Community

 
Jump Menu:
Post Reply
Page 5 of 12  •  Prev 1 ... 3 4 5 6 7 ... 12 Next
Switch to Forum Live View Stealth - the low down UPDATED!
5 years ago  ::  Jul 12, 2008 - 8:16AM #41
mistrlittlejeans
Date Joined: Sep 21, 2007
Posts: 213
Thanks for posting that. I finally just found it.

Now.... let the mass stealthing BEGIN!!!!!
Quick Reply
Cancel
5 years ago  ::  Jul 12, 2008 - 9:00AM #42
callen
Date Joined: Jan 15, 2006
Posts: 64

Bodyknock wrote:

2) Your opponent has to use the Targetting What You Can't See rules to attack you with a melee or ranged attack. That means he has to guess what square you're in, and if he guesses correctly he is still -5 to attack you because he can't directly see you.


I just thought of some good examples that helps make sense of this to those who don't like granting the -5 when it would have been -2. I'll use a cover example because the idea is clearer, even though I should use some concealment examples. Person 1 hides behind a tennis court backboard (a large wall). Person 2 hides behind a tree. Even if you know where to aim at person 1, there's clearly something in the way. Person 2's goal is to put himself on the opposite side of the tree so that the tree is completely blocking him. If he succeeds, then the tree is completely blocking him, so the tree acts as (doesn't become) superior cover (to that one observer), not just cover. If he fails, then he has some body parts showing that you can target, but you cannot target any part of him that you would like, so he has cover.

Chris

PS: As a side note, in the real world it is possible to be stealthy to remain unnoticed by an alert person without any cover or concealment (without even any camouflage) if the circumstances are right and you're careful about doing it. I can't be the only one who's snuck up on someone by staying behind them even while they rotated to look for me. That's not even possible in the rules.

Quick Reply
Cancel
5 years ago  ::  Jul 12, 2008 - 9:20AM #43
shamurai7
Date Joined: Feb 1, 2007
Posts: 497

vonklaude wrote:

All Stealth in Combat really does, bottom line, is give you Combat Advantage.

1. Stealth does not upgrade Cover to Superior Cover, or Concealment to Total Concealment. Stealth alone does not place you under the Targeting What You Can't See rules.

2. If you have Cover or Concealment from any source you can use Stealth provided your DM deems the given situation appropriate. Your DM will tell you if you can make a check. A power such as Fleeting Ghost or a skill such as Bluff that explicitly grants you a Stealth check should qualify as appropriate.

3. To gain CA on an attack using Stealth, you have to be already hidden by using some other action before making that attack. That can be an appropriate minor action. When you attack from hiding, your hidden condition does not end until after completing the entirety of that attack action.

4. Make Stealth checks against passive Perception. Alert enemies can use minor actions to make further Perception checks, but do not lose the benefit of their passive result by doing so. You have to beat the better of their active roll or their passive Perception.

5. Once any enemy notices you, either by beating your Stealth with their Perception, or by reaching a viewpoint that has no lines of sight blocked by obstacles or allies (of yours) and is not obscured, that enemy can share information. If they do, anyone capable of understanding that information knows what square you are in, but they don't automatically gain a successful Perception check: you are still hidden in that square against enemies who have not yet beaten your check.

6. If your enemy could see you were it not for Stealth, i.e. they have at least one clear LOS to you, then they know what square you are in. (If they couldn't see you irrespective of Stealth, you should be using the Targeting What You Can't See Rules.)

7. Your enemies put you on the bottom of their threat list. If they become threatened by you or told what square you are in, then they can pay attention to you without beating your Stealth check. If they try to attack you they do so with a -2 penalty due to your cover or concealment, and you still have Combat Advantage against them.

8. You have Combat Advantage against every enemy whose Perception has not beaten your Stealth check. You can have Combat Advantage this way against some enemies and not others.

9. Suggested House Rule Remaining adjacent to an enemy you just attacked or who just successfully hit you automatically disqualifies a given situation from being appropriate. If you were hidden, you're not now. Using any power that explicitly grants you a check overrides that.

-------------------------------------------
-------------------------------------------

#1 supporting CSR '...if a warlock makes a successful stealth check, does he or does he not gain total concealment, effectively making him invisible because of a stealth check? Am I correct to assume that there is no way to "upgrade" to total concealment just from a shadow walk+ stealth?

The Warlock does not have Total Concealment, the Warlock is however unnoticed for the time being and still has Concealment.'


#1 supporting WotC_Mearls remarks 'The game's math assumes that the rogue gets sneak attack with just about every attack he makes' and 'when you are DMing it's OK to be liberal with letting people use the skill.' If the game's math also assumes 'a defence against ranged and melee attacks of -5 to be hit, missing automatically if the wrong square is picked, with an effective -10 on Perception checks to pick the right square' wouldn't he have said so?

#1 supporting argument When you put your stealthing player under the Targeting What You Can't See rules, the quality of their Stealth check increases by an effective +10. Any roll less than their Stealth +10 does not bust their Stealth. Why does their check improve that way? A good answer is that the entities being considered are enjoying some mode of invisibility better than Stealth. Since Stealth has no cost for use, and can be used untrained, you must ask yourself whether you want an At-Will power in your game that does not cost an action (it rides on other actions), that gives an effect that good? Why wouldn't all monsters, NPCs, and PCs use it every chance they get?

#2 supporting CSR 'On page 178 of the Players Handbook, the last paragraph on the left side of the page states "The DM tells you if a skill check is appropriate in a given situation or directs you to make a check if circumstances call for one." On Page 188 under the description of stealth, under the Cover or Concealment section it states "...You must have cover against or concealment from the creature to make a stealth check". These rules do not state that the player must be granted a stealth check. It is to the DM's discretion if they would like to allow a stealth check or not.'

#2 supporting argument Given If A, possible B; then If A, always B = unproven.

#3 supporting WotC_Mearls remark 'You can't attack stealthily; you have to already be hidden when you attack.'

#3 supporting argument Attacking ends Stealth. Mechanically, an attack, start to finish, resolves instantly: meaning the entire attack will resolve simultaneously with Stealth breaking.

#4 supporting CSR. 'The DM can choose to use either active or passive perception checks to notice Stealth. Even if an active check fails, if passive would succeed the check succeeds. An active roll is just a chance to roll better.'

#4 supporting WotC_Mearls remark 'Make your Stealth checks against passive Perception, unless a critter uses a minor action to make another Stealth check.' Note: I make the assumption that the second 'Stealth' is a typo. The context suggests 'Perception' is intended.

#4 supporting argument Regardless of readiness, enemies always get passive Perception against Stealth. Once they are alert, they can use minor actions to make active checks. WotC_Mearls generalised that from the rules on PHB281. You could reason that implies that WotC_Mearls means those rules to connect. (I don't.) In any case, since you automatically get a passive check, and may make active checks, you will always end up using your best result.

#5 supporting WotC_Mearls remark 'Remember that intelligent foes will share information. If one of the four hobgoblins spots a hidden PC, that guy can tell his allies where the PC is hiding.'

#5 supporting CSR 'The Kobold knows the rogue is there, but cannot see and therefore cannot clearly target the Rogue. If the Kobold searches and sees the rogue, the rogue still has cover. If the kobold walks up to the rogue in the bush, the rogue has no bonuses and can be seen clearly.' The Kobold described has failed their own check, but they seem to know what square to look in. Another enemy has made their check (we don't know by how much) and shared information. It seems reasonable to guess that, that is the source of the knowledge the first Kobold has. Since Joe is the same CS representative who supplied the 'no upgrade' ruling, if we should trust this ruling if we trust that one.

#5 supporting argument WotC_Mearls might have intended that 'tell his allies' means 'gives them a bonus', or 'makes them alert', or 'shows them what square to pick', or 'shows them what direction to look in'. Since the last would in effect upgrade concealment to total concealment-you've become invisible-the second to last is the better reading. It avoids by the greatest degree creating contradiction between Joe's responses.

#6 supporting evidence is same as #5. If 'tell his allies where the PC is hiding' means anything, won't that meaning include what square you are in? Or does he, having beaten your Stealth, still have to wave vaguely and mumble 'Oh, over that way... somewhere?'

#7 supporting argument. You are avoiding notice, so an enemy who doesn't feel threatened by you, or feels more threatened by someone else, ought not to be paying attention to you. However, once they do feel threatened by you, then your group needs to decide if they want Stealth to read 'if you beat their Perception check, they cannot choose you as the target of any attack they make until the start of your next turn.' (And see the arguments for #1.) If you decide Stealth doesn't read that way, then ergo it does read that you can be a target of their attacks.

#8 all sources agree.

#9 I propose this for the sake of my own sanity. It resolves a bug in the rules.

-vk


thank you very much for this, i am printing out 2 copies of this ....one for me, and 1 to give to my groups rogue.... ill keep it with my errata pages in a folder..

i really like the way you wrote the post very clearly, as not to leave things up to questioning...

thanks again!

Quick Reply
Cancel
5 years ago  ::  Jul 12, 2008 - 10:00AM #44
Favored_Enemy
Date Joined: Nov 28, 2004
Posts: 657
Hi,

I'm trying to catch up on the latest developments regarding Stealth.

Here is an example of shooting for several turns, from cover, and using stealth. Questions follow.

T1
1 Move: An enemy sees the rogue. Rogue moves behind cover.
2 Minor: Rogue uses Stealth to draw a shuriken. Rogue now has combat advantage.
3 Standard: Rogue attacks enemy. Rogue is now "unstealthed" but has cover.

T2
4 Minor: Rogue uses Stealth to draw a shuriken. Rogue is now "stealthed" and has combat advantage.
5 Standard: Rogue attacks enemy. Rogue is now "unstealthed" but has cover.
6 Minor: Rogue uses Stealth to draw a shuriken. Rogue is now "stealthed" and has combat advantage.

T3
7 Minor: Rogue makes an active Perception check to look for "stealthed" enemies.
8 Standard: Rogue attacks enemy. Rogue is now "unstealthed" but has cover.
9 Minor: Rogue uses Stealth to draw a shuriken. Rogue is now "stealthed" and has combat advantage.

T4
Same as turn 3.

Repeat...

Does this senario illustrate proper, by-the-rules stealthing technique?

Is it correct that the most current customer service responses have been that, in the situation above, the cover could have been an ally? Also, that this is still highly questionable?

The numbers preceeding the questions below coincide to the numbers preceeding the actions above. So, question 1 concerns the move action of turn 1.

1. Could the rogue use Stealth to move behind the cover even though he starts in plain sight of the enemy?
2. Can you hide yourself from the enemy by using Stealth to perform an action that is unrelated to hiding yourself (like drawing a weapon?)
3. What is the proper terminology here to use in place of "unstealthed?"

Thank you!
Quick Reply
Cancel
5 years ago  ::  Jul 12, 2008 - 11:34AM #45
mistrlittlejeans
Date Joined: Sep 21, 2007
Posts: 213

Favored Enemy wrote:

Hi,

1. Could the rogue use Stealth to move behind the cover even though he starts in plain sight of the enemy?
2. Can you hide yourself from the enemy by using Stealth to perform an action that is unrelated to hiding yourself (like drawing a weapon?)
3. What is the proper terminology here to use in place of "unstealthed?"

Thank you!


Let me take a stab at this:

1. You can use stealth with any move action you want, it just makes that action unnoticed. If you move from plain sight to cover and use stealth with that action you can hide using the cover you move to. If you succeed, the target can no longer pinpoint your exact location from their current position. They must use the "Targeting What You Can't See" rules to try to pinpoint your exact location. If they can pinpoint your location, they can attack with a -5 penalty. Or, they can move to a position that gives them unblocked LOS, at which point your cover is blown and you are no longer hidden, you lose CA, and they can attack with a -2 penalty for cover (unless you were standing behind an obstacle that provided stealth and the object no longer comes into play; in such a case they would attack as normal).

2. No. Once again, stealth only makes the action you are performing unnoticed. In the example you gave with drawing a shuriken, using stealth would simply make "during the shuriken" unseen and unheard. If you want to hide from an enemy, you have to make a move action to a location with some form of cover or concealment (includes SC and TC) or you can "unofficially?" use a minor action to hide without moving.

3. I think you can simply say that stealth is broken, as Mearls put it. Stealth is broken after the attack.

Quick Reply
Cancel
5 years ago  ::  Jul 12, 2008 - 11:44AM #46
Tsuul
Date Joined: Apr 4, 2002
Posts: 755

1. Could the rogue use Stealth to move behind the cover even though he starts in plain sight of the enemy?


I believe so, as long as he ends in cover/concealment. People will know where the rogue went up to the point of the cover.

2. Can you hide yourself from the enemy by using Stealth to perform an action that is unrelated to hiding yourself (like drawing a weapon?)


No, all you end up doing is performing the unrelated action stealthy. Note you can not "attack" stealthy.

Is it correct that the most current customer service responses have been that, in the situation above, the cover could have been an ally? Also, that this is still highly questionable?


CSR has been using a super strict reading of the text (which CSR should be doing, instead of making things up).

"Oh bother." sighed Pooh as he chambered another round.
Quick Reply
Cancel
5 years ago  ::  Jul 12, 2008 - 11:48AM #47
mistrlittlejeans
Date Joined: Sep 21, 2007
Posts: 213
I apologize for the double post, but I wanted to try and outline Favored Enemy's examples using stealth as I understand it.

T1
1 Move: An enemy sees the rogue. Rogue moves behind cover, AND MAKES A STEALTH CHECK TO HIDE. ROGUE HAS CA.
2 Minor: Rogue draws a shuriken. ROGUE MAINTAINS CA.
3 Standard: Rogue attacks enemy WITH CA. STEALTH IS NOW BROKEN. ROGUE IS NO LONGER HIDDEN.

T2
4 Minor: Rogue draws a shuriken.
5 Minor: ROGUE USES STEALTH SKILL TO HIDE WITH COVER.
6 Standard: ROGUE ATTACKS FROM HIDING WITH CA. STEALTH IS THEN BROKEN. ROGUE IS NO LONGER HIDDEN.

Repeat...

The problem with this set up is that you're not utilizing the defensive advantages of stealth, only the offensive ones. In turn 2, if you were using another range weapon with Load Free (longbow for example) you wouldn't need to waste an action. It would look as follows:

T2
4 Minor: ROGUE USES STEALTH SKILL TO HIDE WITH COVER.
5 Standard: ROGUE ATTACKS FROM HIDING WITH CA. STEALTH IS THEN BROKEN. ROGUE IS NO LONGER HIDDEN.
6 Minor: ROGUE USES STEALTH SKILL TO HIDE WITH COVER.

The rogue now must be located using the "Targeting what you can't see" rules. Even if they are targeted, attackers suffer a -5 penalty to hit them.
Quick Reply
Cancel
5 years ago  ::  Jul 12, 2008 - 12:03PM #48
Favored_Enemy
Date Joined: Nov 28, 2004
Posts: 657
Thank you for the responses. I have a few questions regarding your comments.

mistrlittlejeans wrote:

2 Minor: Rogue draws a shuriken AND PASSES ANOTHER STEALTH CHECK. ROGUE MAINTAINS CA.


Why would you need a stealth check to draw a weapon when you are stealthed? If you are stealthed, they can't see you and you aren't worried about being heard.

mistrlittlejeans wrote:

If you want to hide from an enemy, you have to make a move action to a location with some form of cover or concealment (includes SC and TC) or you can "unofficially?" use a minor action to hide without moving.


You can always move less than your full movement. Is it correct, then, that you could use a move action to hide behind cover in the spot your are in by saying you move zero?

mistrlittlejeans wrote:

In turn 2, if you were using another range weapon with Load Free (longbow for example) you wouldn't need to waste an action.


I hadn't thought of this before, but it seems like there shouldn't be a problem with using a minor action to draw five shuriken at once. You would hold them in one hand and throw them with the other. After all, they are sold in a five-pack and customer service has confirmed that you get five shuriken when you spend the cost for magic shuriken. Therefore, you could spend one minor action drawing five shuriken (same as you would a sling/bow/etc...) and then get off five attacks without another minor action required. Does that sound correct?

Quick Reply
Cancel
5 years ago  ::  Jul 12, 2008 - 12:14PM #49
mistrlittlejeans
Date Joined: Sep 21, 2007
Posts: 213

Favored Enemy wrote:

Why would you need a stealth check to draw a weapon when you are stealthed? If you are stealthed, they can't see you and you aren't worried about being heard.


I edited my post above. You're correct about this. You have to do something to draw attention to yourself, and only the DM can determine whether or not you need to make another stealth checkm

Favored Enemy wrote:

You can always move less than your full movement. Is it correct, then, that you could use a move action to hide behind cover in the spot your are in by saying you move zero?


I suppose you could do that. Some will probably say that is you choose not to move, then it is technically not a move action. Personally, I see no problem with either using a minor or a move action to hide without moving.

Favored Enemy wrote:

I hadn't thought of this before, but it seems like there shouldn't be a problem with using a minor action to draw five shuriken at once. You would hold them in one hand and throw them with the other. After all, they are sold in a five-pack and customer service has confirmed that you get five shuriken when you spend the cost for magic shuriken. Therefore, you would spend one minor drawing your shuriken (same as you would a sling/bow/etc...) and then get off five attacks without another minor action required. Does that sound correct?


This is interesting. As a DM I think I'd let you fly with this one, but only 5 at a time, and only with shuriken. This is probably going to be the DM's call, but I see no reason to punish a shuriken user over a bow user. However, players are going to want to draw five hand axes, and five warhammers, and five javelins, etc. That's why you should always OK it with the DM first.

Quick Reply
Cancel
5 years ago  ::  Jul 12, 2008 - 1:07PM #50
makeshiftwings
Date Joined: Nov 29, 2001
Posts: 2,596
Even as WotC slowly begins to converge on a unified answer for Stealth, I still don't think I'm entirely happy with it. Ideally, I'd like a system that lets a rogue sneak around and do his thing quickly and easily with a minimum of die rolling. You know, like most of 4e. However, the current system has you making multiple Stealth checks per round against multiple enemies. And then, on those enemies' turns, they'll likely each be making Perception checks. Plus the DM needs to keep track of which enemies see the rogue and which don't. Too many dice for something that could easily happen in every single battle for someone roleplaying a sneaky rogue.

I think I'll end up houseruling it somehow to keep it simple. I would prefer a simple "Stealthed/Unstealthed" mode, rather than tracking whether you're hidden against each individual enemy, even though it's not as realistic. And I'd want to limit the die rolling as much as possible. Maybe you make a Stealth check as a minor action from cover/concealment against all enemies, and if it beats the highest passive perception of all enemies, you're simply "Stealthed" until you make an attack. Maybe it lowers your speed by 2, so that it becomes an interesting decision rather than something you just automatically always do.
Quick Reply
Cancel
Page 5 of 12  •  Prev 1 ... 3 4 5 6 7 ... 12 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing