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5 years ago ::
Jul 12, 2008 - 2:44PM
#11
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Date Joined:
Mar 20, 2001
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I sure hope there's no space requirements on an Emagazine 
rooster You would think but they left out a key for the map of Brindol as well. Why redraw the map, put the labels back on and then not provide the key?
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5 years ago ::
Jul 12, 2008 - 2:52PM
#12
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Date Joined:
May 23, 2004
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Yeah, I forgot about that map key.
I remember looking at the map with the numbers and wondering...but I forgot as I read further along.
I hope they fix all this stuff before the download is ready.
rooster
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5 years ago ::
Jul 12, 2008 - 3:10PM
#13
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Date Joined:
Nov 14, 2003
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And where is Rivenroar castle? It's not on the map.
I am very disappointed in the first adventure. Very little background information. Little or no information on Rivenroar castle itself. I guess the PC's just magically appear at it's entrance.
Looks very rushed and or edited to save space. And there is no wow factor at all. A pure dungeon crawl with goblinoids.
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5 years ago ::
Jul 12, 2008 - 3:42PM
#14
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Date Joined:
Mar 20, 2001
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Hadn't got that far, but yes no indication as to where Rivenroar is on the map or in the text as far as I could find. Shocking omission.
Here's some minor ones I discovered.
First sentence of the conclusion (page 24) shouldn't that read "to Brindol" not "to Rivenroar".
Also last sentence (page 41)
"a map of Brindol (similar to the one on page 8, but with the Hall of Great Valor),"
If the new building on the map on page 8 at location 16 isn't the Hall of Great Valor (because it's not marked) where is it? And what's that? It use to just be an empty square in the original Red Hand of Doom map.
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5 years ago ::
Jul 12, 2008 - 8:57PM
#15
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Date Joined:
May 26, 2008
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I also saw a point where it was like "Look at the information on the sidebar:" (I remember the colon) but the sidebar was like one or two pages before that sentence.
Despite some editing snafus, it seems to be an excellent adventure. I just gotta figure out a way to motivate my evil-inclined PCs to run a rescue adventure; I suppose I can change it into an assassination run. Still, certainly not an issue with the adventure; it looks like a lot of fun. The large bar-brawl is a nice cliche-touch, and I love the ogre encounter.
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5 years ago ::
Jul 12, 2008 - 10:20PM
#16
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- Senior Volunteer Community Lead
- Dragon Slayer
- D&DI News Guide
Date Joined:
Aug 31, 2005
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We've got an update - it seems the map is missing it's key, here's a temporary one for those needing such information. 
Here's a temporary key until WOTC gets around to updating the pdf.
You're getting it straight from the horses mouth since I was the cartographer for both Brindol maps. 
1. City Gates 2. The Stone Wyvern (Tavern) 3. Axenhaft Security (Guard Service) 4. Shank's Shivs (Weapon Shop) 5. Brindol Market 6. Thirsty Zombie (Tavern) 7. Red Magic and Sundries (Magic Shop) 8. Shrine of Yondalla 9. The Craven Raven (Tavern) 10. Velorian's Playhouse 11. Brindol Academy 12. The Laughing Manticore (Tavern) 13. Kaal Manor (Noble Estate) 14. Teskerwill Manor (Noble Estate) 16. The Hall of Great Valor * 17. Cathedral of Pelor 18. Brindol Keep 19. Haskin Mansion (Noble Estate) 20. Brindol Cemetery 21. Temple of Wee Jas
* Note that tag #16 has changed from "Cathedral Square" in RHoD to "The Hall of Great Valor" in RaR.
Hope this helps. Mike
Wolf Star76 Community Advocate (SVCL) for D&D Organized Play, Avalon Hill, and the DCI/WPN LFR Community Manager DDi Guide  Created by MyFitnessPal - Free Calorie Counter
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5 years ago ::
Jul 13, 2008 - 1:52AM
#17
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- Unleash the robotic My Little Dinosaurs!
Date Joined:
Jan 13, 2003
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Yondalla and Wee Jas, eh? What happened to the temles of Erathis, Ioun, Sehanine, Bahamut, and Avandra mentioned elsewhere in the PDF?
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5 years ago ::
Jul 13, 2008 - 8:32AM
#18
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Date Joined:
Jul 12, 2008
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comparing this to the original RHoD - without a context, timeline, over-arching plot narrative, this adventure in itself falls flat for me. Yes - some welll organised set-pieces that nicely show-case the new rules/ games design aspects of 4e..... but without a little more on npc motivations etc... it all becomes hollow. I'd rather attempt to 4e-ify RHoD than play this.  Oh well. Archmage Mescalin
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5 years ago ::
Jul 13, 2008 - 8:34AM
#19
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Date Joined:
Nov 29, 2007
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I don't know - I've skimmed through this. Looks like a very surface level attempt. Not much detail in terms of background and the like. They could have developed a lot of this better than they did. A few interesting interactions in town, and then a fairly basic dungeon crawl. Or so it seems on initial skimming/reading. I'll read it in more detail when I get a chance a bit later.
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5 years ago ::
Jul 13, 2008 - 8:51AM
#20
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I've written up some first impressions in the Dungeon General forum, so I won't repeat myself here. Below are some of the errors I noticed while reading through the adventure: (Spoiler Alert) Spoiler:
Show
p 30, the ettercap webspinner's Webbed Terrain ability is marked "recharge z"
p. 37, the tactics section indicates that the goblin hexer uses its incite bravery ability when he thinks his allies are going to die. However, this power can't be used because none of his allies have goblin tactics, which is the trigger for incite bravery. (And he can't trigger it himself because they're both immediate actions.)
p. 43, the tactics section indicates that the gnome arcanist will use reactive stealth to escape if he's too hurt. But this ability can only be used at the beginning of the encounter.
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