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Dungeons & Dra.. D&D Insider Dragon 378 - Editorial: Mythbusting 4th Edition
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4 years ago  ::  Sep 01, 2009 - 10:18PM #151
Dark_harbinger_02
Date Joined: Oct 24, 2003
Posts: 2

 There are no hard and fast rules for roleplaying in the new edition, true.  I think 4e does at least as much to encourage roleplaying as any previous editions do however, more than some in any case.  For one thing there are several pages of guidelines in the new PH.  Starting on page 18 is an entire section called 'Roleplaying', covering alignment, deities, personality (with subsections on social interactions, decision points, dire straits).  Page 24 finishes it up with a discussion of mannerisms, appearance, and backround.


By comparison, 2nd edition has a single page (#9 in my 1994 copy) devoted to 'The Real Basics', then it's quickly on to an example of play, a glossary, and rolling ability scores (all by page 13).


The 3.5 PH has a bit more.  There are a couple of paragraphs on 'Adventures' and 'Playing the Game' (covering things like what you need to play, dice, ability checks, attack rolls, and the combat round).  This is all on page 5 (the second page after the start of the book).  Chapter 6 is where to look for advice on roleplaying:  Alignment, the deities, vital statistics are all covered, also, looks, personality, backround, and last but not least, customizing your character.  These are things that never got covered in the 2nd edition PH at all (maybe in later supplements).


I think D&D has always assumed we know how to and will roleplay.  All I really need are a few guidelines and I'm good to go.  I actually prefer less rules tie-in when it comes to roleplaying.  So for instance, I like the alignment-lite approach that 4e takes.

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4 years ago  ::  Sep 10, 2009 - 1:33AM #152
Dark_empire
Date Joined: Aug 28, 2009
Posts: 29

Sep 1, 2009 -- 10:18PM, Dark_harbinger_02 wrote:


 There are no hard and fast rules for roleplaying in the new edition, true... Page 24 finishes it up with a discussion of mannerisms, appearance, and background.


By comparison, 2nd edition has a single page...


The 3.5 PH has a bit more....  


I think D&D has always assumed we know how to  roleplay.




One of the pains with 4th edition is that with the "Streamlined" rules, combat takes longer.   Monsters have so many hit points that it takes longer to kill them off in then in previous editions.   Combats take so long there's not much room for anything else.


D&D is very commonly someone's first exposure to roleplaying.   D&D should not assume that everyone knows how to roleplay.   Something more then page 24 would have been nice.    Yes, there are the example character blurbs at the end of the race descriptions, but most of them can be boiled down to "My PC's a megalomaniac with delusions of grandeur."


Skill Challenges do not equal Roleplaying.   Being a 1st level character able to nova your Diplomacy to +34 is not roleplaying (this example was the first character a player created for my campaign...one of my players that was a good roleplaying...was now min-maxing).  


I cannot even get my players to cough up one line PC's descriptions the way I do NPC's:


"I'm a one eyed hunchback alcholic with dreams of being a weapon master"


"I'm a battle scarred burn victim that cannot get the screams of his dying siblings out of his head."


I'm lucky if get my players to name their characters between TPK's.  Half the time I have to assign them names (when I get tired of calling them "Wizard" or "Paladin").


 


 

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4 years ago  ::  Sep 11, 2009 - 5:42PM #153
Avin
Date Joined: Jan 9, 2002
Posts: 447

After all those messages I hope Wotc has figured out that even 4E fans / DDI subscribers such as me consider this kind of article bad RP, provocative and controverse.


Please, get over this. You won't convince most people that 4E is a fantastic roleplaying tool. It's a fantastic game, but fluff and roleplayin aren't its main focus.

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4 years ago  ::  Sep 11, 2009 - 6:32PM #154
chanter_hound
Date Joined: Aug 11, 2006
Posts: 2,008

Sep 11, 2009 -- 5:42PM, Avin wrote:


After all those messages I hope Wotc has figured out that even 4E fans / DDI subscribers such as me consider this kind of article bad RP, provocative and controverse.


Please, get over this. You won't convince most people that 4E is a fantastic roleplaying tool. It's a fantastic game, but fluff and roleplayin aren't its main focus.




 


I think some people though just get bored. Not all of them actually work on making cool stuff for us.

I'd get along more with people if they didn't jump onto a hyberbole every single time you say something they don't understand.
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