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4 years ago  ::  Jun 01, 2009 - 4:26PM #511
thaX
Date Joined: Mar 27, 2004
Posts: 3,708
Assassin's is a narrow defining class that is evil in nature and has a job that any class can do.

Anyone can kill targets for money. I also have my doubts for an Assassin that is at 1st level, the talents and expertise needing a lot more skill than a 1st level character.

The PP's is a better way to go, and it fits the Rogue to a T.
Terms you should know...

Spoiler: Show

Kit Build - A class build that is self sustaining and has mechanical differences than the normal scale. Started in Essentials. Most are call their own terms, though the Base Class should be said in front of their own terms (Like Assassin/Executioner)

Power Points - A mechanic that was wedged into the PHB3 classes (with the exception of the Monk) from the previous editions. This time, they are used to augment At Wills to be Encounters, thus eliminating the need to choose powers past 4th level.

Mage Builds - Kit builds that are schools of magic for the Wizard. A call back to the previous editions powering up of the wizard. (Wizard/Necromancer, for example) Unlike the previous kit builds, Wizards simply lose their Scribe Rituals feature and most likely still can choose powers from any build, unlike the Kit Builds.

Parcel System - A treasure distribution method that keeps adventurers poor while forcing/advising the DM to get wish lists from players. The version 2.0 rolls for treasure instead of making a list, and is incomplete because of the lack of clarity about magic item rarity.


ha ha Show

Mar 31, 2011 -- 10:46AM, wrecan wrote:

They will Essentialize the Essentials classes, otherwise known as Essentials2.

The new sub-sub-classes will be:

    * Magician.  A subsubclass of Mage, the magician has two implements, wand and hat, one familiar (rabbit) and series of basic tricks.
    * Crook.  A subsubclass of Thief, the Crook can only use a shiv, which allows him to use his only power... Shank.
    * Angry Vicar, a subsubclass of warpriest, the angry vicar has two attacks -- Shame and Lecture.
    * Hitter.  A subsubclass of Slayer, the Hitter hits things.
    * Gatherer.  A subsubclass of Hunter, it doesn't actually do anything, but pick up the stuff other players might leave behind.

Future Essentials2 classes include the Security Guard (Sentinel2), the Hexknife (Hexblade2), the Webelos (Scout2), the Gallant (Cavalier2) and the Goofus (Knight2).

These will all be detailed in the box set called Heroes of the Futile Marketing.


(Though what they should really release tomorrow is the Essentialized version of the Witchalok!)


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4 years ago  ::  Jun 01, 2009 - 4:38PM #512
CelticMutt
  • Dragon Slayer
Date Joined: Jul 25, 2007
Posts: 3,016

thaX wrote:

Assassin's is a narrow defining class that is evil in nature and has a job that any class can do.


1. No more narrow than fighter or wizard.
2. There are non-evil assassins.
3. According to the last assassin article, no other class can do what the real assassin can do. ie you know, those important little things called class mechanics.

Anyone can kill targets for money. I also have my doubts for an Assassin that is at 1st level, the talents and expertise needing a lot more skill than a 1st level character.


Level scaling.

The PP's is a better way to go, and it fits the Rogue to a T.


Only for a very specific build, that apparently doesn't fit the real assassin, so no.

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4 years ago  ::  Jun 01, 2009 - 5:07PM #513
thaX
Date Joined: Mar 27, 2004
Posts: 3,708
1. Get paid, kill target. That is narrow as it gets.

2. The very aspect of the profession denotes that the person doesn't go by societal laws or have any morals. They care nothing for life and do not hesitate to complete their contracts. A good Assassin does not exist, or is mis named.

3. I don't have DDi, so I can't comment on the article, but the class abilities are most likely either like Rogue powers with fancy, assassin like names, or extremely overpowered.

My point about the first level assassin is that it is a dead one. Any assassin you see in stories are at least of Paragon level. Even the characters training in the Discworld Novels.

So it is not enough for some. To me, it is to much. Each to his own. Just keep it on the DDi.
Terms you should know...

Spoiler: Show

Kit Build - A class build that is self sustaining and has mechanical differences than the normal scale. Started in Essentials. Most are call their own terms, though the Base Class should be said in front of their own terms (Like Assassin/Executioner)

Power Points - A mechanic that was wedged into the PHB3 classes (with the exception of the Monk) from the previous editions. This time, they are used to augment At Wills to be Encounters, thus eliminating the need to choose powers past 4th level.

Mage Builds - Kit builds that are schools of magic for the Wizard. A call back to the previous editions powering up of the wizard. (Wizard/Necromancer, for example) Unlike the previous kit builds, Wizards simply lose their Scribe Rituals feature and most likely still can choose powers from any build, unlike the Kit Builds.

Parcel System - A treasure distribution method that keeps adventurers poor while forcing/advising the DM to get wish lists from players. The version 2.0 rolls for treasure instead of making a list, and is incomplete because of the lack of clarity about magic item rarity.


ha ha Show

Mar 31, 2011 -- 10:46AM, wrecan wrote:

They will Essentialize the Essentials classes, otherwise known as Essentials2.

The new sub-sub-classes will be:

    * Magician.  A subsubclass of Mage, the magician has two implements, wand and hat, one familiar (rabbit) and series of basic tricks.
    * Crook.  A subsubclass of Thief, the Crook can only use a shiv, which allows him to use his only power... Shank.
    * Angry Vicar, a subsubclass of warpriest, the angry vicar has two attacks -- Shame and Lecture.
    * Hitter.  A subsubclass of Slayer, the Hitter hits things.
    * Gatherer.  A subsubclass of Hunter, it doesn't actually do anything, but pick up the stuff other players might leave behind.

Future Essentials2 classes include the Security Guard (Sentinel2), the Hexknife (Hexblade2), the Webelos (Scout2), the Gallant (Cavalier2) and the Goofus (Knight2).

These will all be detailed in the box set called Heroes of the Futile Marketing.


(Though what they should really release tomorrow is the Essentialized version of the Witchalok!)


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4 years ago  ::  Jun 01, 2009 - 6:15PM #514
CelticMutt
  • Dragon Slayer
Date Joined: Jul 25, 2007
Posts: 3,016

thaX wrote:

1. Get paid, kill target. That is narrow as it gets.

2. The very aspect of the profession denotes that the person doesn't go by societal laws or have any morals. They care nothing for life and do not hesitate to complete their contracts. A good Assassin does not exist, or is mis named.

3. I don't have DDi, so I can't comment on the article, but the class abilities are most likely either like Rogue powers with fancy, assassin like names, or extremely overpowered.

My point about the first level assassin is that it is a dead one. Any assassin you see in stories are at least of Paragon level. Even the characters training in the Discworld Novels.

So it is not enough for some. To me, it is to much. Each to his own. Just keep it on the DDi.


1. Wrong

2. Very wrong, and shows a complete lack of knowledge of assassins in fiction. Probably real life, too.

3. Wrong yet again, since when the abilities come out, they will be balanced, and about as similar to a rogue as a paladin is to a fighter.

4. Because most fiction focuses on experienced assassins going after experienced targets. Low level assassins go after low level targets. Not exactly rocket science there.

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4 years ago  ::  Jun 01, 2009 - 6:33PM #515
thaX
Date Joined: Mar 27, 2004
Posts: 3,708

CelticMutt wrote:

1. Wrong

2. Very wrong, and shows a complete lack of knowledge of assassins in fiction. Probably real life, too.

3. Wrong yet again, since when the abilities come out, they will be balanced, and about as similar to a rogue as a paladin is to a fighter.

4. Because most fiction focuses on experienced assassins going after experienced targets. Low level assassins go after low level targets. Not exactly rocket science there.


Wrong how. You dispute that the Assassin kills for money? Kills targets in their sleep? You think those that Assassinate have a morale of their own to follow, one that treats human life like pawns in a chess game, has some sort of heart after it is all said and done?

It doesn't need to be a class at all. Anyone can kill for money, Anyone.

Although levels scale, the price for a life does not. Contract killings are not cheap, and none are those of a first level encounter, unless you happen to catch the target alone and sleeping.

Terms you should know...

Spoiler: Show

Kit Build - A class build that is self sustaining and has mechanical differences than the normal scale. Started in Essentials. Most are call their own terms, though the Base Class should be said in front of their own terms (Like Assassin/Executioner)

Power Points - A mechanic that was wedged into the PHB3 classes (with the exception of the Monk) from the previous editions. This time, they are used to augment At Wills to be Encounters, thus eliminating the need to choose powers past 4th level.

Mage Builds - Kit builds that are schools of magic for the Wizard. A call back to the previous editions powering up of the wizard. (Wizard/Necromancer, for example) Unlike the previous kit builds, Wizards simply lose their Scribe Rituals feature and most likely still can choose powers from any build, unlike the Kit Builds.

Parcel System - A treasure distribution method that keeps adventurers poor while forcing/advising the DM to get wish lists from players. The version 2.0 rolls for treasure instead of making a list, and is incomplete because of the lack of clarity about magic item rarity.


ha ha Show

Mar 31, 2011 -- 10:46AM, wrecan wrote:

They will Essentialize the Essentials classes, otherwise known as Essentials2.

The new sub-sub-classes will be:

    * Magician.  A subsubclass of Mage, the magician has two implements, wand and hat, one familiar (rabbit) and series of basic tricks.
    * Crook.  A subsubclass of Thief, the Crook can only use a shiv, which allows him to use his only power... Shank.
    * Angry Vicar, a subsubclass of warpriest, the angry vicar has two attacks -- Shame and Lecture.
    * Hitter.  A subsubclass of Slayer, the Hitter hits things.
    * Gatherer.  A subsubclass of Hunter, it doesn't actually do anything, but pick up the stuff other players might leave behind.

Future Essentials2 classes include the Security Guard (Sentinel2), the Hexknife (Hexblade2), the Webelos (Scout2), the Gallant (Cavalier2) and the Goofus (Knight2).

These will all be detailed in the box set called Heroes of the Futile Marketing.


(Though what they should really release tomorrow is the Essentialized version of the Witchalok!)


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4 years ago  ::  Jun 01, 2009 - 6:33PM #516
davethebrave371
Date Joined: Feb 15, 2003
Posts: 816

thaX wrote:

1. Get paid, kill target. That is narrow as it gets.

2. The very aspect of the profession denotes that the person doesn't go by societal laws or have any morals. They care nothing for life and do not hesitate to complete their contracts. A good Assassin does not exist, or is mis named.

3. I don't have DDi, so I can't comment on the article, but the class abilities are most likely either like Rogue powers with fancy, assassin like names, or extremely overpowered.

My point about the first level assassin is that it is a dead one. Any assassin you see in stories are at least of Paragon level. Even the characters training in the Discworld Novels.

So it is not enough for some. To me, it is to much. Each to his own. Just keep it on the DDi.


What, and being racist and sociopathic (i.e. believing all orcs/kobolds/goblinoids are evil to the point of attacking them first if you come across a camp of them for the element of surprise...before they present a danger) is somehow a moral standard to which the assassin falls short?

Yours,
Dave the Brave
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4 years ago  ::  Jun 01, 2009 - 6:36PM #517
thaX
Date Joined: Mar 27, 2004
Posts: 3,708
Assassins will never stoop as low as to live the urban environment to wander about in the unfamiliar woods to track down monsters such as you mention, most times he is killing those of his fellow race.
Terms you should know...

Spoiler: Show

Kit Build - A class build that is self sustaining and has mechanical differences than the normal scale. Started in Essentials. Most are call their own terms, though the Base Class should be said in front of their own terms (Like Assassin/Executioner)

Power Points - A mechanic that was wedged into the PHB3 classes (with the exception of the Monk) from the previous editions. This time, they are used to augment At Wills to be Encounters, thus eliminating the need to choose powers past 4th level.

Mage Builds - Kit builds that are schools of magic for the Wizard. A call back to the previous editions powering up of the wizard. (Wizard/Necromancer, for example) Unlike the previous kit builds, Wizards simply lose their Scribe Rituals feature and most likely still can choose powers from any build, unlike the Kit Builds.

Parcel System - A treasure distribution method that keeps adventurers poor while forcing/advising the DM to get wish lists from players. The version 2.0 rolls for treasure instead of making a list, and is incomplete because of the lack of clarity about magic item rarity.


ha ha Show

Mar 31, 2011 -- 10:46AM, wrecan wrote:

They will Essentialize the Essentials classes, otherwise known as Essentials2.

The new sub-sub-classes will be:

    * Magician.  A subsubclass of Mage, the magician has two implements, wand and hat, one familiar (rabbit) and series of basic tricks.
    * Crook.  A subsubclass of Thief, the Crook can only use a shiv, which allows him to use his only power... Shank.
    * Angry Vicar, a subsubclass of warpriest, the angry vicar has two attacks -- Shame and Lecture.
    * Hitter.  A subsubclass of Slayer, the Hitter hits things.
    * Gatherer.  A subsubclass of Hunter, it doesn't actually do anything, but pick up the stuff other players might leave behind.

Future Essentials2 classes include the Security Guard (Sentinel2), the Hexknife (Hexblade2), the Webelos (Scout2), the Gallant (Cavalier2) and the Goofus (Knight2).

These will all be detailed in the box set called Heroes of the Futile Marketing.


(Though what they should really release tomorrow is the Essentialized version of the Witchalok!)


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4 years ago  ::  Jun 01, 2009 - 6:40PM #518
davethebrave371
Date Joined: Feb 15, 2003
Posts: 816

thaX wrote:

Assassins will never stoop as low as to live the urban environment to wander about in the unfamiliar woods to track down monsters such as you mention, most times he is killing those of his fellow race.


Soooo...taking individual contracts on individual people, and maybe doing it because they are blights on society, like a slave trafficker or a pimp, is somehow less moral than slaughtering an entire community based on their race?

Just because you can't think of an option for an assassin that is more moral than your average D&D party doesn't mean that the class is narrow.

Yours,
Dave the Brave
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4 years ago  ::  Jun 01, 2009 - 6:45PM #519
CelticMutt
  • Dragon Slayer
Date Joined: Jul 25, 2007
Posts: 3,016

thaX wrote:

Wrong how. You dispute that the Assassin kills for money? Kills targets in their sleep? You think those that Assassinate have a morale of their own to follow, one that treats human life like pawns in a chess game, has some sort of heart after it is all said and done?

It doesn't need to be a class at all. Anyone can kill for money, Anyone.

Although levels scale, the price for a life does not. Contract killings are not cheap, and none are those of a first level encounter, unless you happen to catch the target alone and sleeping.


Seriously, do you know anything about assassins? At all? Killers for hire aren't the only kind. There are assassins of vengeance, of justice, ones who kill out of patriotism or religious fervor, ones who kill to protect what they hold dear. Swat snipers are assassins. James Bond is an assassin. Governmental assassins fight to ensure the safety of their homelands.

Anyone can kill for money? Ok, anyone can fight. Oops, looks like we don't need the Fighter. Anyone can use a bow. There goes the Ranger. There's no need for 4+ different divine casters, or 6+ arcanists, right? Hell, let's get rid of classes all together.

And quite frankly, you clearly don't understand the encounter process, or how contract killings can be done. There is absolutely no logical reason what so ever that a first level Assassin can't carry out hits.

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4 years ago  ::  Jun 01, 2009 - 6:46PM #520
thaX
Date Joined: Mar 27, 2004
Posts: 3,708
My imagination is fine, thank you. I don't need a class to have Assassin's in my game.

It isn't based on their race. It is the fact that the monsters/nemesis/bad guys/insert description here/ is raiding the town/terrorizing the locals/ attacking the caravans/being a nuisance/insert plot device here.

Have you ever played this game before?
Terms you should know...

Spoiler: Show

Kit Build - A class build that is self sustaining and has mechanical differences than the normal scale. Started in Essentials. Most are call their own terms, though the Base Class should be said in front of their own terms (Like Assassin/Executioner)

Power Points - A mechanic that was wedged into the PHB3 classes (with the exception of the Monk) from the previous editions. This time, they are used to augment At Wills to be Encounters, thus eliminating the need to choose powers past 4th level.

Mage Builds - Kit builds that are schools of magic for the Wizard. A call back to the previous editions powering up of the wizard. (Wizard/Necromancer, for example) Unlike the previous kit builds, Wizards simply lose their Scribe Rituals feature and most likely still can choose powers from any build, unlike the Kit Builds.

Parcel System - A treasure distribution method that keeps adventurers poor while forcing/advising the DM to get wish lists from players. The version 2.0 rolls for treasure instead of making a list, and is incomplete because of the lack of clarity about magic item rarity.


ha ha Show

Mar 31, 2011 -- 10:46AM, wrecan wrote:

They will Essentialize the Essentials classes, otherwise known as Essentials2.

The new sub-sub-classes will be:

    * Magician.  A subsubclass of Mage, the magician has two implements, wand and hat, one familiar (rabbit) and series of basic tricks.
    * Crook.  A subsubclass of Thief, the Crook can only use a shiv, which allows him to use his only power... Shank.
    * Angry Vicar, a subsubclass of warpriest, the angry vicar has two attacks -- Shame and Lecture.
    * Hitter.  A subsubclass of Slayer, the Hitter hits things.
    * Gatherer.  A subsubclass of Hunter, it doesn't actually do anything, but pick up the stuff other players might leave behind.

Future Essentials2 classes include the Security Guard (Sentinel2), the Hexknife (Hexblade2), the Webelos (Scout2), the Gallant (Cavalier2) and the Goofus (Knight2).

These will all be detailed in the box set called Heroes of the Futile Marketing.


(Though what they should really release tomorrow is the Essentialized version of the Witchalok!)


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