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Switch to Forum Live View To: Bill Slavicsek Re: the May Ampersand
5 years ago  ::  May 16, 2008 - 11:05PM #41
Kalex_the_Omen
Date Joined: Apr 1, 2001
Posts: 2,909

WolfStar76 wrote:

If I recall correctly the oriinal reason for the d20 and/or OGL was because wiriting adventures was a LOSS for WotC.

That's why they decided to focus on rules and give the community the chance to write modules.

It's not surprising that this will persist by far and large.


I'd be surprised if it was a loss, because then Paizo, Goodman, etc. wouldn't do it either. I bet it just doesn't make the same profit margin that rules do.

Regards,

Kalex the Omen

Kalex the Omen
Dungeonmaster Extraordinaire



Concerning Player Rules Bias Show

Mar 7, 2012 -- 5:19AM, Kalex_the_Omen wrote:

Gaining victory through rules bias is a hollow victory and they know it.


Concerning "Default" Rules Show

Oct 11, 2012 -- 2:23AM, Kalex_the_Omen wrote:

The argument goes, that some idiot at the table might claim that because there is a "default" that is the only true way to play D&D.  An idiotic misconception that should be quite easy to disprove just by reading the rules, coming to these forums, or sending a quick note off to Customer Support and sharing the inevitable response with the group.  BTW, I'm not just talking about Next when I say this.  Of course, D&D has always been this way since at least the late 70's when I began playing.


My First D&D - 1979 D&D Basic Set (6th Printing) Show

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5 years ago  ::  May 17, 2008 - 4:36AM #42
JohnLynch
Date Joined: Mar 26, 2008
Posts: 2,962

WolfStar76 wrote:

I've had a chance to read Keep on the Shadowfell, and it has hints and tie-ins that relate to Thunderspire Labrynth. Just FYI.


That's great news, thanks

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5 years ago  ::  May 17, 2008 - 9:13AM #43
TheOinodaemon
Date Joined: Jan 5, 2007
Posts: 132

WolfStar76 wrote:

If I recall correctly the oriinal reason for the d20 and/or OGL was because wiriting adventures was a LOSS for WotC.

That's why they decided to focus on rules and give the community the chance to write modules.

It's not surprising that this will persist by far and large.


I had heard that as well. I don't remeber the quote but I'm pretty sure it was a WotC employee who said it. Makes you wonder why others have been publishing adventures.

Dungeon was also just as popular as Dragon and its primary content was adventures, so there is market, WotC seems content to let others write them though.

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5 years ago  ::  May 17, 2008 - 9:21AM #44
Samwise
Date Joined: Mar 16, 2001
Posts: 2,604
In a five player group, everyone can buy and use a sourcebook.
Barring cheating, only one person needs to buy an adventure.
That means the general print run for an adventure is one-fifth of the size of the print run for a splat book.
For a company the size of WotC, that is generally not worth it.
For a company the size of Paizo or Goodman Games or Necromancer Games, that is generally sufficient.
There is also an issue with store owners not wanting to stock five copies of 100 different adventures as opposed to 20 copies of 20 different books. That means adventures have to work harder to get into stores.
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5 years ago  ::  May 27, 2008 - 12:36PM #45
Kathorus
Date Joined: Nov 26, 2005
Posts: 44

WolfStar76 wrote:

I've had a chance to read Keep on the Shadowfell, and it has hints and tie-ins that relate to Thunderspire Labrynth. Just FYI.


I saw this also.

There is also an excerpt http://www.wizards.com/default.asp?x=dnd/4ex/20080526a that says the DMG will come with a town like Saltmarsh from the DMGII and that the first three adventures will have a place on the map of the area.

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5 years ago  ::  May 31, 2008 - 4:24PM #46
YoHo
Date Joined: Mar 3, 2008
Posts: 6
Woo Hoo, First post.

I too remember the discussion back when 3e first came out about published adventures. The economics just don't make sense for a company like wizards that needs to sell in the 100s of thousands ?!? of copies to make it worth it.
A small operation of only a few people might be able to turn a profit on just a couple hundred sold. The point of the OGL was to increase the diversity of published material by letting those more nimble in the market make it while being the sole provider of the core books that EVERYBODY needs.
It's a system that still makes sense to me.
I have to say also that I wouldn't be overly concerned about how much customization is needed until I see one of the adventures. It may be that it doesn't really take you as much time as you fear to make it work. And if it does? Well, Then those third party companies will pick up you as a customer and that's better for everyone.


As for the Online content versus traditionally published...Paper and ink magazines are a tough business. I've seen it in some other hobby interests of mine that are totally unrelated. The hobby press is not an easy thing.

Even general interest magazines like Time and Newsweek struggle versus online sites. NYT and WSJ too. If the big guys with deep pockets and millions upon millions in subscriptions are having trouble, then how can you expect a hobby magazine to hold up? Especially one with the print quality of Dragon and Dungeons.

If you're a DM looking for adventure hooks, or help with a campaign, there are hundreds of free websites out there offering you help. If you're a player looking to make a unique build ro a way to tweak something, there are similarly tons of offerings. It makes very little sense to spend the money on a paper magazine for MOST in the digital age. And I'm sure WOTC has looked through their marketing research and seen the percentage of their userbase that has broadband connections and realize that it's the way to go.

And yes, even with all that competition, it probably is, because they have the developers and biggest advocates for the game. They can have a premier site that most everyone will want to go to.



Now for my Caveats. I'm a little shaky on the pay for content system. Again, in a different hobby I am involved in, the 900lb gorilla hobby magazine has a website that requires proof of subscription to get the service. Unlike D&D, they have a preponderance of users without broadband so there is value in their print magazine. Because of the cost of entry, I know a large number of people that simply won't ever go there, even for the free content. I think that Wizards needs to tread carefully on what is free and what is not. Even a simple book registration code similar to Software registration that grants you greater access would be of value.
But its not that simple either. The breadth of resources they seem to plan to offer may make it worth the money.

They need to offer a product that outshines the free offerings out there. That's a hard thing to do given how nimble web content can be.
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5 years ago  ::  Jun 01, 2008 - 11:18PM #47
Samursus
Date Joined: Mar 15, 2003
Posts: 291
Well said.
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