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Switch to Forum Live View Dungeon 155-Keep on the Shadowfell: Forgotten Realms, Eberron, and Side Treks
5 years ago  ::  Jun 06, 2008 - 2:09PM #1
Gamer_Zer0
Date Joined: Apr 17, 2007
Posts: 1,322
H1: Keep on the Shadowfell is a great place to start any new campaign, no matter what world you play in. We have the tools to help you step off on the fight foot.

http://www.wizards.com/default.asp?x=dnd/dufe/20080606a

Keep on the Shadowfell: Forgotten Realms Conversion
By Greg Bilsland
Art by John Stanko
Cartography by Mike Schley

Don't wait until July to start your first Forgotten Realms campaign! With this conversion article, we tell you where in the Realms Shadowfell Keep exists and provide you with detailed information on integrating the mythology of the keep into your Realms campaign. The article also features bonus encounters usable in any game, Realms-based or not.

Keep on the Shadowfell: Eberron Conversion
By Stephen Radney-MacFarland
Art by Francis Tsai

If you're itching to kick off your first Eberron campaign and you've already picked up H1: Keep on the Shadowfell, then you're ready to go. This article gives you all the information you need to situate Shadowfell Keep in your Eberron campaign and get your first adventure started. You'll find updates to existing H1 encounters and details on how to adapt the plot to integrate more of the mystery of Eberron into the adventure.

Keep on the Shadowfell: Side Treks
By Peter Schaefer
Art by Steve Argyle
Cartography by Mike Schley

Many plots swirled around Shadowfell Keep, and not all of them were fully resolved. Some of you have likely already finished H1: Keep on the Shadowfell, but if you're a DM looking for more, check out this short series of bonus encounters based on the adventure. Even if you're not running H1, you can use these encounters individually or as a group to spice up any D&D adventure for 1st- to 3rd-level characters.

http://www.wizards.com/default.asp?x=dnd/dufe/20080606a
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5 years ago  ::  Jun 07, 2008 - 3:25PM #2
Erebus1
Date Joined: Aug 17, 2007
Posts: 5
I love the changes this article makes and with it, I wil be kicking off my 4e FR campagin.

The only thing I wish it did have was suggestions for replacing the default pre-gen Cleric of Bahumat with a Cleric of .

I suspect the reason that wasn't done is that we don't yet have the culled list of FR dieties.
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5 years ago  ::  Jun 09, 2008 - 2:47AM #3
arvo
Date Joined: Sep 9, 2007
Posts: 2
Just before I nip to amazon to buy it ...

I'm right in thinking that H1 contains enough pre-rolled characters and new rule information to be able to just pick up and play before buying the core rules. Is that right?

Then it just slots in to the old 3.5e version (or previous) of FR?

Looking forward to surprising my players with the new game and getting some feedback.

Cheers

Arvo
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5 years ago  ::  Jun 09, 2008 - 6:47AM #4
JWT
Date Joined: Aug 2, 2005
Posts: 654
Any chance of the maps of the dungeon beneath the keep appearing online in to scale printable form?

It would make my life as a DM SO much easier.
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5 years ago  ::  Jun 09, 2008 - 4:59PM #5
anaro
Date Joined: Aug 17, 2005
Posts: 162

arvo wrote:

Just before I nip to amazon to buy it ...

I'm right in thinking that H1 contains enough pre-rolled characters and new rule information to be able to just pick up and play before buying the core rules. Is that right?

Then it just slots in to the old 3.5e version (or previous) of FR?

Looking forward to surprising my players with the new game and getting some feedback.

Cheers

Arvo


H1 is indeed designed to be played standalone, with a cut down set of 4e rules for players and dm. We ran a couple sessions before the books came out, and only ran into a couple rules questions we couldn't answer. They actually have a handy FAQ on the site which answers some of these, if you need it. I'm not sure I understand your other question. There's no specific mention of a campaign world in H1, but there is the FR conversion article, which does skirt around the deities issue for the most part.

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5 years ago  ::  Jun 10, 2008 - 4:36AM #6
fletch137
Date Joined: Nov 15, 2005
Posts: 157
Dang, I'm Greg Bilsland's new biggest fan. The stuff he added to the adventure in this conversion rocketed KotS from a bare-bones, follow the numbers adventure into a truly engaging piece.

Simple things like showing what the townsfolk think of each other went miles to add depth to the town. I wish I'd had these pages before I'd actually started the adventure but I'm sure my PCs will survive the shock of discovering that they've been in the Forgotten Realms this whole time.
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5 years ago  ::  Jun 10, 2008 - 9:24AM #7
Aberzanzorax
Date Joined: Aug 18, 2007
Posts: 622
Any word on the last two parts of "Touch of Madness"

or

"Cross City Race"?




We were kinda supposed to get those in 3.5 form....
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5 years ago  ::  Jun 11, 2008 - 7:01PM #8
kinkosslw
Date Joined: Apr 2, 2005
Posts: 21
In "Shadow of Kalarel", p. 81, the adventure instructs you "Allow the players to place their miniatures on the north edge of the tactical map."

Since the road crosses the south and east edges of the map, should I assume this is meant to be the south edge?
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5 years ago  ::  Jun 12, 2008 - 6:43AM #9
JWT
Date Joined: Aug 2, 2005
Posts: 654
I really enjoyed all these articles - good stuff.

But, and I don't want to beat a dead horse here, this is the kind of article that used to be in web enhancements.

Ie it was for free, now it isn't (free)

Unfortunately, it looks like the web enhancements are gone the way of the Dodo.

And to make it worse, there is stuff that typically would be part of the free web enhancements that are no longer around.

Ie it was for free, now it isn't (even in existence)

Things like maps-a-week, free mini adventures, the map gallery (I am very miffed about this one going away*), and of course the actual web enhancement articles themselves.

Obviously, these articles had value to me. But then again so did the magazines. So I am not unwilling to pay for these web enhancements, but I am also a little miffed by now having to pay for formerly free content that is crowding out other unique supplements of the caliber that appeared in Dungeon and Dragon.

Succinctly put: I now get less of what I once paid for, I get next to no free content at all, I pay for what I once got for free, that formerly free content displaces other content, free or not I can't even get most of the stuff that was useful to me, and I am asked to pay more for the whole package.

I like 4th ed, but this just grates.

* Show
As to why this one particularly irks me. I used to print out these maps to mini scale and use these print outs in the game. I REALLY valued that resource, but I can't even pay WOTC to use those maps right now. Now I could scan them etc., etc. But I honestly thought 4th ed was about (in part) relieving the DM of their work.
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5 years ago  ::  Jun 12, 2008 - 7:33AM #10
dicemauler
Date Joined: Dec 28, 2006
Posts: 105
i think i have to chime in and agree with JWT. while they did include a side trek in the article, was this other stuff really an article that you would see when dungeon was a print article. it feels like a poorly disguised advert for keep on the shadowfell. i would normally turn to dungeon for adventures that are not available elsewhere.

i hope this is not setting a precedent for crowding out new writers in favor of shilling away for their own products. dungeon had a lot more value than that and i think that the people currently behind the wheel lost sight of that. a shame since a lot of their names appeared in earlier issues.
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