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2 years ago ::
Dec 19, 2010 - 11:56PM
#901
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Date Joined:
Sep 20, 2009
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Here is something I threw together and have been muling over in Kilts handbook thread. Spoiler:
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====== Created Using Wizards of the Coast D&D Character Builder ====== trial, level 30 Half-Elf, Avenger, Traveler's Harlequin, Sage of Ages Build: Isolating Avenger Avenger's Censure: Censure of Retribution Versatile Expertise: Versatile Expertise (Heavy Blade) Versatile Expertise: Versatile Expertise (Holy Symbol) Traveler's Unpredictable Power: Traveler's Unpredictable Power (Paragon Path) Traveler's Unpredictable Power (Paragon Path): Traveler's Unpredictable Power (Slayer's Ascendancy) Background: Birth - Omen (+2 to Arcana)
FINAL ABILITY SCORES Str 12, Con 16, Dex 14, Int 24, Wis 26, Cha 10.
STARTING ABILITY SCORES Str 10, Con 12, Dex 12, Int 16, Wis 18, Cha 8.
AC: 46 Fort: 38 Reflex: 42 Will: 43 HP: 219 Surges: 10 Surge Value: 64
TRAINED SKILLS Religion +37, Stealth +22, Acrobatics +22, Perception +28, Bluff +20, Arcana +39
UNTRAINED SKILLS Diplomacy +17, Dungeoneering +29, Endurance +18, Heal +23, History +32, Insight +25, Intimidate +15, Nature +29, Streetwise +15, Thievery +17, Athletics +16
FEATS Traveler's Harlequin: Blade Initiate Level 1: Versatile Expertise Level 2: Unarmored Agility Level 4: Valenar Weapon Training Level 6: Toughness Level 8: Improved Defenses Level 10: Adept Dilettante Level 11: Versatile Master Level 12: Intelligent Blademaster Level 14: Painful Oath Level 16: Swift Recovery Level 18: Two-Weapon Fighting Level 20: Two-Weapon Opening Level 21: Hand of Divine Guidance Level 22: Acolyte Power Level 24: Slashing Storm Level 26: Divine Mastery Level 28: Epic Resurgence (Retrained to Adept Power at Level 29) Level 30: Epic Resurgence
POWERS Avenger at-will 1: Overwhelming Strike Avenger at-will 1: Focused Fury Dilettante: Twin Strike Power User Choice: Hidden Strike Escaped Slave Feature Avenger encounter 1: Angelic Alacrity Avenger daily 1: Strength of Many Avenger utility 2: Righteous Pursuit Avenger encounter 3: Fury's Advance Avenger daily 5: Menacing Presence Avenger utility 6: Deliverance of Faith Avenger encounter 7: Splinter the Formation Avenger daily 9: Blade of Repulsion Avenger utility 10: Leading Step Avenger encounter 13: Crimson Stride (replaces Angelic Alacrity) Avenger daily 15: Aspect of Fury (replaces Menacing Presence) Avenger utility 16: Temple of Seclusion Avenger encounter 17: Soulforge Hammering (replaces Splinter the Formation) Avenger daily 19: Leprous Wound (replaces Strength of Many) Avenger utility 22: Raven Wings (retrained to Master of the Hunt at Acolyte Power) Avenger encounter 23: Threatening Strike (replaces Crimson Stride) Avenger daily 25: Mantle of the Astral Champion (replaces Blade of Repulsion) Avenger encounter 27: Scatter to the Astral Winds (replaces Fury's Advance) Avenger daily 29: Fiery Vengeance (retrained to Follow-Up Blow at Adept Power) (replaces Aspect of Fury)
ITEMS Opal Ring of Remembrance (epic tier), Ring of Free Time (epic tier), Adventurer's Kit, Temporal Starweave Armor +6, Amulet of Vigor +6, Coif of Mindiron (paragon tier), Iron Armbands of Power (epic tier), Strikebacks (heroic tier), Sash of Vitality Ceaseless (paragon tier), Boots of Speed (epic tier), Backlash Tattoo (heroic tier), Symbol of Victory +2, Battlecrazed Double Scimitar +6 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Any ideas to make it better or tweak it out?
I am mostly worried about Item choices because I never fully flesh out my items (there are just so many choices to go over). One thing I was thinking though is a Masters Blade for the weapon that way I can be in two stances at once, once per day. (So Slayer’s Ascendancy with Master of the Hunt or Follow up Blow)
Looking at my character in a vacuum I do not have many reliable ways to have THP so maybe battlecrazed is not the greatest choice.
If I moved from Battle Crazed to Masters Blade should I also switch my u6? Maybe oath of Enduring Wrath or take a lower level choice like Agile Recovery or Blessing of Vengeance.
Homebrew stuff questions Spoiler:
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In my home game we get 1 feat per tier for free. In the past pre Essentials it was Expertise, Paragon Defenses and one other initiative related feat usually.
With 3 more feats for free I was wondering what you think I could/should add? I was thinking
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- Resilient Focus
- Danger Sense
- Skill Focus (Arcana)
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2 years ago ::
Dec 22, 2010 - 7:08PM
#902
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Date Joined:
Jun 10, 2010
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Hi everyone, was messing around on the character builder and came up with an Avenger build that i wanted to run by you guys and see if it seems like a good idea or not. Any comments/concerns would be appreciated. Spoiler:
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Level 14 Githzerai Hybrid Invoker/Avenger MC Fighter Takes Manifestation of Malediction to add a slide 1 to divine(all) encounters/dailies
ends with Str 15, Con 11, Dex 20, Int 11, Wis 23, Cha 9
wields a glaive
Feats: Hybrid Talent(Armor of Faith), Unarmored Agility, Battle Awareness, Covenant Shifting, Power of Skill, Polearm Momentum, Polearm Gamble, Painful Oath, Heavy Blade Expertise
so basically the plan is to slide 2+prone on MBA's with overwhelming strike and all of my melee encounters/dailies..stuck with 1 invoker daily/encounter..but its not that bad, they have some powerful status effects
paragon paths didnt seem to add much that i cared about, since he's using a glaive i went with Weapon of Fate and decided i'd be playing him similar to Robert Jordan's Mat Cauthon character probably
thanks for taking a look and for any feedback
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2 years ago ::
Dec 23, 2010 - 12:33AM
#903
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Date Joined:
Oct 24, 2007
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Hi everyone, was messing around on the character builder and came up with an Avenger build that i wanted to run by you guys and see if it seems like a good idea or not. Any comments/concerns would be appreciated.
Spoiler:
Show
Level 14 Githzerai Hybrid Invoker/Avenger MC Fighter Takes Manifestation of Malediction to add a slide 1 to divine(all) encounters/dailies
ends with Str 15, Con 11, Dex 20, Int 11, Wis 23, Cha 9
wields a glaive
Feats: Hybrid Talent(Armor of Faith), Unarmored Agility, Battle Awareness, Covenant Shifting, Power of Skill, Polearm Momentum, Polearm Gamble, Painful Oath, Heavy Blade Expertise
so basically the plan is to slide 2+prone on MBA's with overwhelming strike and all of my melee encounters/dailies..stuck with 1 invoker daily/encounter..but its not that bad, they have some powerful status effects
paragon paths didnt seem to add much that i cared about, since he's using a glaive i went with Weapon of Fate and decided i'd be playing him similar to Robert Jordan's Mat Cauthon character probably
thanks for taking a look and for any feedback
That's an interesting set-up although it's regretable that you won't have your censure because it creates a nice catch-22 with polearm gamble. I played something similar but without the invoker part: I simply charged every turn with Overwhelming Strike and made sure my encounter powers were all minor immediate actions (I used my action point to use my dailies).
Regarding Paragon Paths: Have a look at Kulkor Arms Master, you would have a useless feat and not all of the path's features are worthwhile but the level 16 feature is more than golden for you!
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2 years ago ::
Dec 23, 2010 - 7:50AM
#904
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Date Joined:
Nov 14, 2009
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Are you guys still using the installed CB or has most people moved on to the online builder to share builds with instead? My sub ran out and I wasn't particularly impressed with the new online builder, so I'm wondering if people still find it worthwhile.
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2 years ago ::
Dec 23, 2010 - 11:02AM
#905
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Date Joined:
Sep 20, 2009
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Are you guys still using the installed CB or has most people moved on to the online builder to share builds with instead? My sub ran out and I wasn't particularly impressed with the new online builder, so I'm wondering if people still find it worthwhile.
I do not use the online builder and I still have a sub.
It is slowly getting better but right now stinks compared to the old offline one.
In my opinion of course.
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2 years ago ::
Dec 23, 2010 - 3:59PM
#906
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Date Joined:
Jun 10, 2010
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That's an interesting set-up although it's regretable that you won't have your censure because it creates a nice catch-22 with polearm gamble. I played something similar but without the invoker part: I simply charged every turn with Overwhelming Strike and made sure my encounter powers were all minor immediate actions (I used my action point to use my dailies).
Regarding Paragon Paths: Have a look at Kulkor Arms Master, you would have a useless feat and not all of the path's features are worthwhile but the level 16 feature is more than golden for you!
wow, didnt see that one....its definately a prime feature, and probably worth it even with the wasted powers/features
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2 years ago ::
Dec 24, 2010 - 11:47PM
#907
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Date Joined:
Sep 20, 2009
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grats on the promotion A7 but I must say I shall miss your constant builds and insight.
Thanks for helping us Avengers out for so long
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2 years ago ::
Jan 25, 2011 - 4:41AM
#908
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I have some questions about Ignis_Fatuus' avenging feycharger build. A) how does he end his charge adjacent to the target when using a reach weapon? B) how does he deal with enemies who have ranged attacks? Does he get threatening reach from somewhere?
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2 years ago ::
Jan 25, 2011 - 6:59AM
#909
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Date Joined:
Oct 24, 2007
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I have some questions about Ignis_Fatuus' avenging feycharger build. A) how does he end his charge adjacent to the target when using a reach weapon? B) how does he deal with enemies who have ranged attacks? Does he get threatening reach from somewhere?
When I first started playing that build you needed a feat (Barreling Charge) to do this, but when they rewrote the charge rules this was no longer needed (because you don't have to stop in the first from which you can attack anymore).
If you know the enemy's best attack is ranged stay next to them instead of moving away, they now have the choice to do a ranged attack which triggers an OA or move away. Sometimes melee monsters will also have a ranged attack but they are often much worse, so you still benefit when they do that instead of a melee attack. And sometimes I just let the rogue solve it 
If you have any other questions: please ask!
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2 years ago ::
Jan 25, 2011 - 12:48PM
#910
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Thanks for the reply! Avengers are probably my favourite striker, but the typical persuit builds bore me. Your feycharger is unique and flavourful as well as powerful, which is exactly the sort of character I love playing.
A few more questions come to mind. Are boots of adept charging actually needed with overwhelming strike? Can't you just shift back one and then slide the target 0 squares (since all forced movement effects can be reduced by whatever amount the effect's originator wants)?
And how do you actually roleplay the character? I'm guessing Correlon is your deity, and I always find it difficult to play a worshiper of his that isn't a fop :p
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