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5 years ago ::
Oct 08, 2008 - 8:42AM
#51
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Date Joined:
Mar 20, 2001
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Let me start by saying I positively hate the idea of putting something like "You cannot rage in heavy armor" into a character. This is 4E, I thought we did ban statements like that from the D&D Language. If a wizard can cast spells in plate, a barbarian can rage in it. And if the rogue can't sneak attack* with his greatsword.... 4E isn't against bans. But I agree that one isn't needed in this case.
*or use most of his powers
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5 years ago ::
Oct 08, 2008 - 9:11AM
#52
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edit: wrong loc
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5 years ago ::
Oct 08, 2008 - 9:16AM
#53
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- Senior Volunteer Community Lead
- Dragon Slayer
- D&DI News Guide
Date Joined:
Aug 31, 2005
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At the risk of arguing semantics, they *have* eliminated "bans" on what you can or cant do. . . but they've instead typically put restictions on when you *can* do something. So you're both right - sorta.
IE - You can only backstab with a light weapon. You can only use most rogue powers with a light weapon.
So it can be a bit odd to see a statement that you'd can't rage in plate. Sure, it's a lower word-count, but if they keep with that theme it would actually be more consistent to stick with: "You can only rage in Cloth, Leather, Hide, Chain, or Scale armor"
~shrug~
Wolf Star76 Community Advocate (SVCL) for D&D Organized Play, Avalon Hill, and the DCI/WPN LFR Community Manager DDi Guide  Created by MyFitnessPal - Free Calorie Counter
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5 years ago ::
Oct 08, 2008 - 9:19AM
#54
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Date Joined:
Oct 26, 2007
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from another thread
I want Barbarians to be a Great Axe/Maul wielding machine of death in light armor charging around, handing out free death like it was food samples at Costco!
But as a design it does not lend itself that way other than not giving the barbarian heavy armor and shield feats for free. We can all pretty much agree that a barbarian should pick up Chain Proficiency as a minimum since dex is a tertiary stat at best. I call that a feat sink and bad design. There needs to be more incentive to stay in light armor other than one more square of movement.
If the lack of the Shield/Armor feats for a Str/Con class is "design" enough to call buying said feat "going against design" or bad choices then warlords and clerics upgrading to scale armor is a bad choice, along with shields and to an extent upgrading to superior weapons for everyone.
Why shield+heavy armor:
1. Dex is a tertiary stat. Chain is a minimum, not too much disagreement here I hope.
2. Rage effects: You lose your Rage Effects when you get knocked to 0hp or lower. Getting the most out of your barbarian means using your Daily to get the effect earlier in the encounter and staying up as long as possible. These effects are good enough and Barbarians are high threat enough that every point of AC is needed. In my mind, even if you drop acouple of pips of damage.
Damage on 2-handers isn't that much better than 1-handers:
1. Its not. Don't fool yourself with high crit and brutal whatever. The max damage you can get on a standard 1[W] hit is 12. Your averages may fluctuate a point or two. But its not worth enough to make me want to lower my AC during Stone Tempest Rage, chancing losing that lovely 18-20crit. Lowering my average by acouple pips but increasing my longevity so that Rage of the Primal Beast (the massive to-hit bonus) lasts as long as possible (increasing my damage over the encounter).
2. No class incentive to use a 2-hander. No +1 to hit with them (like rogues with Daggers), no extra damage, no added effect. The only thing a 2-hander has is acouple of pips of average damage. Power-Attack with a 2-hander would be the only incentive BUT without a Righteous Brand to up the +hit you lower your bonus to hit below the ideal range when using one of those great weapons like the Executioner's Axe.
3. Don't mention Executioner's Axe+Minotaur as a reason that 2-handers are good. Its a Monster Race which is DM discretion only and is not balanced with Brutal due to size increases on the weapon. The idea that an large Executioner Axe is a 2d6 high crit, brutal 2 is silly to me. But oh well, balancing against house rules is not good for comparisons or seeing if something is "working as intended".
I have been throwing ideas for making Barbarian more for 2-handers and light armor in the DDI forums. I would suggest anyone wanting this also to pop in and give their suggestions also
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5 years ago ::
Oct 08, 2008 - 11:41AM
#55
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Date Joined:
Jun 13, 2008
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I'm fine with Rage Strike as written. Its kind of misleading as people think it is a core feature, but its not.
"I can't even use it till level 5." No other class can use a second daily until level 5 either.
"The barbarian is only good for one battle." If any class uses all their dailys in one battle, they aren't good for any more.
Rage Strike is the solution to the problem, not a problem itself. Basically all of their dailys are stances, this allows them to have just as many dailys as other people at their disposal, not more or less.
The real issue is where does their bonus damage come from as a striker? Just adding it on to powers, does lead to broken multiclassing. As well I'm not sure how someone will even multiclass into this, but then again multiclassing swordmage doesn't give you a defender ability, so multiclassing Barbarian might not make you a striker... Possibly just get the Temp HP for killing people.
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5 years ago ::
Oct 08, 2008 - 6:44PM
#56
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Date Joined:
May 21, 2008
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The real issue is where does their bonus damage come from as a striker? Just adding it on to powers, does lead to broken multiclassing. As well I'm not sure how someone will even multiclass into this, but then again multiclassing swordmage doesn't give you a defender ability, so multiclassing Barbarian might not make you a striker... Possibly just get the Temp HP for killing people. Well I think most of their extra damage is absorbed by the extras with the Rage Forms (although some deal with movement and other fun bits not just raw damage), I think the extras on the At Wills needs to be addressed, otherwise which meleeing class wouldn't mind PMCing to add on extra damage?
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5 years ago ::
Oct 08, 2008 - 6:54PM
#57
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Date Joined:
Oct 11, 2003
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I think the extras on the At Wills needs to be addressed, otherwise which meleeing class wouldn't mind PMCing to add on extra damage? I'm not sure that's a bad thing. PMC is considered underpowered by many. I don't really agree with that, but the Barbarian could create a solid PMC option. You have to give up your paragon path, though, and there are plenty of other good options there, too. So, I don't think Barbarian PMC will be so good that everyone will choose it.
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5 years ago ::
Oct 08, 2008 - 7:49PM
#58
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Date Joined:
May 21, 2008
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I'm not sure that's a bad thing. PMC is considered underpowered by many. I don't really agree with that, but the Barbarian could create a solid PMC option. You have to give up your paragon path, though, and there are plenty of other good options there, too. So, I don't think Barbarian PMC will be so good that everyone will choose it. A). Its not under powered its Diffrently Powered, so some people have trouble seeing it.
B). +1d6 raw damage for paladins who are primary defenders will Make it worthwhile for them. The Shifting power is strictly ebtter then the ranger equilivent, et cetra. It may not be universal, but it will rule out any other options to PMC to/from (melee and melee wise) which is BAD. And should be avoided.
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5 years ago ::
Oct 08, 2008 - 10:40PM
#59
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I just started campaign with some friends so i am going to try this for rage strike and see how damage is dealt.
Rage Strike: All the same but for Effect do this: Barbarian takes 1/2 level's worth damage (or Con modifier), negated if raged.
Then follow the damage scale on the entry.
This way barbarians can use it but they use part of their high hp as "power" But it also gives you an option to use it when raged. This might help them keep higher dps than some strikers but hinders them a bit and really makes them think about how they use their abilities. The temporary hp attacks may be more useful too. By getting that extra temporary hp, they can cushion their rage strike.
Comments plz! :D
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5 years ago ::
Oct 08, 2008 - 11:58PM
#60
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Date Joined:
Oct 25, 2006
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Note that the only At-Will that does extra damage unless you're raging is Howling Strike, which does nothing else (other than that you can use it when charging). It's a solid power but it's hardly worth going PMC just to get that.
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