|
5 years ago ::
Jun 04, 2008 - 9:15AM
#171
|
Date Joined:
Jul 22, 2004
|
I'd like to change my previous thoughts on DDi now that I know more about it.
I'm still not paying a monthly subscription for it, and I still think its a ripoff. As already said, there is little on there that you won't be able to get for free eventually through third party programmers (unless WotC goes Games Workshop and decides to send lawyers to stomp their heads in, of course). Everything else that might be worth paying for that I've seen is nowhere near a $15 a month subscription. A one time fee between $30-$50, maybe, but a $15 a month subscription? Not a chance.
This new forum is terrible. Try again Wizards.
|
|
|
|
5 years ago ::
Jun 05, 2008 - 1:45PM
#172
|
Date Joined:
May 23, 2008
|
$15 a month is on the high side of what my gamers can afford (a few of my friends are pretty budget conscious). $15 a month for me is absolutely fine- and I want to spend that on something worth $15. Hell, if you could provide something related to D&D worth $20 a month, I'd be thrilled. But I have to agree that the product is worth the price. The issue I have is that I don't believe what has been discussed so far is worth $15. 2 magazines are worth $6-7 a month to me. PDF versions of books I own should be free (although WOTC REALLY should think about copying O'Reilly books' safari online ( http://safari.oreilly.com/)). All the software should be purchasable, not subscribed. I'd estimate total value as somewhere between $60-$150, depending on what is delivered. Matchmaking/Access to figure models is something I'd value at around $5 a month. When parallels to MMOs are made, I'd point out that a virtual tabletop is much more similar to a standard networked video game with online play- such as starcraft, diablo, or warcraft (or halo/unreal tournament). All of these used a matchmaking service that blizzard provided for free- because simply, it wasn't an expensive service to provide. I don't see why the decision was made to have all the DDI software be subscription/server based beyond someone in accounting thinking "wow, MMOs make a lot of money! how can we get in on that?" It's really hard to talk about whether or not DDI will be worth the money they are asking for, because they have announced more about the price than the product. The product as discussed so far isn't worth it IMO. If they considered a safari model (where you have a limited ability to view books you DON'T own), provided a nicely packaged set of tools for gms (wiki, forums, etc...), and a matchmaking service using a recommendation engine (or supporting tagging of users by other users at least)- then at least they would be presenting a business proposition that made sense to me. I'd probably even pay surprising amounts to participate in games run by accomplished gms. I still think the software they have discussed should be purchased, not rented, and that it should function in stand-alone mode.
|
|
|
|
5 years ago ::
Jun 09, 2008 - 8:03AM
#173
|
Date Joined:
Jan 25, 2004
|
1. People want to be able to subscribe to parts of insider as they use them: e.g. I want to buy dungeon and dragon but not the rest of the stuff. Absolutely. I don't want to buy Windows and do the Boot Camp thing just so I can use the DDi tools, especially since there are other tools that are better and cheaper or free. Maptool, ema's character manager, etc. I would still love to get Dungeon and Dragon access, but there's no WAY I'm paying full price, given that the price bundles in the software I'm not all that interested in and can't even run anyway.
2. People don't want to pay extra to gain access to support for a book they already bought. I don't mind as long as it's available for download. Hard drive space is cheap. I want to be able to download PDFs of books I own and articles I've purchased. I don't want them only readable in some crappy web-app (the basement where my tabletop group meets doesn't have WiFi).
|
|
|
|
5 years ago ::
Jun 10, 2008 - 8:02PM
#174
|
Date Joined:
Nov 24, 2003
|
I'll repost here because it is something I think every one is saying, just not directly... And just to reassure everyone I am quoting myself.
While working on my MBA I was given a choice. Pay $60 per class for e-books or $100 plus per class for the real thing. I chose the PDF e-books and printed what I needed.
Regular text book.................................... ..............................$125 E-book text in pdf format.................................. ......................$ 60 Savings between text and e-book.................................... .........$ 65
Now Wizards is offering two magazines and some tools for: Monthly................................. ........................................ ........$180 Yearly.................................. ........................................ .........$120 Savings between "monthly" and yearly online.................................$ 60
Two Magazines each month maybe $10 if bought off the shelf at $120 Subscription to both figuring the usual 30%..............................$ 84 Savings between subscription and monthly...............................$ 36
Now I did not subscribe to either magazine, though I consider myself a faithful reader. I looked at each and determined if the content at the time either a) appealed to me, or b) there was enough relevant material to be of value. So let's take out 4 mags each from the equation.
Eight each magazine for 8 months.................................. .........$ 80 Subscription with a few months of unused content in DDI............$120 Extraneous expense for unused content and tools......................$ 40
To me that is not a good value even if you pay for a year at a time.
The e-publishing concept is a way for publishers to provide content at a savings to both the consumer (you and me) while also reducing costs on the publisher's (here Wizards of the Coast) end. I see no elimination of links in the value chain here, in fact they added links to re-inflate their pricing scheme. From producer to customer there is virtually no difference between printed and online, and that is where many of us have a problem. I took the survey initially asking about the DDI, I told them point blank in that survey, based on other online services it should not be over $60 a year period. And with the description of the online only e-tools, I thought that was a bit much, because I get much better control over my players characters and my NPC's with the stand alone product the CMP fixed because Wizards could not keep from changing the specifications with Fluid on the first attempt.
So no I will not be buying into this scheme to rent space and time to store my campaign information on a server that could be hacked by any 10 year old boy or girl in the world.
Thank you
|
|
|
|
5 years ago ::
Jun 10, 2008 - 10:21PM
#175
|
Date Joined:
Aug 18, 2007
|
To reiterate my comment on the platform thread: I'd love to subscribe to Dungeon and Dragon. But I don't want to pay extra cash for electronic tools that, as a Mac user, I can't run.
I'm figuring $10/mo for the magazines would be fair. The print magazines had a $6.99 cover price, and had advertising to defray some of the cost. True, electronic-only magazines wouldn't have printing costs, but there's still writers, artists and designers to pay. Not to mention servers, storage, and bandwidth.
C'mon, WotC, throw us a bone here! It sounds like most of the DDI apps won't be available for months, so you're gonna have a hard time (or at least a long delay) monetizing the effort. A magazine-only subscription might net you some much-needed cash flow from the online effort...
|
|
|
|
5 years ago ::
Jun 10, 2008 - 11:12PM
#176
|
Date Joined:
Nov 30, 2003
|
To me that is not a good value even if you pay for a year at a time.
The e-publishing concept is a way for publishers to provide content at a savings to both the consumer (you and me) while also reducing costs on the publisher's (here Wizards of the Coast) end. I see no elimination of links in the value chain here, in fact they added links to re-inflate their pricing scheme. From producer to customer there is virtually no difference between printed and online, and that is where many of us have a problem. I took the survey initially asking about the DDI, I told them point blank in that survey, based on other online services it should not be over $60 a year period. And with the description of the online only e-tools, I thought that was a bit much, because I get much better control over my players characters and my NPC's with the stand alone product the CMP fixed because Wizards could not keep from changing the specifications with Fluid on the first attempt.
So no I will not be buying into this scheme to rent space and time to store my campaign information on a server that could be hacked by any 10 year old boy or girl in the world.
Thank you The value you are assigning the product is a fraction of what the product is supposed to provide. It is like you are comparing the cost of new car that you only want for the stereo to the cost of a boom box.
A better comparision would be to try to assign a value to your recreation time. In other words, how much are you willing to spend on a hour's worth of entertainment per unit of entertainment (how much fun you have). If I spend a few hours a month being mildly interested reading the magazine articles I have received a much better ROI than what I got seeing "You Don't Mess With the Zohan". If DDI ends up being something I spend hours and hours using each week $10 a month is a great price point.
|
|
|
|
5 years ago ::
Jun 11, 2008 - 7:21AM
#177
|
Date Joined:
Mar 13, 2007
|
I use RPTools' Maptool. It's a free program that does everything D&Di does, but in 2D. I'm not willing to pay that much for an upgrade to 3D.
In my opinion, Wizards should release this kind of tool for free, or a low one time fee. There are existing programs that cost only a one time fee which do the same thing DDi is advertising. Soon, a third party will develop an open source version of the DDi software. It's inevitable. That's basically why Linux exists.
|
|
|
|
5 years ago ::
Jun 11, 2008 - 7:53AM
#178
|
Date Joined:
Nov 24, 2003
|
To reiterate my comment on the platform thread: I'd love to subscribe to Dungeon and Dragon. But I don't want to pay extra cash for electronic tools that, as a Mac user, I can't run.
I'm figuring $10/mo for the magazines would be fair. The print magazines had a $6.99 cover price, and had advertising to defray some of the cost. True, electronic-only magazines wouldn't have printing costs, but there's still writers, artists and designers to pay. Not to mention servers, storage, and bandwidth.
C'mon, WotC, throw us a bone here! It sounds like most of the DDI apps won't be available for months, so you're gonna have a hard time (or at least a long delay) monetizing the effort. A magazine-only subscription might net you some much-needed cash flow from the online effort... Sorry, do the math from my original post. $10 is still too much. Writers of text books get much more in return than do contributers to magazines. Not to say that they don't deserve it (authors) but having friends who write anything from articles to movies I am aware of what authors are paid and small fraction of that $10 will be seen by the authors. I see no reason that WotC would change that long standing practice. If a text can be sold in pdf for around 60% (actually less) of cover price, there is absolutely no reason[b] that Dragon Mag and Dungeon Mag in pdf should be over $7.20 for both![/b] Even at the price you quoted it should not be over $8.40. Am I pinching pennies? Maybe, but if the company is gonna pinch you better believe I am going to also!
And I am sorry that Mac is not supported because it could easily have been, but these threads have been losing the point complaining about that issue. Yes it is an addition cost to you, who have spent plenty to purchase (what is best described in financial terms) a niche computer. (Hey I used and like Macs, but I find PC's much easier to use, and less expensive on my finances)
The point is and has always been from my POV even as a PC user they have bundled [/b]crap that I will never use[/b] along with the magazines just to inflate their subscription costs beyond a point that I cannot even justify subscribing to it.
|
|
|
|
5 years ago ::
Jun 11, 2008 - 3:16PM
#179
|
Date Joined:
Mar 27, 2004
|
The comparison is fair, even with the "added content" of the game table and character visualizer. The services that are being offered is not the same as the Massive Online Role Playing Games that it is ultimately based on. It isn't a persistent world, a video game or anything near the same.
Put simply, the tools being online only is the worst idea ever to come to pass. That the new thing is making devolopers to have to choose which rule set to support instead of letting them produce for both is head scratching **** move. It may make the future stand alone tools (like RPG Forge) open to be prevented from being published, and Wizards will officially shut down everything that isn't DDi.
I will not be paying the ransom.
Terms you should know... Spoiler:
Show
Kit Build - A class build that is self sustaining and has mechanical differences than the normal scale. Started in Essentials. Most are call their own terms, though the Base Class should be said in front of their own terms (Like Assassin/Executioner)
Power Points - A mechanic that was wedged into the PHB3 classes (with the exception of the Monk) from the previous editions. This time, they are used to augment At Wills to be Encounters, thus eliminating the need to choose powers past 4th level. Mage Builds - Kit builds that are schools of magic for the Wizard. A call back to the previous editions powering up of the wizard. (Wizard/Necromancer, for example) Unlike the previous kit builds, Wizards simply lose their Scribe Rituals feature and most likely still can choose powers from any build, unlike the Kit Builds.
Parcel System - A treasure distribution method that keeps adventurers poor while forcing/advising the DM to get wish lists from players. The version 2.0 rolls for treasure instead of making a list, and is incomplete because of the lack of clarity about magic item rarity.
ha ha
Show
They will Essentialize the Essentials classes, otherwise known as Essentials2.
The new sub-sub-classes will be:
* Magician. A subsubclass of Mage, the magician has two implements, wand and hat, one familiar (rabbit) and series of basic tricks. * Crook. A subsubclass of Thief, the Crook can only use a shiv, which allows him to use his only power... Shank. * Angry Vicar, a subsubclass of warpriest, the angry vicar has two attacks -- Shame and Lecture. * Hitter. A subsubclass of Slayer, the Hitter hits things. * Gatherer. A subsubclass of Hunter, it doesn't actually do anything, but pick up the stuff other players might leave behind.
Future Essentials2 classes include the Security Guard (Sentinel2), the Hexknife (Hexblade2), the Webelos (Scout2), the Gallant (Cavalier2) and the Goofus (Knight2).
These will all be detailed in the box set called Heroes of the Futile Marketing.
(Though what they should really release tomorrow is the Essentialized version of the Witchalok!)
|
|
|
|
5 years ago ::
Jun 11, 2008 - 7:51PM
#180
|
Date Joined:
Apr 29, 2008
|
To reiterate my comment on the platform thread: I'd love to subscribe to Dungeon and Dragon. But I don't want to pay extra cash for electronic tools that, as a Mac user, I can't run. They will be selling PDF versions of Dungeon and Dragon magazines each month, outside of those who get them just by subscribing to the DDI. They also said it would be less then cover, I believe, what ever they consider cover to be.
|
|
|