Community

 
Jump Menu:
Post Reply
Page 2 of 24  •  Prev 1 2 3 4 5 6 ... 24 Next
Adventure Tools - Monster Builder
9 months ago  ::  Jun 29, 2009 - 5:30PM #11
sigil_beguiler
Posts: 3,611
Date Joined: 04/14/07

mdonais wrote:

Well a monster's level determines his stats and the attack bonus for his powers. His level isn't affected by him having a bunch of powers, so if you think he is harder than a normal monster of his level because he has more powers then you can just increase his experience point value.

Everything about a monster is easily editable so this shouldn't be a problem.


Oh cool, it will change the attack bonuses great. I was worried if like copying over a ability would make it separate from that. This is sounding great

Quick Reply
Cancel
9 months ago  ::  Jun 29, 2009 - 5:32PM #12
mudbunny
Posts: 6,555
Date Joined: 09/28/06
So us forum users are getting the info before everyone else!!

That rocks Trevor, Mike. Thanks for sharing the info, even if I am a little jealous that I haven't been offered a chance to play with it yet.

Mudbunny
SVCL for DDI

This new community site is in Beta, pardon our dust and be patient as new functionality is added over time
Quick Reply
Cancel
9 months ago  ::  Jun 29, 2009 - 5:39PM #13
Nyarlathotep
Posts: 1,582
Date Joined: 05/11/04
  • Heroic Dungeon Master
I have to admit, it sounds exactly like the kind of enhancements I was hoping to have with the Encounter Builder.

Hope to see it soon.:D
Quick Reply
Cancel
9 months ago  ::  Jun 29, 2009 - 5:45PM #14
mshea
Posts: 206
Date Joined: 12/10/06
"The new tool is a client program very similar to D&D Character Builder."

Guess that means PC only. It will be the second program I have to run in a VMware Fusion copy of XP.

gah!
Quick Reply
Cancel
9 months ago  ::  Jun 29, 2009 - 5:51PM #15
Avin
Posts: 350
Date Joined: 01/09/02
is it done? what about now? and now?
Quick Reply
Cancel
9 months ago  ::  Jun 29, 2009 - 6:00PM #16
mdonais
Posts: 918
Date Joined: 03/05/02

Avin wrote:

is it done? what about now? and now?


Not quite yet Avin, keep hitting refresh though!

Mike Donais.
Wizards of the Coast R&D
Quick Reply
Cancel
9 months ago  ::  Jun 29, 2009 - 6:01PM #17
mudbunny
Posts: 6,555
Date Joined: 09/28/06
If you listen carefully, on patch-day, you can here WOlfStar76 and I bugging Trevor repeatedly.

"Patch done yet??"
"Patch done yet??"
"Patch done yet??"
"Patch done yet??"
"Patch done yet??"
"Patch done yet??"
"Patch done yet??"
and so on.

Lately, he has been conveniantly "in meetings" during those periods.
Mudbunny
SVCL for DDI

This new community site is in Beta, pardon our dust and be patient as new functionality is added over time
Quick Reply
Cancel
9 months ago  ::  Jun 29, 2009 - 6:02PM #18
sigil_beguiler
Posts: 3,611
Date Joined: 04/14/07

mdonais wrote:

Not quite yet Avin, keep hitting refresh though!


*Looks at mouse* Umm... I think it caught on fire from pressing refresh to much.

Quick Reply
Cancel
9 months ago  ::  Jun 29, 2009 - 6:05PM #19
seTiny
Posts: 3,351
Date Joined: 02/07/05
  • Real Adventures

sigil_beguiler wrote:

*Looks at mouse* Umm... I think it caught on fire from pressing refresh to much.


In case of mouse fire use F5.....

Thanks for the info Trevor and Thanks to mdonais for stopping by.

Oh and Trevor the next time you get to use it, use the "Print Screen" button, and leak the images. We won't tell anyone you posted them... :D

Quick Reply
Cancel
9 months ago  ::  Jun 29, 2009 - 6:23PM #20
GMforPowergamers
Posts: 2,013
Date Joined: 04/10/06
  • Dragon Slayer
((((Please see and answer this))))


1)Is this going to be able to take templates and apply them??
2) Will I bee badle to input my own new powers??
3) will it upgrade to elite and solo with out templates???

and

4) will it be able to make NPCs...?

Oct 30, 2009 -- 9:13AM, Cpt_Micha wrote:

The problem with CharOp is it fails miserably in a lot of cases to take in versatility as a factor. It's just about TEH DPPPPPPRRRRZ. Not durability, dpr, skills etc.

Quick Reply
Cancel
Page 2 of 24  •  Prev 1 2 3 4 5 6 ... 24 Next
Post Reply
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing