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4 years ago  ::  Apr 14, 2009 - 4:34PM #11
krownhunter07
Date Joined: May 7, 2004
Posts: 2,636

Shemeska the Marauder wrote:

No specific answer on what they are or aren't working on, and they're making business decisions on a study with a self-selected n of 4000.

Color me jaded.


Surprise suprise... You should smile more often.

Thanks for the update and looking forward to more DDI tools in the future.

Suck it up and drive on.
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4 years ago  ::  Apr 14, 2009 - 4:36PM #12
seTiny
  • Real Adventures
Date Joined: Feb 7, 2005
Posts: 4,191

Shemeska the Marauder wrote:

No specific answer on what they are or aren't working on, and they're making business decisions on a study with a self-selected n of 4000.

Color me jaded.


As Trevor stated in the original post the survey of over 4000 people was not the only source of feedback that they are basing this decision.

WotC_Trevor wrote:

Based on that information plus the feedback we were recieving from all our other sources, we began working on applications for your campaigns. As the article states, "this includes monsters, encounters, maps, and adventures."


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4 years ago  ::  Apr 14, 2009 - 4:42PM #13
Mock
  • Dragon Slayer
Date Joined: Jul 1, 2008
Posts: 2,790

Kentinal wrote:

This is a tell to me. I reserve the right to be in error.


It's always possible to be wrong, but I read it as: "Some people want a Game Table, but that wasn't the most popular thing, so we're not going to focus on it right now. Don't expect it anytime soon."

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4 years ago  ::  Apr 14, 2009 - 4:47PM #14
Dazmiuth
Date Joined: Feb 9, 2004
Posts: 185

Mock wrote:

It's always possible to be wrong, but I read it as: "Some people want a Game Table, but that wasn't the most popular thing, so we're not going to focus on it right now. Don't expect it anytime soon."


That's pretty much how I read it too.

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4 years ago  ::  Apr 14, 2009 - 5:03PM #15
anaro
Date Joined: Aug 17, 2005
Posts: 162
I still think it's amazing that the visualizer was so touted early on, and now appears DOA.

Someone wrote today that they want the things it isn't easy for them to create on their own, or something like that, and that's how I'm looking at it now. It's not that hard for me to organize my campaign, or create encounters, but an artist I'm not. And I definitely could not build a decent gametable app.

Sad, imo, that this is still so vague. I don't understand the vague part. Oh well.

This is a bit snide, but they should take a survey about how many people want to buy 4e pdfs. Sorry, that was a bit trollish of me...won't happen again.
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4 years ago  ::  Apr 14, 2009 - 5:15PM #16
Serphet
  • Stampeding Hybrid
Date Joined: Jun 8, 2008
Posts: 1,512
do people really care about the visualizer? I want tool that help me at the table and before hand. A tool for building encounters and running xp budgest (one that's not based on flash).

A modular based system for printing official looking adventures wuld be AMAZING. If DDI is already advertising for one subscription a group, then DDI needs to market to DM's.

also - game table is a cool idea, but really a niche tool where strong competitors exist.
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4 years ago  ::  Apr 14, 2009 - 5:27PM #17
anaro
Date Joined: Aug 17, 2005
Posts: 162

Serphet wrote:

do people really care about the visualizer?


That was likely a rhetorical question, but yes, I'd love to see the visualizer completed. Something that would allow my players to better visualize, and thus identify with, their characters would be awesome. I've tried others in the past, but they all seem to require a bit of an artsy streak.

Honestly, the visualizer would be a more useful tool for me than the VTT, although I also think the dungeon builder would be very useful.

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4 years ago  ::  Apr 14, 2009 - 5:31PM #18
mudbunny
Date Joined: Sep 28, 2006
Posts: 8,805
WOOOHOO!!!

Thanks Trevor for getting this info out to us. Much appreciated.
Mudbunny
SVCL for DDI

Before you post, think of the Monkeysphere

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4 years ago  ::  Apr 14, 2009 - 6:23PM #19
Sans_Serif
Date Joined: Sep 20, 2004
Posts: 154
honestly, I'm amazed that Game Table wasn't #1.

But, alright. Let's see what ya'll do next.
Rule Zero: Save vs. Hivemind
http://rulezeroblog.wordpress.com
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4 years ago  ::  Apr 14, 2009 - 9:38PM #20
Dayzdark
Date Joined: Jul 14, 2008
Posts: 85
Well, I'm absolutely thrilled, but I belong to a small but vocal minority of D&D customers - Dungeon Masters. Ask me how many hours I end up spending each week formatting my notes and the stat blocks so I can actually refer to them easily during the game. It's more time than all my players spend on the game *combined*. I really, *really* love the idea of having tools that reduce that prep time so I can focus on planning instead of formatting.

Thanks for listening!
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