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Switch to Forum Live View 'Abusing' 3D -- get over it.
4 years ago  ::  Aug 15, 2009 - 12:52PM #401
Proin
Date Joined: Sep 7, 2008
Posts: 1,549

Halfheart wrote:

For the example of a body of water I was thinking you could teleport them into the water, or even the bottom of the water because technically a creature can end it's turn there.



"Its" not "it's," if you learn the difference people might respect what you post a little more.


A creature can end its turn anywhere it can get to, it just may fall or float afterwards.

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4 years ago  ::  Aug 15, 2009 - 1:00PM #402
Jayden
Date Joined: Aug 1, 2004
Posts: 306

Proin wrote:

ding ding ding!

At least chaosfang knows how to read.


And Jayden, you still haven't responded to the part where Teleport distinguishes itself from all other forms of movement. Which was actually the truly relevant part.


My point was that Teleport wasn't a mode of movement, since it was in the movement section, and was labeled as movement specifically. Not a mode of movement. It IS movement. It is the core of my point, but don't worry. I won't insult you in the exact same way you insulted me here.

To Akhorail:
Essentially, I was trying to point out that teleport couldn't be used to add falling damage on top of what the teleport abilities already incurred. Trying to use the most insignifigant way to do so. People like to use RaW to thier advantage in ways that are absurd, and I am trying to use RaW in the most assinine ways to reject the theories. It would have been much easier to argue that Falling doesn't happen with Teleport because Falling doesn't have a trigger effect. It doesn't even really suggest when it happens other than being forced over a pit or precipice.

I think I could even use Elemental Maw to RAW my way into infinite damage. This is of course, being a total jerk about the situation and looking at the game through the eyes of a munchkin. Though- Yes... I am totally in agreement that a DM can conclude what he wishes.

Teleport Monster Into a Pit: Climbing out of the Pit is punishment enough. I agree.
Into a Tree: Wouldn't that require some measure of squeezing?
Teleport Monster in the Air: I concur
Teleport around body of water: I wouldn't mind, since practically everything CAN swim.

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4 years ago  ::  Aug 15, 2009 - 1:09PM #403
pupilofyah
Date Joined: Apr 20, 2007
Posts: 69

Jayden wrote:

When did I bring up the rules for forced movement? ANY movement cannot go vertical unless there is a surface with which to support that movement. Or if you're swimming or flying. Either way... the fact that telporting is movement, suggests that you are still restricted to movement that you are capable of moving to. Teleportation ignores everything in between the two points so it's not pointless. Essentially Teleportation is moving from one square to another, but they don't have to be adjacent squares. It is still a movement and has to follow all the rules previously imposed upon movement unless otherwise stated.

And I have read the whole thread.


you seem to be unaware that there is a warlock power that teleports you straight up. i think it is something like teleport 10 squares high in the the air.

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4 years ago  ::  Aug 15, 2009 - 1:11PM #404
Jayden
Date Joined: Aug 1, 2004
Posts: 306

pupilofyah wrote:

you seem to be unaware that there is a warlock power that teleports you straight up. i think it is something like teleport 10 squares high in the the air.


Screenshot or it didn't happen.

(Page and Book number, or at least level of the power would be acceptable.)

Though even if it does, it may be phrased in a way that supercedes the previous rules of teleport. Which if it does, makes it kind of a moot point. We earlier pointed out that teleport may be allowed to ignore other rules.

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4 years ago  ::  Aug 15, 2009 - 1:31PM #405
Akhorahil
Date Joined: Nov 14, 2008
Posts: 1,479

Jayden wrote:

Screenshot or it didn't happen.


IIRC, it's 10 feet, and there's specific text for what happens - you don't even drop at once, you're held suspended for a turn. It could be viewed as a specific exception, if you like it to.

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4 years ago  ::  Aug 15, 2009 - 1:33PM #406
ohgoditburns
Date Joined: Jun 5, 2009
Posts: 533

Jayden wrote:

Screenshot or it didn't happen.

(Page and Book number, or at least level of the power would be acceptable.)


Storm Countess's Kiss (warlock 9)
Hit: Charisma modifier cold damage, and the target is held restrained 10 feet (w2 squares) off the ground (save ends).

Infernal Moon Curse (warlock 7)
Hit: 2d8 + Constitution modifier poison damage, and the target is held immobilized 5 feet off the ground until the end of your next turn.

I expect these are what pupilofyah was talking about. Teleportation isn't mentioned in either power, but it's easy to make that mistake.

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4 years ago  ::  Aug 15, 2009 - 1:35PM #407
BurningRose
Date Joined: Feb 2, 2009
Posts: 771
...

I thought this was done!
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4 years ago  ::  Aug 15, 2009 - 1:36PM #408
Proin
Date Joined: Sep 7, 2008
Posts: 1,549

Jayden wrote:

My point was that Teleport wasn't a mode of movement, since it was in the movement section, and was labeled as movement specifically. Not a mode of movement. It IS movement. It is the core of my point, but don't worry. I won't insult you in the exact same way you insulted me here.


And everybody else's point is: you're still wrong. Teleport is a type of movement, like flying is a type of movement or walking is a type (albeit the default) of movement.

But unlike flying or walking, teleport has its own, special rules that do not reference in any way, shape, or form the "normal" movement rules... unlike fly (which you don't seem to consider movement despite the fact it says it's movement).

Please reference the helpful phraseology the Compendium uses for both Teleport and Flying that I put in this thread.

If you decide that "Fly" is a "mode" of movement (you may want to reference a dictionary for the definition of the word "mode," by the by) but not "movement" itself whereas walking and teleport are simply "movement" and not a "mode" of movement... you seriously need to look up the definition of the word "mode." That's really all I can say. If you can't understand the definition of a simple, everyday word then you'll never be able to understand the rules.

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4 years ago  ::  Aug 15, 2009 - 1:36PM #409
Akhorahil
Date Joined: Nov 14, 2008
Posts: 1,479
(re: Storm Countess's Kiss and Infernal Moon Curse)

I don't think you can draw any general conclusions either way from those powers, to be honest.
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4 years ago  ::  Aug 15, 2009 - 1:57PM #410
Jayden
Date Joined: Aug 1, 2004
Posts: 306
Proin. It seems like you're purposely ignoring parts of my previous argument to suit your view of the situation. I will explain it once more, for your benefit.

If we label modes of movement in this way, which it could easily be percieved that the rules suggest that you do, it would look like this. (This is of course previous to my argument losing validity) As the book is worded, teleport is not a MODE of movement, but movement.

Modes of Movement:
Movement (Walking, Running, Teleport)
Fly (Soaring, Flight, Gliding)
Climbing (Web Walk, Climbing Surface)
Burrow (Digging, Tunneling)

The PHB1 and PHB2 both designate specifically, that Teleport is Movement, and not a mode of movement. Flight is deemed separately as a mode of movement in other areas. Climb and Swim isn't even in the Movement section. My point was that... while achieving the same effects, the MODE in which they achive them, is fundamentally different. Teleport wouldn't be a MODE of transportation because the book specifically says it is not, and that it IS movement. Unitl recently, nobody could show me any instance that flight, or climb or burrow was Movement instead showing me that it required a Move Action, or that it was a Move.

A good example is the second ammendment. "A well regulated Militia, being necessary to the security of a free State, the right of the people to keep and bear Arms, shall not be infringed" The Militia, and the People are two separate parts, though one may be made up of the other. In the way it is written, the Militia is the government force, and the PEOPLE shall not be denied. They are similar, but distinct.
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