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5 years ago ::
Jun 26, 2008 - 1:35PM
#1
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Date Joined:
Feb 24, 2004
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I am a little confused by Commander's Strike and find it a little boring if I am reading right.
From my understanding, the warlord can use this ability to give another player a basic attack. Does the Warlord actually get to attack also, or does this mean he just stands there and tells them to attack?
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5 years ago ::
Jun 26, 2008 - 1:38PM
#2
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The Warlord does not get to make an attack as well no. He is giving up his own opportunity to strike in favor of giving another member of the party (who is in position) to make a basic melee attack. This kind of thing the Warlord would consider if the party's fighter has combat advantage over the enemy but the Warlord does not. Or if the fighter's basic melee attack has a significantly higher damage potential than the Warlord's.
To err is human. To fail a Fear save is unforgivable!
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5 years ago ::
Jun 26, 2008 - 1:42PM
#3
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Date Joined:
Feb 24, 2004
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Okay, that is what I thought... it seems weird as an at will power and after awhile, sounds like it will just get boring for the player. Each round just picking who would get an attack...
Seems to lose the flavor of all the other at will powers that has an attack as well as giving an ally a benefit.
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5 years ago ::
Jun 26, 2008 - 2:26PM
#4
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Date Joined:
Feb 14, 2007
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Its for the warlord who's Int is higher than Str.
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5 years ago ::
Jun 26, 2008 - 2:34PM
#5
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This kind of thing the Warlord would . . . if the fighter's basic melee attack has a significantly higher damage potential than the Warlord's. Presumably, the fighter's basic melee attack does have significantly higher damage potential than the warlord's. Moreover, the fighter gets to add the warlord's Intelligence modifier to the damage. Assuming the warlord has high intelligence, this is potentially huge damage for an at-will power.
By the way, you can increase this damage even further by buying bracers of mighty striking for other members of your party.
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5 years ago ::
Jun 26, 2008 - 5:08PM
#6
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Date Joined:
Jul 11, 2005
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You are the leader so let the defenders do the dirty work!
when i first read about the warlord i understood that you don´t take the glory of killing enemies but to make other kill for a greater glory!
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5 years ago ::
Jun 26, 2008 - 10:01PM
#7
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Date Joined:
Feb 24, 2004
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Okay, I will probably have to see the power in action before making any decisions on it. Although the power make sense, I still think it will become kind of boring for the player to use. The player doesn't have to roll any dice, just chooses who attacks....
I see some advantages to this, but it seems weird as an at will power. One of my players is thinking about creating one, so I might see the power played and see how it works out.
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5 years ago ::
Jun 26, 2008 - 11:21PM
#8
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Don't forget about the ability to set off a Rogue who has missed with a sneak attack before your turn.
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5 years ago ::
Jun 27, 2008 - 7:17AM
#9
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Some powers allow a character to use them in place of a basic attack, like a wizard's magic missile. So sometimes, it's not just a basic attack, it's a power that also adds your INT mod. I am not sure if there are higher-level powers that have this property as well, but it would allow an ally to use an extra power this round.
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5 years ago ::
Jun 27, 2008 - 7:43AM
#10
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Date Joined:
Sep 21, 2007
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It's a very cool power, though not the kind of power you want to take, if you perfer to be the "action hero".
Look at it this way, a typical fighter with a longsword is going to have an attack of something like
+8 (str:4, Weap:3, Talent:1) With a damage of D8+4
The warlord might have an attck of +6(Str:3, Weap:3) With a damage of D8 + 3
using this attack allows the warlord to replace his attack with the fighter's attack, and then add his Int to the damage, so it ends up being...
+8; D8+8 (assuming the warlord has a +4 Int)
Nice!
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