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5 years ago  ::  Feb 26, 2008 - 7:01AM #11
HalMaclean
Date Joined: Jun 20, 2006
Posts: 30

taski wrote:

I've got an idea for how to translate this for you, Artifact.

The article seems to mostly be about a method for determining themes for your campaign. The themes are separated into Ages, which are time periods that can last for generations. Since this is a fantasy game, the Ages can have magical effects on the physical world, like making crops more bountiful or the stars dimmer. The Zeitgeist, whether it's an actual living spirit or more of a phenomenon (up to you), determines when an Age is up, and it choses who gets to pick the themes, atmosphere, and general physical effects for the next Age.

The "Threshold Era" is the transitional time between Ages. It's when an Age dies, and a new one hasn't been picked yet. It's when your PCs fight the BBEG (or fulfill the prophecy, or pass the trial, or whatever) and earn the right to determine the theme for the next Age. Maybe the BBEG wants the next Age to be about obedience and brutality, while the PCs want the next Age to be about freedom and kindness. Or maybe the PCs just want to stop the BBEG, only to discover after the fact that they've won new friends, followers and fans everywhere they go. How the PCs act after they win the Threshold Era helps determine the themes and atmosphere for that campaign world for generations, even after the PCs are dead.


I hope this was helpful.


That's a really good summation Taski.

(I still hope people read the article of course )

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5 years ago  ::  Feb 26, 2008 - 7:51AM #12
JWT
Date Joined: Aug 2, 2005
Posts: 654

LowSpine wrote:

In the world today common zeitgeist seems to be based on selfishness. In Britain this age of selfish, consumer shallowness was championed by one woman. Her name was Margret Thatcher. She changed the social landscape forever.


Thatcher's Britain. Thatcher's bloody Britain! Look at me. I'm young, I'm pretty. I've got 5 O Levels. Bloomin' good grades as well, considering I didn't do a sod of work cause I'm so hard. And look at me now! Homeless, cold, and prostitute.

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5 years ago  ::  Feb 26, 2008 - 8:19AM #13
ninjeff
Date Joined: Dec 22, 2005
Posts: 16
Great article, Hal!

This might be a bit of Planescape fanboyism coming through, but I couldn't help spotting alignments in the article's eight example ages. Here's what I figured:

LG: (nothing!)
NG: Age of Light
CG: Age of Heroes
LN: Age of Blood
N: Age of Nature
CN: Age of Chaos
LE: Age of Tyranny
NE: Age of Decay
CE: Age of War

Was this aspect planned, or just a coincidence? If it was planned, did I get the alignments right (and why was LG left out )?
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5 years ago  ::  Feb 26, 2008 - 8:50AM #14
Artifact
  • Surprisingly Honest
Date Joined: Dec 8, 2003
Posts: 3,226
Thank you, taski. That was indeed very helpful. I had translated some things from the article myself, but its still nice to have it summarized by someone who truly has a grasp of it . Your efforts will definitely help me get more real use out of the article, so again, thank you.

To Hal Maclean: I just want to take a moment to let you know that I really enjoyed your article for Dragon Magazine #354, “Ancient PCs: Playing Elders in D&D”. Its became one of my favorite (and most useful) articles in the last few years. Its articles like these that make Dragon enjoyable for me. Thank you so much.
/\ Art
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5 years ago  ::  Feb 26, 2008 - 9:48AM #15
Aberzanzorax
Date Joined: Aug 18, 2007
Posts: 622
Excellent article.

Very "Dm's guide" but with more than just the usual flavor. It really inspires one to create a solid homebrew (or even just tweak existing fluff to be more relevant to a different timeframe).
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5 years ago  ::  Feb 26, 2008 - 11:06AM #16
emwasick
Date Joined: Oct 7, 2007
Posts: 4,043
Great article! I could really picture a lot of the ages... it gave me some ideas for campaigns. I like having a conceptual framework for stories. Sometimes it's tough to put together a campaign with a coherent feel. There are rules for so many things, but the game so far has not given us much in the way of concepts.
Ed_Warlord, on what it takes to make a thread work: I think for it to be really constructive, everyone would have to be honest with each other, and with themselves.

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5 years ago  ::  Feb 26, 2008 - 2:24PM #17
Oakes
Date Joined: Apr 24, 2007
Posts: 19
I enjoyed the article plenty. To me, it'll be good for a PC and the background of any single campaign I may put together.

On ninjeff's missing age: LG- Age of Tyranny (redux)
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5 years ago  ::  Feb 26, 2008 - 3:19PM #18
Immolate
Date Joined: Feb 3, 2006
Posts: 67
Loved it Hal. It was a very useful framework tool and an interesting conceptualization pov. I'll probably curse you later when I'm reading a book and start trying to pigeon-hole the plot line according to this article. Be forewarned.
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5 years ago  ::  Feb 27, 2008 - 5:32AM #19
HalMaclean
Date Joined: Jun 20, 2006
Posts: 30

ninjeff wrote:

Great article, Hal!

This might be a bit of Planescape fanboyism coming through, but I couldn't help spotting alignments in the article's eight example ages. Here's what I figured:

LG: (nothing!)
NG: Age of Light
CG: Age of Heroes
LN: Age of Blood
N: Age of Nature
CN: Age of Chaos
LE: Age of Tyranny
NE: Age of Decay
CE: Age of War

Was this aspect planned, or just a coincidence? If it was planned, did I get the alignments right (and why was LG left out )?


Now that's what I call a first class idea! Wish I had thought of it. If I had I probably would have did up an age of Justice or something for the LG. I'm not sure if Age of Blood fits the LN description though. An age of bureaucracy seems more likely. Wow, the rest seem pretty much dead on though.

This is what's so great about feedback. People see stuff you never even imagined.

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5 years ago  ::  Feb 27, 2008 - 5:34AM #20
HalMaclean
Date Joined: Jun 20, 2006
Posts: 30

Artifact wrote:

To Hal Maclean:  I just want to take a moment to let you know that I really enjoyed your article for Dragon Magazine #354, “Ancient PCs:  Playing Elders in D&D”.  Its became one of my favorite (and most useful) articles in the last few years.  Its articles like these that make Dragon enjoyable for me.  Thank you so much.


Thank you. It was one of my favorites to write too. Right up there with the one on cleric domains themed on the seven deadly sins.

(Must confess I enjoyed the astrology article a little bit more though )

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