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5 years ago ::
Jun 27, 2008 - 8:58AM
#1
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Date Joined:
Aug 19, 2007
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While not necessarily useful in the midst of combat cantrips can be used in creative ways to give the party an advantage. Also, what are other effects the DM might allow with prestidigitation? Lastly, RAW prestidigitation allows one effect per standard action up to three in effect at a time. That would make for a drawn out and not to flashy magic show. Making a coin disappear with a puff of smoke and sound effect does not seem overpowered. What is the consensus of being able to do multiple effects as a standard action?
1. Dungeon Fishing: Use mage hand to push a carcass with a large hook inside attached to a rope.
2. Create a dummy with sticks, straw and old clothes. Have mage hand carry it through a dimly lit room to draw attacks.
3. Use prestidigitation make graph marks on a page to draw more accurate maps. Graph marks disappear yet the ink lines are straight.
4. Have rogue ware a shirt with three sleeves and a cloak. Rogue has a bag of coins in one hand, gloved mage hand is shaking targets hand, rogue sneak attacks with hidden hand.
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5 years ago ::
Jun 27, 2008 - 9:17AM
#2
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I feel cheated. Where's the other 97 uses I was promised? :P
I got a kick out of #1, due to picturing the party busting out a measuring tape before tossing the dragon away 'cause he's too small.
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5 years ago ::
Jun 27, 2008 - 9:29AM
#3
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Date Joined:
Aug 19, 2007
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More heads equal more creativity. Help out and post some of your own uses.
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5 years ago ::
Jun 29, 2008 - 4:31PM
#4
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4) Steal an item, then use prestidigitation to make it invisible if anyone questions you about it. "Hey look, nothing up my sleeves!"
5) Use ghost sound to create a noise of an angry monster, panicking enemies to run into your trap.
6) Use ghost sound to create some of the greatest music known in history: the only limit's your imagination, right?
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5 years ago ::
Jun 29, 2008 - 6:27PM
#5
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Date Joined:
Jun 19, 2008
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7) the always useful coin of light.
8) Mage hand a 20 pound stone over the ground to set off traps activated by pressure.
9) steal something and make it invisible, then make an image of that item in it's place.
10) use any of them to distract enemies to make it easy to stealth
11) Mage hand a skull of a kobold into their lair and use ghost sounds to scare them into surrending (note, you're mage is going to need cha, diplomacy, bluff, etc to maybe pull this off :D )
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5 years ago ::
Jun 29, 2008 - 6:28PM
#6
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Date Joined:
Aug 10, 2005
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12) Use ghost sound to create the greatest joke known in history. Watch all your opponents die laughing. Please remember to create it a language that your opponents know, but you don't. credit to Monty Python
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5 years ago ::
Jun 29, 2008 - 7:23PM
#7
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Date Joined:
Jul 25, 2003
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13) Flavor the wine to taste like, well... wine. (Of course it currently doesn't taste like wine because of the acrid taste of the poison you just poured into it...)
14) In a dark dungeon, mage hand a skull in front of an enemy (or your hapless non-darkvision using adventuring companion). On your next round, Light it as a minor action, use Ghost Sound to say "BOO!" as a Standard Action, and dismiss the light as a free action.
I figure that should be merit an intimidate check at least - hell, I'd be scared witless by it!
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5 years ago ::
Jun 30, 2008 - 11:45AM
#8
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Date Joined:
Nov 21, 2007
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15) Use Prestidigitation to make yellow stripes on the backs of your opponents if they attempt to flee.
16) Get into a slap fight duel with another wizard. "Stop mage-handing yourself! Stop mage-handing yourself!"
17) Use Mage Hand to goose the queen as your enemy walks behind her at a palace function. (Suggested by someone else)
18) Use Prestidigitation to extinguish the campfire just as you get to the really scary part of your campfire story.
19) Make the scent of a flowery perfume waft around your group's Dwarf fighter when he enters an inn full of tough mercenaries.
Never judge someone until you have walked a mile in their shoes. Then, when you judge them, you'll be a mile away from them, and you'll have their shoes.
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5 years ago ::
Jun 30, 2008 - 1:23PM
#9
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Date Joined:
Jul 17, 2003
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20) Mage Hand no longer says untended objects, so pull your enemy's cape over his head as a minor action, and then use your standard action to skewer him while you have combat advantage (followed by the rogue, the ranger, and the warlock skewering him until he gets to take an action and pull his cape out of his face).
21) Pants your enemies for an impromptu slow effect (hard to run with your pants around your ankles).
22) Use ghost sound to whisper subliminal messages into the ears of your party while they sleep and you're on watch ("You will obey the wizard. The wizard is your master. You will love the wizard."
23) Imply that your political rival has a certain social disease whose symptoms include horrendously loud flatuance... use ghost sound and prestidigitation to produce same.
24) Free yourself from any rope bonds just by having your mage hand untie you.
25) Hold a 20 lb. rock above a doorway with the readed action to drop it on them when an enemy comes through.
26) Filch the key ingrediant to the ritual the evil cleric is trying to perform while his back is turned and he's monologuing to you.
27) No more need for animated rope ever... just use mage hand.
28) Check the bottom of a dark well or shaft without wasting resources by casting light on a rock and then dropping it.
29) Fool the less intelligent monsters by casting light in a square above them (minor action), then use ghost sound for the booming voice of "This is YOUR GOD and I order you to... [insert required action here]!!!"
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5 years ago ::
Jun 30, 2008 - 8:49PM
#10
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Date Joined:
Oct 13, 2007
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30) Mage Hand- give yourself a high-five when you've done or said something cool.
31) Use Ghost Sound's message feature to order your drinks and Mage Hand to go fetch them.
32) Mage Hand- use it to fetch your wand, staff, orb, or weapon.
33) Ghost Sound- the new Ventriliquism. (make someone appear to say something they didn't, confuse opponent by talking to them from different directions, send message to scout or rearguard)
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