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4 years ago ::
Jul 25, 2009 - 9:44PM
#321
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Date Joined:
Sep 29, 2008
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So if I use Magic Missile and attack something 2 squares away, then the range of Magic Missile is 2?
I don't think so. The range of that Magic Missile you just used was two, yes.
The range listed in the powers entry is the maximum range at which the power can be used. Seriously, did you actually read what i quoted from the PHB or did you just decide what it said irrespective of reality?
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4 years ago ::
Jul 26, 2009 - 7:24AM
#322
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Date Joined:
Jan 24, 2009
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The range of that Magic Missile you just used was two, yes. So, if I had initially cast Flaming Sphere at a range of 2, then while the Flaming Sphere was active, it could not go beyond 2 squares, because the range of the power iw 2?
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4 years ago ::
Jul 26, 2009 - 7:48AM
#323
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Date Joined:
Sep 29, 2008
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So, if I had initially cast Flaming Sphere at a range of 2, then while the Flaming Sphere was active, it could not go beyond 2 squares, because the range of the power iw 2? Possibly.
WotC seem to use the terms 'range' and 'maximum range' interchangibly as 'range'. This can be somewhat confusing, and causes some rather odd rules interactions. If we assume that references to range in these situations actually mean 'maximum range' then you avoid that issue entirely.
Alternatively, the rule that the range of a power is the distance between you and the origin square or you and a target could be considered to be a general rule, and that powers with a specific listed range override that general rule.
Either way works.
Actually, i just thought of a third option; that the range mentioned on 273 is a wholly different construct than the range mentioned in powers, and that despite sharing the same name they are two seperate and individual entities.
At which point it becomes what i will politely refer to as a 'cluster[censored]'. Not exactly the most elegant of solutions.
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4 years ago ::
Jul 26, 2009 - 8:36AM
#324
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Date Joined:
Jan 24, 2009
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Possibly.
WotC seem to use the terms 'range' and 'maximum range' interchangibly as 'range'. This can be somewhat confusing, and causes some rather odd rules interactions. If we assume that references to range in these situations actually mean 'maximum range' then you avoid that issue entirely. Congratulations, users of melee weapons. You can no longer attack things adjacent to you unless you have a reach weapon.
PH 219: [INDENT]Range: Weapons that can strike at a distance have range. ... An entry of “—” indicates that the weapon can’t be used at range.[/INDENT]
Also...
PH 273: [INDENT]To determine the range between you and a target, count the number of squares between you, including at least one square that the target occupies.[/INDENT]
Can players now call out the maximum range a creature ever be at?
Alternatively, the rule that the range of a power is the distance between you and the origin square or you and a target could be considered to be a general rule, and that powers with a specific listed range override that general rule. You should look to the category it is in
PH 272:[INDENT] CHOOSING TARGETS If you want to use a power against an enemy, the enemy must be within the range of your power... [/INDENT]
So, a Dragonborn can no longer attack enemies with his close blast attack? It is a close power and the range of the power is from the user to the origin square, which, in this case, is 0. The range of the power is 0, but the blast can not hit the paladins square.
Either way works.
Actually, i just thought of a third option; that the range mentioned on 273 is a wholly different construct than the range mentioned in powers, and that despite sharing the same name they are two seperate and individual entities.
At which point it becomes what i will politely refer to as a 'cluster[censored]'. Not exactly the most elegant of solutions. The range section is talking about the "Target" line along with the "Range" entries under "Melee Attack" and "Ranged Attack" (PH 270), and the mention of range under "Area Attack's" "Origin Square."
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4 years ago ::
Jul 26, 2009 - 5:51PM
#325
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Date Joined:
Sep 29, 2008
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Congratulations, users of melee weapons. You can no longer attack things adjacent to you unless you have a reach weapon. Only if your melee reach is less than 1.
Range: A melee attack’s range usually equals your melee reach. (Sometimes a power specifies that it affects only adjacent targets, though, so even if you’re using a reach weapon, you can’t attack more distant targets with that power.) By default, everything has a reach of 1.
Also...
PH 273: [INDENT]To determine the range between you and a target, count the number of squares between you, including at least one square that the target occupies.[/INDENT]
Can players now call out the maximum range a creature ever be at? Not sure what you mean here.
You should look to the category it is in
PH 272:[INDENT] CHOOSING TARGETS If you want to use a power against an enemy, the enemy must be within the range of your power... [/INDENT]
So, a Dragonborn can no longer attack enemies with his close blast attack? It is a close power and the range of the power is from the user to the origin square, which, in this case, is 0. The range of the power is 0, but the blast can not hit the paladins square. Unless, of course, the range is from the power to one of the targets.
Especially since with area attacks you do not use the power against enemies, or you do not specifically target enemies. You target an area, and then target the creatures in the area.
Burst and Blast also get extra rules in relation to targeting and affecting creatures, which could potentially be seen as specific rules that override the general range rule.
The range section is talking about the "Target" line along with the "Range" entries under "Melee Attack" and "Ranged Attack" (PH 270), and the mention of range under "Area Attack's" "Origin Square." Except that it doesn't say this, you're just assuming it. For example; 269;
MAKING AN ATTACK All attacks follow the same basic process: 1. Choose the attack you’ll use. Each attack has an attack type. 2. Choose targets for the attack (page 272). Each target must be within range (page 273). Check whether you can see and target your enemies (page 273). 3. Make an attack roll (page 273). 4. Compare your attack roll to the target’s defense (page 274) to determine whether you hit or miss. 5. Deal damage and apply other effects (page 276).
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