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4 years ago ::
Jun 17, 2009 - 8:45AM
#111
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Date Joined:
Aug 17, 2007
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I could absolutely get on board with modifying the prerequesites for the armor proficiencies to include an "or (insert hybrid classes of regular classes that would normally qualify)" You'd still need to have proficiency in the next lighter armor type in order to qualify. Yeah, this sort of fix is one I am all for.
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4 years ago ::
Jun 17, 2009 - 8:01PM
#112
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Heck, the rule "If either of you hybrid classes is proficient in a given type of armor you can ignore ability requirements for the corresponding armor proficiency feat" was suggested in the last thread. It's probably worth putting up on the front page as a suggestion. It's not as strong as allowing for a separate Hybrid Armor feat, but it at lets a hybrid build up their armor without using up Hybrid Talent or investing in Str and Con just for armor.
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4 years ago ::
Jun 18, 2009 - 10:26AM
#113
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Date Joined:
Apr 29, 2009
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Regardless of whoever suggested it first, let's hope it makes it into the final version of the Hybrid rules so it doesn't amount to endless "Paladins get short thrift of the rules" threads.
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4 years ago ::
Jun 18, 2009 - 5:54PM
#114
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I ran a playtest of a Fighter l Wizard who used heavy armor and a shield with arcane implement prof. (longsword) to cast his spells. Sort of your average "battle-mage" deal. He wasn't nearly as sticky as your typical fighter, considering that I used my heroic tier hybrid talent option to get scale armor (I know it's far from optimal, but it looks cool). Despite this problem, I did find that I was a nice mix of Fighter and Wizard, and didn't worry nearly so much about being reduced to 0 hp (now that HP has been fixed). The one remaining problem that I really see is that there are circumstances in the encounter (with a dragon and it's kobold followers) that I wanted to be able to mark the dragon (to keep it on me, so the rogue could have some breathing room) but I couldn't because it had taken to the air. Being in heavy armor also made the occasional charge sort of necessary (to cover large amounts of distance) and so it would be nice to be able to apply the mark to charge attacks. All in all though, I did feel like a warrior-mage even if I was noticeably less sticky than a true fighter.
My suggestions:
Simply have a standard rule that says "if two features in the following list: Mark, Sneak attack etc.would apply to single attack, only apply one of them." This would solve all problems with marking and what not, and would prevent balance issues. Another option is a "one feature of that type per round" rule.
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4 years ago ::
Jun 19, 2009 - 12:48AM
#115
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Heh, I don't know who suggested the armor requirement patch first. I was just basically just seconding the idea.
johnthedm, your results are about as expect. It's encouraging to hear the defender hybrid gets decent survivability. I probably would have stopped at hide armor myself, but getting Hide plus shields is still a decent deal for 1 feat.
As for your suggestion, do you think "You can not apply class features from both your hybrid classes to the same attack" would do the job? If looks like it would do what you're going for easily enough.
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4 years ago ::
Jun 19, 2009 - 3:02AM
#116
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- Stampeding Hybrid
- Dragon Slayer
Date Joined:
Aug 19, 2007
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As for your suggestion, do you think "You can not apply class features from both your hybrid classes to the same attack" would do the job? If looks like it would do what you're going for easily enough. Just a suggestion, but I think it should also have a clause of, "nor can you apply class features of one class to basic attacks granted by your class features or your powers of your other class."
If you don't do something like this then you could end up with something along the lines of a fighter using sneak attack whenever an enemy tries to get out of flanking between him and another character.
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4 years ago ::
Jun 19, 2009 - 7:45AM
#117
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Date Joined:
Oct 26, 2007
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As for your suggestion, do you think "You can not apply class features from both your hybrid classes to the same attack" would do the job? If looks like it would do what you're going for easily enough. My only real concern here is for classes like the barbarian whose extra bonus is sort of built into his attack powers. Consider Howling Strike. Should I be able to use a defender mark even though I had a built in extra d6 damage? I like limiting class features to the use of that classes powers.
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4 years ago ::
Jun 19, 2009 - 9:00AM
#118
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My only real concern here is for classes like the barbarian whose extra bonus is sort of built into his attack powers. The suggestion I made last page was to have the general rule: "You can not apply class features from both your hybrid classes to the same attack."
Then for the hybrid features like fighter marking, sneak attack, ect.. change the restriction to "You can not apply this benefit to powers you wouldn't have access to without your other hybrid class."
Just saying "to powers from your other hybrid class" would be shorter and simpler, but it wouldn't include paragon path powers. This way a fighter|rogue can not mark with rogue paragon powers. On the other hand, paragon paths with "Any Martial" as a requirement would be open to either marking or sneak attacks as desired.
Personally, I'd be fine with opening it up to "You can not apply this benefit to the at-will powers of your other hybrid class", but the above version is closer to what WotC seems to be going for at present.
On a side note, these changes do keep you from combining Covenant of Wrath with daily Avenger powers.
If you don't do something like this then you could end up with something along the lines of a fighter using sneak attack whenever an enemy tries to get out of flanking between him and another character. If I'm reading you right, your talking about marking with Combat Superiority than sneak attacking on the free attack for interrupting a shift.
I think you could cover that by changing the above suggestion to "You can not apply this benefit to attacks you wouldn't have access to without your other hybrid class."
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4 years ago ::
Jun 19, 2009 - 9:31AM
#119
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- Stampeding Hybrid
- Dragon Slayer
Date Joined:
Aug 19, 2007
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If I'm reading you right, your talking about marking with Combat Superiority than sneak attacking on the free attack for interrupting a shift.
I think you could cover that by changing the above suggestion to "You can not apply this benefit to attacks you wouldn't have access to without your other hybrid class." Yeah that is exactly what I meant. I'm not sure if your wording is ideal though. To me this sounds like you are just restricting the use of the benefits based on their source, but Combat Superiority allows you to use a basic melee attack, which all classes have access to. I could certainly see an alternative interpretation that does solve the problem, but I think we can find better wording that will remove any ambiguity. So how about the following:
Non-class Based Attacks(to be put under Special Rules for Hybrids) If a hybrid character has a power that may be applied only to attacks of one of their class, they may treat racial attacks, basic attacks, and attacks from a class they have multiclassed into as being powers of that nybrid class. If both of their classes have such a power, then these attacks may only be counted as being an attack of one of the character's hybrid classes at a time.
If the hybrid character has taken a Paragon Path with a class as a requirement they must treat the attacks as being of the prerequisite class. If they take a Paragon Path without a class requirement they may treat the attacks the same as the attacks in the preceeding paragraph.
If one of your powers from a hybrid class grants you the use of a basic attack, the basic attack granted cannot be treated as being from your other hybrid class for interacting with other powers.
(Yeah it is wordy, but everything I write is.)
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4 years ago ::
Jun 22, 2009 - 8:29AM
#120
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Date Joined:
Apr 29, 2009
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The game is complicated enough, guys. If we want more and more rules and sub-rules, where is the fun? Balance is good, but not if you have to have a Ph'd in 4th ed Dnd to achieve it. Simple rules are good. Less rules are even better.
A few episodes we spent 1/2 hour to an hour on a single ruling...not fun for the players who aren't involved...except for the rules lawyers.
Q) Why is Hunter's Quarry built-in to the core idea of "Ranger", but Lay On Hands isn't core to the Paladin? Who the heck is gonna take Lay On Hands as their only Hybrid Talent? Personally I think LoH is way more core to Dnd Paladins than Divine Challenge (or should be). That said, LoH is far less useful than previous editions and I often find myself running out of surges before other party members anyway, making it essentially useless except in very rare situations. Especially since every class can now surge themselves, healing is way less critical than it used to be. A defender shouldn't always be the first one to run out of surges, IMO, or have class features that rapidly deplete them. It's another case of "the better I am at LoH, the worse I am as a Defender" == conflicted class design. I can see why they took away LoH as a default power. Healing potions and items are way better. Let the rogues and wizards heal themselves. E.g. we gave our belt of sacrifice to our warlock because in the entire time in this party, never was even close to being out of surges, despite often getting hit due to OAs
The other half of feats like Weapon Expertise that everyone takes because it's so good, are feats that NO one takes because they're so bad, or there are much, much more important (exclusive) options to take. The Paladin's mark is so bad it should be free, and Lay On Hands too to make up for the loss of 8 feats for armor + shields. The only serious choice you have as a hybrid whatever + paladin is between Paladin Armor Proficiency and whatever the other half offers. That is your trade-off right there.
The other options for Paladin are complete, 100% bubkis and will never, ever be taken. (except for Tempus Paladins, obviously...another sign that Channel Divinity is broken) Thus, they should be removed and given for free, or reduced (e.g. Hybrid Lay On Hands : 1/day, like in previous editions). That is a much, much more palatable and workable option. I mean, multi-classing into cleric is probably a 1000% better option than taking Hybrid Talent : Lay On Hands...so please, Wotc, remove it and make it core (or give us a weaker version). It is core enough to the archetype but not that good that it warrants anyone seriously considering that vs all those armor feats.
Seriously, Paladins give up 4 "Talents" and can only get back one or *maybe* two, if they paragon hybrid. But in that case, paragon multiclass is probably way better. How does this compare to the much, much better designed Sorcerer? Let's see...The pieces of the puzzle baffle me, e.g. whoever would take a Divine Challenge feat (if there ever is one) or Channel Divinity Talent unless there was something truly exceptional to take it (Rrot). If it's that exceptional Rrot would make it better to stick with straight paladin, making those all those mutually exclusive hybrid talent options (=="traps") worthless. Paladin Armor is really the only one worth considering IMO, unless the other class has worthwhile class features. Making Paladins' core class features compete with each other is really bad form, and makes me wonder if even DP can save those features from oblivion (i.e. nobody ever using them, let alone sacrificing feats to have them).
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