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5 years ago ::
Jul 14, 2008 - 10:14AM
#31
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Date Joined:
Dec 11, 2006
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Was Logue involved in this adventure?
I jest, but all I could think was of page 6 in Crown of the Kobold King where we see the 5 children that were kidnapped, their individual descriptions, then the plot of how to find each one lost in the dungeon.
I do admit, the tie to RHoD is nice, my players did that adventure on their now retired characters and one of them set up residence in Vorath(sp?) keep. So, this new group will have ties to the land and a great lead in.
Browncoats Unite...
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5 years ago ::
Jul 14, 2008 - 11:18AM
#32
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It's gonna take 18 monthly issues to see this Adventure Path. That's a full year and a half; not to even mention each adventure is gonna take several sessions to finish (we're still learning the new rules, so we're taking our time). If we can complete this AP though, we'll be solid. We play twice a month, once every other week. Talking about it last night, we're gonna give Scales of War (as an extended campaign) a go. Seeing the proposed scope of it though, I hope we have the attention span for it  . The previous APs were only 12 issues, and even then, we had to make a concerted effort to keep at it until finished. In fact, Shackled City we never finished (played about half), Age of Worms we missed entirely (I think it sounds interesting), but Savage Tide was memorable through and through (so everyone was glad they stuck it out).
/\ Art
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5 years ago ::
Jul 14, 2008 - 1:49PM
#33
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Date Joined:
Jun 13, 2007
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This looks very promising.
I'll be waiting until the final version is posted in the full "issue" before printing it, but this is very impressive.
—fo diggity Twitter: www.twitter.com/fodigg Comic Books You Should Have Read: http://tinyurl.com/ycxe9l7
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5 years ago ::
Jul 15, 2008 - 5:43AM
#34
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Date Joined:
Mar 20, 2001
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Also could we not use numbers for the both the room key, and the Rivenroar Overview? Could the Rivenroar Overview if it needs to be labelled (I see no reason why it needs to be) use letters instead. I look at the map and see my players are entering room 11. I look for a big 11, in the text and it says 11. Honor Guard Crypt oh hold on that's for rooms 17,18 and 19. The 11 for Honor Guard Crypt doesn't appear to be used anywhere but there so it only adds confusion and not utility.
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5 years ago ::
Jul 17, 2008 - 4:20PM
#35
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Date Joined:
Sep 26, 2005
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This looks a lot less overpowering than KotS.
That said, the dungeon portion of this, as someone else has said, is pretty lame. The city is quite cool, but then you get to the 15 room dungeon which feels straight out of NWN or something similar. 15 rooms and nothing really all that exciting about them; the terrain is okay, but it just looks like a long (very long, 3+ session) slog through a dungeon.
The city portion is quite cool, but there's little to the rest of it.
The gnomes working with the goblins is never really explained, nor are the ettercaps. Not even to the DM. Its just kind of a random large dungeon.
I might also add that the encounter list being numbered but the rooms also being numbered was confusing; you should have made one letters and one numbers.
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5 years ago ::
Jul 18, 2008 - 1:19AM
#36
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I've been reorganizing the dungeon quite a bit, as I am going to try running this AP as a PBP game on rpol.net. Since having so many rooms and potential encounters is probably too much for a PBP game, I am trying to consolidate it into fewer, more interesting encounters, which make sense thematically. I probably will stick with the map, but the encounters will extend over 3 or 4 rooms, instead, depending on how monsters and the PCs move. Spoiler:
Show
I don't really mind having the gnomes, I got the sense that Sinruth and his allies are supposed to be strange bedfellows, but I think the ettercaps don't really fit, and I might just dispense with the gnomes, since they don't really add anything to the flavor of the encounters that couldn't be done with different goblinoids. I think the main alliance that probably should be stressed here is between Sinruth and the Rivenroar undead.
I also want to play up the crypt guardian features a bit more, so I might add some more weird summoned creatures to the mix. It would be nice if they put out a web enhancement (of sorts, since everything is on the web now) to just give DMs a brief synopsis of the plot. That way, I can avoid blindly making changes now which create much more work for me later.
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5 years ago ::
Jul 20, 2008 - 2:46PM
#37
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Date Joined:
Jul 20, 2008
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I think I'm going to move the Inn encounter to a place half a day ride from the town. That way once they deal with the threat they can stroll in to town find out it was hit too, talk to the townspeople, etc. Just seems to fit for me more.
The adventure overall looks pretty good, pretty standard dungeon crawl with hints from the kidnappees which is fun. I agree I'd like to know a little of why the gnomes and ettercaps are hanging out with the hobgoblins. Maybe next month when they give us character backgrounds they'll have information about the happenings in the area?
Has there been any word about the Scales of War next module or story arc and what it is about? I ran the Ashadarlon 3.0 Ed series from 1 - 20 and that one didn't really have the continuity to make it feel like a continued story.
On a related note, I picked up the H2 Thunderspire Labyrinth which also seems to be a rescue some townsfolk adventure and I hope future adventures in the Scales of War are less conventional. I think after the second adventure to save peasants it might get old.
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5 years ago ::
Jul 21, 2008 - 11:12AM
#38
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Date Joined:
Jul 21, 2008
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In which world does the AP take place ? Greyhawk ?
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5 years ago ::
Jul 21, 2008 - 3:59PM
#39
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Date Joined:
Oct 30, 2007
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It really needs some backdrop articles on the region to help with the story. A campaign overview would be a good start. As someone mentioned above, it's a little too close to "crown of the kobold king". It also reminds me of the beginning of "burnt offerings".
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5 years ago ::
Jul 22, 2008 - 4:38PM
#40
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- Unleash the robotic My Little Dinosaurs!
Date Joined:
Jan 13, 2003
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In which world does the AP take place ? Greyhawk ? Propably in the wondrous world of Generika, which is a name I just made up for the core setting of D&D*.
*That's right, I called it "D&D" and not "4e." You got a problem with that? Well, tough. Sucks to be you.
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