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4 years ago ::
Apr 10, 2009 - 12:09AM
#31
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Its biggest strength is its selectivity, but its greatest weakness is its uselessness - if they're in melee, oftentimes they won't want to/need to move. Its not bad, its just situational, so while a decent third power, I see no reason why you wouldn't still take Illusory Assault + Thunderwave as your default power set. My Human LFR Wizard has no interest in that at-will, and doesn't bother with Illusory Ambush. With the advent of the White Lotus Academyand Wizard's Fury, he will use Magic Missile substantially more often than before, to rather great effect. Of course, having 3 at-wills offers him excellent flexibility in the at-will department 
He's kind of sad that Enlarge Spell burns off damage from each damage die, but might pick that up anyway. Arcane Admixture is really tempting, though. From the classic Wizard class "what can I spend my feats on?" to "ouch! I don't have enough feats now!" certainly has changed things!
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4 years ago ::
Apr 10, 2009 - 12:48AM
#32
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I'd just like to point out that as far as I can see, there is no limit to the number of times Storm Pillar can activate in a turn. I think it is an excellent power.
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4 years ago ::
Apr 10, 2009 - 3:22AM
#33
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Date Joined:
Feb 21, 2007
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My Human LFR Wizard has no interest in that at-will, and doesn't bother with Illusory Ambush. With the advent of the White Lotus Academyand Wizard's Fury, he will use Magic Missile substantially more often than before, to rather great effect. Of course, having 3 at-wills offers him excellent flexibility in the at-will department 
He's kind of sad that Enlarge Spell burns off damage from each damage die, but might pick that up anyway. Arcane Admixture is really tempting, though. From the classic Wizard class "what can I spend my feats on?" to "ouch! I don't have enough feats now!" certainly has changed things! Until white lotus article i would never touch Magic Missle ..now its much more tempting
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4 years ago ::
Apr 10, 2009 - 4:29AM
#34
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Date Joined:
Jun 16, 2008
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Uh, where did you get those informations?
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4 years ago ::
Apr 10, 2009 - 4:37AM
#35
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Date Joined:
Feb 21, 2007
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Uh, where did you get those informations?  New Dragon article has the white lotus magic school good article at the end some new feats and spells for all of the arcane classes including artificer
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4 years ago ::
Apr 10, 2009 - 11:03AM
#36
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Date Joined:
Oct 20, 2008
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Obviously, forced movement is still movement. Forced movement into a zone hurts, and as written, forced movement will also trigger storm pillar. FWIW, the exact wording is here. No. As written, it does not trigger.
Here's the text, from your link: [INDENT]Each enemy that move into a square adjacent takes 1d6 + INT mod lightning damage. (lvl 21: 2d6+)[/INDENT]
And I'm not sure how you're interpreting "not a move" in any other way as, well... "not a move".
Note that the text is different for powers like Stinking Cloud... and it's on purpose. Those powers state "when the creature enters". Notice the difference? They would have said "Each enemy that enters into a square adjacent..." for Storm Pillar if they had meant to do what you want it to.
So basically: If you do a pull/push/slide on an enemy into a Stinking Cloud then they do take damage. But for Storm Pillar? Sorry.
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4 years ago ::
Apr 10, 2009 - 11:16AM
#37
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Date Joined:
Jul 28, 2008
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And I'm not sure how you're interpreting "not a move" in any other way as, well... "not a move". "Move" is a rather ambiguous term in the rules. In the PHB on page 285, based on the text right after "not a move," it seems that the phrase "not a move" specifically means "not a move action" within that context, and not necessarily "doesn't count as moving towards/away from/into something."
Mind you, I'm not entirely sure what the intent here is. I think that a very quick FAQ entry would be quite helpful here.
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4 years ago ::
Apr 10, 2009 - 1:25PM
#38
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Date Joined:
Jan 29, 2008
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Generally, there are some powers that specify move, and in these cases, I believe it means use a move action, or move as part of a power (for instance shifting/moving before/after an attack, not push/pul/slide). Other times, powers say when the creature Enters/Leaves a square/area, for which forced movement and willing movement both apply. You leave/enter whether or not it was willing. You only move if it is by your own actions/choice as far as I know
A note to all who think I am being aggressive or angry- 99% of the time, I do not intend to be. I apologize if you think I am attacking you, odds are very strong that I am not. The only exceptions are when people become extremely uncivil to me, and even then I usually ignore them. I think it is very obvious when I am really mad; if I just seem generally abrasive, it is a reflection of my thought process rather than a state of emotion. I have the greatest respect for those who can debate rationally, even if we come to different conclusions.  I am Blue/White Take The Magic Dual Colour Test - Beta today!Created with Rum and Monkey's Personality Test Generator.I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
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4 years ago ::
Apr 10, 2009 - 2:10PM
#39
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Date Joined:
Sep 19, 2007
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The other thing to think of before we get really excited about this spell is that maybe the only enemies bit is wrong. I guess it is any creature, but we will see.
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4 years ago ::
Apr 10, 2009 - 8:01PM
#40
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Date Joined:
Jan 30, 2009
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Wow, I just noticed that Storm Pillar occupies a space.
That means you can't put someone in the center of it, but it also adds quite a bit to the controller aspect of it. This spell is not only an auto-hit zone, it is also an extremely effective mini-wall!!!
Couple it with Flaming Sphere for all kinds of fun ("Oh? You want to run away from the huge molten ball of fire? By all means. Take lightning damage and prepare to get hit by the exact same thing next round :D .")
Place one of these bad boys behind an enemy with a defender in front of it and there will be nowhere to go. They won't be able to safely shift away to use a ranged attack, and if they want to run best option is probably going to be to walk forward and take an OA (At least that attack isn't a sure thing).
That is freaking awesome. THAT is control.
*edit* It also lasts until the end of your turn so you can go ahead and push (or slide with the new power) enemies into it without using an AP. Just wow.
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