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4 years ago ::
May 08, 2009 - 4:42PM
#281
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Date Joined:
Aug 17, 2007
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I wouldn't be surprised if it's going to take a good 8-12 months. I hope not. 12 months would be a full 2 years after the release of 4E.
If it takes that long, maybe they should have pooled there resources and spent the next 6 months getting out one of the other applications that are at least 1/2 way done.
We shall see I suppose. At this point in time, they are in control of their own destiny.
WOTC Podcast: "The web is a shortcut" "Piracy was a big thing"
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4 years ago ::
May 10, 2009 - 3:35AM
#282
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Date Joined:
May 10, 2009
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I am a Truck Driver, have been for almost a year now, before that I was in the Air Force. I started playing D&D with 2nd edition, boy how things have changed  I feel this has been the best version to date (how many of you remember trying to explain THAC0 to a new player). While i was stationed at LRAFB i was in 3 gameing groups playing anywhere from 12-18 hours a week, now i have moved back to my home town and got part of the old group back, however i am only home One week every one to two months. I have been looking forward to the Virtual Table Top for some time now. I can't wait to play with those guys again, but online is all we have now. And to think i can put the map on my TV instead of using the Chessex map will be so much better. I have to say that the plans for the Character Gen, Campaign Tools, and the Table Top were a big undertaking. But if we allow them time to get all of the programs working well and working well with each other. We will all be gratefull they took there time. I have seen disasters in programs that were rushed (e-Tools). And to think i spent money on that  There would be one wish I do have and I think many would agree, we need to be kept informed a little more regularly than we are now or at least given a date (even if it changes at least we would feel more comfortable about spending the money ahead of time)
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4 years ago ::
May 13, 2009 - 5:16AM
#283
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So last week we announced that we were working on a set of Campaign Tools with the intention of helping players manage and run their ongoing games and campaigns. These tools will focus on encounters, monsters, mapping and adventures. Previously, we focused all of our energies and effort into making the Character Builder the best tool it could be. We're going to continue that focused effort as we move forward - we're just shifting our attention to the Campaign Tools. This means that we're not actively working on any other unreleased tools, which includes the game table and the character visualizer. Once we have the Campaign Tools out and we're as happy with them as we are with the Character Builder, we'll have a better idea of what our next step is. As far as more details about the Campaign Tools, I don't have any more information for you now, but we should have some details for you soon. I'm pleased that you are working on the campaign tools first. And i've actually subscribed to DDI because the bonus tools are available(encounter builder & monster builder )
And to give you some feedback to help develop campaign tools here's a few thoughts. Encounter builder is almost excellent as it is. If you added a monster stat block/card and a map to the print out. You would have pretty much the same format as the adventures published in dungeon magazine. As it is now I print out the encounter, they go print out the monster entries from the compendium. But being able to put them all together would be excellent tool. Especially as it would be in the same format as published adventures. Monster builder is good. I would of liked to traps/hazards in there as well. And also the ability to increase/decrease a current monsters level. For instance yesterday I wanted to use a Medusa but they are 11th level, and 8th or 9th level would of been more appropriate level. Be able to load it into the builder and reduce it by 2 or 3 levels would of been great
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4 years ago ::
May 18, 2009 - 12:58PM
#284
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Encounter builder is almost excellent as it is. If you added a monster stat block/card and a map to the print out. You would have pretty much the same format as the adventures published in dungeon magazine. As it is now I print out the encounter, they go print out the monster entries from the compendium. But being able to put them all together would be excellent tool. Especially as it would be in the same format as published adventures. Monster builder is good. I would of liked to traps/hazards in there as well. And also the ability to increase/decrease a current monsters level. For instance yesterday I wanted to use a Medusa but they are 11th level, and 8th or 9th level would of been more appropriate level. Be able to load it into the builder and reduce it by 2 or 3 levels would of been great I agree with the above. Also to add my two cents, I would love to see a adventure creator, allowing you to basically put together maps, and combine that with player information for the DM to read, a list of encounters,monsters, tactics, and treasure parcles, And make it all be able to be extracted so that we could share our adventures like we can our character builder ideas.
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4 years ago ::
May 21, 2009 - 7:35PM
#285
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As for those that are disappointed by the VTT delay, I can understand, but I don't recall ever being PROMISED anything? I saw some plans and some promotion of the plans, but plans change. Stuff happens. Its okay. I'm only paying for what I've got access to. Well you could try opening to the last page of your 4th Edition Players Handbook.
Right there at the bottom of the page. "Play D&D online".
Personally I think WoTC made a bad call. The campaign manager is too broad and ill-defined. It's the perfect program to eat up all their time but never actually come out.
And the chances of seeing the VTT before 5th Edition are... pretty slim now. Which is a shame. Because it would allow people to play D&D no matter what else they had going on in their lives. Thus encouraging book sales. The kind of people the Campaign Manager helps would buy those books anyway.
And I'm in the camp that thinks the poll was specifically created to get this result. They decided what they wanted and then created a poll that would give them an excuse.
I JUST answered one of their polls. It asked: "Do you play D&D online currently". It did NOT ask: "Do you want us to provide you with a way to play D&D online". A different poll I believe but still formated to reinforce this decision.
All these tools without a VTT is like a dating service without a chat interface. You have all these tools but no way to actually make use of them or be part of a community.
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4 years ago ::
May 22, 2009 - 6:22AM
#286
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Date Joined:
Apr 13, 2009
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I personally as a DM of my own Homemade Campaign appreciate all the tools WoTC are working on at the moment while patiently waiting to see the others once they are pulled into the lime light once more, my only criticism at the moment is why can i not create minions, i need this fixed, i want to create minions for some of my homemade monsters. Other than that im a happy customer.
P.S Thanks to tiamat for linking me to this topic i appreciate the leg up.
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4 years ago ::
May 24, 2009 - 10:16PM
#287
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Date Joined:
Oct 12, 2004
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When the books were originally assembled and sent off to the printers, it was with the expectation (of a company that were novices in software development of this sort) that the software would be ready upon release of 4E.
Well, an ooops later, they weren't, and since then they have switched the business model that they are using to one that works better for them. They are focussing on one project at a time u8ntil it gets to a point where it is in mostly maintanence-mode. So why did they tell us we had to hand out the flyers for DDi that also said you could log on and play with freinds online, at the opening Demo Games?
The answer seems to be because WotC felt admitting openly, not hidden in some post buried in a board, it would hurt sales.
So they just ignored the fact and went on.
Spin it how you will, but the flyers really give the books were alredy ready before they knew. Someone in marketing knew, and I bet they even got a raise.
Lee
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4 years ago ::
May 26, 2009 - 8:59AM
#288
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- Senior Volunteer Community Lead
- Dragon Slayer
- D&DI News Guide
Date Joined:
Aug 31, 2005
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So why did they tell us we had to hand out the flyers for DDi that also said you could log on and play with freinds online, at the opening Demo Games?
The answer seems to be because WotC felt admitting openly, not hidden in some post buried in a board, it would hurt sales.
So they just ignored the fact and went on.
Spin it how you will, but the flyers really give the books were alredy ready before they knew. Someone in marketing knew, and I bet they even got a raise.
Lee I don't recall anyone from WotC telling me or anyone else at my store we had to hand out flyers.
As long as we're "betting" those flyers were also very likely printed up months in advance - and when the packing lists were drawn up they were still included. As someone who deals with the RPGA at large conventions you'd be surprised how often things that are fairly important don't ship, or ship to the wrong place, while we get other stuff we don't need instead.
Likewise, as someone who runs Game Day for the RPGA, it isn't uncommon for flyers with bad/wrong information to be included on flyers. (Wrong dates, for example).
It's entirely possible the boxes were even packed up a couple months in advance of shipping and sitting in a warehouse with all their contents ready-to-go and nobody thought to open them all just to remove a few flyers. Or if they did, that the costs would have been prohibitive.
Yes, WotC made a mistake - I don't think anyone will argue that, however that error doesn't automatically equal malfeasance - no matter how you try to spin it. (See? Anyone can use the term spin! Isn't it fun to make baseless accusations?)
*note - I'm not ACTUALLY accusing you of trying to manipulate facts. You see things how you see them, but hopefully this ironic useage illustrates how (frankly) silly it is to accuse someone of spin?
Wolf Star76 Community Advocate (SVCL) for D&D Organized Play, Avalon Hill, and the DCI/WPN LFR Community Manager DDi Guide  Created by MyFitnessPal - Free Calorie Counter
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4 years ago ::
May 26, 2009 - 9:55AM
#289
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As a non-DDi subscriber for various reasons, I don't really have a dog in this race. But I've seen the 'books were shipped out months in advance' argument a few times, and if I was one of the angry customers it wouldn't fly with me. Here's why:
Say, for the sake of argument, that the books were sent to the printers with the ads 6 months in advance, which I suspect is probably generous towards WotC. That means that 6 months out WotC though the VTT would be at least open beta-ready within half a year.
OK, so things happen and products get delayed. I get that. But at release they must have still thought the VTT would be out soon. Otherwise a forthright and honest company would let it's fans know, "Hey, you know all that hype we've been generating and stuff we've been advertising? Yeah, it's still going to be awhile before chunks of that are realized."
So they either A) honestly believed the VTT and other missing tools would be out within a reasonable time-frame, or B) they knew there would be a greater delay, but knew it would hurt sales to acknowledge it so allowed fans to continue to believe these tools were around the corner.
If A, well it's been a further year since then and we now find out that the VTT has been shelved indefinitely while they pursue other projects, which makes it hard to believe they thought it was close to being finished 18 months ago but still giving them the benefit of the doubt makes DDi - the VTT portion at least - a horribly mismanaged project to the point where it hardly matters if it was intentional.
If B, then no they haven't behaved honestly, and people's scorn is rightly placed.
Long story short, books going to print months in advance of launch isn't much of an excuse and is pretty flimsy cover for not having an advertised VTT a year later.
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4 years ago ::
May 26, 2009 - 7:41PM
#290
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- Want Cheese With That Whine?
Date Joined:
Apr 27, 2005
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If A, well it's been a further year since then and we now find out that the VTT has been shelved indefinitely while they pursue other projects, which makes it hard to believe they thought it was close to being finished 18 months ago but still giving them the benefit of the doubt makes DDi - the VTT portion at least - a horribly mismanaged project to the point where it hardly matters if it was intentional. I believe it. WotC is not a software company. WotC didn't realize that software development is not linear. WotC didn't realize that in software, the hardest bit is the last 10%. In game design, while I have no experience in the matter, I understand that one of the hardest parts can be the fundamental concepts. Once you have that down, things flow well. With software development, you start out with an idea, and then you build a base, then you build more, and it's the last touches that are the tough bit (for instance, the CB doesn't have warforged components still). So I find it completely believable that the WotC management thought it was almost done when it wasn't (and of course, programmers suck at estimating. A bad programmer will estimate it will be done long before it actually is, and a good one will just not give an estimate, especially when it comes to debugging). And once 4e hit, they realized they should reprioritize, did so, and as a result we have what we have.
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