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Switch to Forum Live View Overland Flight ritual shouldn't exist
5 years ago  ::  Aug 19, 2008 - 4:34AM #91
The_Jester
  • Stampeding Hybrid
Date Joined: Nov 1, 2003
Posts: 3,504

Quote]It assumes that people are not capable of being aware of their, or understanding their own preferences.[/quote wrote:

It assumes that people are not capable of being aware of their, or understanding their own preferences.


Titanium Dragon wrote:

This isn't an assumption, actually. Its fact.


Wait... what?! That makes no sense. Are you actually arguing that it is a "fact" that people don't understand their preferences?!

Wow, I can see we're not going to win this post with logic...

Titanium Dragon wrote:

The reality is that people ultimately don't understand what makes for a good game. Most people really don't understand what makes a game fun, which is why you see people try to come up with house rules all the time but these house rules almost universally don't make the game better, are unbalanced, and have unintended consequences.


But you do?
Are you not a person?
If this was even 1/10th true there would be NO fun games as nobody would be able to make them.

Balance does not equal fun. They are unrelated terms. You can have fun (lots of fun) with an unbalanced game. Although this is not for everyone because fun is not universal.


Titanium Dragon wrote:

How many first person shooters allow you to fly all the time? Why?


Because it's hard to explain how a guy with guns is flying?
Because it makes the physics 110% harder to render.

Titanium Dragon wrote:

The reality is that flying seems really cool, and sounds cool on paper, but as it turns out flying has all sorts of problems which make it very unfun in practice. One of the biggest issues is the fact that terrain in flight isn't nearly so interesting, and very often is completely nonexistant. This is very unfun, as fighting in a featureless plain is unfun, but many people simply don't understand this aspect of flying.


Ohhh, the answer you wanted is "because it makes level design more difficult."
Because all of a sudden puzzles and navigation become different and there's this whole other dimension in play.

Actually, a flying FPS could be a heck of alot of fun. I'm surprised people haven't done that.
Just saying "no" without trying and testing really giving an idea a bum rush. A flying FPS has as much of a chance to be playable and fun as, oh, a FPS where you have a gun that can make teleportation portals. Because free and easy teleportation would break most games.

Titanium Dragon wrote:

People like fighting monsters which cannot fly in melee combat. If you can fly, this doesn't happen.


Then why are there many monsters that can fly? Why do people like fighting dragons?

And again, we are NOT talking about a fly ritual that allows for aerial combat. We are talking about a spell that explicitly denies combat.

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5 years ago  ::  Aug 19, 2008 - 4:36AM #92
The_Jester
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Date Joined: Nov 1, 2003
Posts: 3,504

Wulfboy wrote:

I just realized what the problem here is. Titanum Dragon appears to be dictatorial, arrogant and presumptive. He's not here for a discussion on the Overland Flight ritual, he's here to bludgeon people into unconsciousness then take their silence as agreement with his erroneous opinions. At the end of the day the arguments being presented by this individual boil down to "I know better than you naive fools do!" and unfortunately I don't believe this to be the case.

In fact, the regular refusal to accept that Overland Flight provides overland flight - a form of movement effectively usable only for long-distance travel that prevents the party fighting without dropping out of the sky - rather than super-duper-game-breaking flight is more than enough reason to presume that said TD is in fact just a troll in fairly weak disguise.

I know what is fun in my games. I know what I enjoy when running and playing. I have a good idea of what my players like. So I think the Overland Flight ritual should exist. I plan to use it in my games (which is more than can be said for the irritating Simbuls Healing-rubbish ritual from the recent FR excerpt, but I digress).

I suggest we all stop feeding this troll, let this thread die, and go and find more useful threads to talk on.


So report him as argumentative and get him banned. :D

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5 years ago  ::  Aug 19, 2008 - 5:49AM #93
Discordian
Date Joined: Oct 25, 2006
Posts: 590
Eh, forget it.
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5 years ago  ::  Aug 19, 2008 - 5:51AM #94
DoctorBadWolf
Date Joined: Aug 5, 2008
Posts: 6,726
Ok seriously this guy needs to read the article linked in my Sig.

Wow. I dont know what kind of unimaginative people you play with, but when any of the groups i play in decide a rule is hurting the fun, and we change it, we increase our fun. whenever we sit and discuss a new idea for a new feat, or class, or race varient, or whatever, and we hammer out the details and then impliment it, we have fun with it. and overland flight has no bearing on game balance because it doesnt change combat. you feel your players are missing out on things youve set up for them by using it too much, create ways to keep them on the ground. its easy, in any given campaign i could probably think of a good handful of ways to keep my pcs groundbound if i felt the need.

or, i could just have things happen while theyre setting up camp, stopping to eat, as theyre landing at their destination, etc.

this barely affects the game.

oh and about FPSs with flying. Duke Nukem. i dont remember if it was part of the game or if we were using cheats, but flying around the stadium trying to hit eachother with rpgs was amazing. and flying in a modern FPS would open up huge strategy options and greatly increase fun, especially if either the entire game was centered around that concept, or flight was an occasional thing you had to wait and recharge after a short usage.(maybe something like the jet troopers in star wars battlefront, which were fricken rad.) think of a starship troopers FPS modeled after the books, not the movie. powersuit combat would be quite wonderous in FPS form.

More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.



Mar 8, 2012 -- 1:58PM, Skeptical_Clown wrote:

  I could say anything in D&D is silly though, because it's a silly game and we are silly people.

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5 years ago  ::  Aug 19, 2008 - 8:34AM #95
Korpus
Date Joined: Jul 9, 2008
Posts: 113
Sorry if this was mentioned as I skimmed through half of the topic. For me at least I see the Epic tier where PCs are physically and magically powerful but they are missing the last piece of the jigsaw and that is knowledge.

So in the examples that were given earlier (Dragon/BBEG on top of XXX) I'd actually avoid telling them that the creature was ontop of the mountain in the first place. I'd tell them that perhaps he was near, on or inside a specific mountain. Perhaps the BBEG moves around alot, sometimes he's outside on top other days he's deep inside his lair.

This gives your Players options, if they decide they want to blow 5k gp to fly to the top then that is there choice, perhaps I'd adapt a few things. The scenario was mentioned about a guard's disguise, well let them fly right into the locker room

While another group of players might look at the cave entrance and say 'right lets start our search in there!'

As for the scenario where flight is used to gain tactical advantage, I'd give my players that as its a good idea. Though if the combat was totally lost to the NPCs I would have them retreat and inform the rest of their faction so next time they encounter the PCs they bring ranged weapons/spells (mechanically I just switch monster of type A for a monster of the same race but instead as type B). If they used flight a lot and considering their epic status it would become common knowledge so those working against the PCs would at least build some defences against their tactics.

In a very simplistic way Epic characters are leaders and heroes of their age (in my mind) nobody should be pre-writing them maps of where the bad guys are. They should be chasing and finding bad guys so that requires their unique special powers to track down and defeat these threats.
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5 years ago  ::  Aug 19, 2008 - 9:16AM #96
Serphet
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Date Joined: Jun 8, 2008
Posts: 1,512
I've pretty much debunked this entire argument on the last page (my threads TLDR or something?), so quit feeding the trolls.
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5 years ago  ::  Aug 19, 2008 - 9:30AM #97
Samwise
Date Joined: Mar 16, 2001
Posts: 2,604

Wulfboy wrote:

He's not here for a discussion on the Overland Flight ritual, he's here to bludgeon people into unconsciousness then take their silence as agreement with his erroneous opinions. At the end of the day the arguments being presented by this individual boil down to "I know better than you naive fools do!" and unfortunately I don't believe this to be the case.


I was saying that when the same base for this discussion was going on in the Concerns and Criticisms forum.
When I posed the then rhetorical question of how people would feel when the same sort of things appeared in 4E I was told the designers had promised no such things would ever appear.
When I raised the possibility that it was just certain individuals being unable to resist making lousy adventures with certain rules elements, or being stuck with DMs who made lousy adventures with those rules elements, I was told I was an elitist oppressor of the common player for not having such a problem and expressing the view that such was not a flaw in the game.
And now this thread . . .

Been there, done that, predicted it would come again.
This really does nothing to help me overcome my inherent cynicism.

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5 years ago  ::  Aug 19, 2008 - 1:34PM #98
Titanium_Dragon
Date Joined: Sep 26, 2005
Posts: 7,765

But you do?
Are you not a person?
If this was even 1/10th true there would be NO fun games as nobody would be able to make them.


When someone says something like "people", they mean "most people" almost universally.

It is very clear from the context that is what I meant.

This is pretty basic English.

Balance does not equal fun. They are unrelated terms. You can have fun (lots of fun) with an unbalanced game. Although this is not for everyone because fun is not universal.


Incorrect. Balance does, in fact, equal fun. People who say they are unrelated are wrong, wrong, wrong, wrong, wrong.

We see this time and again, with balanced games being more fun than unbalanced ones.

If balance wasn't important, games wouldn't strive for it.

Actually, a flying FPS could be a heck of alot of fun. I'm surprised people haven't done that.


You just proved my point.

1) "Gee, that sounds cool."
2) People make them.
3) No one hears about them because people don't have fun playing them.

The reality is that FPSs wherein you fly around DO exist. I have played several. They sound cool.

They aren't.

Just saying "no" without trying and testing really giving an idea a bum rush. A flying FPS has as much of a chance to be playable and fun as, oh, a FPS where you have a gun that can make teleportation portals. Because free and easy teleportation would break most games.


This is garbage. Teleportation guns are fun. Games have been made with guns that teleported things you shot before, and they were fun. The idea of Portal being fun isn't outlandish at all.

FPSs that have allowed flight all the time have also existed. However, they have never done well, which is why you've never heard of them.

So report him as argumentative and get him banned.


He can't, now, because insulting someone is, well, trolling. In any event, being argumentative isn't against the CoC.

Ok seriously this guy needs to read the article linked in my Sig.


I've read the article. I've known the advice for years. Its basic DMing stuff.

The reality is that saying yes is a skill.

An even more advanced skill? Knowing when you SHOULD say no.

See, the problem is that saying yes IS a very important skill for a DM to have, and many DMs have not yet progressed to the stage where they say "yes". They simply say "no" out of hand.

But saying yes all the time? That's bad.

The reality is that the ultimate rule is the rule of fun. That is to say, your actions as DM should always increase the fun at the table.

Saying yes often does exactly that. If someone wants to do something odd, you shouldn't say no out of hand. In general, if it is physically plausible for them to do it, and/or it is cool and fun, you should say yes.

The problem is that you should not say yes if it is going to lead to unfun at the table.

4e is much better about this than 3.x. In 3.x, you had to say no. "No, you can't chain together wraiths." "No, you can't gate in an Efreet who will grant wishes." "No, you cannot burrow straight through all these walls and thus circumvent the entire adventure."

In 4e, there is a lot less brokenness. But still, sometimes you have to say no.

Ultimately, a good RPG minimizes the amount of no necessary.

This is what many people don't understand. Your goal, as a game designer, is to enable the DM to say "yes" as much as possible. This means as a game designer, you need to exclude things which force the DM to say no.

This is a good example. It breaks the game, and therefore, as a game designer, you shouldn't put it in because it forces DMs to say no.

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5 years ago  ::  Aug 19, 2008 - 2:04PM #99
strattjw
Date Joined: Apr 26, 2004
Posts: 406
This ritual doesn't break the game. If, as DM, you can't take into account overland flight and when it would or would not be used you need work to be a better DM. Want the party to go through the jungle? Create a reason for them to go through the jungle. Design your encounters based around objectives the PCs need to complete as they work on a quest. Bypassing random encounters or encounters that aren't part of advancing the storyline are worth avoiding.

If you have PCs that use overland flight to fly a mile high in the sky then all die when the dragon attacks them you can rest assured that the PCs won't make characters as stupid next time. This isn't any different then a party that uses horrible tactics in combat and TPKs.

Even if you don't want a TPK, there is alot of story development you can work on having the PCs crash from the sky then get taken prisoner or be rescued by a tribe of nomads and turned into slaves or something like that. A good DM can adjust to what the PCs do. Overland Flight might toss you a curve ball as a DM but a good DM will adjust his story to what the PCs do not force the PCs to adjust to his story.

Learn to be a good DM instead of saying something is broken.
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5 years ago  ::  Aug 19, 2008 - 4:35PM #100
Titanium_Dragon
Date Joined: Sep 26, 2005
Posts: 7,765

strattjw wrote:

This ritual doesn't break the game. If, as DM, you can't take into account overland flight and when it would or would not be used you need work to be a better DM. Want the party to go through the jungle? Create a reason for them to go through the jungle. Design your encounters based around objectives the PCs need to complete as they work on a quest. Bypassing random encounters or encounters that aren't part of advancing the storyline are worth avoiding.


No.

The correct statement is: "If, as a DM, the rules cause issues constantly, then the rules have a problem."

Welcome to the garbage that was 3.x. No, don't argue, you're wrong.

The mentality that the DM can fixed the game is a horribly flawed one. It isn't the DM's job to fix the game; its the game designer's job to make a good one.

If you have PCs that use overland flight to fly a mile high in the sky then all die when the dragon attacks them you can rest assured that the PCs won't make characters as stupid next time. This isn't any different then a party that uses horrible tactics in combat and TPKs.


One bad decision should not destroy an entire campaign. It is a trap, and it is bad for people's enjoyment of the game.

If flying more than 10 squares in the air is a bad idea because it is likely to result in a TPK, then the power shouldn't allow them to fly more than 10 squares in the air. Simple principle, yes?

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