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5 years ago  ::  Oct 28, 2008 - 1:58PM #1
WotC_Bart
Date Joined: May 19, 2004
Posts: 100
Hi folks,

Setting this feedback thread in advance for Randy's Digital Insider #13, due to go live tomorrow.
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5 years ago  ::  Oct 28, 2008 - 9:05PM #2
mudbunny
Date Joined: Sep 28, 2006
Posts: 8,805
Some quick thoughts before I go to bed and hope that the snowstorm doesn't knock out the power:

Beta in 1-2 weeks!! YAY!!

I also really like the idea that it prints out Power Cards for you, as well as allowing you to rearrange your character sheet however you want.

I am slightly disappointed, however, in the plan to take down the previous versions of Dungeon/Dragon a month after they are compiled.
Mudbunny
SVCL for DDI

Before you post, think of the Monkeysphere

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5 years ago  ::  Oct 28, 2008 - 9:07PM #3
coppro
  • Want Cheese With That Whine?
Date Joined: Apr 27, 2005
Posts: 734
I just really hope it works under Mono. The DirectX stuff I know won't, sadly, but this might!
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5 years ago  ::  Oct 28, 2008 - 9:15PM #4
Robbgobb
Date Joined: Jul 29, 2003
Posts: 31
It is taking forever it seems. I wish I was more excited but more interested in just testing it. Being an insider is not anything great to me without the character builder except for the Dragon magazine. Will be seeing what happens with the release of the program after beta. I would give up the Bonus Tools just for the Character Builder.

I have a few reasons for subscribing but they are temporary except for Dragon. This program will decide for a lot of people I believe on subscribing or not.

Edit: Just looked closer at the cards and the character card was funny to me. I see Fort, Ref, Will on one side and then AC in middle of HP and Spd. I hate that look as I prefer AC to be with Fort, Ref, Will defenses as all are defenses. There a few other things could be where AC is currently located but otherwise hope I can decide not to print that card.
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5 years ago  ::  Oct 28, 2008 - 9:33PM #5
elf
Date Joined: Apr 28, 2004
Posts: 219

coppro wrote:

I just really hope it works under Mono. The DirectX stuff I know won't, sadly, but this might!


I haven't tried it under mono (a subset of .net for *nix & mac) but I would be surprised if it worked today. We've built this taking advantage of .net 3.5 (required for install), the mono project is somewhere between .net 2.0 and .net 3.5 and has scheduled releases throughout 2009. It seems likely that someday it will work. But I don't think that day is today. But I won't know for sure until I try it.

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5 years ago  ::  Oct 28, 2008 - 9:34PM #6
Serphet
  • Stampeding Hybrid
Date Joined: Jun 8, 2008
Posts: 1,512

mudbunny wrote:

I am slightly disappointed, however, in the plan to take down the previous versions of Dungeon/Dragon a month after they are compiled.


I second this, it doesn't make alot of sense... other than the team doesn't want to code ownership rights...(and I'm an optimistic subscriber)

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5 years ago  ::  Oct 28, 2008 - 9:34PM #7
mattdm
Date Joined: Jul 18, 2003
Posts: 131
The magazine back-issue plan seems based in fantasy land — and I don't mean that in a good way. It is based on pretending that digital files have a sort of inherent scarcity, and making up artificial systems to play a game with that pretense.

The competition here isn't what your subscribers might do with the content they're paying for. The competition is that we might not subscribe at all. Since you can't force someone to spend money on a hobby, all you have is the carrot approach. Make it worth our while to subscribe (I have, for the record), and make us feel like we're getting our money's worth.

So far, the content is great and I'm happy paying for it. But I'm highly skeptical of the stated plan. The game I want to play is D&D, not collector/archivist of artificially fragile PDF files.

If I subscribe for a year but don't pay attention for a month (sometimes real life pulls people away from D&D — shocking, I know), I shouldn't be screwed out of content I actually paid you money for, or have to beg through e-mail channels to justify getting a copy.

Given that by tomorrow morning (if not already) the first for-pay-only copy of the magazine will be easily available to anyone who knows how to put text into a web browser's search field, the customer-hostile approach (and making there be any artificial hoops is customer-hostile) just costs you money.

Like I said, I subscribed. But my group is far from whole-heartedly sold on 4E, and "hey guys, look at this awesome business model where your paid-for content vanishes" isn't exactly winning hearts and minds.
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5 years ago  ::  Oct 28, 2008 - 9:38PM #8
Kryptonian_Scion
Date Joined: Apr 20, 2004
Posts: 171
So if, in four months, my hard drive fails and I lose all the data stored on it, I'm SOL because you've taken all of the issues I paid for offline?

That is not awesome.
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5 years ago  ::  Oct 28, 2008 - 9:40PM #9
coppro
  • Want Cheese With That Whine?
Date Joined: Apr 27, 2005
Posts: 734

elf wrote:

I haven't tried it under mono (a subset of .net for *nix & mac) but I would be surprised if it worked today. We've built this taking advantage of .net 3.5 (required for install), the mono project is somewhere between .net 2.0 and .net 3.5 and has scheduled releases throughout 2009. It seems likely that someday it will work. But I don't think that day is today. But I won't know for sure until I try it.


Looks like I need to install my Windows then (or figure out some way to get .NET 3.5 working under Wine, not that that is likely).

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5 years ago  ::  Oct 28, 2008 - 9:40PM #10
Cryonax
Date Joined: Aug 16, 2007
Posts: 193
Elf,

Will you be able to output your character to XML? Besides moving boxes around a set character sheet design, I'm looking for a way to create my own character sheet. If it's in XML format, I know I'd have total control. If I'm relying on your base character sheet, I have no idea whether I'd have the control. IOW, I'm fishing for just how much customization I'll have available with this application.

BTW, I was at GenCon and played around with this thing. For those who haven't, the interface at that point was very intuitive. I'm very optimistic about the product.

Thanks.
Rob Bodine
@gsllc
Convention Coordinator, synDCon
@synDCon http://synDCon.net/
4th Edition Dungeon Crawls: http://me.lt/2y0xi
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