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Switch to Forum Live View AP - New Wizard At-Wills
4 years ago  ::  Apr 09, 2009 - 7:12AM #1
Zerohawk
Date Joined: Jun 18, 2003
Posts: 33

jimthegray wrote:

rpgnow listed at wills as
New At-Wills...

Illusory Ambush (Arcane, Illusion, Implement, Psychic)

Phantom Bolt (Arcane, Illusion, Implement, Psychic)
Hit: 1d8 + INT mod psychic damage and you slide the target one square.

storm piller
A crackling column of lightning appears amid your enemies lashing out at any who move near it.
Standard Action Ranged 10
Effect: You conjure a pillar of crackling energy in an unoccupied square within range. The pillar occupies one square and lasts until the end of your next turn. Each enemy that move into a square adjacent takes 1d6 + INT mod lightning damage.


Alright, pulled this from a discussion on the general forum, and I have to admit I like what I see. Phantom Bolt is a nice alternative to Magic-Missile or similar spells. Being able to ranged slide a target is nice (As opposed to just push).

Storm Pillar definitely pushes us more towards the controller role, an at will zone? Yes please! Storm Pillar + Thunderwave seems made for each other.

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4 years ago  ::  Apr 09, 2009 - 7:37AM #2
Akhorahil
Date Joined: Nov 14, 2008
Posts: 1,479

Illusory Ambush (Arcane, Illusion, Implement, Psychic)


Nice to see it in a real book.

Phantom Bolt (Arcane, Illusion, Implement, Psychic)
Hit: 1d8 + INT mod psychic damage and you slide the target one square.


Hmm, interesting. Can we assume it attacks Will?

Slide 1 is on the low side, though. What are the ways to increase Slide distances? Preferably without having to use a weapon as implement.

storm piller
A crackling column of lightning appears amid your enemies lashing out at any who move near it.
Standard Action Ranged 10
Effect: You conjure a pillar of crackling energy in an unoccupied square within range. The pillar occupies one square and lasts until the end of your next turn. Each enemy that move into a square adjacent takes 1d6 + INT mod lightning damage.


It sure is controllerish, but it also seems really situational. I guess that if your party has better range attacks than the opponents, you might drop a Storm Pillar in their path (cutting off a corridor or a small room, for instance). You can also "lock" an opponent up against a wall. Corridors one-square wide can be cut off completely by a single use of the power.

Forced Movement seem like the way to really add to the damage. Would you deal damage for each square adjacent to the conjuration that's entered? That could rack up quite nicely (especially with a Genasi's Promise of Storm :P ). Really, this is probably the big question on the power - if it's each square, it does look highly useful. If your entire party likes pushing, this will be just lovely.

The Keywords don't seem to be in on the power - surely it's Arcane, Conjuration, and Lightning, at the very least? How much damage you can do with it will depend on whether it has the Implement keyword.

It will be tough for anyone but a human to forego an At Will for this power, and if you do, you have committed hard to making it work. On the other hand, it is tasty for a Stormsoul Genasi to take Thunderwave + Storm Pillar (Thunder and Lightning, yum!).

I kinda like it - it seems like a pretty cerebral power, and your controller features are really weak at low levels. The damage will probably le less and less of a factor at higher levels, unless you base it off of nasty forced movement.

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4 years ago  ::  Apr 09, 2009 - 8:18AM #3
Klivian
Date Joined: Jul 15, 2008
Posts: 178
My guess would be that Phantom Bolt attaks Fort, I highly doubt it hits Will.

Similar powers: Invoker's Sun Strike: Range 10, vs Reflex, 1d8, slide 1
Druid's Chill Wind: Range 10, vs Fort, 1d6, slide 1
Druid's Savage Rend: Beast Form, vs Reflex, 1d8, slide 1
Druid's Thorn Whip: Range 10, vs Fort, 1d8, pull 2
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4 years ago  ::  Apr 09, 2009 - 8:23AM #4
mithmurr
Date Joined: Jun 17, 2008
Posts: 1,585
But those 4 powers you listed are physical. Phantom Bolt is illusion and psychic, so it would make sense to attack Will.
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4 years ago  ::  Apr 09, 2009 - 8:29AM #5
Corwynn
  • Dragon Slayer
Date Joined: Oct 20, 2008
Posts: 1,660

Zerohawk wrote:

Effect: You conjure a pillar of crackling energy in an unoccupied square within range. The pillar occupies one square and lasts until the end of your next turn. Each enemy that move into a square adjacent takes 1d6 + INT mod lightning damage.


What if they're already in a square adjacent and don't move? As written, they take no damage. Is that RAI as well? I have no idea. They should have cleared up the language.

And I can already see that we're going to have "Blood Pulse"-style debates as to whether the damage is for it is each square, or whether the damage is just once.

It seems like it's either sloppy editing or the person on RPGNow is paraphrasing (let's hope!).

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4 years ago  ::  Apr 09, 2009 - 8:54AM #6
joemama1512
Date Joined: Apr 10, 2008
Posts: 3,288
Illusionary Ambush is welcome.


Phantom Bolt is ok. Considering that you can get Magic Missile, hold an offhand wand of magic missiles and give it a push 1, that can be easily pumped via Gauntlets/Rings of the ram later on.
MM also is a Ranged Basic Attack, and range of 20, and affected by true strike bracers, and Eagle Eye hat.

Hence, I'd seriously doubt the Bolt would see much action.


Storm Pillar sucks! It is VERY situational. If you win initiative, you will use a big Burst instead anyways. With diagonal movement possible, it hardly slows down a foe much even with good placement.

Besides, by round 2, most foes are already where they want to be anyways. So I don't see this being used much. It is interesting, BUT... you need your at-wills to be VERSATILE. You cannot afford a slot for this thing.
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4 years ago  ::  Apr 09, 2009 - 9:08AM #7
kamuishirou
Date Joined: Mar 31, 2005
Posts: 47
I love Storm Pillar, especially in combination with another character that can pull, push or slide. I love it!
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4 years ago  ::  Apr 09, 2009 - 9:11AM #8
Toshihito
Date Joined: Feb 2, 2009
Posts: 283
Storm Piller might be the best controller at will now because it doesn't have to hit.
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4 years ago  ::  Apr 09, 2009 - 9:24AM #9
Delanion
Date Joined: Jan 16, 2009
Posts: 67
I'm disappointed that none of these abilities tie off of a secondary stat or other class feature.
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4 years ago  ::  Apr 09, 2009 - 10:20AM #10
Corwynn
  • Dragon Slayer
Date Joined: Oct 20, 2008
Posts: 1,660

Toshihito wrote:

Storm Piller might be the best controller at will now because it doesn't have to hit.


And if the enemy doesn't move, they don't take damage either...

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