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6 years ago  ::  Aug 17, 2007 - 1:33AM #21
Callista
Date Joined: Jun 25, 2004
Posts: 166
so, bye-bye to creativity? Yeah, pretty much.
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6 years ago  ::  Aug 17, 2007 - 1:36AM #22
vooood
Date Joined: Oct 8, 2004
Posts: 26

Callista wrote:

so, bye-bye to creativity? Yeah, pretty much.


I doubt it. Creativity was always one of the greatest thing about RPGs. You're not limited to anything. Your imagination is the limit.

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6 years ago  ::  Aug 17, 2007 - 1:45AM #23
aegisfr
Date Joined: May 3, 2007
Posts: 11
We have a cartographer among our small group of French players, and I'm sure he's gonna want to try this new tool. All I hope is that it can build rapidly large and good-looking maps so that a DM doesn't loose too much time preparing any encounter. Besides, I hope it will be possible to change the resolution so that the maps can be adapted to any game support -especially online battlemaps softwares.
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6 years ago  ::  Aug 17, 2007 - 1:50AM #24
keozen
Date Joined: Nov 25, 2006
Posts: 5
Concerns over the web stuff:

- Extra charges? Will there be any? If there are any fees on top of the cost of the books you can count me out.

- Compatabiliy & Speed. If the tools are all web based that should ensure compatibility but then they need to be refined WELL so that they work with decent speed. If they are not web only and require a program there sure as hell better be an OS X client.

- Exporting. Not everyone has (or wants) a laptop at their gaming table. The tools should include ways to print things such as maps and Monster/NPC tokens for use with them, to scale. And it goes without saying that character and npc sheets should be printable (actually, next point).

- Character Sheets. Please give us options to have these as we like. Some people LOVE huge 4,00 page character sheets, fine. But make sure we have an option to print characters so they fit on one sheet of paper front & back. Not only is it environmentally concious it makes sense. Also an option to export the sheets into a few formats (pdf, doc, html, plain txt, etc) would be nice also.
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6 years ago  ::  Aug 17, 2007 - 2:03AM #25
Baron_Opal
Date Joined: Aug 17, 2007
Posts: 2
May concerns involve learning curve. One of the main barriers I have to other mapping programs is the steep learning curve. With the time I need to devote to my house, job, continuing education, parenting and being an attentive husband I simply don't have time to learn how to use Campaign Cartographer. If I have tools that I can learn by spending 20 minutes or so three times a week, then that is something I would consider either subscribing for or purchasing.
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6 years ago  ::  Aug 17, 2007 - 3:37AM #26
vooood
Date Joined: Oct 8, 2004
Posts: 26

Baron_Opal wrote:

May concerns involve learning curve. One of the main barriers I have to other mapping programs is the steep learning curve. With the time I need to devote to my house, job, continuing education, parenting and being an attentive husband I simply don't have time to learn how to use Campaign Cartographer. If I have tools that I can learn by spending 20 minutes or so three times a week, then that is something I would consider either subscribing for or purchasing.


You are aware that a simple and easy mapping tool would be only that - simple and easy, used just to create rudimentary maps. If you need more advanced features the learning curve get steeper and/or longer. Just take for example MS Paint and Photoshop. One is simple and easy and the other is hard but allows you to do magic if you're willing to learn.

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6 years ago  ::  Aug 17, 2007 - 8:44AM #27
Ics
Date Joined: Mar 14, 2006
Posts: 12

keozen wrote:

- Extra charges? Will there be any? If there are any fees on top of the cost of the books you can count me out.


Apparently, a subscription to D&D Insider gets you the digital Dragon and Dungeon magazines, as well as all of the "optional" online tools. Pricing has yet to be announced, but it is supposed to be less than the monthly subscription fee for an MMORPG. For a small additional fee, you can also get digital copies of your physical books.

It all sounds reasonable to me, but it hinges on the quality of the DI services.

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6 years ago  ::  Aug 17, 2007 - 8:54AM #28
DrMorganes
Date Joined: Mar 30, 2003
Posts: 252

Marcus Majarra wrote:

I'm curious as to whether or not D&D Insider (and the various tools) will be implemented fully online. It's about as good as you can get with platform-independent compatibility.


True enough. Unfortunately there are serious issues with functionality, speed, and availability with fully-online applications (just ask Google, and consider the massive traffic issues Wizards.com is having right this moment). I'd rather see client-side application I can install on a desktop or notebook and take with me where ever I may roam. An online component for subscription-based updates wouldn't be difficult to do; nearly every software manufacturer has this in at least its flagship products.

There are enough cross-platform programming techniques and languages available to make both PC and Mac versions viable. If nothing else it could be browser-driven with a local back-end database.

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6 years ago  ::  Aug 17, 2007 - 9:10AM #29
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

Ics wrote:

For a small additional fee, you can also get digital copies of your physical books.


Based on the release video, I don't think that the digital books will cost an additional fee beyond the price of subscription and the price of the physical book. Each book will include a code that unlocks the digital version.

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6 years ago  ::  Aug 17, 2007 - 9:15AM #30
caeruleus
Date Joined: Jul 2, 2003
Posts: 753

Obsidianjaerc wrote:

Will D&D Insider be marketed as 'necessary' for the play and enjoyment of the game? Will it in fact be necessary, having within it's digital folds important rules referenced no where else?


At the GenCon presentation (you can find it on YouTube... uploaded by GamerZer0) they said that the books can be used on their own, and that D&D Insider will just add to it.

Callista wrote:

so, bye-bye to creativity? Yeah, pretty much.


Huh? How do you figure that?

DrMorganes wrote:

There are enough cross-platform programming techniques and languages available to make both PC and Mac versions viable. If nothing else it could be browser-driven with a local back-end database.


That's what I'm hoping for.

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