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Switch to Forum Live View AP - New Wizard At-Wills
4 years ago  ::  Apr 10, 2009 - 12:09AM #31
Immorto
Date Joined: Aug 8, 2008
Posts: 168

Titanium Dragon wrote:

Its biggest strength is its selectivity, but its greatest weakness is its uselessness - if they're in melee, oftentimes they won't want to/need to move. Its not bad, its just situational, so while a decent third power, I see no reason why you wouldn't still take Illusory Assault + Thunderwave as your default power set.


My Human LFR Wizard has no interest in that at-will, and doesn't bother with Illusory Ambush. With the advent of the White Lotus Academyand Wizard's Fury, he will use Magic Missile substantially more often than before, to rather great effect. Of course, having 3 at-wills offers him excellent flexibility in the at-will department

He's kind of sad that Enlarge Spell burns off damage from each damage die, but might pick that up anyway. Arcane Admixture is really tempting, though. From the classic Wizard class "what can I spend my feats on?" to "ouch! I don't have enough feats now!" certainly has changed things!

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4 years ago  ::  Apr 10, 2009 - 12:48AM #32
Teflon_Shugenja
Date Joined: Jan 3, 2008
Posts: 365
I'd just like to point out that as far as I can see, there is no limit to the number of times Storm Pillar can activate in a turn. I think it is an excellent power.
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4 years ago  ::  Apr 10, 2009 - 3:22AM #33
jimthegray
Date Joined: Feb 21, 2007
Posts: 2,095

Immorto wrote:

My Human LFR Wizard has no interest in that at-will, and doesn't bother with Illusory Ambush. With the advent of the White Lotus Academyand Wizard's Fury, he will use Magic Missile substantially more often than before, to rather great effect. Of course, having 3 at-wills offers him excellent flexibility in the at-will department

He's kind of sad that Enlarge Spell burns off damage from each damage die, but might pick that up anyway. Arcane Admixture is really tempting, though. From the classic Wizard class "what can I spend my feats on?" to "ouch! I don't have enough feats now!" certainly has changed things!


Until white lotus article i would never touch Magic Missle ..now its much more tempting

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4 years ago  ::  Apr 10, 2009 - 4:29AM #34
KlausThePrince
Date Joined: Jun 16, 2008
Posts: 581
Uh, where did you get those informations?
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4 years ago  ::  Apr 10, 2009 - 4:37AM #35
jimthegray
Date Joined: Feb 21, 2007
Posts: 2,095

KlausThePrince wrote:

Uh, where did you get those informations?


New Dragon article has the white lotus magic school
good article
at the end some new feats and spells for all of the arcane classes including artificer

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4 years ago  ::  Apr 10, 2009 - 11:03AM #36
Corwynn
  • Dragon Slayer
Date Joined: Oct 20, 2008
Posts: 1,660

Kurald_Galain wrote:

Obviously, forced movement is still movement. Forced movement into a zone hurts, and as written, forced movement will also trigger storm pillar. FWIW, the exact wording is here.


No. As written, it does not trigger.

Here's the text, from your link:
[INDENT]Each enemy that move into a square adjacent takes 1d6 + INT mod lightning damage. (lvl 21: 2d6+)[/INDENT]

And I'm not sure how you're interpreting "not a move" in any other way as, well... "not a move".

Note that the text is different for powers like Stinking Cloud... and it's on purpose. Those powers state "when the creature enters". Notice the difference? They would have said "Each enemy that enters into a square adjacent..." for Storm Pillar if they had meant to do what you want it to.

So basically: If you do a pull/push/slide on an enemy into a Stinking Cloud then they do take damage. But for Storm Pillar? Sorry.

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4 years ago  ::  Apr 10, 2009 - 11:16AM #37
Terradrius
  • Dragon Slayer
Date Joined: Jul 28, 2008
Posts: 220

Corwynn wrote:

And I'm not sure how you're interpreting "not a move" in any other way as, well... "not a move".


"Move" is a rather ambiguous term in the rules. In the PHB on page 285, based on the text right after "not a move," it seems that the phrase "not a move" specifically means "not a move action" within that context, and not necessarily "doesn't count as moving towards/away from/into something."

Mind you, I'm not entirely sure what the intent here is. I think that a very quick FAQ entry would be quite helpful here.

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4 years ago  ::  Apr 10, 2009 - 1:25PM #38
x3nth10n
Date Joined: Jan 29, 2008
Posts: 1,223
Generally, there are some powers that specify move, and in these cases, I believe it means use a move action, or move as part of a power (for instance shifting/moving before/after an attack, not push/pul/slide). Other times, powers say when the creature Enters/Leaves a square/area, for which forced movement and willing movement both apply. You leave/enter whether or not it was willing. You only move if it is by your own actions/choice as far as I know
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4 years ago  ::  Apr 10, 2009 - 2:10PM #39
Mach1_9pants
Date Joined: Sep 19, 2007
Posts: 73
The other thing to think of before we get really excited about this spell is that maybe the only enemies bit is wrong. I guess it is any creature, but we will see.
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4 years ago  ::  Apr 10, 2009 - 8:01PM #40
OgreAnger
Date Joined: Jan 30, 2009
Posts: 96
Wow, I just noticed that Storm Pillar occupies a space.

That means you can't put someone in the center of it, but it also adds quite a bit to the controller aspect of it. This spell is not only an auto-hit zone, it is also an extremely effective mini-wall!!!

Couple it with Flaming Sphere for all kinds of fun ("Oh? You want to run away from the huge molten ball of fire? By all means. Take lightning damage and prepare to get hit by the exact same thing next round :D .")

Place one of these bad boys behind an enemy with a defender in front of it and there will be nowhere to go. They won't be able to safely shift away to use a ranged attack, and if they want to run best option is probably going to be to walk forward and take an OA (At least that attack isn't a sure thing).

That is freaking awesome. THAT is control.

*edit* It also lasts until the end of your turn so you can go ahead and push (or slide with the new power) enemies into it without using an AP. Just wow.
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