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Switch to Forum Live View Auspex7's Avenger Builds Thread
2 years ago  ::  Dec 19, 2010 - 11:56PM #901
maverick0023
Date Joined: Sep 20, 2009
Posts: 292
Here is something I threw together and have been muling over in Kilts handbook thread.
Spoiler: Show


====== Created Using Wizards of the Coast D&D Character Builder ======

trial, level 30
Half-Elf, Avenger, Traveler's Harlequin, Sage of Ages
Build: Isolating Avenger
Avenger's Censure: Censure of Retribution
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Holy Symbol)
Traveler's Unpredictable Power: Traveler's Unpredictable Power (Paragon Path)
Traveler's Unpredictable Power (Paragon Path): Traveler's Unpredictable Power (Slayer's Ascendancy)
Background: Birth - Omen (+2 to Arcana)

FINAL ABILITY SCORES
Str 12, Con 16, Dex 14, Int 24, Wis 26, Cha 10.

STARTING ABILITY SCORES
Str 10, Con 12, Dex 12, Int 16, Wis 18, Cha 8.


AC: 46 Fort: 38 Reflex: 42 Will: 43
HP: 219 Surges: 10 Surge Value: 64

TRAINED SKILLS
Religion +37, Stealth +22, Acrobatics +22, Perception +28, Bluff +20, Arcana +39

UNTRAINED SKILLS
Diplomacy   +17, Dungeoneering +29, Endurance +18, Heal +23, History +32, Insight   +25, Intimidate +15, Nature +29, Streetwise +15, Thievery +17,  Athletics  +16

FEATS
Traveler's Harlequin: Blade Initiate
Level 1: Versatile Expertise
Level 2: Unarmored Agility
Level 4: Valenar Weapon Training
Level 6: Toughness
Level 8:  Improved Defenses
Level 10: Adept Dilettante
Level 11: Versatile Master
Level 12: Intelligent Blademaster
Level 14: Painful Oath
Level 16: Swift Recovery
Level 18: Two-Weapon Fighting
Level 20: Two-Weapon Opening
Level 21: Hand of Divine Guidance
Level 22: Acolyte Power
Level 24: Slashing Storm
Level 26:  Divine Mastery
Level 28: Epic Resurgence (Retrained to Adept Power at Level 29)
Level 30: Epic Resurgence

POWERS
Avenger at-will 1: Overwhelming Strike
Avenger at-will 1: Focused Fury
Dilettante: Twin Strike
Power User Choice: Hidden Strike Escaped Slave Feature
Avenger encounter 1: Angelic Alacrity
Avenger daily 1: Strength of Many
Avenger utility 2: Righteous Pursuit
Avenger encounter 3: Fury's Advance
Avenger daily 5: Menacing Presence
Avenger utility 6: Deliverance of Faith
Avenger encounter 7: Splinter the Formation
Avenger daily 9: Blade of Repulsion
Avenger utility 10: Leading Step
Avenger encounter 13: Crimson Stride (replaces Angelic Alacrity)
Avenger daily 15: Aspect of Fury (replaces Menacing Presence)
Avenger utility 16: Temple of Seclusion
Avenger encounter 17: Soulforge Hammering (replaces Splinter the Formation)
Avenger daily 19: Leprous Wound (replaces Strength of Many)
Avenger utility 22: Raven Wings (retrained to Master of the Hunt at Acolyte Power)
Avenger encounter 23: Threatening Strike (replaces Crimson Stride)
Avenger daily 25: Mantle of the Astral Champion (replaces Blade of Repulsion)
Avenger encounter 27: Scatter to the Astral Winds (replaces Fury's Advance)
Avenger daily 29: Fiery Vengeance (retrained to Follow-Up Blow at Adept Power) (replaces Aspect of Fury)

ITEMS
Opal   Ring of Remembrance (epic tier), Ring of Free Time (epic tier),   Adventurer's Kit, Temporal Starweave Armor +6, Amulet of Vigor +6, Coif   of Mindiron (paragon tier), Iron Armbands of Power (epic tier),   Strikebacks (heroic tier), Sash of Vitality Ceaseless (paragon tier),   Boots of Speed (epic tier), Backlash Tattoo (heroic tier), Symbol of   Victory +2, Battlecrazed Double Scimitar +6
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======




Any ideas to make it better or tweak it out?

I  am mostly  worried about Item choices because I never fully flesh out  my items (there are just so many choices to go over). One  thing I was thinking though is a Masters Blade for the  weapon that way I  can be in two stances at once, once per day. (So  Slayer’s Ascendancy  with Master of the Hunt or Follow up Blow)


Looking   at my character in a vacuum I do not have many reliable ways to have   THP so maybe battlecrazed is not the greatest choice.

If   I moved from Battle Crazed to Masters Blade should I also switch my  u6?  Maybe oath of Enduring Wrath or take a lower level choice like Agile  Recovery or Blessing of Vengeance.


Homebrew stuff questions
Spoiler: Show

In  my home game we get 1 feat per tier for free. In the past pre   Essentials it was Expertise, Paragon Defenses and one other initiative   related feat usually.

With 3 more feats for free I was wondering what you think I could/should add?
I was thinking
  1.  
    1. Resilient Focus
    2. Danger Sense
    3. Skill Focus (Arcana)


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2 years ago  ::  Dec 22, 2010 - 7:08PM #902
paldinofpelor
Date Joined: Jun 10, 2010
Posts: 16
Hi everyone, was messing around on the character builder and came up with an Avenger build that i wanted to run by you guys and see if it seems like a good idea or not. Any comments/concerns would be appreciated.

Spoiler: Show

Level 14 Githzerai Hybrid Invoker/Avenger MC Fighter
Takes Manifestation of Malediction to add a slide 1 to divine(all) encounters/dailies

ends with Str 15, Con 11, Dex 20, Int 11, Wis 23, Cha 9

wields a glaive

Feats: Hybrid Talent(Armor of Faith), Unarmored Agility, Battle Awareness, Covenant Shifting, Power of Skill, Polearm Momentum, Polearm Gamble, Painful Oath, Heavy Blade Expertise

so basically the plan is to slide 2+prone on MBA's with overwhelming strike and all of my melee encounters/dailies..stuck with 1 invoker daily/encounter..but its not that bad, they have some powerful status effects

paragon paths didnt seem to add much that i cared about, since he's using a glaive i went with Weapon of Fate and decided i'd be playing him similar to Robert Jordan's Mat Cauthon character probably

thanks for taking a look and for any feedback
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2 years ago  ::  Dec 23, 2010 - 12:33AM #903
Ignis_Fatuus
Date Joined: Oct 24, 2007
Posts: 1,483

Dec 22, 2010 -- 7:08PM, paldinofpelor wrote:

Hi everyone, was messing around on the character builder and came up with an Avenger build that i wanted to run by you guys and see if it seems like a good idea or not. Any comments/concerns would be appreciated.

Spoiler: Show


Level 14 Githzerai Hybrid Invoker/Avenger MC Fighter
Takes Manifestation of Malediction to add a slide 1 to divine(all) encounters/dailies

ends with Str 15, Con 11, Dex 20, Int 11, Wis 23, Cha 9

wields a glaive

Feats: Hybrid Talent(Armor of Faith), Unarmored Agility, Battle Awareness, Covenant Shifting, Power of Skill, Polearm Momentum, Polearm Gamble, Painful Oath, Heavy Blade Expertise

so basically the plan is to slide 2+prone on MBA's with overwhelming strike and all of my melee encounters/dailies..stuck with 1 invoker daily/encounter..but its not that bad, they have some powerful status effects

paragon paths didnt seem to add much that i cared about, since he's using a glaive i went with Weapon of Fate and decided i'd be playing him similar to Robert Jordan's Mat Cauthon character probably

thanks for taking a look and for any feedback


That's an interesting set-up although it's regretable that you won't have your censure because it creates a nice catch-22 with polearm gamble. I played something similar but without the invoker part: I simply charged every turn with Overwhelming Strike and made sure my encounter powers were all minor immediate actions (I used my action point to use my dailies).

Regarding Paragon Paths: Have a look at Kulkor Arms Master, you would have a useless feat and not all of the path's features are worthwhile but the level 16 feature is more than golden for you!

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2 years ago  ::  Dec 23, 2010 - 7:50AM #904
Azhdeen
Date Joined: Nov 14, 2009
Posts: 435
Are you guys still using the installed CB or has most people moved on to the online builder to share builds with instead? My sub ran out and I wasn't particularly impressed with the new online builder, so I'm wondering if people still find it worthwhile.
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2 years ago  ::  Dec 23, 2010 - 11:02AM #905
maverick0023
Date Joined: Sep 20, 2009
Posts: 292

Dec 23, 2010 -- 7:50AM, Azhdeen wrote:

Are you guys still using the installed CB or has most people moved on to the online builder to share builds with instead? My sub ran out and I wasn't particularly impressed with the new online builder, so I'm wondering if people still find it worthwhile.





I do not use the online builder and I still have a sub.

It is slowly getting better but right now stinks compared to the old offline one.

In my opinion of course.

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2 years ago  ::  Dec 23, 2010 - 3:59PM #906
paldinofpelor
Date Joined: Jun 10, 2010
Posts: 16

Dec 23, 2010 -- 12:33AM, Ignis_Fatuus wrote:

That's an interesting set-up although it's regretable that you won't have your censure because it creates a nice catch-22 with polearm gamble. I played something similar but without the invoker part: I simply charged every turn with Overwhelming Strike and made sure my encounter powers were all minor immediate actions (I used my action point to use my dailies).

Regarding Paragon Paths: Have a look at Kulkor Arms Master, you would have a useless feat and not all of the path's features are worthwhile but the level 16 feature is more than golden for you!




wow, didnt see that one....its definately a prime feature, and probably worth it even with the wasted powers/features

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2 years ago  ::  Dec 24, 2010 - 11:47PM #907
maverick0023
Date Joined: Sep 20, 2009
Posts: 292
grats on the promotion A7 but I must say I shall miss your constant builds and insight.

Thanks for helping us Avengers out for so long
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2 years ago  ::  Jan 25, 2011 - 4:41AM #908
Grimmand
Date Joined: Sep 5, 2009
Posts: 185
I have some questions about Ignis_Fatuus' avenging feycharger build.
A) how does he end his charge adjacent to the target when using a reach weapon?
B) how does he deal with enemies who have ranged attacks? Does he get threatening reach from somewhere?
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2 years ago  ::  Jan 25, 2011 - 6:59AM #909
Ignis_Fatuus
Date Joined: Oct 24, 2007
Posts: 1,483

Jan 25, 2011 -- 4:41AM, Grimmand wrote:

I have some questions about Ignis_Fatuus' avenging feycharger build. A) how does he end his charge adjacent to the target when using a reach weapon? B) how does he deal with enemies who have ranged attacks? Does he get threatening reach from somewhere?


When I first started playing that build you needed a feat (Barreling Charge) to do this, but when they rewrote the charge rules this was no longer needed (because you don't have to stop in the first from which you can attack anymore).

If you know the enemy's best attack is ranged stay next to them instead of moving away, they now have the choice to do a ranged attack which triggers an OA or move away. Sometimes melee monsters will also have a ranged attack but they are often much worse, so you still benefit when they do that instead of a melee attack. And sometimes I just let the rogue solve it

If you have any other questions: please ask!


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2 years ago  ::  Jan 25, 2011 - 12:48PM #910
Grimmand
Date Joined: Sep 5, 2009
Posts: 185
Thanks for the reply! Avengers are probably my favourite striker, but the typical persuit builds bore me. Your feycharger is unique and flavourful as well as powerful, which is exactly the sort of character I love playing.

A few more questions come to mind. Are boots of adept charging actually needed with overwhelming strike? Can't you just shift back one and then slide the target 0 squares (since all forced movement effects can be reduced by whatever amount the effect's originator wants)?

And how do you actually roleplay the character? I'm guessing Correlon is your deity, and I always find it difficult to play a worshiper of his that isn't a fop :p
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