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5 years ago ::
Aug 06, 2008 - 6:26PM
#11
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Date Joined:
Jul 14, 2008
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I hope that the Compendium stays a free resource -- at least the parts related to the core books. It's nice having an always up-to-date reference.
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5 years ago ::
Aug 06, 2008 - 6:56PM
#12
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Date Joined:
Jul 14, 2008
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dupe
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5 years ago ::
Aug 06, 2008 - 7:04PM
#13
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Date Joined:
Apr 17, 2007
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$4.95 a month for them sounds even better however the new pricing structure raises the question: If you pay for a year up front what will happen if the price goes up at some point during the year? If you pay ahead for a year, your price is locked in for the extent of that time period, for that level of subscription. (in this case, the web-content option)
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5 years ago ::
Aug 06, 2008 - 7:08PM
#14
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Date Joined:
Jun 20, 2003
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Wait, so is that price structure with the current array of products or is that the price structure for the current array + the other tools (such as the dungeon creator and virtual DnD table)?
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5 years ago ::
Aug 06, 2008 - 7:08PM
#15
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Date Joined:
Dec 15, 2006
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So far, so good. Its good to see that the tools are in (what seems to be) the later part of playtesting and bug-fixing. 5ish dollars a month sounds good to me, unless I have to pay it in a lump sum... My only problem is this: Our current plan is to start charging for subscriptions before we have the client applications ready. I thought that we were going to be able to see and use these features before they were charged for! You know, sort of like testing the waters to see if they are even worth using? A 4 session/two week trial sounds good to me, but paying for it before even knowing how it works sounds kind of lame to me.
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5 years ago ::
Aug 06, 2008 - 7:10PM
#16
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Date Joined:
Apr 17, 2007
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So far, so good. Its good to see that the tools are in (what seems to be) the later part of playtesting and bug-fixing. 5ish dollars a month sounds good to me, unless I have to pay it in a lump sum... As I understand it, you pay for the entire year upfront for the $4.95 per month option. (Just under $60 for the year, I believe)
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5 years ago ::
Aug 06, 2008 - 7:12PM
#17
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Date Joined:
Apr 17, 2007
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Wait, so is that price structure with the current array of products or is that the price structure for the current array + the other tools (such as the dungeon creator and virtual DnD table)? This is the pricing for the "web-content only" subscription, which we saw a fair number of people request. Future pricing hasn't yet been announced.
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5 years ago ::
Aug 06, 2008 - 7:13PM
#18
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Date Joined:
Oct 26, 2003
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I very much appreciate the very informative article. My plea would be that Wizards would put the Character Builder up now, as a beta test, acknowledging that the user interface isn't pretty. As long as the math is accurate and it outputs to a RPGA legal character sheet, I don't really care what the interface looks like. Having only a couple of kiosks at GenCon is a recipe for extreme frustration. Better to not have it at all, than so few that nobody has the time to wait in line to use them.
I don't really care about the Character Visualizer, and that can and should wait until the Game Table is ready. If the Digital Initiative folks are looking for input as to priorities, get the Character Builder up first, Dungeon Builder next (as long as it can output 1" scale prints), and then the Visualizer and Game Table.
The pricing model looks better than what was discussed earlier, but don't turn on the charging too soon. Wizards shouldn't interpret what has been out so far as much of a beta test.
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5 years ago ::
Aug 06, 2008 - 7:20PM
#19
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Date Joined:
Oct 19, 2003
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Well i for one think its great to finally have some information that lets us know with reasonable accuracy where things are now.
the pricing is the big thing that concerns me though, for myself id happily pay 5 dollars a month for everything, thats a decent deal, but im the type of player who would only use the game table and all that maybe once a week for a few hours. its not like an MMORPG where i would play for several hours a day.....
to me this is just a way to connect with my friends and maybe a few new ones for a weekly gaming session. really i cant see the core audience being one that expects to get the same use from this as they would something like WoW. the whole game table is useless to me if i cant get my whole group to pay for it, and all of them ot feel its not so much that they HAVE to regiment their playing to get their moneys worth.
thats just my 2 cents though.
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5 years ago ::
Aug 06, 2008 - 7:21PM
#20
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Date Joined:
Aug 22, 2007
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My heart rose and sank on seeing the pricing. Its a valid pricepoint for the full insider product along with the books, and for a second I thought we weren't going to get gouged. But then I realized that it was for the web only content, and not the product that has been pitched to us for so long. If the price doubles, that's far from comforting. And then there is the question of quality.
I don't want to pay for a service that needs obvious and constant patching and editing, I don't want to "pay for beta" as they often say in MMO's. I'm honestly regretting having bought the core books because of all of the errata (I'm sorry...updates) that have already come out for the books. I really want this to be a good product. But its really hard to build a worthy for-pay online gaming service and I just haven't seen the skill in this team regarding editing or quality control to give me faith that it will be so.
Its good to hear that insider is free for at least another month. here is to hoping that Wizards keeps it that way until they can release quality out of the gate. Because they do get there.
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