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5 years ago ::
Sep 14, 2008 - 8:52PM
#121
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Date Joined:
Sep 10, 2007
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Hey, let me take a crack at it.
-Your paladin will probably end up dead. If you play Rescue at Rivenroar, he'll probably end up in jail before the party leaves Brindol. If he tries to kill the hobgoblin in the pillory, he'll be arrested, and the party will never get the map to Rivenroar. Way to go, holy-man.
-'Rescue' uses the parcel system for treasure. Put that on your warlord's wish list, and he'll get what he wants. Big deal.
-Your Minotaur would be run out of town the first time he/she hits on another human, probably at the tavern, before the hobgoblins show up and go all fire-throwey. Another adventurer taken out of the equation by bad concepting.
-Rangers aren't aristocrats. In fact, they're the exact opposite. I don't know, nor do I care why they chose to have a full body tattoo. Seems kind of silly.
The other ranger would ruin many social encounters, I imagine, so there's a third character out of the mix.
-And, just set your Warlock against a rakshasa, and we're that much closer to a TPK
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5 years ago ::
Sep 15, 2008 - 5:49AM
#122
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Date Joined:
Aug 18, 2007
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Yes we will all play the game your way.
Now back in the real world were we are not constrained by any one persons perceptions of how the game should be played out, my problem with the AP outline is rather more simple. I simply don't know which parts of the map are important to the AP and so which parts I can erase to use the AP in my setting. For example are the Wyvernwatch Mountains or the Thornwaste going to matter? They've already added detail beyond the initial Elsir Vale maps (Overlook and a whole mountain range!), so are they going to add more?
This leaves me with 2 choices, wait 18 months for the whole adventure path to be complete so I can use it in my setting or abandon my setting and just use the AP one.
Now I dislike the latter, because frankly the AP setting is empty, if they put out a Player's Guide for the AP like Paizo does for theirs it wouldn't be such an issue. I mean what can you tell me about Denovar, Vraath Keep, or the Hammerfist Holds?
At least we got a paragraph in Brodin's Watch about the Westdeep, pity we remain in the dark about the Witchwood, the Marth Forest, the Thronwaste, three sets of mountains, and a major lake. (Lets try to avoid the fact they changed the way the Elsir River flows when they put a source in the Stonehome mountains in Brodin's Watch)
In short the given overview is utterly useless to me as a DM, its about as comprehensive as my notes for my own AP that I'm working on, but for my players I at least have 10+ pages (should they want it) of general background for the region they are in including the settlements their charactes can originate from, and even a few distant places they might have come from. The issue of Dragon that corresponded to Rescue at Rivenroar could have easily had details on Brindol and a paragraph on the major features around it to give out as player information. (I know I could have lived without Character Concepts, and Backdrop: Cormyr in 365, as long as they turned up in 366 - not that there is a real reason to not have both, page count is arbitary conceptually with a digital product anway.)
Basically nothing about the provided overview is greatly reasuring for me as a DM.
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5 years ago ::
Sep 15, 2008 - 7:43AM
#123
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Date Joined:
Sep 10, 2007
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So don't play the AP. I'm not telling you to, nor am I forcing anyone to do anything. I'm offering suggestions on how to deal with this AP, if you really want to use it. If you don't want to use it, (get ready for this) DON'T!
If the AP is too 'incomplete' for you, play something else for the next 18 months. Then, when the run is finished, take a look at it and decide. If this AP is the sole reason you're not getting the DDI subscription, that's you're own fault.
So, there are your options. Use it, or don't. Either way, let's quit complaining, and start talking about the things that this AP can bring to the game, and our notions of where we think it might go.
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5 years ago ::
Sep 15, 2008 - 2:56PM
#124
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Date Joined:
Aug 18, 2007
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Actually there is a third option - WotC can do a better job of presenting it.
But we shouldn't say that apparently.
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5 years ago ::
Sep 15, 2008 - 5:05PM
#125
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Date Joined:
Sep 10, 2007
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So, you're opting to not use it? That's the second option I mentioned.
No, the only possible third option, it seems, is to complain incessantly about something you can't possibly do anything about.
I'm not saying Wizards couldn't have presented it better, they absolutely could have, but the adventure you're looking at and the adventure you want seem to be two different things. If that's the case, play another one. Or write your own.
Or, maybe in 18 months, take another look at this path.
I'm not trying to tell anyone how to run their campaign. At the end of the day, do what you want. But, please, don't tell me I'm wrong for suggesting that there's more to the story than what we've seen. This style of Adventure Path is probably not what you think it is.
*PS: Your attempt at sarcasm could have also been presented better.
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5 years ago ::
Sep 15, 2008 - 8:37PM
#126
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Date Joined:
Oct 17, 2007
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Yeesh. Had your wheaties today, Seamus? You're biting at everyone.
Hey, let me take a crack at it.
-Your paladin will probably end up dead. If you play Rescue at Rivenroar, he'll probably end up in jail before the party leaves Brindol. If he tries to kill the hobgoblin in the pillory, he'll be arrested, and the party will never get the map to Rivenroar. Way to go, holy-man.
-'Rescue' uses the parcel system for treasure. Put that on your warlord's wish list, and he'll get what he wants. Big deal.
-Your Minotaur would be run out of town the first time he/she hits on another human, probably at the tavern, before the hobgoblins show up and go all fire-throwey. Another adventurer taken out of the equation by bad concepting.
-Rangers aren't aristocrats. In fact, they're the exact opposite. I don't know, nor do I care why they chose to have a full body tattoo. Seems kind of silly.
The other ranger would ruin many social encounters, I imagine, so there's a third character out of the mix.
-And, just set your Warlock against a rakshasa, and we're that much closer to a TPK Look, I'm not saying these characters (or my players) are standard. Or normal. Or sane. But that shouldn't deprive them of a well-written module. Keep on the Shadowfell doesn't preclude any of my character's ideas from being problems. Thunderspire Labyrnith & Pyramid of Shadows don't either. And as far as I can tell, the SoW AP doesn't care how flawed the heroes are.
I won't justify my player's choices to you (to be honest, I can't for some of them), but despite being a bunch of nerds and numbskulls, they do try their best and just want to have some fun. I'm certainly glad that the AP isn't as restrictive as you'd like it to be. Otherwises only Robin Hood, Captain America, Gandhi, and Stephen Hawkings would be allowed.
And seriously, "the integrity of the game?" You mean the game where we pretend to be hobbits slaying orcs with magical swords?
"People want balance but can't accept this homogenization that occurs as a result of that balance being implemented. then they complain that the fighter is weaker than the wizard ad nauseam.: - Teitan
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5 years ago ::
Sep 15, 2008 - 10:46PM
#127
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Date Joined:
Aug 27, 2003
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WotC can do a better job of presenting it. Agreed, and I'll repeat it: Wizards of the Coast's R&D and Dungeon should have done a better job at packaging and presenting their 'adventure path.' Surely, since the emergence and evolution of the first serialized adventure path in the form of Shackled City in 2003, WotC must have known what the public perceived as an adventure path.
Scales of War has not fit the established model of past adventure paths. That's okay, I guess, but some warning that WotC was going to depart from that model might have made this experience less jarring. Given this change in approach by the new managers of Dungeon without signaling a change, I think people certainly have a reason to "complain" or otherwise express their opinions.
Whatever side of the issue you sit on, I think it can be agreed that WotC's current execution of this 'adventure path' is different from the precedent we are accustomed to. I'd like to preserve the former model because it worked well for me as a person that is very busy in real life.
I'm not here to tell anyone how to DM or play or whether or not to subscribe to D&D Insider. I will say that the value of D&D Insider as a product for me is largely related to Scales of War. Yes, my need for D&D Insider is almost solely this 'adventure path.' As of now, it is not what I expected and the "campaign overview" presented last week was hardly adequate.
-------- Don (Greyson) -------- Non-smoker, White, Non-golfer, U.S. American
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5 years ago ::
Sep 16, 2008 - 4:28AM
#128
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Date Joined:
Aug 18, 2007
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No, the only possible third option, it seems, is to complain incessantly about something you can't possibly do anything about. So its feedback if I say its good, and complaining if I say its bad?
I'm pretty sure this is the right place for people to be saying what they dislike or like about the AP and express the reasoning they have for those likes/dislikes.
Or write your own. I'm pretty sure I mentioned doing that already... I run multiple games and the AP is the sort of thing I'm looking for, for an extra game to the ones I have now. I simply do not have enough information to make good use of it at the moment (either lack of info on what is important in terms of location, or lack of background for character use). Silly me I thought I should say why where someone at WotC might notice.
Or, maybe in 18 months, take another look at this path. Actually if I don't subscribe to DDI now there is no clear way at this time to obtain content that existed prior to a subscription. It has been indicated that WotC wants content access to be from subscription forward, though, so that is a concenr. Because if I wait I may not be able to get the non-free content.
But, please, don't tell me I'm wrong for suggesting that there's more to the story than what we've seen. How about you wait for me to do that before you ask me to stop it?
PS: At least you got it eventually
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5 years ago ::
Sep 16, 2008 - 10:23AM
#129
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Date Joined:
Sep 10, 2007
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I'm sorry if I've come off as a bit abrasive, Alter. I just got tired of people complaining without any real notion of what to do differently. Like I've said, people can either play it or not, it's no skin off my neck if they don't.
I'm glad, also, that you recognize what I was getting at with your character concepts. I know players will play whatever they want, and that can often be part of the fun of it. I just don't think those characters would fly for any game I would run, but I'm sure it can work from your perspective.
I guess when I say 'integrity of the game', I refer to the spirit of the game, and not allowing a player to run out of control at the expense of everyone else's good time, which is what I fear can happen with some of those concepts.
Again, I'd prefer to talk about where we think the campaign is going, hypothetically, instead of restating a point that's been made a hundred times already.
And, Cailte, regarding your PS, I got it right away, it just wasn't very good.
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5 years ago ::
Sep 17, 2008 - 9:08PM
#130
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Hey, Tomlib. I would be interested in the Community Built AP. So, I guess count me in.
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