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4 years ago ::
Apr 30, 2009 - 6:05AM
#201
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Date Joined:
Nov 14, 2008
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True, but Arcane Admixture is also Paragon. Yes, at Heroic you'd have to do it the clumsy (and intended ) way - hit them with a Fire spell first, then a Cold spell.
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4 years ago ::
May 01, 2009 - 4:30AM
#202
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Date Joined:
Aug 24, 2007
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CS actually is official - not always right, sadly, but official nonetheless. And, to give them credit on the 'not always right' bit, they do seem to be improving. Yes, I thought they were improving, too, but things like this don't help.
And no, I don't see any reference that supports CS being official. Certainly in LFR they're not (because the CCG mentions what the "official sources" are, and that list doesn't include CustServ), and in home campaigns everything depends on the DM anyway.
If you mean the February R&D Q&A session article quoted above in this thread, then no, that's not what it says. Please elaborate?
I can't find where, right now, but I could swear I read something about area effects - how cover works and so on. Well, that you can't find it says a lot, doesn't it?
Given that even ledges, stairways and balconies (and pits!) need consideration of 3D effects I really don't get this problem at all. Unfortunately, they don't. Stairways are treated as Yet Another patch of difficult terrain, and ledges are treated as squares that require a climbing check to pass.
Suppose there is a combat going on at the bottom of a 50 foot square pit - is the 'floor level' the floor of the pit or the floor around the pit? The floor level is the battle mat. So both floors are at "floor level", and anything else appears to be a deliberate misinterpretation to try to make the other side look silly. Most DMs will draw ledges, pits, and so forth on the mat with no problems; all of that is floor level. The game is intended to be played on the plane, and (most of) the rules were written for that.
Flaming sphere is a "Ranged 10" spell. Neither the general text on conjurations nor the specific text on flaming sphere add any limits. Neither the general text on conjurations nor the specific text on FS specify it can be created at an altitude. In 4E, the default is that unless a rule specifically states that you can do something, you can't.
If you read this as not being able to go above ground level then you've made flying targets immune to ranged attacks. Wrong. Ranged attacks don't target squares, they target enemies.
I figure they can probably drop down to half their normal height while prone. As such, I'd probably let them crawl under the area if needed. That's a good one, but now you're houseruling.
See, I'm claiming that the rules as written don't work for this situation. You claim that with houserules, you can make the situation work just fine. That means that (1) we're not actually disagreeing on anything, and (2) Oberoni would like a word with you.
On another tangent, I claim that the rules are inconsistent, and you respond that they aren't because you're ignoring the parts that you don't like. Guess what "inconsistent" means
A giant spider web floating in the air would be kind of strange, It does, which is why earlier editions didn't allow it. This one explicitly does.
There's no such thing as the "battlemat" in the game Yes there is, it's the surface you're playing on.
Have you perhaps played the first 3-D perspective computer games, like Wolfenstein and Doom? Wolfenstein had a flat map. Doom had a map that appeared to be 3-D, because there were stairs up and down, but in fact it wasn't: you could never "cross over" or "cross under" a path. 4E is like that.
Have you noticed how every reference to mats and maps in the handbook, and every printed map in modules or LFR adventures, is flat? Yeah, that's what people play on.
Both wizards start on opposite ends of the slope. Each casts Flaming Sphere in a square adjacent to the other at ground level. Hal's FS works just fine, because he's targeting below his position, but Lowel's fails, since he's targeting above his plane. That's not how it works. You're making up something weird which isn't what anyone else is claiming, and using that to disprove a fictitious position. What happens is that both cast a FS on the battlemap, and both work. There is a line in the middle of the map that requires climbing checks to pass. Flaming spheres can't make climbing checks.
Here's a follow up idea: What bad thing actually occurs if conjurations can move vertically? Aside from some "It's now RAI" or "That's not what it says" response, how does the game break? Ah, that's a better question. It breaks two things. First, you can now throw zones ten feet up in the air, which means they affect large creatures only. Essentially, the zone goes from "affect everyone" to "affect enemies only". And second, you can now use vertical movement (e.g. grasping hand) to drop people and deal additional falling damage.
What's the difference? Well, thunderwave deals 1d6+int damage, and pushes four. Under your interpretation, it now deals 1d6+2d10+int damage, and drops the enemy prone in addition to pushing him. The average damage more than doubles from 8 to 19 points, maximum or crit damage almost triples from 11 to 31.
This doesn't break the game; however, it does make certain powers much better than anything else on the same level.
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4 years ago ::
May 01, 2009 - 5:57AM
#203
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Under your interpretation, it now deals 1d6+2d10+int damage, and drops the enemy prone in addition to pushing him. Incorrect. As per page 285 of the PHB...
Distance in Squares: The power you’re using specifies how many squares you can move a target. You can choose to move the target fewer squares or not to move it at all. You can’t move the target vertically.
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4 years ago ::
May 01, 2009 - 6:52AM
#204
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Date Joined:
Aug 24, 2007
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Incorrect. As per page 285 of the PHB... Yes, that's my point. By RAW you can't do that. I was responding to Sarlan's question of "what would become unbalanced if you could do that?"
Interestingly, Custserv points out that "Conjurations are not considered to fly, and cannot move vertically the same way the move horizontally", and also "You can move it across gaps and it could hover. However you cannot move it vertically through the air. A conjuration can also move across water."
This underlines my earlier statement that most of the game plays on a two-dimensional plane.
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4 years ago ::
May 01, 2009 - 8:28AM
#205
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I was responding to Sarlan's question of "what would become unbalanced if you could do that?" That isn't what he said at all. He said what would be wrong if conjurations (you know, the subject of this entire discussion?) could act in such a way. Thunderwave is not a conjuration and, even if it were, that wouldn't invalidate the limitation upon the push effect.
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4 years ago ::
May 01, 2009 - 9:33AM
#206
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Date Joined:
Oct 20, 2008
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This underlines my earlier statement that most of the game plays on a two-dimensional plane. "Most of the game" plays 2-dimensionally? Sure.
But that doesn't mean that you can ignore that there are flying creatures in the game, or rules for 3D combat.
That also doesn't mean that you can't have balconies in a warehouse for example, with a creature on the balcony above another creature standing on the floor.
And also that you can position a ranged area burst 1 two squares off the ground, so as to only hit Large opponents that may be standing, but not medium-sized creatures.
And also that you can teleport vertically if you wish, and can in some cases forcibly teleport creatures vertically as well (however some powers stipulate that they must end on an area that can support them).
Saying "most of the game plays on a two-dimensional plane" is accurate, but doesn't lend any weight at all to an argument that conjurations can't summoned in mid-air or move vertically.
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4 years ago ::
May 01, 2009 - 9:38AM
#207
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Date Joined:
Oct 20, 2008
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Have you perhaps played the first 3-D perspective computer games, like Wolfenstein and Doom? Wolfenstein had a flat map. Doom had a map that appeared to be 3-D, because there were stairs up and down, but in fact it wasn't: you could never "cross over" or "cross under" a path.
4E is like that. 4E is not like that. And I have no idea why you think it is like that. You can have balconies, with people above and below.
You're projecting your own world-view on to how 4E should be played, in your view.
You can have surfaces above each other. You can have creatures above others as well. You can even have zones, conjurations, and bursts above each other. This is not a computer game.
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4 years ago ::
May 01, 2009 - 9:40AM
#208
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Date Joined:
Jan 30, 2004
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Ah, that's a better question. It breaks two things. First, you can now throw zones ten feet up in the air, which means they affect large creatures only. Essentially, the zone goes from "affect everyone" to "affect enemies only". And second, you can now use vertical movement (e.g. grasping hand) to drop people and deal additional falling damage. Vaelan's already addressed the error about push effects. Next, Bigby's Grasping Hands can't pick people up to then drop them. The only thing the Hand can do it deal 2d10+INT damage and grab - but it doesn't have the power use the "Move a Grabbed Target" action as described on PHB 290, so you cannot use it to drag people 10 squares into the air even if the hand can otherwise vertically.
So again - what bad thing happens if conjurations can be moved vertically?
Have you noticed how every reference to mats and maps in the handbook, and every printed map in modules or LFR adventures, is flat? Yeah, that's what people play on.[/quote] Eh, how would you propose that publishers include maps that are not flat in books? The fact that maps are flat is irrelevant. The environments they depict are usually not flat - they depict varied terrain, including terrain that varies in height. Keep on the Shadowfell's final area is in fact a chamber that lies directly beneath another and has to be entered by vertical movement.
In any case, you're ignoring problems with the "no vertical" interpretation. To repeat: 1) How big does a pit or chasm have to be before a conjuration cannot cross? 2) If a conjuration cannot move vertically, how is a Flaming Sphere created at the bottom of even a slight slope able to move across it? If it moves, it has to be moving up. If the reply is "it can move up here because the "battlemat" is under it, that contradicts RAW, which indicates that conjurations do not require the support of a solid surface.
Sarlax Chicago, IL --- Find local gamers via Google Maps @ http://nearbygamers.com/
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4 years ago ::
May 01, 2009 - 9:43AM
#209
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Date Joined:
Oct 20, 2008
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Wrong. Ranged attacks don't target squares, they target enemies. By this logic Cloud of Daggers cannot be used to attack a flying creature.
Area 1 square within 10 squares Target: Each creature in square
I sure am glad I don't play at your table, with crazy house rules like these :P
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4 years ago ::
May 01, 2009 - 9:55AM
#210
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Date Joined:
Jan 30, 2004
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Wrong. Ranged attacks don't target squares, they target enemies.[/quote] By this logic Cloud of Daggers cannot be used to attack a flying creature.
Area 1 square within 10 squares Target: Each creature in square
I sure am glad I don't play at your table, with crazy house rules like these :P[/quote] It's also wrong. PHB 272 specifically says you can target squares instead of enemies.
Sarlax Chicago, IL --- Find local gamers via Google Maps @ http://nearbygamers.com/
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