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Switch to Forum Live View 4e clerics are horrible
5 years ago  ::  Jun 13, 2008 - 1:23PM #1
druce
Date Joined: Mar 24, 2008
Posts: 24
The reasons I fell this way are:
1)Lack of a shield
2)Lack of armor heavier than chain
3)The need to get into melee for most of the abilities including some healling one but the inability to survive in melee
4)the fact the the warlord has the same 2 times an encounter power as a cleric but he has better defences.
5)they are completly distilled cookie cutter version of all former versions.

THERE IS NO REASON TO BE A CLERIC IN 4TH EDITION
medium Hp
effectivly medium armor
no shields
simple weapons
stupid small ineffective powers (and not enough of them)
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5 years ago  ::  Jun 13, 2008 - 1:29PM #2
Rexracerjr
Date Joined: Oct 11, 2006
Posts: 607
dumb. Just plain dumb.

Clerics in 4e are near godlike. they can cover all 4 roles with ease. A party of 4 clerics could outdo a balanced party.
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5 years ago  ::  Jun 13, 2008 - 1:30PM #3
MelficeSilesius
Date Joined: Jun 13, 2008
Posts: 3
Who's going to do the healing and buffing?

A-HAH! There's your reason to play a Cleric!

A party of 4 clerics could outdo a balanced party.


Sounds like a Final Fantasy game for 4 White Mages. Except these White Mages know how to fight back...

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5 years ago  ::  Jun 13, 2008 - 1:32PM #4
yarethon
Date Joined: Jun 24, 2006
Posts: 80
huhn

how ironic

the cleric was the star in our first 4e game.
I really havent noticed the part in which " they are forced to go melee".
They can go, but they have a lot of abilities that dont relly on that. As a matter of fact, you can pretty much find the concept of laser cleric around here, quite easily.

Anyway... if you didnt like it... try something else...
i just dont agree ... with what you just posted.
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5 years ago  ::  Jun 13, 2008 - 1:42PM #5
druce
Date Joined: Mar 24, 2008
Posts: 24

Rexracerjr wrote:

dumb. Just plain dumb.

Clerics in 4e are near godlike. they can cover all 4 roles with ease. A party of 4 clerics could outdo a balanced party.


what are you talking about "near godlike" how so? I dont know any gods that have a 16 or less AC and low to mid HP


I guess the warlord would be doing the healing and buffing.


THere healing abilities require them to be close to melee if not in melee to work.

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5 years ago  ::  Jun 13, 2008 - 1:46PM #6
yarethon
Date Joined: Jun 24, 2006
Posts: 80
can you be more specific?
cause the main source for healing is healing word... which is an area effect.
it reaches up to 25 ( 5 means 5 sqaures... not five feet) feet away at level 1.
Sacred flame also reaches the same distance....
what are you talking about?????.. really

Ac 16 is quite reasonable if you're not a tank
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5 years ago  ::  Jun 13, 2008 - 1:49PM #7
Polaris
Date Joined: Jun 17, 2003
Posts: 6,295
I find this amusing in a rather bitter and ironic way. Over at "Wizards DO Suck" some of us are starting to wonder if the cleric is in fact overpowered.

What the OP is forgetting I think is that the cleric is really two classes wrapped up in one. As a cleric you can choose to emphasize wisdom, strength (or both but that gets expensive because of the two implements you need). A cleric does not get gimped in armor. A Cleric with a 13 Con and 13 Strength (both of which are dead easy to make by paragon for pretty much any battle-cleric...if not sooner) can spend one feat and get Scale. For another he can get a shield. Scale Mail is amazing in 4E and you've now got the AC of a fighter (defender). Not bad. Not bad at all.

Clerics also get (eventually) AoEs that make a wizard cry because unlike the wizard they do fire and radiant (and radiant is one of the best types) and are IFF spells (while the wizard is all too likely to hit his friends). Of course the cleric can heal as well.

The cleric can get in the mud and blood, can strike effectively at range, can control at least some (how much is highly disputed in Wizards DO Suck), and can buff/heal.

But yes, otherwise 4E clerics are horrible.

-Polaris
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5 years ago  ::  Jun 13, 2008 - 1:53PM #8
druce
Date Joined: Mar 24, 2008
Posts: 24

yarethon wrote:

can you be more specific?
cause the main source for healing is healing word... which is an area effect.
it reaches up to 25 ( 5 means 5 sqaures... not five feet) feet away at level 1.
Sacred flame also reaches the same distance....
what are you talking about?????.. really

Ac 16 is quite good if you're not a tank


healing word puts you within walking distance of creatures.(5 squares)
healing strike puts your in melee.

the warlord has healing word also (not called that but same effect) and they are better suited for battle than the current version of a cleric, also they have better buffs.

My complaint is that I am so undergeared for melee yet forced to be close to the action to be effective. I know healing used to be a touch attack but at least I was in plate with a heavy shield.

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5 years ago  ::  Jun 13, 2008 - 2:03PM #9
yarethon
Date Joined: Jun 24, 2006
Posts: 80
well I cant say how it works in your party,
but in mine the cleric had a human fighter and a dwarf fighter in front of him.
...he got hit only when the two tanks fell. He went to melee ocasionally, but seemed to survive fine...


by the way... I love how tanks force enemies to keep fighting 'em.

I dont know maybe you were out of luck. It happens.
Can I ask what was the composition of your group?




I'll be honest.. I like the flavor of the warlord better... but I do think clerics are slightly more powerful.
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5 years ago  ::  Jun 13, 2008 - 2:05PM #10
ieattrollsforbreakfast
  • Stays crunchy in milk!
Date Joined: Jul 4, 2003
Posts: 2,544
You know you could take feats to get higher armour proficiencies and shield proficiencies. Since you have more feats available in 4E, it's worth giving that option a look.
The Dragon Above - Eberron news and new content for both 3E and 4E. Home of the Eberron Bestiary.
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