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Switch to Forum Live View Farewell until D&D5
4 years ago  ::  Jun 08, 2009 - 10:38PM #271
lokiare
Date Joined: Nov 3, 2008
Posts: 14,594

Samwise wrote:

Believing the "roleplaying community at large" could gather the cash is one thing.
Believing Hasbro, notorious for not letting the least bit of IP escape its grasp, is quite another.



Well, seeing as how you believe it is possible Hasbro would give up the D&D IP, I suppose it is not that great a leap to believing this. Indeed, I am not even sure where to begin choking over the sheer . . . *something* . . . of this - I cannot even think of a word to describe it.
While I think many of the decisions made with 4E are utterly incorrect (to say the least), to truly believe that the great mass of any RPG system's fandom could collectively elevate the game system to a transcendent state of perfection is beyond anything I could even vaguely convince myself to believe.
Despite the few quality few quality designers out there, their efforts would be completely drowned out by the large quantities of material released by those who despite being decent, even exceptionable, adventure and setting book authors are completely incompetent to the task of actual rules design and development, and both would be utterly swamped by the tidal wave of absolute garbage that the "roleplaying community at large" would convert to pdfs or vanity publish, turning the D&D name into a trademark for nothing more than worthless and near-worthless fanfic.


I don't think that the entire group of RPG fans could elevate it to some perfect system. I do on the other hand believe that a select few could be voted in by said community that would be able to do it. Having a separate "council" if you will that decides on rule changes.

Then just like now the license would not allow the core mechanics of the D&D game to be changed or altered. Independent publishers could work within the system or tack rules on for their particular game products. This would work very well. If a supplement was seen to be too unbalanced. Players and DMs wouldn't buy it.

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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4 years ago  ::  Jun 09, 2009 - 1:29AM #272
klausgreen
Date Joined: Sep 6, 2007
Posts: 64

Ovarwa wrote:

Hi,

I have enjoyed the D&D4 product roll-out, checking out the new system, metaphorically kicking the tires, playing with the new digital enhancements.

On the whole, I have found the package severely wanting. The quality and treatment of D&Di deserves special notice here, being the decisive consideration in my choice to look away from D&D for my next round of gaming.

Maybe WotC will have its act together for D&D5.

D&Di subscriptions begin tomorrow, which makes this the right time to bow out for a few years.

Bye!


Anyway,

Ken


The real question is: Why even contemplate coming back for D&D5 ?

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4 years ago  ::  Jun 09, 2009 - 3:03AM #273
KM.549
Date Joined: Sep 24, 2002
Posts: 959

klausgreen wrote:

The real question is: Why even contemplate coming back for D&D5 ?


Because WOTC will SWEAR the the 5th edtion DnD computer tools will be ready on time and they will be great and not delayed like etools/ master tools or the 4th edtion tools.


Not like they have made promises like that before.

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4 years ago  ::  Jun 09, 2009 - 1:16PM #274
lokiare
Date Joined: Nov 3, 2008
Posts: 14,594

KM wrote:

Because WOTC will SWEAR the the 5th edtion DnD computer tools will be ready on time and they will be great and not delayed like etools/ master tools or the 4th edtion tools.


Not like they have made promises like that before.


Well hopefully they will finish the tools before they even release 5E. I mean if they create the tools first while they are designing the game, then since it should take 10+ years from the release of 4E, then 5E and the tools should be ready at about the same time. Of course that is with a competent programmers/software designer on the team, if they don't have that they are just screwed.

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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4 years ago  ::  Jun 09, 2009 - 2:01PM #275
KM.549
Date Joined: Sep 24, 2002
Posts: 959
From what I understand, this is what happened witht he 4ed tools. This is just speculation from what I read online.

1. WOTC hires a young company to develop the 4th ed tools. They work on them and have basic demos/ mock ups ready for showing at cons, ect..

2. WOTC heavily promotes the tools, say they will be ready at 4th ed launch.

3. The company WOTC hired goes under, taking whatever code was done with them.

4. WOTC now has to start from square one. They don't want to hire another company and left with nothing again.

5. So they work on it themselves, getting out the character maker.

But one of the issues I see is the majority of people working on the DDi tools don't have much software programing experence. Plus IMO WOTC/ Hasbro does not want to hire the right people, so stuff gets delayed or dropped.
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4 years ago  ::  Jun 09, 2009 - 2:42PM #276
thaX
Date Joined: Mar 27, 2004
Posts: 3,708

KM wrote:

From what I understand, this is what happened witht he 4ed tools. This is just speculation from what I read online.

1. WOTC hires a young company to develop the 4th ed tools. They work on them and have basic demos/ mock ups ready for showing at cons, ect..

2. WOTC heavily promotes the tools, say they will be ready at 4th ed launch.

3. The company WOTC hired goes under, taking whatever code was done with them.

4. WOTC now has to start from square one. They don't want to hire another company and left with nothing again.

5. So they work on it themselves, getting out the character maker.

But one of the issues I see is the majority of people working on the DDi tools don't have much software programing experence. Plus IMO WOTC/ Hasbro does not want to hire the right people, so stuff gets delayed or dropped.


Any and all code is either leased by or owned by Wizards, not the company that was hired to produce the product. If this isn't the case, then it was a poorly executed contract.

Terms you should know...

Spoiler: Show

Kit Build - A class build that is self sustaining and has mechanical differences than the normal scale. Started in Essentials. Most are call their own terms, though the Base Class should be said in front of their own terms (Like Assassin/Executioner)

Power Points - A mechanic that was wedged into the PHB3 classes (with the exception of the Monk) from the previous editions. This time, they are used to augment At Wills to be Encounters, thus eliminating the need to choose powers past 4th level.

Mage Builds - Kit builds that are schools of magic for the Wizard. A call back to the previous editions powering up of the wizard. (Wizard/Necromancer, for example) Unlike the previous kit builds, Wizards simply lose their Scribe Rituals feature and most likely still can choose powers from any build, unlike the Kit Builds.

Parcel System - A treasure distribution method that keeps adventurers poor while forcing/advising the DM to get wish lists from players. The version 2.0 rolls for treasure instead of making a list, and is incomplete because of the lack of clarity about magic item rarity.


ha ha Show

Mar 31, 2011 -- 10:46AM, wrecan wrote:

They will Essentialize the Essentials classes, otherwise known as Essentials2.

The new sub-sub-classes will be:

    * Magician.  A subsubclass of Mage, the magician has two implements, wand and hat, one familiar (rabbit) and series of basic tricks.
    * Crook.  A subsubclass of Thief, the Crook can only use a shiv, which allows him to use his only power... Shank.
    * Angry Vicar, a subsubclass of warpriest, the angry vicar has two attacks -- Shame and Lecture.
    * Hitter.  A subsubclass of Slayer, the Hitter hits things.
    * Gatherer.  A subsubclass of Hunter, it doesn't actually do anything, but pick up the stuff other players might leave behind.

Future Essentials2 classes include the Security Guard (Sentinel2), the Hexknife (Hexblade2), the Webelos (Scout2), the Gallant (Cavalier2) and the Goofus (Knight2).

These will all be detailed in the box set called Heroes of the Futile Marketing.


(Though what they should really release tomorrow is the Essentialized version of the Witchalok!)


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4 years ago  ::  Jun 09, 2009 - 4:09PM #277
lokiare
Date Joined: Nov 3, 2008
Posts: 14,594

thaX wrote:

Any and all code is either leased by or owned by Wizards, not the company that was hired to produce the product. If this isn't the case, then it was a poorly executed contract.


While that is probably the case, there are some weird scenarios where if WotC pulled funding, the ownership of the code reverts to the development company. Of course this would be a rare case.

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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4 years ago  ::  Jun 09, 2009 - 7:28PM #278
seTiny
  • Real Adventures
Date Joined: Feb 7, 2005
Posts: 4,190

lokiare wrote:

While that is probably the case, there are some weird scenarios where if WotC pulled funding, the ownership of the code reverts to the development company. Of course this would be a rare case.


Or it was poorly written/commented code and wasn't worth the effort recover or build upon.

The company I work for has a story (before I got there) of a guy they contracted to write code, then he either quit or got fired. They brought someone else on to recover and fix his code. About 1500 (+/- 500) lines of code without one comment or descriptive variable name. Ended up scrapping it and starting over.

Not saying or confirming this is what happened with D&Di, as there is no hard proof (that I know of) one way or the other. But it does make sense, since they were showing off the tools to bloggers/news sites in the beginning of April, then by the end suddenly saying nothing would be ready in time.

Edit: Given the state in which Gleemax was in when it "launched", I would venture that the D&Di code might have been pretty bad.


Since I try to post some (hopefully) useful information:
The name of the software company was Radiant Machine Entertainment

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4 years ago  ::  Jun 09, 2009 - 8:17PM #279
Samwise
Date Joined: Mar 16, 2001
Posts: 2,604

WolfStar76 wrote:

WotC learned from the backlash of the 3.0 to 3.5 leap that a 4.5 would be a VERY bad idea. They have stated that they have no intention of doing a 4.5.

I think the highly modular ruleset they went with does a good job of avoiding a 4.5 as well.


What is a "highly modular ruleset" supposed to be?
Do you mean something like Magic: The Gathering, where old sets are cycled out as new sets are released? When 4E-PHB4 is released, 4E-PHB1 is retired? I hated to break it to you, but such a modular system by definition increases the number of editions the game will go through, as is evident with M:tG.

Does that mean it ABSOLUTELY won't happen? No, WotC for better or worse, is flexible. But 4.0 would have to be proven to be VERY broken before they'd take that step.


Ah yes, the canard that 3.5 was broken, "VERY" or otherwise.
WotC has made a considerable effort to convince people of that, but every time they turn around they just prove it was more an issue of their staff attempting to force an edition change on the rules that caused the problems rather than any inherent flaw in the rules themselves.

They also said that they hope 4E will have a 10-year lifespan, as they see 10 years is sort of the natural progression for versions (if you count 3.x as a whole, instead of subdividing it into the two versions they meet that timeline well -whether that's a fair measuring stick or not is a matter that's subject to MUCH debate. I can see it as both fair AND unfair).


When did they say that?
And that directly contradicts the direct evidence and statements about 3E and 3.5 from Monte Cook.

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4 years ago  ::  Jun 09, 2009 - 8:20PM #280
Samwise
Date Joined: Mar 16, 2001
Posts: 2,604

lokiare wrote:

I don't think that the entire group of RPG fans could elevate it to some perfect system. I do on the other hand believe that a select few could be voted in by said community that would be able to do it. Having a separate "council" if you will that decides on rule changes.


You think RPG fans are capable of rationally voting for such a council, as opposed to indulging in hero worship, fanatical devotion to a clique, or just plain weirdness?
That is even more unlikely.
You do not get a game by having a popular vote for the designers.

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