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Switch to Forum Live View Dragon 365 - Playtest: Artificer
5 years ago  ::  Nov 01, 2008 - 9:45PM #271
MrParadigm
Date Joined: Oct 18, 2008
Posts: 90
Huh? As far as I know, an Artificer can't have more than two Healing Infusions at a time ever. Unles you take slaves into a delve with you, like Super Sorcerer suggested, you could only get the first two of the day from an outside source. At least, until hireling/cohort rules come out...
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5 years ago  ::  Nov 02, 2008 - 6:59AM #272
That_Blasted_Somoflange
Date Joined: Jun 15, 2002
Posts: 1,647
Having tested the healing infusion I posted earlier, I'm considering changing the ac bonus to equal the artificers wisdom bonus. The party didn't consider using the AC function of power still, they'd rather have healing. So, the second option of the power still goes unused. By using a bonus to ac equal to the artificers wisdom modifier, the power has a bit of scaling which it lacks at the moment.

Basically as is, the artificer is an incredibly sub-par healer, not that I mind, but if the second option of the power never used it is not really worth it.
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5 years ago  ::  Nov 03, 2008 - 12:43PM #273
Sebastrd
Date Joined: Dec 22, 2003
Posts: 26

That Blasted Somoflange wrote:

...if the second option of the power never used it is not really worth it.


That's a great point, and I hope the designers consider that. So far, I've never used Curative Admixture. I don't even consider it an option because it's so bad. A temporary Wisdom bonus to AC would definitely be worth considering.

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5 years ago  ::  Nov 04, 2008 - 9:18AM #274
MrParadigm
Date Joined: Oct 18, 2008
Posts: 90
From WotC Shoe:

“The second power also consumes a healing infusion and gives one ally a +1 bonus to AC, which the ally can end as a free action to gain temporary hit points equal to the ally’s healing surge value. This one requires a bit more forethought by both the artificer and the target, to know not only who should get the bonus, but also when the temp hp should be triggered.

So that means that you get the +1 to AC, and later, if needed, you can cash it in for the temp hp. I agree, if it were a case of a handful of temp hp and an AC bonus that dissappeared when the meger that hp was gone, it would be pretty lame. The verion above works well, however - I usually put it on myself for some extra AC and use the Restoritive Formula on the fighter, whose AC is wicked high anyway and take much more dmg than I (ahh, melee!). In the event that I get spanked, I cash it in and keep going on temp hp until the end of the encounter. If I never cash it in, I keep it and simply have one infusion available until such time as I do use cash in the AC, or the next extended rest.

I think, as written above, the curitive admixture is fairly useful Encounter power.
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5 years ago  ::  Nov 05, 2008 - 3:14AM #275
Sebastrd
Date Joined: Dec 22, 2003
Posts: 26

MrParadigm wrote:

I think, as written above, the curitive admixture is fairly useful Encounter power.


If the temporary hp were real hp, it might be worth it. On the other hand, if you can blow the AC bonus for temp hp after knowing that you're going to get hit, but before damage is applied, it would be a lot better.

How about this:

The second power also consumes a healing infusion and gives one ally a +1 bonus to AC. The next time that ally is hit, he takes no damage and the AC bonus is lost. Any other effects resulting from the hit still apply.

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5 years ago  ::  Nov 05, 2008 - 2:37PM #276
MrParadigm
Date Joined: Oct 18, 2008
Posts: 90

Sebastrd wrote:

If the temporary hp were real hp, it might be worth it. On the other hand, if you can blow the AC bonus for temp hp after knowing that you're going to get hit, but before damage is applied, it would be a lot better.

How about this:

The second power also consumes a healing infusion and gives one ally a +1 bonus to AC. The next time that ally is hit, he takes no damage and the AC bonus is lost. Any other effects resulting from the hit still apply.


That's actually not bad...but maybe a little over powered. Its like having a small increse to AC until you're actually hit, then its basicaly becomes a huge increse to AC, because you take no damage. That's an awfully powerful thing for a Class Feature you get at first level...

...What if they scrapped the +1 AC part completely, and instead the Curitive Admixture granted Resistance CON + 1/2 lvl? Or just Resistance 10 (increse +5/ tier)? You could cast it on you Ftr at the beginning of the encounter, or on you bloodied Wizard, or on yourself... It has the flavor of your idea above but its still possible to take damage, especially from high level monsters.

I definately think the concept has some potential...

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5 years ago  ::  Nov 05, 2008 - 2:53PM #277
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400

Sebastrd: If the temporary hp were real hp, it might be worth it. On the other hand, if you can blow the AC bonus for temp hp after knowing that you're going to get hit, but before damage is applied, it would be a lot better.


This "immediate interrupt" healing reminds me of the Psi power of the Elan race, Resilience. It balances fine because of its limited use. In the case of the Elan, its quite costly. In the case of the Artificer, this immediate-healing Infusion would be a one-time effect per infused item. Its effective (because you only use it when you really need it), fun, yet fair.

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5 years ago  ::  Nov 06, 2008 - 6:08AM #278
Douglas_Zuver
Date Joined: Jan 30, 2005
Posts: 2,601
Having read thru Adventurer’s Vault, and seeing all the nifty items there, I would like to express my opinion that it might be better if artificers were under the same rules as everyone else about not being able to use the Ritual Enchant Magic Item to create magic items that are higher than their level. This keeps the game balanced.

Making them good at using Alchemy instead seems a good direction to go.
A small pool of free points per level to spend on creating Alchemy seems like a good direction to go.

Dropping the component cost of Disenchant Magic Item and granting them the Enchant Magic Item Ritual and the Disenchant Magic Item Ritual for free sounds good.

Also, possible granting them some Artificer only rituals sounds like a good thing.
Perhaps they could use one Artificer ritual per day for free?
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5 years ago  ::  Nov 06, 2008 - 11:01AM #279
Super_sorcerer
Date Joined: Oct 24, 2008
Posts: 6

Douglas Zuver wrote:

Dropping the component cost of Disenchant Magic Item and granting them the Enchant Magic Item Ritual and the Disenchant Magic Item Ritual for free sounds good.

Also, possible granting them some Artificer only rituals sounds like a good thing.
Perhaps they could use one Artificer ritual per day for free?


The idea of rituals is that everyone can use them. If there are rituals that are unique to artificers is there any reason that there won't be rituals unique to wizards or clerics?

On 4th edition they decided that all the noncombat utility spells are avalible to all classes and not only the spellcasters. It means that rituals are never class dependent or race dependent. Even a warlord could be a good ritual caster.

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5 years ago  ::  Nov 06, 2008 - 11:26AM #280
Discordian
Date Joined: Oct 25, 2006
Posts: 590
According to the Bard preview there will be Bard-specific rituals, so restricted rituals are already out there.
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