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Switch to Forum Live View Dragon 365 - Playtest: Artificer
5 years ago  ::  Jul 03, 2008 - 7:58AM #11
JohnLynch
Date Joined: Mar 26, 2008
Posts: 2,962

DMaple wrote:

I think the point is with these gauntlets the Warforged suddenly has a much greater hit point reserve than any other race. Hence to me it seems very unbalanced.


First people complain the Warforged is nerfed, now they complain its imbalanced!

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5 years ago  ::  Jul 03, 2008 - 8:07AM #12
Wells
Date Joined: May 31, 2008
Posts: 185

DMaple wrote:

I think the point is with these gauntlets the Warforged suddenly has a much greater hit point reserve than any other race. Hence to me it seems very unbalanced.


Well, considering how much hp monsters have now. Magic items are stronger as well. And if the warforged artificer always healed himself, the party will die. If the warforged is the fighter and taking all the damage then he gets the extra healing boost. It would howeverm be unbalanced if everyone suddenly had this bonus.

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5 years ago  ::  Jul 03, 2008 - 8:12AM #13
DMaple
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Date Joined: Mar 20, 2001
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JohnLynch wrote:

First people complain the Warforged is nerfed, now they complain its imbalanced!


I'm not claiming the Warforged is unbalanced just this item on it's own makes a the race much better than others at recovering hit points, hence the item needs fixing.

Now that fix could be an items that gives similar healing to all races, but then it's power creep, or it could be making this a daily ability like the Symbol of Life.

But yeah feel free to complain when people provide feedback after it was requested in the article.

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5 years ago  ::  Jul 03, 2008 - 9:06AM #14
WolfStar76
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DMaple wrote:

I'm not claiming the Warforged is unbalanced just this item on it's own makes a the race much better than others at recovering hit points, hence the item needs fixing.

Now that fix could be an items that gives similar healing to all races, but then it's power creep, or it could be making this a daily ability like the Symbol of Life.

But yeah feel free to complain when people provide feedback after it was requested in the article.


In fairness, feedback was requested to be sent to dndinsider@waizards.com. If you post in a place that encourages public discussion (like a forum) expect to meet differing opinions.

Yes, I know this is the second time I've listed the e-mail address, but that's because there are some really good ideas and concerns here, and I'd like to make sure they get to the right people.

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5 years ago  ::  Jul 03, 2008 - 9:30AM #15
DMaple
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Date Joined: Mar 20, 2001
Posts: 1,419
I'm copying my concerns to the email address, but I still like to test to see if they are valid concerns in a public forum.

Here's another I can't claim credit for (Cadfan over on ENWorld mentioned it) does an Artificer lack enough limbs.

Most other classes need only can use either a weapon or an implement to do there business, and rarely need to switch between the two, the classes that need both, like for example the Cleric, can make do with a one handed melee weapon and their holy symbol.

The Artificer however, makes use of a implement for some powers, and a ranged weapon for others, unfortunately he's a hand short since crossbows need two hands (even one handed ranged weapons need a free hand to load).

It's then made worse by the fact other powers the keyword of Artifices if they need to be handled (which admittedly only seem to be implied by flavour text and not rules text) then the Artificer needs another pair of hands.

This might not be such an issue since it is only a minor action to retrieve or stow an item, but I'll be interested to find out peoples play experience.
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5 years ago  ::  Jul 03, 2008 - 9:59AM #16
webrunner
Date Joined: Sep 28, 2005
Posts: 315

DMaple wrote:

I'm copying my concerns to the email address, but I still like to test to see if they are valid concerns in a public forum.

Here's another I can't claim credit for (Cadfan over on ENWorld mentioned it) does an Artificer lack enough limbs.

Most other classes need only can use either a weapon or an implement to do there business, and rarely need to switch between the two, the classes that need both, like for example the Cleric, can make do with a one handed melee weapon and their holy symbol.

The Artificer however, makes use of a implement for some powers, and a ranged weapon for others, unfortunately he's a hand short since crossbows need two hands (even one handed ranged weapons need a free hand to load).

It's then made worse by the fact other powers the keyword of Artifices if they need to be handled (which admittedly only seem to be implied by flavour text and not rules text) then the Artificer needs another pair of hands.

This might not be such an issue since it is only a minor action to retrieve or stow an item, but I'll be interested to find out peoples play experience.


Yet another line in the "warforged artificer" column then- an embedded wand or rod doesnt take up the hand.

You know, I wouldnt be surprised if there's a "ranged weapon implement" paragon path feature in the full class, in order to solve this problem.

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5 years ago  ::  Jul 03, 2008 - 10:17AM #17
DMaple
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Date Joined: Mar 20, 2001
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They want to introduce an under-slung implement holder for the crossbow. It wouldn't be much of a boost to other classes but would certainly help the Artificer.

As it is minor action to load, minor action to draw and put away implement, minor action to sustain a power.... they might be minors but you end up using a lot of them.
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5 years ago  ::  Jul 03, 2008 - 10:51AM #18
fodigg
Date Joined: Jun 13, 2007
Posts: 3,871
I just have to say that I love the artificer as an arcane leader. Love it.
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5 years ago  ::  Jul 03, 2008 - 11:04AM #19
Wizardmon
Date Joined: Dec 15, 2006
Posts: 1,938
I find this rendition of the artificer very interesting. For the most part, I like. A lot. Being able to use cool powers in combat is a nice change for the Artificer. Furthermore, most all of the powers are creative and leaderly in a way unique to the artificer (just as the Warlord and Cleric are very different.)

Tough I appriciate the the artificer always challeling spells through equipment and such, I was a little irritated by the sheer number of "magic runes glow on you ally and blastify your enemies" type spells. Perhaps this is where the "Battlesmith" aspect of the class came in, in which case I say kudos on an excellent theme, but if a significant number more of the artificer powers are like that, well, that would bother me quite much.

(For the record, the one "rune on ally's armor" type spell that I LOVE is "Earth’s Embrace." When I make my Gnome Artificer, he will know that spell, and call it "Go Go Gadget Ally!")

I really appriciate the Components class feature. As someone who hates 3.5 spell components, but really likes the Full Metal Alchemist-esque way of transforming objects, the simplicity of assumed preparation makes some spells I could only dream of in 3.5 possible and easy in 4e.
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5 years ago  ::  Jul 03, 2008 - 1:25PM #20
rmn498
Date Joined: Jun 15, 2008
Posts: 169
I can't wait for the other build. I hope it allows for a more melee oriented build. I was really excited about this class until I realized most of the weapon powers need ranged weapons. Ruins my idea for a warhammer wielding dwarf artificer.
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