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4 years ago ::
Apr 22, 2009 - 6:19AM
#1
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Date Joined:
Oct 24, 2007
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This thread is no longer updated, the newest version of this build is found here, in post 500 of Auspex7's avenger build thread. Althæa of the Holy Order of the Hiding Sun Although not a full out twinked windrise ports feycharging build, it has a couple of interesting tricks based mostly on the idea that I'm not an interesting target for my chosen enemy, so that she/he/it will go after somebody else in my party, thereby triggering my censure of pursuit! Therefore:
- Polearm Gamble + Mobile Warrior so I can shift away after attacking and get an OA if he/it/she wants to get next to me.
- High defenses to make me hard to hit (After a charge: AC: 53, Fort: 39, Reflex: 46, Will: 44).
- Powers/items that give concealment/invisibility/damaging auras.
- Powers/items that give recursive attacks
Then, after the infidel has run away, I charge him/her/it using:
- Fey Charge so I can use fey step for the charge (triggering Feywild protectionand Cloak of Translocation)
- Invigorating Pursuit for a bonus to damage and AC.
- Zealot's Veil (Zealous Assassin PP) and Surprising Charge to gain CA and an extra [W] damage.
- Horned Helmet for a +3d6 damage.
- Thundergod Weapon for an extra 2d6 damage and 1d12 on crits.
- The problem of combing charging, reach and OoE is solved by the stowing the greatspear with a free action (fast hand thievery utility) and draw it with a free action (battle harness) between the move and the attack (Allowed as per Dragon 379:41).
So at level 30 if my stealth check succeeds and I use power attack then I charge with a +35 attack bonus and deal 3d10 (maximised) +5d6 (maximised) + 54 = 114 damage, gaining a +2 to damage, a +7 to AC a +5 to Ref and a +2 to Fort and Will until the end of my next turn and I can shift 1 square, slide the target 1 square and shift another square! This would give me a DPR of 113.9! If the enemy decided to approach me instead, I will get no censure damage, but I did get a free opportunity attack due to polearm gamble. Giving me a DPR of 132!DPR Calculations
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Situation 1: Charge: (1-[0.4]2])*(114) + (1-[1-0.10]2)*(95.5)=113.9 Free Crit Attack: (1-[0.55]2])*(65) + (1-[1-0.10]2)*(24.5)=50.0
Situation 2: OA = (0.5)*(52) + (1-[1-0.10]2)*(24.5)=21.5+11.875=30.7 Charge = (1-[0.4]2])*(101) + (1-[1-0.10]2)*(86.5)=101.3 The Build
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====== Created Using Wizards of the Coast D&D Character Builder ====== Althaea Taint Slayer, level 30 Eladrin, Avenger, Zealous Assassin, Punisher of the Gods Avenger's Censure: Censure of Pursuit
FINAL ABILITY SCORES Str 16, Con 12, Dex 24, Int 14, Wis 25, Cha 10.
STARTING ABILITY SCORES Str 13, Con 10, Dex 15, Int 10, Wis 17, Cha 8.
AC: 46 Fort: 37 Reflex: 41 Will: 42 HP: 200 Surges: 8 Surge Value: 50
TRAINED SKILLS Thievery +28, Religion +23, Stealth +34, Acrobatics +28, Perception +28, Athletics +24
UNTRAINED SKILLS Arcana +19, Bluff +15, Diplomacy +15, Dungeoneering +22, Endurance +16, Heal +22, History +19, Insight +22, Intimidate +15, Nature +22, Streetwise +15
FEATS Level 1: Eladrin Soldier Level 2: Power of Skill Level 4: Weapon Expertise (Spear) Level 6: Invigorating Pursuit Level 8: Battle Awareness Level 10: Improved Armor of Faith Level 11: Polearm Gamble Level 12: Painful Oath Level 14: Fey Charge Level 16: Surprising Charge Level 18: Power Attack Level 20: Feywild Protection Level 21: Hand of Divine Guidance Level 22: Hammer of Justice Level 24: Mobile Warrior Level 26: Robust Defenses Level 28: Divine Mastery Level 30: Powerful Charge
POWERS Avenger at-will 1: Overwhelming Strike Avenger at-will 1: Radiant Vengeance Avenger encounter 1: Whirlwind Charge Avenger daily 1: Aspect of Might Avenger utility 2: Fast Hands Avenger encounter 3: Fury's Advance Avenger daily 5: Executioner's Cloak Avenger utility 6: Silver Shadow Avenger encounter 7: Intervening Blades Avenger daily 9: Temple of Shadow Avenger utility 10: Wings of Vengeance Avenger encounter 13: Fury's Advance (replaces Fury's Advance) Avenger daily 15: Temple of Brilliance (replaces Executioner's Cloak) Avenger utility 16: Battle Blessing Avenger encounter 17: Wrathful Charge (replaces Whirlwind Charge) Avenger daily 19: Temple of Respite (replaces Temple of Shadow) Avenger utility 22: Shield of Providence Avenger encounter 23: Intervening Blades (replaces Intervening Blades) Avenger daily 25: Aspect of Death (replaces Aspect of Might) Avenger encounter 27: Astral Charge (replaces Intervening Blades) Avenger daily 29: Final Oath (replaces Temple of Respite)
ITEMS Strikebacks (heroic tier), Boots of Adept Charging (heroic tier), Battle Harness Starweave Armor +6, Thundergod Greatspear +6, Cloak of Translocation +6, Horned Helm (epic tier), Iron Armbands of Power (epic tier), Boots of Stealth (epic tier), Backlash Tattoo (heroic tier), Belt of Lucky Strikes (heroic tier), Ring of Unwelcome Gifting (paragon tier), War Ring (paragon tier), Davros Elden's Defensive Step (heroic tier), Solitaire (Violet) (epic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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4 years ago ::
Apr 27, 2009 - 3:46AM
#2
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Date Joined:
Oct 24, 2007
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Nobody likes it? Is it that bland?
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4 years ago ::
Apr 27, 2009 - 6:14AM
#3
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Date Joined:
Feb 18, 2009
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I don't think it's a matter so much of whether your build is poor or good or not, I think that most people, when comparing level 30 strikers, just like to get raw DPR numbers to compare, and so without them, they might get disinterested.
Not me though, I just don't like Eladrin >:0
(joking?)
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4 years ago ::
Apr 27, 2009 - 7:45AM
#4
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It seems like a cool build, but you won't really be using the Avengers key feature, the OoE really at all. Since you are using a reach weapon, you have to stop a square away on a charge, so you won't be next to your target. It seems that you only took the Avenger for the PP and a few extra defenses on a charge, which you could possibly pick up through MCing avenger.
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4 years ago ::
Apr 27, 2009 - 8:09AM
#5
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Date Joined:
Oct 24, 2007
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It seems like a cool build, but you won't really be using the Avengers key feature, the OoE really at all. Since you are using a reach weapon, you have to stop a square away on a charge, so you won't be next to your target. EDIT: This used to be fixed with a homebrew weapon, but is now solved with the combination of battle harness and fast hands.
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4 years ago ::
Apr 27, 2009 - 9:36AM
#6
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Oh, well then, if your DM has allowed for this homebrew weapon then I see no reason why this build wouldn't work, and work fairly well.
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4 years ago ::
Apr 28, 2009 - 1:56AM
#7
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Date Joined:
Oct 24, 2007
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Oh, well then, if your DM has allowed for this homebrew weapon then I see no reason why this build wouldn't work, and work fairly well. I'm still in doubt about my epic destiny though.
Chosen might open up spear mastery but it's other features are somewhat uninteresting. If my DM would agree upon using a power like tempus's glare (for one encounter those that miss gain damage equal to half their level) for our homebrewed godess than it might become a bit more interesting, but I doubt I could convince him...
Deadly Trickster is great, especially the combination of never missing (OoE and 3 double rerolls a day makes missing very difficult) and never being hit (high defenses, several other deterrents and 3 forced auto fails for the DM make hitting you very difficult) and of course the 28% chance of keeping your dailies/encounters is nothing to scoff at although it would be more interesting if there would be better charge powers that I could reuse (but hopefully DP will solve that).
Punisher of the Gods on the other hands is very nice in and of it self (even when not abused) and making a save to prevent damage and repel legion's aura both help rather nicely to convince my enemy to move away...
What do you gals/guys think would be the most interesting epic destiny for this build?
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4 years ago ::
Apr 28, 2009 - 6:43AM
#8
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Date Joined:
Jul 13, 2008
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What, no Power Attack feat?
With your stats, 2Handed Weapon, plus rolling 2x Attack dice to hit, the -2 to hit vs the damage increase is a worthwhile trade off.
Charging Feats - This is more of a style question but how often do you think you really use charge in combat?
Is it worth burning all those feats for the number of times you'll be using charge?
Level 2 Utility With all your charging feats and character built around charging. You might want to think about changing your level two utility to allow you to change your Oath target.
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4 years ago ::
Apr 28, 2009 - 7:42AM
#9
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Date Joined:
Oct 24, 2007
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What, no Power Attack feat? FEATS: 8: Invigorating Pursuit (retrained to Power Attack at Level 11) And yes it's a nice way to increase your damage, especially for at-will attacks (although there apparently is a treshold, even for avengers, where the amount of damage you do without power attack is big enough not to want to risk the -2 to attack).
This is more of a style question but how often do you think you really use charge in combat? My enemy will often flee so it will be easy to charge him and even if he/she/it stays put I can shift 2 squares away after every charge to create the proper distance myself. So I think I'll charge whenever I'm not using a daily or encounter power. Maybe it would be better to change my level 17 and level 27 encounter powers into the charging powers of that level as the items I have compensate the lower [W]'s of those powers.
Is it worth burning all those feats for the number of times you'll be using charge?? It's actually only 3 feats (I'm not counting melee training as that also powers opportunity attacks/polearm gamble/battle awareness): 12: Fey Charge 16: Surprising Charge 18: Invigorating Pursuit
With all your charging feats and character built around charging. You might want to think about changing your level two utility to allow you to change your Oath target. Since I can teleport 5 squares of the charge I don't really have to worry about what's in between, but your right, maybe in the long run (when I care less about an invisible move) it might be an idea to change this...
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4 years ago ::
Apr 28, 2009 - 12:20PM
#10
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Date Joined:
Sep 11, 2005
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This sounds like a good build.
Unfortunately, I cannot break it down and think about how it would play in the lower levels...and I've yet to experience epic level play.
Still, it sounds like you have all your bases covered.
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