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Dungeons & Dra.. D&D Insider Dungeon 156 - Scales of War - Rescue at Rivenroar
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5 years ago  ::  Jul 11, 2008 - 9:45PM #1
WolfStar76
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Rescue at Rivenroar
by David Noonan

The world has never been a safe place. Bastions of civilization populate a dark, menacing world -- islands of order and reason exist in a land otherwise overrun by dark cults, vile monsters, creatures from the dark edges of the imagination, and worse. As deadly as the world is on a normal day, something has begun to stir on the fringes of the civilized Elsir Vale. Formerly the site of an attack by an army known as the Red Hand, the Vale has known several years of peace since brave adventurers stormed into the teeth of the approaching Hand and sent them scurrying back into the darkness.

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WolfStar76
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5 years ago  ::  Jul 11, 2008 - 11:21PM #2
shamurai7
Date Joined: Feb 1, 2007
Posts: 497
just skimmed through it... and i have to say...AWESOME!!!

now i just have to keep this away from my second group....

KOTS shadowfell for 1 group,
and SOW for my second group....
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5 years ago  ::  Jul 11, 2008 - 11:33PM #3
nonstoprobot
Date Joined: Sep 27, 2006
Posts: 4
The ogre is going to freak them out!! haha
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5 years ago  ::  Jul 12, 2008 - 4:10AM #4
reluctant
Date Joined: Jul 12, 2008
Posts: 3
I really like the references to earlier adventures in the DnD mythos. I hope they will continue because it makes the game that much richer for me. Can't wait for the first tie in to the War of the Spider Queen.
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5 years ago  ::  Jul 12, 2008 - 8:47AM #5
oldpep
Date Joined: Mar 28, 2008
Posts: 136
I downloaded it, but I'm going to try to convince one of my players to DM it. I just checked this thread to see if readers gave it a thumbs up, which it appears they have.

KotS actually has a lot of things that fit into what happened to my 3.5 campaign, so I'm running it using the descendants of the adventurers. Would this path be better in a completely new campaign, or does it have a lot of fluff similar to KotS/take place 'just down the road'?
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5 years ago  ::  Jul 12, 2008 - 9:46AM #6
The_White_Sorcerer
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Date Joined: Jan 13, 2003
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It's a bit "messy," as far as sidebars go at least. At least two are in the wrong place, and another mentioned elsewhere in the text seems to be missing entirely. Otherwise, good stuff.
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5 years ago  ::  Jul 12, 2008 - 10:37AM #7
Norwolf
Date Joined: Aug 26, 2007
Posts: 3
Looks like a great start. I've read through most of it and I like it. One of the first things I did was insert a wack of bookmarks for better navigation.

Really minor item - looks like the map of the bar doesn't match the building labelled as bar on the ogre tactical. Doesn't affect the encounter in any way though.

Like someone else mentioned, a few reference issues for tables or sidebars but easy enough to figure out.
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5 years ago  ::  Jul 12, 2008 - 1:22PM #8
The_Rooster_02
Date Joined: May 23, 2004
Posts: 111
I've only read about a third of it so far. A few tables, charts, and explanations are not in their logical place, but the story so far looks good. I'm going to prepare to run it tonight for my group as an alternate. The other DM is running us through KotS right now, so that's our main story arc.

rooster
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5 years ago  ::  Jul 12, 2008 - 1:54PM #9
DMaple
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Date Joined: Mar 20, 2001
Posts: 1,419
Skimmed it so far, looks really good certainly plan on running it for my group.

One fault spotted so far.

Page 10 (end of the second paragraph)

"If you want to jump straight into the action, see the Kicking Off the Action Quickly sidebar for details."

Couldn't find the Kicking Off the Action Quickly sidebar, it can't have been cut for space surely?

The map of Brindol appears at first glance to be just the one from the Red Hand reused, (the war and the earlier raid, doesn't seem to have left any lasting scars on the city?). The numbers on the map are in the same location as well, but no key (map with numbers but no key, very disappointing).

It's not the same though there is an extra bridge across the river, a wharf to the west and area 16 now has a big new building that wasn't there before. I'm going to guess this is Brindol's Great Hall of Valor that stands were Cathedral Square use to be. It's almost identical but if you look closely you can tell it's redraw.

It does raise a question though.

How are these raiders getting into a walled city? If the map had shown the wall broken in several places due to the war and then the earlier assault I could understand how these enemies might be getting in. Considering the city withstood a full on Red Hand invasion less than a decade ago, and then another smaller attack a few days ago you would think they would be on high alert and these raiders might have a bit more trouble getting into a walled city. This is the sort of question my players are immediately likely to ask.
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5 years ago  ::  Jul 12, 2008 - 2:08PM #10
The_Rooster_02
Date Joined: May 23, 2004
Posts: 111

DMaple wrote:

Couldn't find the Kicking Off the Action Quickly sidebar, it's can't have been cut for space surely?


I sure hope there's no space requirements on an Emagazine

rooster

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