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4 years ago ::
Apr 14, 2009 - 4:34PM
#11
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No specific answer on what they are or aren't working on, and they're making business decisions on a study with a self-selected n of 4000.
Color me jaded. Surprise suprise... You should smile more often.
Thanks for the update and looking forward to more DDI tools in the future.
Suck it up and drive on.
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4 years ago ::
Apr 14, 2009 - 4:36PM
#12
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No specific answer on what they are or aren't working on, and they're making business decisions on a study with a self-selected n of 4000.
Color me jaded. As Trevor stated in the original post the survey of over 4000 people was not the only source of feedback that they are basing this decision.
Based on that information plus the feedback we were recieving from all our other sources, we began working on applications for your campaigns. As the article states, "this includes monsters, encounters, maps, and adventures."
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4 years ago ::
Apr 14, 2009 - 4:42PM
#13
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This is a tell to me. I reserve the right to be in error. It's always possible to be wrong, but I read it as: "Some people want a Game Table, but that wasn't the most popular thing, so we're not going to focus on it right now. Don't expect it anytime soon."
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4 years ago ::
Apr 14, 2009 - 4:47PM
#14
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It's always possible to be wrong, but I read it as: "Some people want a Game Table, but that wasn't the most popular thing, so we're not going to focus on it right now. Don't expect it anytime soon." That's pretty much how I read it too.
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4 years ago ::
Apr 14, 2009 - 5:03PM
#15
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Date Joined:
Aug 17, 2005
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I still think it's amazing that the visualizer was so touted early on, and now appears DOA.
Someone wrote today that they want the things it isn't easy for them to create on their own, or something like that, and that's how I'm looking at it now. It's not that hard for me to organize my campaign, or create encounters, but an artist I'm not. And I definitely could not build a decent gametable app.
Sad, imo, that this is still so vague. I don't understand the vague part. Oh well.
This is a bit snide, but they should take a survey about how many people want to buy 4e pdfs. Sorry, that was a bit trollish of me...won't happen again.
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4 years ago ::
Apr 14, 2009 - 5:15PM
#16
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do people really care about the visualizer? I want tool that help me at the table and before hand. A tool for building encounters and running xp budgest (one that's not based on flash).
A modular based system for printing official looking adventures wuld be AMAZING. If DDI is already advertising for one subscription a group, then DDI needs to market to DM's.
also - game table is a cool idea, but really a niche tool where strong competitors exist.
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4 years ago ::
Apr 14, 2009 - 5:27PM
#17
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Date Joined:
Aug 17, 2005
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do people really care about the visualizer? That was likely a rhetorical question, but yes, I'd love to see the visualizer completed. Something that would allow my players to better visualize, and thus identify with, their characters would be awesome. I've tried others in the past, but they all seem to require a bit of an artsy streak.
Honestly, the visualizer would be a more useful tool for me than the VTT, although I also think the dungeon builder would be very useful.
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4 years ago ::
Apr 14, 2009 - 5:31PM
#18
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Date Joined:
Sep 28, 2006
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WOOOHOO!!!
Thanks Trevor for getting this info out to us. Much appreciated.
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4 years ago ::
Apr 14, 2009 - 6:23PM
#19
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Date Joined:
Sep 20, 2004
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honestly, I'm amazed that Game Table wasn't #1.
But, alright. Let's see what ya'll do next.
Rule Zero: Save vs. Hivemind http://rulezeroblog.wordpress.com
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4 years ago ::
Apr 14, 2009 - 9:38PM
#20
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Date Joined:
Jul 14, 2008
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Well, I'm absolutely thrilled, but I belong to a small but vocal minority of D&D customers - Dungeon Masters. Ask me how many hours I end up spending each week formatting my notes and the stat blocks so I can actually refer to them easily during the game. It's more time than all my players spend on the game *combined*. I really, *really* love the idea of having tools that reduce that prep time so I can focus on planning instead of formatting.
Thanks for listening!
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