDI's efforts to make my job as DM easier. This monster builder program has got me really excited and I can't wait to see what's in store for the future.
Trevor, is it as easy to use and as intuitive as the character builder in your opinion?
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8 months ago ::
Jul 13, 2009 - 4:50PM
#176
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anyone hear anything about a time taable???
[quote author=57850618 post=363359505]The problem with CharOp is it fails miserably in a lot of cases to take in versatility as a factor. It's just about TEH DPPPPPPRRRRZ. Not durability, dpr, skills etc.[/quote]
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8 months ago ::
Jul 13, 2009 - 5:18PM
#177
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anyone hear anything about a time taable??? soon
[s]this statement has no real grounding of any sort[/s]
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8 months ago ::
Jul 13, 2009 - 5:36PM
#178
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After looking at today's preview screenshots, I'm kind of curious about one random thing : Why the visual look-and-feel that shares so little with the Character Builder?
It seems like there's a lot of extra flash and graphical glitz that eats up significant amounts of screen real estate. The powers, etc have this huge curled gold frame around them that looks like it eats about 10-20% of the horizontal space on the later shots on the left column. On the right side, the gold-and-red scrollpane frame also looks like it's cutting into display area. The CB looks a lot cleaner and concise than this tool.
On top of that (or rather, NOT on top), there are no clear navigation components or tabs at the top of the screen like the CB. There are visual icons on the right side that may be tab controls... but I'm not sure. It's not clear and mostly intuitive... if it's a tab, should look like a tab, I think.
Other stuff, like the increase/decrease controls around the monster stats, are arrows instead of the +/- meme used on the CB ability scores. Not that one's better than the other... but it's different.
And the reason this bothers me?
Visually, it looks like a completely different team and graphic designer did this tool... and it begs the question if the same designers for the highly successful CB worked on the Adventure Tools... and whether the two applications share enough of a codebase to guarantee that both tools will share resources and components across to each other.
For example, if I want to drop a new Magic Item in my game world, will I be able to pull it into the CB straight out of the Adventure Tools, or is this a totally separate stand-alone product?
As a developer, this bothers me because it looks like they have two separate codebases for the products... meaning twice as much development time and QA to maintain what should have been a single common set of components. That means slower updates, more maintenance time, resource cost, etc that eventually gets passed on to the consumer... either by cost increases, or feature DECREASES as the extra dev time builds in cost. Potentially, because the same architecture isn't used across both products, you're looking at additional bugs in the new tools simply because it's not using the existing stuff that's been through the wringer for six months plus.
Edit : Additional comment.... also throws the question in my mind as to whether the Adventure Tools have the neat Zoom feature that the CB has integrated that makes it so much easier to use on higher resolution screens. If it's not the same codebase, probably not.
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8 months ago ::
Jul 13, 2009 - 5:47PM
#179
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Edit : Additional comment.... also throws the question in my mind as to whether the Adventure Tools have the neat Zoom feature that the CB has integrated that makes it so much easier to use on higher resolution screens. If it's not the same codebase, probably not. I'm interested on this from the other perspective. The Zoom feature makes the CB more useful on small screens by reducing the size of the text and other elements.
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8 months ago ::
Jul 13, 2009 - 6:11PM
#180
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Trevor, is it as easy to use and as intuitive as the character builder in your opinion? I definitely think so. In my opinion - if you've found it easy to use the Character Builder, you'll likely find the Monster Builder easy to use as well.
anyone hear anything about a time taable??? To echo Serphet.... soon (so now you can actually take the disclaimer off the end of your post Serph). In all seriousness, we have the detailed news article on the Adventure Tools and Monster Builder up today, and as to a release timeline, I'm confident I'll have more informatoin for you on that sometime in the next few weeks.
After looking at today's preview screenshots, I'm kind of curious about one random thing : Why the visual look-and-feel that shares so little with the Character Builder? Now this one I don't have an easy or even obtuse answer for. I would point out that the Character Builder didn't look as neat and clean when it was released, but the ui and look were improved very early on. It's very possible we'll see something similar with the Monster Builder.
Part of the reason you're seeing some of the weird text box borders is because we needed to make it clear where you should be dragging text and other information when you're dragging it from one area to the next. This is a functionality that you don't really have in the Character Builder.
Personally, with all the text going on in the seperate boxes in Monster Builder, I like the way that the box design and borders break up the space and seperate my work areas. I suppose I could change my mind in a few months, but right now that's what I'm feeling.
Trevor Kidd D&D Community Manager
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8 months ago ::
Jul 13, 2009 - 8:41PM
#181
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Personally, with all the text going on in the seperate boxes in Monster Builder, I like the way that the box design and borders break up the space and seperate my work areas. I suppose I could change my mind in a few months, but right now that's what I'm feeling. I understand that there may be valid usability reasons for a vast difference in L&F, but it still leaves me wondering how tightly related the CB is to the MB in terms of architecture.
Was the Monster Builder developed by the same team that build the Character Builder? Common codebase? Will there be any form of interoperability between the Character Builder and the Adventure Tool suite of apps?
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8 months ago ::
Jul 13, 2009 - 11:06PM
#182
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I understand that there may be valid usability reasons for a vast difference in L&F, but it still leaves me wondering how tightly related the CB is to the MB in terms of architecture.
Was the Monster Builder developed by the same team that build the Character Builder? Common codebase? Will there be any form of interoperability between the Character Builder and the Adventure Tool suite of apps? The artists were different but WotC_DM managed both and made sure they worked very well together. The lead programmer has worked on the CB previously. And I was the R&D Designer for both products. Between us we made sure they work similarly. They share as much as is appropriate in my opinion. I think you will agree that although the UI is different it is very good once you start using it.
The whole goal of these tools and future tools is to work very well together, as it is one of their big strengths.
We are all very excited that you guys get to see some screen shots and can't wait for the release day.
Mike Donais. Wizards of the Coast R&D
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8 months ago ::
Jul 14, 2009 - 12:17AM
#183
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The artists were different but WotC_DM managed both and made sure they worked very well together. The lead programmer has worked on the CB previously. And I was the R&D Designer for both products. Between us we made sure they work similarly. They share as much as is appropriate in my opinion. I think you will agree that although the UI is different it is very good once you start using it.
The whole goal of these tools and future tools is to work very well together, as it is one of their big strengths.
We are all very excited that you guys get to see some screen shots and can't wait for the release day. And what's the rough guess on said release day? I don't remember if the article mentioned even a rough guess. I like the screen shots so far.
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8 months ago ::
Jul 14, 2009 - 1:11AM
#184
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and as to a release timeline, I'm confident I'll have more informatoin for you on that sometime in the next few weeks. just a page back
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8 months ago ::
Jul 14, 2009 - 3:53AM
#185
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I saw the link on the front page this morning and almost freaked. Then I read the article and saw it wasn't released yet and was sad...
I'm really looking forward to this. I definitely appreciate the early look, but I'll be a lot happier when I have the tool to play with. Countless work hours are destined for loss to the Monster Builder.
Long Live the Lance! Give us 4e DL!
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8 months ago ::
Jul 14, 2009 - 3:58AM
#186
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If it's not planned for it now, I hope down the road, it allows us to track our minis. I've got a lot of them, two large cases, and I tend to write adventures that of course allow me to use these.
But I can't always remember if I have a mini. So it would be nice if when using this, I can see that I have that mini, or a similar mini that would make a good substitute.
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8 months ago ::
Jul 14, 2009 - 4:00AM
#187
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If it's not planned for it now, I hope down the road, it allows us to track our minis. I've got a lot of them, two large cases, and I tend to write adventures that of course allow me to use these.
But I can't always remember if I have a mini. So it would be nice if when using this, I can see that I have that mini, or a similar mini that would make a good substitute. No kidding. I have almost 1300 of them. I still use Bifur (since I help develop it--see my sig) but something built into the toolset would be much better.
Long Live the Lance! Give us 4e DL!
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8 months ago ::
Jul 14, 2009 - 4:34AM
#188
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The artists were different but WotC_DM managed both and made sure they worked very well together. The lead programmer has worked on the CB previously. And I was the R&D Designer for both products. Between us we made sure they work similarly. They share as much as is appropriate in my opinion. I think you will agree that although the UI is different it is very good once you start using it.
The whole goal of these tools and future tools is to work very well together, as it is one of their big strengths.
We are all very excited that you guys get to see some screen shots and can't wait for the release day. That's a bit more reassuring.
Understand that a huge portion of my caution and curiosity is due to the high bar you guys set with the CB. You guys knocked the ball outta the park on that one. Anything you release after that is going to be compared to that first initial success... even a GOOD application might be seen as a let-down.
So this one has to be great too.
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8 months ago ::
Jul 14, 2009 - 4:48AM
#189
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Sounds like a nice tool.. but you'll forgive me if I don't hold my breath. I've reached the point that until it's out I don't believe anything posted anymore (which means you don't get dissapointed when wotc suddenly cancels it again).
The question I have is if the MONSTER BUILDER is going to allow you to do full power information for Monsters etc how much Customisation is gonna be added and will this be carried across to the Character Builder which atm.. well it's 'custom' item/power/etc etc stuff sucks.. and Well if the Monster Builder is like the Character Builder in that respect then what's the point.
Example.. In the character builder if I made a new power I just have to write all the junk in say i'm making powerful Strike a new melee attack power.. i click on manage, then i click campaign settings, custom rules.. and i get that bar with 'element name' so i'd write Powerful Strike
I'd then click the drop down bar for 'Power'
Then I type in 'Encounter Power does 1[w]+str and stuns all enemys in 1burst 1 or something (this is just a quick example)
It DOES NOT automatically work ou the attacks for me, It does NOT show up nice and formated and it certainly isn't really allowing me to customise the Character Builders Data (like say Etools in 3.5) So -IS- the monster builder going to be better in this respect?
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8 months ago ::
Jul 14, 2009 - 6:13AM
#190
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Sounds like a nice tool.. but you'll forgive me if I don't hold my breath. I've reached the point that until it's out I don't believe anything posted anymore (which means you don't get dissapointed when wotc suddenly cancels it again). Well, if it helps any, after the whole VTT screw up, WoTC new approach is to not release any info about upcoming tools for DDI unless they are very very sure it's going to happen, and that what they are going to show, isn't going to change dramatically.
The fact that they are showing us screen shots, to me says we should have this tool in less then a months time. Which excites me. THAT IS JUST SPECULATION ON MY PART, but Trevor did say that we should have an idea of when it will come out in a few weeks. So sweet on that.
Once the Monster Builder is out, I can't see the encounter builder being that far behind. The map builder might be a bit longer to get out.
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8 months ago ::
Jul 14, 2009 - 6:18AM
#191
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My personal speculation is Monster Builder in October and Encounter Builder either a) just in time for the Holidays or b) delayed by the Holidays, and out in January.
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8 months ago ::
Jul 14, 2009 - 7:44AM
#192
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The fact that they are showing us screen shots, to me says we should have this tool in less then a months time. MY guess is not until at least October. That isn't just pessimism on my part, it's because the DMG2 comes out in late September and if there is anything relevant to monster building in there (and I would be surprised if there weren't) they would probably want to include that.
I HOPE its less than a month, as I am really looking forward to it, but if anyone were starting a pool on when, my money would be on Early October.
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8 months ago ::
Jul 14, 2009 - 8:35AM
#193
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From the screen shots, I see what looks like a preview icon, but no handy print icon. I would assume that we would printout the monsters via preview. My question is...can we only print out one monster at a time? Or can we select multiple monsters and print them all on a sheet of paper to create monster cards?
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7 months ago ::
Jul 14, 2009 - 9:21AM
#194
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From the screen shots, I see what looks like a preview icon, but no handy print icon. I would assume that we would printout the monsters via preview. My question is...can we only print out one monster at a time? Or can we select multiple monsters and print them all on a sheet of paper to create monster cards? I'm hoping that, and other formats are available, like PDF, or such so I can place them in other documents.
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7 months ago ::
Jul 14, 2009 - 10:14AM
#195
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I just want to chime in and say that the Monster Builder looks f-ing AMAZING, and I can't wait to get my hands on it.
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7 months ago ::
Jul 14, 2009 - 10:23AM
#196
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I'm hoping that, and other formats are available, like PDF, or such so I can place them in other documents. That is something that I would very much be intersted in the Adventure Tools all together. I want to be able to jump into the Adventure Tools, get lost in there, and emerge with something that looks like a fully formatted module document with text, maps, and statblocks intermixed with the ability to insert other images.
Additionally, it would be great to be able to (somehow) upload modules that we've purchased (even if electronically so) and edit them to fit into campaigns or tailor them to a party.
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7 months ago ::
Jul 14, 2009 - 10:25AM
#197
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If it's not planned for it now, I hope down the road, it allows us to track our minis. I've got a lot of them, two large cases, and I tend to write adventures that of course allow me to use these.
But I can't always remember if I have a mini. So it would be nice if when using this, I can see that I have that mini, or a similar mini that would make a good substitute. I think this is an awesome suggestion! Using minis images from the online gallery could be a great way to incorporate artwork into the tool
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7 months ago ::
Jul 14, 2009 - 10:34AM
#198
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I'd imagine that the Encounter Builder will have print options that like the stuff out of Dungeon Magazine or the printed adventures, but I bet the Monster Builder just has individual monster printing.
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7 months ago ::
Jul 14, 2009 - 10:36AM
#199
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- Stampeding Hybrid
- Dragon Slayer
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From the screen shots, I see what looks like a preview icon, but no handy print icon. I would assume that we would printout the monsters via preview. My question is...can we only print out one monster at a time? Or can we select multiple monsters and print them all on a sheet of paper to create monster cards? Honestly, that sounds more like something that would fit in with the encounter builder then with the monster builder, so I would not be suprised if that ability was held over until then.
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7 months ago ::
Jul 14, 2009 - 11:03AM
#200
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I think this is an awesome suggestion! Using minis images from the online gallery could be a great way to incorporate artwork into the tool YAY! I helped!
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7 months ago ::
Jul 14, 2009 - 11:14AM
#201
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From the screen shots, I see what looks like a preview icon, but no handy print icon. I would assume that we would printout the monsters via preview. My question is...can we only print out one monster at a time? Or can we select multiple monsters and print them all on a sheet of paper to create monster cards? There are some easy to use options in this regard. Not printing options but rather copying and pasting monsters into a word or wordpad document for example. Then you can print from there. The idea being that you might want to build them into an adventure you are writing.
Mike Donais. Wizards of the Coast R&D
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7 months ago ::
Jul 14, 2009 - 11:18AM
#202
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There are some easy to use options in this regard. Not printing options but rather copying and pasting monsters into a word or wordpad document for example. Then you can print from there. The idea being that you might want to build them into an adventure you are writing. Ok, that's fine, but that brings up some questions. You can do that now with the bonus tool. Will it keep the format and all that? After all, that's what I like best, making the monsters look the same as whats in the book, because I'm familiar with that layout.
Me personally, I use InDesign, because it's what I use for my career. For me much more control.
What about the option to output as a jpeg?
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7 months ago ::
Jul 14, 2009 - 12:12PM
#203
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I think this is an awesome suggestion! Using minis images from the online gallery could be a great way to incorporate artwork into the tool Or you could always create a 3D model of the mini and get a jump on that VTT. >.>
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7 months ago ::
Jul 14, 2009 - 12:20PM
#204
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Or you could always create a 3D model of the mini and get a jump on that VTT. >.> We have many of those too as most minis are designed in CAD nowadays (Dungeon Delve & forward). Old ones, not so much.
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7 months ago ::
Jul 14, 2009 - 12:28PM
#205
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We have many of those too as most minis are designed in CAD nowadays (Dungeon Delve & forward). Old ones, not so much.
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7 months ago ::
Jul 14, 2009 - 1:01PM
#206
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We have many of those too as most minis are designed in CAD nowadays (Dungeon Delve & forward). Old ones, not so much. Oh god, you know what you've done by saying that?!?!?
DO YOU!?!
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7 months ago ::
Jul 14, 2009 - 1:10PM
#207
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thought that was common knowledge?
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7 months ago ::
Jul 14, 2009 - 1:33PM
#208
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thought that was common knowledge? It is. But some people take that and say, Well why don't you have a VTT yet, you've got the CAD files just toss on a skin and be done, you can do in a week, tops!
Someone else' job is always easier when you're not the person that has to do it.
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7 months ago ::
Jul 14, 2009 - 1:36PM
#209
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Ok, that's fine, but that brings up some questions. You can do that now with the bonus tool. Will it keep the format and all that? After all, that's what I like best, making the monsters look the same as whats in the book, because I'm familiar with that layout.
Me personally, I use InDesign, because it's what I use for my career. For me much more control.
What about the option to output as a jpeg? Yes, you can paste them as nicely formatted text or as images. We spent some time making sure the format would be very nice. There will obviously still be some kinks to work out with it but I am very happy with how fast and easy it is and how good it looks.
Mike Donais. Wizards of the Coast R&D
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7 months ago ::
Jul 14, 2009 - 2:17PM
#210
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Yes, you can paste them as nicely formatted text or as images. We spent some time making sure the format would be very nice. There will obviously still be some kinks to work out with it but I am very happy with how fast and easy it is and how good it looks. Thanks, and good, I like options.
I'm sure I could set up a word file with style sheets and all that, but I've got that done with InDesign, and I know that program so well.
I've avoided learning to much about word, because it prevents me from being able to answer questions by editors that don't know word themselves.
Now another questions. Is there a way to have a block of boxes for checking off damage done to monsters? I put them in mine for easy tracking of damage. See below.
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7 months ago ::
Jul 14, 2009 - 5:34PM
#211
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Thanks, and good, I like options.
I'm sure I could set up a word file with style sheets and all that, but I've got that done with InDesign, and I know that program so well.
I've avoided learning to much about word, because it prevents me from being able to answer questions by editors that don't know word themselves.
Now another questions. Is there a way to have a block of boxes for checking off damage done to monsters? I put them in mine for easy tracking of damage. See below.
 Wow, nice! Yeah can you do that? That is a really cool idea. I need to do something like that because my scratch paper ends up with column after column of subtraction and addition (healing/Regen). Especially the elites and solos with their hundred of hp.
(I'll refrain from commenting on the CAD/VTT/Model issue, just to save my blood pressure from spiking and everyone else.)
I just have one question. Even though the new models were done in CAD weren't the older models scanned into a computer somewhere in some form that is probably in some plastic injection molding companies computers somewhere that a 3D modeler could take and convert to a usable format?
Tired of hack and slash 'Dungeon Delves' check out Dark Spire

Check out my cool blog on everything wrong with WotC and then some...My Blog
Ever thought Dungeon and Dragon magazines were a little cliche and stifled by the hand of WotC? Try the Friar's Almanac where everything goes![sblock]Subversiveness may be a "typical" female empowerment tactic, but that doesn't make it wrong or inferior. Shadowheart_maiden [/sblock
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7 months ago ::
Jul 14, 2009 - 8:14PM
#212
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 THIS IS MY HAPPY DANCE  That is all.
When the forums were first changed (not upgraded) I started compiling a list of legitimate complaints. Some of these problems have been addressed, but if you have anything to contribute, please see this thread: LINKWant a free, graphic-based, customizable collection database to inventory your cards? I made one. Feedback welcome. Beta 4.3 (including Worldwake) is now available! Program runs offline from any directory/hard drive, includes art, data import/export options, complete Oracle text, and a complete list of every printing of every card.
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7 months ago ::
Jul 14, 2009 - 9:55PM
#213
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. (I'll refrain from commenting on the CAD/VTT/Model issue, just to save my blood pressure from spiking and everyone else.) CAD models does not a VTT make.
I will say that we started doing CAD modeling for minis in 2007 for several reasons. The primary reason is the improved manufacturing process with subsequent savings in cost, time to model, and ease of making changes. The secondary pass along benefit was use in the Game Table, but we know the story there so please let's not revisit that thorny subject in this thread.
I just have one question. Even though the new models were done in CAD weren't the older models scanned into a computer somewhere in some form that is probably in some plastic injection molding companies computers somewhere that a 3D modeler could take and convert to a usable format? No, unfortunately that technology was still in it's infancy and I suspect is still not prevalent in many factories.
Now that it is more common technology, I don't know the quality you would get from 3D scanning a D&D mini but my guess is it would be low.
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7 months ago ::
Jul 14, 2009 - 11:10PM
#214
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CAD models does not a VTT make.
I will say that we started doing CAD modeling for minis in 2007 for several reasons. The primary reason is the improved manufacturing process with subsequent savings in cost, time to model, and ease of making changes. The secondary pass along benefit was use in the Game Table, but we know the story there so please let's not revisit that thorny subject in this thread.
No, unfortunately that technology was still in it's infancy and I suspect is still not prevalent in many factories.
Now that it is more common technology, I don't know the quality you would get from 3D scanning a D&D mini but my guess is it would be low. It depends on how much money WotC would be willing to throw at it, but realistically it would be about as good as a CAD model which means too detailed in some areas and not detailed enough in others, both requiring skinning and further modification to convert the model into a usable format.
I'll say no more on the subject though. It was just a standing question several of us had that needed to be answered.
Tired of hack and slash 'Dungeon Delves' check out Dark Spire

Check out my cool blog on everything wrong with WotC and then some...My Blog
Ever thought Dungeon and Dragon magazines were a little cliche and stifled by the hand of WotC? Try the Friar's Almanac where everything goes![sblock]Subversiveness may be a "typical" female empowerment tactic, but that doesn't make it wrong or inferior. Shadowheart_maiden [/sblock
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7 months ago ::
Jul 15, 2009 - 4:12PM
#215
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There are some easy to use options in this regard. Not printing options but rather copying and pasting monsters into a word or wordpad document for example. Then you can print from there. The idea being that you might want to build them into an adventure you are writing. ((blink, jawdrop))
You can't print directly out of the Monster Tool? Er... what?
Isn't that one of the most and necessary end-user needs?
I'm confused and disappointed, as cutting and pasting monster stat blocks out of the tool seems to be an unwieldy and cumbersome solution.
The character builder allows you to directly... how did that get missed as a feature for this one?
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7 months ago ::
Jul 15, 2009 - 4:56PM
#216
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((blink, jawdrop))
You can't print directly out of the Monster Tool? Er... what?
Isn't that one of the most and necessary end-user needs?
I'm confused and disappointed, as cutting and pasting monster stat blocks out of the tool seems to be an unwieldy and cumbersome solution. it makes sence that you would import monsters to the encounter builder to print...so we have to wait...
[quote author=57850618 post=363359505]The problem with CharOp is it fails miserably in a lot of cases to take in versatility as a factor. It's just about TEH DPPPPPPRRRRZ. Not durability, dpr, skills etc.[/quote]
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7 months ago ::
Jul 15, 2009 - 8:02PM
#217
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They should really have an open design process for these kinds of things. that would allow these things to be seen up front and corrected while still in the design process.
Tired of hack and slash 'Dungeon Delves' check out Dark Spire

Check out my cool blog on everything wrong with WotC and then some...My Blog
Ever thought Dungeon and Dragon magazines were a little cliche and stifled by the hand of WotC? Try the Friar's Almanac where everything goes![sblock]Subversiveness may be a "typical" female empowerment tactic, but that doesn't make it wrong or inferior. Shadowheart_maiden [/sblock
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7 months ago ::
Jul 16, 2009 - 6:51AM
#218
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((blink, jawdrop))
You can't print directly out of the Monster Tool? Er... what?
Isn't that one of the most and necessary end-user needs?
I'm confused and disappointed, as cutting and pasting monster stat blocks out of the tool seems to be an unwieldy and cumbersome solution.
The character builder allows you to directly... how did that get missed as a feature for this one? I am pretty sure that he was simply responding to the ability to place multiple monsters on a page, not the request for printing. I would be utterly astonished if the ability to print a monster that you had customized or created was not available.
Mudbunny SVCL for DDI
This new community site is in Beta, pardon our dust and be patient as new functionality is added over time
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7 months ago ::
Jul 16, 2009 - 8:47AM
#219
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I think this is an awesome suggestion! Using minis images from the online gallery could be a great way to incorporate artwork into the tool I know this is an old subject at this point, but I never had a chance to put in my $.02 about it.
As part of a built-in collection manager (hopefully with the ability to input Have/Want numbers, definitely Have numbers though,) it would be really nice to have minis tied to keywords, such as Goblin, Human, Arcane, etc. It might be a pain for WotC to incorporate, so maybe make it user-defined for each mini. (You could always take the keywords for each currently DDM-statted mini from Bifur as a base as well.<--Not meant as a shameless plug, feel free to use Pat Lynch's Warband Builder or any other tool if it works better! )
This is a HUGE feature for me. Being able to track my minis in reference to their RPG use is a big deal. Being able to say "Okay, I don't have 5 Goblin Sharpshooters, but I have 2 of them, and 3 Graypeak Goblin Archers!" is exactly the kind of thing that would make planning an encounter a lot easier.
This is actually a popular "Wish List" feature for D&D Minis collection managers, which I can definitely attest to beyond my own desire. I was actually considering trying to build something into Bifur, but if you guys are willing to do it, it would be so much better as an integrated feature of the toolset.
Long Live the Lance! Give us 4e DL!
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7 months ago ::
Jul 16, 2009 - 9:21AM
#220
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I know this is an old subject at this point, but I never had a chance to put in my $.02 about it.
As part of a built-in collection manager (hopefully with the ability to input Have/Want numbers, definitely Have numbers though,) it would be really nice to have minis tied to keywords, such as Goblin, Human, Arcane, etc. It might be a pain for WotC to incorporate, so maybe make it user-defined for each mini. (You could always take the keywords for each currently DDM-statted mini from Bifur as a base as well.<--Not meant as a shameless plug, feel free to use Pat Lynch's Warband Builder or any other tool if it works better! )
This is a HUGE feature for me. Being able to track my minis in reference to their RPG use is a big deal. Being able to say "Okay, I don't have 5 Goblin Sharpshooters, but I have 2 of them, and 3 Graypeak Goblin Archers!" is exactly the kind of thing that would make planning an encounter a lot easier.
This is actually a popular "Wish List" feature for D&D Minis collection managers, which I can definitely attest to beyond my own desire. I was actually considering trying to build something into Bifur, but if you guys are willing to do it, it would be so much better as an integrated feature of the toolset. I agree. I have my own spreadsheet for tracking minis, but it would be a fantastic feature in the tool set.
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7 months ago ::
Jul 16, 2009 - 2:44PM
#221
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I DM weekly and monster builder is my dream tool. My campaign has reached epic and the monster selection has thinned out considerably. I have been doing a lot of leveling, reflavoring, and on the fly modification in order to keep an interesting array of monsters in front of my epic party. This would streamline that so much it makes me jump for joy to think of it.
Like most everyone on this thread I have a wish list for the program and am grateful to have a place to express those wishes where the design team will read and perhaps consider implementing them. Some of these have been expressed previously on this thread I'm sure.
Templates. It's a core feature for boss building and something I use very often. It would be nice to see racial templates as well so you could easily give a creature goblin, undead, or myconid traits and it would factor in things like racial immunities automatically.
Multiple formatting options for printing. I'd like to be able to print my monsters as cards, simple text, full stat block, maybe even as a full page with picture, lore, and tactics formatted to resemble a MM entry. I would also like to be able to stack multiple monsters on a page in at least one format. I think that's the most requested thing on this thread anyway.
Incorporation of magic items into monster stat blocks. I would like to be able to equip the customized Balor that will be the BBEG of the next adventure so that he's wielding the Vorpal Halberd the fighter wants so badly and to have it's property and power incorporated into the stat block. This would necessitate being able to browse the magic items in monster builder. Edit: It would also be nice to see monsters automatically generate basic attacks and calculate defense modifications for any equipment they are given.
Ability to browse and select PC powers. This is part of building NPCs so I imagine it will be in there anyway.
Ability to distribute monsters. I think this is a huge opportunity for Wizards to encourage community building through design challenges and contests. It would be nice for the monsters you make yourself and trade with others to be just as modular as the ones that come from official sources so you could drag and drop people's custom powers.
Easy to manipulate dice expressions. It would be nice for the system to suggest an appropriate amount of damage for a creatures attack to do but be flexible about which die you would roll to get that damage. For instance, a level 6 artillery's damage for it's at will is recommended to be 2d8+4 in the DMG but that could just as easily be expressed as a 1d12+8, or 2d6+6. Being able to select automatically generated roughly equivalent expressions like this will make changing monster equipment much easier.
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7 months ago ::
Jul 16, 2009 - 3:50PM
#222
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Yeah, and maybe have a link to where you can order the individual mini that goes with that monster from WotC built into the program, then it would rock.
by the way every time they decide to integrate one of our features that we suggest, the programmer has to tear out a huge piece of code and waste 20% of their development time to add the new feature.
In the future they need to design the programs with feedback from the forums before a programmer even sits down to start programming. This way you only add 1%-2% to the planning time rather than 20%-40% to the programming time.
Edit: Is there any way we can get one of the programmers on here to describe the process they go through, because a lot of people are making assumptions about how the programming process works. Do they plan ahead or do they just jump in with a feature list and try to cram everything in?
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7 months ago ::
Jul 16, 2009 - 6:08PM
#223
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There was feedback from the forums. If they wait until all the feedback that could possibly come in comes in, then they'll never make anything.
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7 months ago ::
Jul 16, 2009 - 8:15PM
#224
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