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5 years ago ::
Jul 17, 2008 - 4:14PM
#91
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Date Joined:
Mar 10, 2004
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Way too many of these violate the "floats a foot off the ground" rule.
You cannot make it go up, you cannot make it go over a creature's head, you cannot ferry over a gorge, you cannot turn it on a side as a wheel, and I'm not even sure it could go over water (the ground is the solid surface below the water, not the surface of the water).
You also cannot carve holes in it, it's a force object. Way to spoil the fun, geeze (I was actually thinking this myself)
150. You could, umm, avoid difficult terrain...
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5 years ago ::
Jul 18, 2008 - 8:33AM
#92
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Way too many of these violate the "floats a foot off the ground" rule.
You cannot make it go up, you cannot make it go over a creature's head, you cannot ferry over a gorge, you cannot turn it on a side as a wheel, and I'm not even sure it could go over water (the ground is the solid surface below the water, not the surface of the water).
You also cannot carve holes in it, it's a force object. 151: You could put this guy on it and tell him your disk CAN float over a gorge. Then set your fighter loose on him when he tells you no.
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5 years ago ::
Jul 18, 2008 - 11:55AM
#93
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Date Joined:
Jun 17, 2008
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Way too many of these violate the "floats a foot off the ground" rule.
You cannot make it go up, you cannot make it go over a creature's head, you cannot ferry over a gorge, you cannot turn it on a side as a wheel, and I'm not even sure it could go over water (the ground is the solid surface below the water, not the surface of the water).
You also cannot carve holes in it, it's a force object. Okay, you are right on most of these, we were just having fun. The only one I would question is the 'water' issue. I see no reason why it could not float over water. It floats a foot up yes, but it does not exert thrust downward to do so. The TFD does not disturb the ground under it in any way, so I'm pretty sure the surface underneath it need not be solid. Just a thought. Everyone back to the merryment.
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5 years ago ::
Jul 21, 2008 - 12:05PM
#94
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152: Attach a mini wind elemetal, and call it a Roomba.
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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5 years ago ::
Jul 23, 2008 - 9:42AM
#95
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Date Joined:
Sep 15, 2004
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153: Carry around the big heavy loot-filled chest that you couldn't unlock.
154: keep said now-floating-chest to replace your cart.
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5 years ago ::
Jul 23, 2008 - 6:51PM
#96
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Date Joined:
Jun 17, 2007
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155. Convenient scooper/carrier to follow your horse in those cities with strict 'clean streets' laws.
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5 years ago ::
Jul 26, 2008 - 12:14AM
#97
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Date Joined:
Sep 15, 2005
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101. Use Tenser's Floating Disk and a holocaust cloak to give an ally one hell of a bonus to an intimidate check.*
"The Dread Pirate Roberts has come for your SOOOOOULS!"
[font="-1"]*Or simply use it to draw enemy fire/sow confusion with a mannequin, Ghost Sound for a booming voice, and Prestidigitation to light the cloak on fire.[/font] Wow, we did that, two weeks ago, it's like you read our minds...LONG LIVE THE OYSTERS!!!!
156- Panning for gold...
157- Paint a target on it, and win the archery contest!
158- (In cheesy Jamaican accent) Make a magician's bobsled team!
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5 years ago ::
Jul 26, 2008 - 3:06PM
#98
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Date Joined:
Aug 21, 2009
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Fill it with earth. Plant some urtica ferox in it. Order TFD to move in front of the party. Sting enemy, see them driven before you, and to hear their lamentations.
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5 years ago ::
Jul 27, 2008 - 7:10AM
#99
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Fill it with earth. Plant some urtica ferox in it. Order TFD to move in front of the party.
Sting enemy, see them driven before you, and to hear their lamentations. 160: (Variant of the above) Make several, plant bushes and trees and have a portable garden to your camp site for added coziness. Should someone chose to ambush you during the night you have instant mobile cover.
Also a perfect plant school for your bonsai treant.
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5 years ago ::
Jul 27, 2008 - 3:52PM
#100
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161: Have one character float on it pretending to be some powerful god-mage, so your defenders can get free damages when the enemy monsters try to 'prove the god-mage wrong'
162: Take two rust-red colored ferns, stick a pillow on it, and have the rust-red furns poking out from the black cloth you've draped over it. (or your own personal heraldry.) Say it's your rust monster mount, and it's hungry.
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