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4 years ago ::
May 10, 2009 - 9:18PM
#1
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Date Joined:
Aug 24, 2005
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Dragon 375 D&D Insider Playtest: The MonkBy Rob Heinsoo and Mike Mearls D&D Insider brings you another exclusive playtest opportunity with a first look at the monk from Player's Handbook 3. One build from the upcoming release is presented here, featuring thirty levels of options. Talk about this Playtest here.
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4 years ago ::
May 10, 2009 - 9:33PM
#2
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Date Joined:
Nov 13, 2005
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I'm not sure whether I understand full disciplines--are they like stances, where if I use my encounter full discipline, I can only use one of its powers once per round but it stays indefinitely... or is it just another power, but it has TWO options for what I do with it instead of just being an attack?
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4 years ago ::
May 10, 2009 - 9:37PM
#3
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Seconded. I don't get Full Disciplines. Do they take an action (free action) to activate? Do they stay "on" for the rest of the encounter or until you use a new one, or only for the rest of the round? If they're an Encounter power, can you use both the move and the attack, or only one? If I use an Action Point to switch to a new Full Discipline, is it expended? Do I get to use one of its actions that turn or have I used up my action by switching?
Very confused. It looks like it could be a decent concept, and not too hard to understand, if only it were explained in the article by way of an example.
When it says "I can only use one full discipline power per round", does it mean I can use EITHER the attack or move? Or does it mean I can only change my full discipline once per round, but use both powers during the round?
I want to also mention that there's a growing trend in the PHB2 and the Power books to create classes and builds that stray further and further from the core mechanics, with larger and more complicated rules exceptions supporting them. It's the feeling that I got from the Vestige Warlock and it's what I'm getting here. It's a bit confusing as a player, it's possibly an ongoing problem for future items/feats that have to consider many different ways that a character can behave, and it's an issue for DMs or players who may not be across all the released material to date, who look at a new class being played and say, "Sorry, you're doing WHAT?"
I'd prefer new classes that do new and interesting things with the existing mechanics (ie Avenger) than old, returning classes that have to be awkwardly shoehorned into the rules.
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4 years ago ::
May 10, 2009 - 9:47PM
#4
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Date Joined:
Jun 10, 2008
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How full discipline works:
You can use either of the sub-powers of a full discipline power by spending the appropriate action. The full discipline power becomes your discipline for that turn. Once you have your discipline set, you can only use sub-powers from that power, or use non-full discipline powers.
Furthermore, if it was an encounter full discipline power, you can only use each sub-power once per round, and the power is expended once you first use either of its sub-powers.
If you action point, you can use any sub-power from any full discipline power. If you do, that power becomes your discipline; you expand that power as normal.
For example: You could use Cobra Strike to either move your speed +2 then attack vs Reflex, or vice versa. You cannot use Cobra Strike to attack, then Five Storms to shift 2, unless you use an action point on the move You could use Five Storms, shift 2, then AP to shift 2 again You cannot use Open the Gate of Battle to attack, move w/out OAs, then AP to move w/out OAs again, since it's an encounter power. You could AP to shift 2 squares through Five Storms, however.
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4 years ago ::
May 10, 2009 - 9:54PM
#5
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Date Joined:
Nov 13, 2005
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How full discipline works: ....
Furthermore, if it was an encounter full discipline power, you can only use each sub-power once per round, and the power is expended once you first use either of its sub-powers. Take the level 27 encounter attack power that grants a shift of 4 squares if used as movement.
By your logic, I can use that power's movement technique, then the encounter power ends and is expended.
So, by your logic, I can either...
A) Spend a move action to shift 4 squares, then use my other move to just move regularly since I can't shift techniques or use the prior technique again in the same round.
or B) Just shift twice using your at-will movement power, which you can use multiple times per round.
I'm sorry, but the difference between a level 27 encounter power and a level 1 at-will with no level-based scaling should _NOT_ be so narrow.
I definitely think it's more of a stance thing.
Unless that's what your saying? But that it's expended FOR THAT ROUND? Or do we get both techniques before it's COMPLETELY expended? Except I didn't read that...
Wizards, I like the Monk, but it's confusing.
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4 years ago ::
May 10, 2009 - 9:58PM
#6
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Date Joined:
Jul 13, 2006
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Do monks not get 22nd level utility powers?
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4 years ago ::
May 10, 2009 - 10:00PM
#7
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How full discipline works: I think I follow that. You're saying it is like a stance - you expend it once you use either of its powers, those powers become an ongoing additional option in addition to your regular move and standard actions, and you retain access to those powers, to be used as many times as you like, until either: (a) the encounter ends, or (b) you use a different full discipline.
You can only use powers from two different full disciplines in the same round if you spend an action point to do it.
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4 years ago ::
May 10, 2009 - 10:06PM
#8
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Date Joined:
Jul 15, 2008
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YEAH!
*Jumps for joy*
Actually, my monk jumps... to the next opponent!
Those are some cool features. Although the Full Disicpline sidebar is a little confusing. But I think I get the gist of it.
I'm not sure if the jump is any better than a shift, but it's certainly cool.
Glad to see the monk in 4e. I can rest easy now.
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4 years ago ::
May 10, 2009 - 10:06PM
#9
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The way I read it is that you can:
1. Use both parts of the discipline - the attack, and the move - and then you have a minor action left.
2. Use the attack part, but your regular move. You still have your minor.
3. Use the move part, but a different standard action (like Second Wind) (again, you've still got a minor also).
In whatever case, if you use any part of an Encounter or Daily power, you expend it. As for "ongoing" options; this all happens in the space of a turn so they're not stances. Obviously, I could be wrong, but that's how I read it.
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4 years ago ::
May 10, 2009 - 10:07PM
#10
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In whatever case, if you use any part of an Encounter or Daily power, you expend it. As for "ongoing" options; this all happens in the space of a turn so they're not stances. Obviously, I could be wrong, but that's how I read it. Well, given the power level of these options, wouldn't that be a little... crap? Surely they have to be like stances to be balanced?
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