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4 years ago ::
Apr 06, 2009 - 8:56AM
#21
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Date Joined:
Aug 28, 2007
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Oh joy Just what the game did not need.
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4 years ago ::
Apr 06, 2009 - 9:02AM
#22
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Date Joined:
Jan 17, 2008
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I couldn't care less about LFR, but it not being in the Character Builder means me and my group won't touch it.
What can I say? The CB has spoiled us.  I agree 100%. I know my group won't touch it if they don't have easy access to it. The CB may have bugs from time to time but with so many options for characters it's hard to keep track of everything with just pen and paper.
I'm sure come late fall they'll have an updated version that will make its way into the CB. Otherwise I can't imagine them getting a proper playtest out of it.
Other than that: Pro - Woo 4e is a lot more like 2e. For those of us that never played 3.X it's a welcome sight.
Con - As others have mentioned there needs to be some clarity with some classes (Warlock at-wills) and how many feats you can take to gain class features.
Over all I don't find it game breaking. Just more rules for those of us who DM will have to learn. I imagine it will mostly be gish combos. As well as fighter/"Striker flavor of the month" that people will gravitate towards.
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4 years ago ::
Apr 06, 2009 - 9:10AM
#23
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- Senior Volunteer Community Lead
- Dragon Slayer
- D&DI News Guide
Date Joined:
Aug 31, 2005
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I suspect with some finagling you could "house-rule" the crap out of the Character-Builder and make this work.
The biggest problem would be computing base HP - but if you just choose a class that gets the HP of your hybrid class it should work itself out.
Of course that begs the question - is that any easier than just doing it by hand, and if not, are you *really* using the CB? ^_^
Wolf Star76 Community Advocate (SVCL) for D&D Organized Play, Avalon Hill, and the DCI/WPN LFR Community Manager DDi Guide  Created by MyFitnessPal - Free Calorie Counter
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4 years ago ::
Apr 06, 2009 - 9:26AM
#24
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Date Joined:
Feb 25, 2003
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I would be really disappointed if Hybrid Talent is only able to be taken once. I Don't think you could really get any crazy synergy out of two class features. If you take Swordbond and Eldritch Pact for Swordmage/Warlock, what's really going to be broken there?
Or maybe, Fighter Weapon Talent and Ranger Two-Weapon Fighting Style? You could do more by just taking Weapon Expertise and Ranger Fighting Style. Or, if you wanted to maximize accuracy over damage, take Fighter Weapon Talent and Weapon Expertise, and just use weapons with the off-hand property.
What if you aimed for synergy though? If you took Channel Divinity from Paladin and Cleric? Well they're still all channel divinity powers, so you'd still get only one use from all your Channel Divinity powers.
I think maybe the "hybrid talent more than once is broken!" reaction is fairly kneejerk.
"Cantrips and Lay on Hands?! Gasp!"
Planes Wanderer
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4 years ago ::
Apr 06, 2009 - 9:28AM
#25
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Date Joined:
Aug 17, 2007
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I must wonder what is up with this new policy of not compiling the playtest articles. I don't play LFR, but it seems to me WotC is eliminating the most controlled playtest environment by not making these new options RPGA legal.
Did the barbarian and artificer playtests generate significant complaints or some such? Well, those were both pretty straightforward playtests. Given how ambitious and experimental these rules are, I suspect they feel the benefits of the extensive playtesting isn't worth the perils of letting unbalanced material into the shared campaign on such a scale.
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4 years ago ::
Apr 06, 2009 - 9:36AM
#26
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Date Joined:
Aug 17, 2007
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I would be really disappointed if Hybrid Talent is only able to be taken once. I Don't think you could really get any crazy synergy out of two class features. If you take Swordbond and Eldritch Pact for Swordmage/Warlock, what's really going to be broken there? Many combinations won't be broken, but it would mean that you could essentially cherry-pick the most powerful options from each class. A Fighter/Rogue with Tempest Technique plus Rogue Weapon Talent plus Brutal Scoundrel is picking up a lot of choice abilities. It has a decent feat tax on it, but those feats are giving potentially a lot more than one feat can usually give.
In the long run, it might also lead to combinations like getting Swordmage Warding and an Avenger's Armor of Faith. When classes get similar abilities to fill the same roles, the ability to stack them together could lead to very unfortunate results.
I think keeping Hybrid Talent at only getting one option might make some builds miss out - but then, they are gaining a lot, so that is to be expected. It should keep things more balanced, and should also result in a greater variety of characters, as every chooses a different set of options to define their build.
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4 years ago ::
Apr 06, 2009 - 9:38AM
#27
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Date Joined:
Sep 27, 2003
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I think this system is VERY experimental right now. I bet we'll have RPGA legel stuff before hb 3 though.
And I can totally understand why it's not in the CB yet. The ddi team must be crapping themselves everytime R&D throws around a new system idea.
R&D: "Why don't we cut every class in half and allow players to glue classes together with limited class features. Also allow characters to restore features with a feat. Also still can MC. Also warforged components"
WoTC_DM: FFFFFFFFFFFF! I can't use CB because I have a Mac (and if on more person tells me to use parallels, I swear I will stab you in the eye with an alchemist's fire), but does the system allow you to enter "homebrew classes"? If so, then you could just write up a "new" homebrew class for whatever hybrid you are playing...
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4 years ago ::
Apr 06, 2009 - 9:40AM
#28
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Date Joined:
Jul 16, 2003
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My idea for Hybrid Warlocks is that you normally can NOT take Eldritch Blast as your initial At-Will attack power, and that you MUST take an At-Will Attack power related to a type of pact. You lose the Pact Boon part, but your warlock should be clearly aligned to one type of pact.
Naturally, Humans could pick up Eldritch Blast as their bonus at-will attack power.
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4 years ago ::
Apr 06, 2009 - 9:41AM
#29
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Date Joined:
Sep 27, 2003
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I've been taking input on this thread and others and organizing it here: http://forums.gleemax.com/showthread.php?p=18264238#post18264238Please come on over and give me any other points you think should go back to WotC!
Sure - here are the earliest ones that a character could easily pick up:
Archer Ranger/Rogue: Disruptive Strike (Ranger 3, PHB), Snap Shot (Rogue 7, Martial Power), Shaft Splitter (Sylvan Archer 11, Martial Power Paragon Path) or Combined Fire (Battlefield Archer 11, PHB Paragon Path)
Melee Ranger/Rogue: Off-hand Strike (Ranger 1, Martial Power), Low Slash (Rogue 3, Martial Power), Two-fold Flinch (Ranger 7, Martial Power) or Disruptive Strike (Ranger 3, PHB), Critical Opportunity (Daggermaster 11, PHB Paragon Path) or Cross-body Parry (Blade Dancer 11, Martial Power Paragon Path)
Fighter/Ranger: Off-hand Strike (Ranger 1, Martial Power), Parry and Riposte (Fighter 3, Martial Power), Two-fold Flinch (Ranger 7, Martial Power) or Disruptive Strike (Ranger 3, PHB) or Not So Fast (Fighter 7, Martial Power), Cross-body Parry (Blade Dancer 11, Martial Power Paragon Path)
Fighter has a couple more conditional immediates that would rely on adjacent enemies attacking allies, and can also get a few other options by using a shield (which would likely require investing some feats in using a spiked shield so as to count as dual-wielding at the same time.) The shield powers also could be decent options for a Fighter/Rogue hybrid.
Martial Power is really where a lot of these powers showed up, and they are already pretty strong in their own right - in general, a 'free' attack (Minor or Immediate Encounter Power) plus a Standard Action At-Will usually comes out as better damage than just a Standard Action Encounter power, and it only gets better as you stack damage modifiers. (Which most optimized builds do.)
Warlock doesn't have as much in the way of minor action attacks (though who knows what Arcane Power will bring) - but it does often have daily powers which make new attacks when sustained as a minor action, which can produce the same effect for an Encounter. Examples: Crown of Stars (Warlock 1, Dragon 366), Hunger of Hadar (Warlock 5, PHB), Summons of Khirad (Warlock 9, PHB), Thief of Five Fates (Warlock 9, PHB), Visage of Vhudun (Warlock 15, Dragon 366), Tendrils of Thuban (Warlock 15, PHB), etc. Many of these are a bit volatile to keep going, as they either require continually hitting or keeping enemies in a zone, but the optential is still there.
One possible solution would be to only have these abilities (Sneak, Quarry, Curse, Mark) only work for attacks that are Standard Action. It would certainly directly weaken those classes - though the limitation on only using those class features on class powers is already a somewhat arbitrary direct limitation for the purposes of balance. (And, again, we'd only really be weakening powers that are among the strongest choices anyway.)
Another option would be to tag all these features under some sort of overall category, and put a limitation that you can only use one feature from that category each round. But that could get rather cumbersome (especially as they have to assign more abilities into this area from new classes, especially ones that use mechanics that aren't quite as similar. How would you balance Barbarian against these, for example? Etc.) This would also potentially limit the effectiveness of Action Points for these characters.
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4 years ago ::
Apr 06, 2009 - 9:43AM
#30
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Date Joined:
May 23, 2005
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I must wonder what is up with this new policy of not compiling the playtest articles. I don't play LFR, but it seems to me WotC is eliminating the most controlled playtest environment by not making these new options RPGA legal.
Did the barbarian and artificer playtests generate significant complaints or some such? It has nothing to do with whether or not it will be compiled in the final compilation of the Dragon or not. The article states specifically that it is not legal for RPGA use and will not be in the character builder either, until its final release in PHB3
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