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5 years ago ::
Aug 21, 2008 - 6:55PM
#291
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Date Joined:
Oct 19, 2003
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here is a wacky and crazy idea, why not charge a small nominal fee, like 4.95 for everythign, then try to make the money by selling premade adventures for the game table, more v-mini's and such?
its a fairly common business tactic, get people int he door cheap, then make the cash off the little extras.
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5 years ago ::
Aug 21, 2008 - 7:00PM
#292
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Date Joined:
Jul 18, 2003
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here is a wacky and crazy idea, why not charge a small nominal fee, like 4.95 for everythign, then try to make the money by selling premade adventures for the game table, more v-mini's and such?
its a fairly common business tactic, get people int he door cheap, then make the cash off the little extras. Heh. You think people are whining now?
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5 years ago ::
Aug 21, 2008 - 7:02PM
#293
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Date Joined:
Oct 19, 2003
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Yeah true, but really 5 dollars a month for everything would give people what they want cheap, then if you wanted to use the extras its there, but you dont have to.
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5 years ago ::
Aug 21, 2008 - 8:51PM
#294
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- Senior Volunteer Community Lead
- Dragon Slayer
- D&DI News Guide
Date Joined:
Aug 31, 2005
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Yeah true, but really 5 dollars a month for everything would give people what they want cheap, then if you wanted to use the extras its there, but you dont have to. The biggest flaw I can see with this model is that there's nothing to prevent people from simply re-creating those modules themselves and forgoing the additional digital costs.
In other "get 'em in the door cheap" business models (like game consoles) you know you're going to get continued revenue from people buying the games to go on that platform. Yes, there are those that will mod chip and use "copies" but that portion of the market is VERY small.
With D&Di - the tools to re-create the modules they'll be trying to sell are part and parcel of the overall package. Some people would buy-in, to save time, but others will just spend a day or two making a re-creation of Keep on the Shadowfell for their players themselves.
While that may happen anyway, it doesn't make for a sound business model in this instance - especially once you factor in all the people who'd prefer to make their own custom adventnures and campaigns to begin with.
Wolf Star76 Community Advocate (SVCL) for D&D Organized Play, Avalon Hill, and the DCI/WPN LFR Community Manager DDi Guide  Created by MyFitnessPal - Free Calorie Counter
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5 years ago ::
Aug 25, 2008 - 7:42PM
#295
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Date Joined:
Aug 25, 2008
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Your article satated that the Compendium was active. NOT! Where and when is "active" defined with -0- values and content all across the board. I'm very disappointed in this new version so far.
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5 years ago ::
Aug 26, 2008 - 7:46AM
#296
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- Senior Volunteer Community Lead
- Dragon Slayer
- D&DI News Guide
Date Joined:
Aug 31, 2005
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Your article satated that the Compendium was active. NOT! Where and when is "active" defined with -0- values and content all across the board. I'm very disappointed in this new version so far. The compendium has been active for at least a month now, and I just tested it myself and didn't get any bad results (my serach was for the simple "Eldritch Blast").
What did you search on? When? What browser are you using?
Wolf Star76 Community Advocate (SVCL) for D&D Organized Play, Avalon Hill, and the DCI/WPN LFR Community Manager DDi Guide  Created by MyFitnessPal - Free Calorie Counter
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5 years ago ::
Sep 04, 2008 - 2:51PM
#297
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Date Joined:
Aug 17, 2007
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I recall when the magazine versions of Dungeon and Dragon were discontinued, some genius at WotC claimed that anyone who was interested in the kind of material in those mags gets it online nowadays anyway. (paraphrased). Well, I dispute this finding. I've been playing D&D since the glory days of '79, and I've managed to learn a tiny bit about computers--enough to come here and get a wee bit of information. But as this is my first post ever (and likly my last), I just want to prove that the decision to turn them into "e-zines" was the first in a long line of bad ones. Did Wizards of the Coast do this? Or is Hasbro responsible for D&D's suicide? 4.0 is not D&D! How can you play D&D without alignments? No spells? You wanna call them "rituals" now? And you tell me I can't specialize my cleric to be a purely defensive healer? You know--the way God and Gygax intended the class? And if this wasn't enough, who decided to drag the D&D Miniatures down the same stinkhole as the rest of the game? So there was a bug in the morale/rout rule; big deal. The Bloodied concept isn't bad--why didn't you just add it, delete routing completely and there ya go. Needless to say, I won't be joining the D&D 4.0 crowd. And I will be written off as just another old fart who probably didn't want to give up the old blue book, or hated AD&D when it came on the scene. Well, that'd be wrong. D&D generally got better over the year (except for that "Comeliness" ability fiasco, and the great wuss-out when the words "demon" and "devil" were censored). But c'mon guys -- Alignment is sacrosanct! I know it's too late now--the ship has sailed. But how 'bout someone with some business acumen take this idea: sell the maps from those 4th edition adventures separately to us old farts. At least they are compatible with the 1st edition DDM game. You guys could make some green and we could get some new terrain. And do you think you might put the spell (I mean "ritual") Spirit Wrack back in the game? :P
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5 years ago ::
Sep 05, 2008 - 3:09AM
#298
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Have you actually played 4e? Don't knock it 'til you've played it. There are bunches of people (myself included) who didn't like the look of the rules until they actually used them in a game. Forget the online content if you don't like it or aren't willing to pay for it. Give the actual game a try. my friends and i are in the middle of a long 3.5 campaign and none of us who have looked over the new edition have liked what we've seen. it's very different, so it takes a lot of ramping up to understand what's going on, and it's all pretty much incompatible with anything that came before ... we've got a lot of books for 3.x, enough to keep us happy for a long time to come. maybe, long enough for 4.0 to die a miserable death and for 3.5 to come back. 
and, of course, i still hate the loss of my magazine subscription. on-line publication is just a stupid buzzword that got stuck in some corporate maw ... i wish they'd choke and go back to a real magazine.
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5 years ago ::
Sep 05, 2008 - 3:59AM
#299
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- Senior Volunteer Community Lead
- Dragon Slayer
- D&DI News Guide
Date Joined:
Aug 31, 2005
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my friends and i are in the middle of a long 3.5 campaign and none of us who have looked over the new edition have liked what we've seen. it's very different, so it takes a lot of ramping up to understand what's going on, and it's all pretty much incompatible with anything that came before ... we've got a lot of books for 3.x, enough to keep us happy for a long time to come. maybe, long enough for 4.0 to die a miserable death and for 3.5 to come back.  Play what makes you happy. However, don't judge 4E until you've played it and really had a chance to understand how all the individual pieces and parts work together as a single, cohesive whole.
There are many parts of 4E that look "broken" when viewed through 3.5 "goggles".
I'd suggest tossing together some characters (or downloading some of the pre-gens available on various sites) and running the adventure in the back of the DMG just to get a good feel for the way combats work.
and, of course, i still hate the loss of my magazine subscription. on-line publication is just a stupid buzzword that got stuck in some corporate maw ... i wish they'd choke and go back to a real magazine. It's not just a buzzword. Print publication of magazines is slowly dying for many companies. The reality is that online publication allows for faster release of articles (IE, no need for a three month lead-time), and is absent many of the costs assosciated with paper publishing.
You're more than welcome not to like it, of course. It's not for everyone. Just know that it isn't being done for "no reason" other than corporate buzz.
Wolf Star76 Community Advocate (SVCL) for D&D Organized Play, Avalon Hill, and the DCI/WPN LFR Community Manager DDi Guide  Created by MyFitnessPal - Free Calorie Counter
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5 years ago ::
Sep 05, 2008 - 6:04AM
#300
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Date Joined:
Aug 13, 2007
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The reality is that online publication allows for faster release of articles (IE, no need for a three month lead-time), and is absent many of the costs assosciated with paper publishing. while i like e-products, i like my magazines as hardcopy as well. will there be any way to acquire dungeon and dragon in print, maybe as a yearly one-time-purchase book?
also, while e-publishing makes for faster publishing times, from experience i can say: articles are often close to deadlines. with digital media, if it is one day late, it will just be skipped editing to bring it onto the webpage. also, often the writers won't be edited at all, with all that flashy new stuff around, noone's gonna notice if there are a few errors here and there, right?
<- this is what i believe the downside to be - faster publishing, less editing, less quality control. most magazines going to e-mag offer more stuff of lesser quality.
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