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Switch to Forum Live View Auspex7's Avenger Builds Thread
2 years ago  ::  Jan 25, 2011 - 1:02PM #911
Ignis_Fatuus
Date Joined: Oct 24, 2007
Posts: 1,483

Jan 25, 2011 -- 12:48PM, Grimmand wrote:

Thanks for the reply! Avengers are probably my favourite striker, but the typical persuit builds bore me. Your feycharger is unique and flavourful as well as powerful, which is exactly the sort of character I love playing.  A few more questions come to mind. Are boots of adept charging actually needed with overwhelming strike? Can't you just shift back one and then slide the target 0 squares (since all forced movement effects can be reduced by whatever amount the effect's originator wants)?


First of all: thanks! A lot of love went into that character and I played her for almost 2 years, the campaign only recently ended with her reluctantly becoming the new sun goddess. The whole story is descibed here on our campaign wiki, some of the other pages are in dutch I'm afraid but most of our world and the homebrew content I created for my character is in English as is the info about my character's goddess and religion. If you play in the standard setting you could always give the character a nice twist by letting her/him follow ioun instead of corellon. You'd still get the skill domain, but with a completely different roleplay angle!

As to the boots: you indeed do not need them for the reasons you gave, but the ability to shift 1/slide 1/shift 1 does wonders for your after-charge mobility! In epic I did away with the boots as I chose to trade polearm gamble in for slashing storm. This had several reasons, from an increased amount of reach and teleporting monsters to a desire to try a slightly different plastyle.

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2 years ago  ::  Jan 27, 2011 - 9:35PM #912
Grimmand
Date Joined: Sep 5, 2009
Posts: 185

Jan 25, 2011 -- 1:02PM, Ignis_Fatuus wrote:

If you play in the standard setting you could always give the character a nice twist by letting her/him follow ioun instead of corellon. You'd still get the skill domain, but with a completely different roleplay angle!



I actually thought up a rather cool RP angle to take with an Avenger of Corellon. This character is modelled on Minsc from the Baldur's Gate series of games:

He suffered a head trauma when he was young (int 8), and shortly  thereafter met his animal companion (exact type to be determined). He  insists that the animal can talk, and is very wise and intelligent. The  animal guides him into the service of Corellon and becomes his spiritual  mentor.

His community understandably thinks he is insane, and gently try to  talk sense into him. But then he begins to manifest divine power. He is  taken to the community church of Corellon who insist that the animal is  completely mundane, and that his claims otherwise are preposterous.  Nonetheless they verify that the divine power he is channelling is  indeed Corellon's.


They spend done time trying to initiate him into their church and  teach him proper doctrine, but he tells the priests that his animal  companion is far smarter and wiser in the ways of Corellon than they (a  declaration that incenses them to no end), and is soon afterwards  banished. But thats ok with him, for his animal companion has a mission  for him...

(insert plot hooks here, to be determined by the DM)
:P

Basically he'll play like a kooky, slightly insane warrior who considers his pet to be the "brains" of their partnership. Since my Iounite staff avenger got denied by the DM (he took one look at the Simbarch's e11 power and refused), I've toned this avenger down somewhat and stuck to basic, obvious synergy.


He will be charge-oriented, taking the Ardent Champion PP and the Chosen ED. He starts with a 14 Str to qualify for Power Attack at paragon, and gets Versatile Expertise as a free feat. This is his build at level 7, which is when he would be joining the campaign:


====== Created Using Wizards of the Coast D&D Character Builder ======
level 7
Elf, Avenger
Build: Pursuing Avenger
Avenger's Censure: Censure of Pursuit
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Bow)
Background: Occupation - Hunter (Nature class skill)

FINAL ABILITY SCORES
Str 14, Con 13, Dex 17, Int 8, Wis 19, Cha 10.

STARTING ABILITY SCORES
Str 14, Con 13, Dex 14, Int 8, Wis 16, Cha 10.


AC: 23 Fort: 17 Reflex: 18 Will: 19
HP: 63 Surges: 8 Surge Value: 15

TRAINED SKILLS
Religion +8, Stealth +14, Nature +15, Perception +15

UNTRAINED SKILLS
Acrobatics +6, Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +7, Endurance +4, Heal +7, History +2, Insight +7, Intimidate +3, Streetwise +3, Thievery +6, Athletics +5

FEATS
Level 1: Power of Skill
Feat User Choice: Versatile Expertise
Level 2: Unarmored Agility
Level 4: Valenar Weapon Training
Level 6: Avenging Resolution

POWERS
Avenger at-will 1: Overwhelming Strike
Avenger at-will 1: Focused Fury
Avenger encounter 1: Angelic Alacrity
Avenger daily 1: Aspect of Might
Avenger utility 2: Distracting Flare
Avenger encounter 3: Fury's Advance
Avenger daily 5: Executioner's Cloak
Avenger utility 6: Holy Blessing
Avenger encounter 7: Relentless Stride

ITEMS
Adventurer's Kit, Hunter's Kit, Vanguard Falchion +2, Radiant Temple Uniform Cloth Armor (Basic Clothing) +2, Iron Armbands of Power (heroic tier), Badge of the Berserker +1, Boots of Adept Charging (heroic tier), Arrows (30), Potion of Healing (heroic tier) (2), Distance Longbow +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

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2 years ago  ::  Jan 28, 2011 - 1:46PM #913
Ignis_Fatuus
Date Joined: Oct 24, 2007
Posts: 1,483
Hahaha, I loved Minsc! Nice story...

Build looks fine, I would MC fighter (battle awareness is godly!) and pick up Invigorating Pursuit (note that attack precedes damage so you get the bonus right away).
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2 years ago  ::  Feb 02, 2011 - 12:46PM #914
weepingminotaur
Date Joined: May 19, 2005
Posts: 350
Grimmand, since Minsc is a charger, why not Whirlwind Charge instead of Angelic Alacrity for your L1? You want to be charging as much as possible to deal extra damage, and with Fury's Advance and Relentless Stride as your L3 and L7 encounters, you aren't wasting encounter powers even on turns when you charge.
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2 years ago  ::  Feb 02, 2011 - 12:53PM #915
Ignis_Fatuus
Date Joined: Oct 24, 2007
Posts: 1,483

Feb 2, 2011 -- 12:46PM, weepingminotaur wrote:

Grimmand, since Minsc is a charger, why not Whirlwind Charge instead of Angelic Alacrity for your L1? You want to be charging as much as possible to deal extra damage, and with Fury's Advance and Relentless Stride as your L3 and L7 encounters, you aren't wasting encounter powers even on turns when you charge.


This is excellent advice!

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2 years ago  ::  Feb 02, 2011 - 2:08PM #916
Grimmand
Date Joined: Sep 5, 2009
Posts: 185
I've actually made some big changes to my Avenger build lately, to make him more Minsc-like. Firstly, neither Corellon nor Ioun really fits the flavor I want to achieve with this character, so I decided to suck it up and pick Kord as my deity, switching Power of Skill to Melee Training. His race has been changed to Human (since Minsc was human), and power selection has also changed to reflect more of a brute-force approach to combat.

His name is Mogg, and this is his story:

"Mogg was born and raised in a tribe of warrior-hunters known as the  Uryd. He can no longer remember his parents, as both were slain by  raiders from one of the neighboring tribes, the Rathyd, when he was only  a few years old.

Some among the Uryd think that the spectacle of his parents' death  unhinged Mogg. Others suspect that he suffered a head injury of some  sort during the battle. Whatever the reason, it was clear from an early  age that Mogg's cognitive ability left something to be desired, even by  the standards of a warrior culture. While very agile and dexterous, his  strength left something to be desired, and he didn't quite grasp the  concept of "sparring". He kept insisting that he wouldn't fight his  sparring partners because they weren't his enemies - the concept of just  going though the motions of attacking were beyond him.

One instructor, exasperated with trying to explain simple concepts  to Mogg, tried a different approach. He told Mogg that his sparring  partner was in fact evil - he was the most evil person in the clan, and  it was up to Mogg to defeat him. Nothing could have prepared them for  the rage that was unleashed, as Mogg flung himself at his hapless  sparring partner and almost killed him before a dozen Uryd warriors  pulled the two apart. Instructors don't try that approach with him  anymore.

Eventually Mogg grew into a man, and the night of his dajemma  approached (his rite of passage into warrior-status). The clan leader  knew that Mogg was in no mental shape to take his place amidst the  clan's warriors, and so he set Mogg a quest... of sorts. At least, Mogg  interpreted it as a quest. Mogg was told to venture deep into the  wilderness, as far away from humankind as he possibly could, and to stay  there until he discovered wisdom. Mogg departed feeling great pride at  this solemn task, while the warriors of his clan breathed an audible  sigh of relief at being rid of him.

Mogg of course soon became lost in the wilderness, and spent several  years with naught but trees and animals for company. The skills of a  hunter that his tribe had tried to teach him became refined through  continuous use, and Mogg became in tune with the land. It was at this  stage that he found "wisdom". Deep in the woods he encountered a talking  possum. It claimed that their meeting was destiny, and that it would  teach him the ways of the warrior beyond anything the Uryd tribe could.  It would teach him to harness his inner rage and use it to vanquish the  evils of the world, and become a hero such as legends are made of. It  told him its name was Squee, and under Squee's tutelage Mogg indeed  became a formidable fighter. He eventually found his way out of the  woods and back to his tribe.

The Uryd were understandably exasperated that Mogg had returned, and  even more so to learn of his "talking possum" named Squee which he  fervently announced had brought him wisdom. The tribe leader  subsequently banished him, but Mogg was not upset about that. He had  found a true friend at last, a wise and worldly friend who would help  him become the warrior he was always destined to be..."

And these are his updated stats, including starter equipment (he'll be starting at level 7):

====== Created Using Wizards of the Coast D&D Character Builder ======
Mogg, level 7
Human, Avenger
Build: Pursuing Avenger
Avenger's Censure: Censure of Pursuit
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Holy Symbol)
Human Power Selection: Bonus At-Will Power
Background: Isolated (Nature class skill)

FINAL ABILITY SCORES
Str 13, Con 11, Dex 17, Int 8, Wis 19, Cha 10.

STARTING ABILITY SCORES
Str 13, Con 11, Dex 16, Int 8, Wis 16, Cha 10.


AC: 23 Fort: 17 Reflex: 19 Will: 20
HP: 61 Surges: 7 Surge Value: 15

TRAINED SKILLS
Athletics +11, Religion +7, Stealth +13, Nature +12, Perception +12

UNTRAINED SKILLS
Acrobatics +6, Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +7, Endurance +3, Heal +7, History +2, Insight +7, Intimidate +3, Streetwise +3, Thievery +6

FEATS
Human: Weapon Proficiency (Fullblade)
Feat User Choice: Versatile Expertise
Level 1: Unarmored Agility
Level 2: Melee Training (Wisdom)
Level 4: Divine Rage
Level 6: Weapon Focus (Heavy Blade)

POWERS
Avenger at-will 1: Overwhelming Strike
Avenger at-will 1: Radiant Vengeance
Bonus At-Will Power: Focused Fury
Avenger encounter 1: Whirlwind Charge
Avenger daily 1: Aspect of Might
Avenger utility 2: Avenger's Resolve (retrained to Holy Blessing at Level 7)
Avenger encounter 3: Fury's Advance
Avenger daily 5: Strength of Many
Avenger utility 6: Mighty Sprint
Avenger encounter 7: Relentless Stride

ITEMS
Adventurer's Kit, Hunter's Kit, Sylvan Cloth Armor (Basic Clothing) +2, Vicious Fullblade +2, Distance Crossbow +1, Crossbow Bolts (20), Symbol of Divinity +1, Iron Armbands of Power (heroic tier), Amulet of Resolution +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Going forward, he plans on picking Deadly Draw at level 8, Battle Awareness at level 10 (training Endurance, and picking Reactive Surge as his L10 utility power), and then Painful Oath, Adept Power (Battle Fury Stance), and Power Attack at 14.
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2 years ago  ::  Feb 02, 2011 - 8:14PM #917
Daerien
Date Joined: Nov 26, 2008
Posts: 245

Jan 28, 2011 -- 1:46PM, Ignis_Fatuus wrote:

Build looks fine, I would MC fighter (battle awareness is godly!) and pick up Invigorating Pursuit (note that attack precedes damage so you get the bonus right away).


This was undoubtedly true before, but I'm not so sure anymore. In the Rules Compendium, they clarified that free action/no action triggers are timed like immediate reactions, and also that hitting and dealing damage is simultaneous, so the bonus from Invigorating Pursuit doesn't kick in until after the damage is dealt.

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2 years ago  ::  Feb 03, 2011 - 1:03AM #918
Ignis_Fatuus
Date Joined: Oct 24, 2007
Posts: 1,483

Feb 2, 2011 -- 8:14PM, Daerien wrote:

Jan 28, 2011 -- 1:46PM, Ignis_Fatuus wrote:

Build looks fine, I would MC fighter (battle awareness is godly!) and pick up Invigorating Pursuit (note that attack precedes damage so you get the bonus right away).


This was undoubtedly true before, but I'm not so sure anymore. In the Rules Compendium, they clarified that free action/no action triggers are timed like immediate reactions, and also that hitting and dealing damage is simultaneous, so the bonus from Invigorating Pursuit doesn't kick in until after the damage is dealt.


Ah, I see, good to know. For a dedicated avenger charger this really only effects your first attack as you will be charging every turn and won't miss anyway!

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2 years ago  ::  Feb 20, 2011 - 9:00PM #919
Rhohn
Date Joined: Sep 23, 2009
Posts: 71

Nov 1, 2010 -- 10:26AM, Ignis_Fatuus wrote:

Nov 1, 2010 -- 10:04AM, Rhohn wrote:

We'll see how it goes - but the tactic itself seems solid.


This all sounds very encouraging. If you also had had access to covering terrain, the attack-a-random-square tactic wouldn't even had worked because you could alternate between hiding closeby with concealment or some distance away behind cover!

That Cloaked Steps utility is also a nice find! Too bad this all won't work on my own avenger because of the immediate action usage (I have 5 immediate attacks/encounter) because I really like it!




Argh, ...doh!

Don't know why I didn't think about this before - but why couldn't you take something like Temple of Brilliance and/or Temple of Shadow to get the concealment for Persistant Tail?

Its a bit convoluted here, but both of these powers list the target as "creature" and then the zones stay centered on the target for the rest of the encounter...so why not target yourself? Sure, if you hit you'll take the damage, but you'll only be rolling one die, since you're not gonna be your own Oath Of Enmity target, and the zone effects happen on a hit or a miss.

You get TOS at lev9, and TOB at lev15, so you can start with Persistant Tail stealth strategies as early as late heroic.
It'll take longer with Temple of Brilliance though, because you'd have to wait for the Blind condition to kick in on enemies at their end of turn.

Thoughts, advice, objections?

Thanks!

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2 years ago  ::  Feb 21, 2011 - 12:56PM #920
heroclix1021
Date Joined: Mar 29, 2010
Posts: 18
Hello everyone been following this thread for awhile now while playing an avenger. Just have a quick question. While I'm charging around how do I get away from monsters at level 2 besides my teleport 3 squares power that I have. I must be missing something honestly. Trying to charge every turn isnt working out so well.  Any help would be nice.
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