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2 years ago ::
Jun 12, 2008 - 7:48AM
#11
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While I hesitate to make the issue more complicated for you, personally I think the idea of a monk being crippled without their implement to be counter to th very idea of a monk. You know, inner power, modest belongings, and such. Of course, maybe I'm missing something, having only gone over the book twice and not having a chance to actually play yet.
A wizard losing their staff, sure, they might be weakened. But a monk? "Hey look, I got your prayer beads, you can't smack me any more." But perhaps I'm reading something wrong.
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2 years ago ::
Jun 12, 2008 - 8:00AM
#12
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Damn you people and your contradictory replies that all make sense. DAMN YOU!! But, seriously, you make a good point. Why should the Monk, driven by his own control of Ki, be dependent on an item? The only thing I can come up with atm is that he can change his Focus Implement during an extended rest...to something as simple as a rock if he wishes. I'm probably going to add "Focus Implement Templates" that can be applies to what ever implement you have chosen once every so many levels for free, and otherwise changed through a week-long Ritual or something. The Templates would be level dependent and Does that sound better?
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2 years ago ::
Jun 12, 2008 - 8:04AM
#13
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example of monks implements:
Gloves-bonus to status effects(stuns..) Staffs-bonus to defense and area attacks ...
so more like this but still monk would use ki as dmg source not weapon/fist
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2 years ago ::
Jun 12, 2008 - 8:06AM
#14
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The Templates would be level dependent and ADD much? There's probably a simpler solution out there. After, 4e is all about simplicity. If I happen to have a genius moment I'll pass it along. But I like the class idea so far. :D
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2 years ago ::
Jun 12, 2008 - 8:33AM
#15
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If you think about it, having the Monk choose a "template" for their Implement isn't any more complicated than giving different Implements for Casters to choose from (note: buy, find, etc) as they level.
A "template" would just be a certain at-will/daily/encounter power specific to the Focus Implement, just like some Caster Implements.
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2 years ago ::
Jun 12, 2008 - 9:44AM
#16
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Alright, here is where I stand at the moment
Monks could use unarmed attacks as weapons, but then you'd have to have some really constricting rules concerning powers because hitting for 3[W] unarmed isn't too bad, but hitting for 3[W] with a maul is crazy. Also, how do you balance that out to at-will/encounter/daily powers attached to the weapon?
Monks could use implements, but this really doesn't make sense to me. Why? Why aren't they just hitting stuff? They would be the only melee class with an implement. It just doesn't make sense. Most implement don't fit the class and are made for casters. Making my own monk-implements is too time consuming and hard to balance. Giving the Monk his own special implement that has set stats runs into the same problems at weapons: what about attached at-will/encounter/daily powers?
I don't know where to go from here, I'll likely keep the set power damage but go back to melee and come up with an alternative class ability that consumes the Monk's magical-item-use charges.
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2 years ago ::
Jun 12, 2008 - 11:03AM
#17
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suggestion, daily power (usable a number of times per day equal to 1/2 monk level) maybe not the best format, but i do not own the books, i still have 3.5, (this is of course an attempt to bring back quivering palm) how many bbegs have good fortitude saves?
utility/combat
Ki power Standard action Futae No Kiwami (mastery of two layers) Special:, you must be at least level 10 to take this power, it can also be used to shatter hard surfaces such as stone or steel plate
Hit Damage: D12+wis+str (if used against metal armor or similar material, (such as a rock or boulder it shatters) it is first a strike with the lower knuckles followed by the upper and ignores hardness) damage at 20th level 3d12+strx3+wisx3, fortitude save or be disentigrated (dc=damage dealt)
Attack Wis+Str Vs Ac
finally the monk gets a save or die ability (at least at 20th) as well as utilitarian goodness
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2 years ago ::
Jun 12, 2008 - 11:41AM
#18
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Alright, here is where I stand at the moment
Monks could use unarmed attacks as weapons, but then you'd have to have some really constricting rules concerning powers because hitting for 3[W] unarmed isn't too bad, but hitting for 3[W] with a maul is crazy. Also, how do you balance that out to at-will/encounter/daily powers attached to the weapon? Than limit the powers weapon choices. See EVERY rogue power. REQUIREMENT: Must be wielding X, Y, or Z.
Monks could use implements, but this really doesn't make sense to me. Why? Why aren't they just hitting stuff? They would be the only melee class with an implement. It just doesn't make sense. Most implement don't fit the class and are made for casters. Making my own monk-implements is too time consuming and hard to balance. Giving the Monk his own special implement that has set stats runs into the same problems at weapons: what about attached at-will/encounter/daily powers? See above
I don't know where to go from here, I'll likely keep the set power damage but go back to melee and come up with an alternative class ability that consumes the Monk's magical-item-use charges. TBP
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2 years ago ::
Jun 12, 2008 - 11:45AM
#19
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Damn you people and your contradictory replies that all make sense. DAMN YOU!!
But, seriously, you make a good point. Why should the Monk, driven by his own control of Ki, be dependent on an item? The only thing I can come up with atm is that he can change his Focus Implement during an extended rest...to something as simple as a rock if he wishes. I'm probably going to add "Focus Implement Templates" that can be applies to what ever implement you have chosen once every so many levels for free, and otherwise changed through a week-long Ritual or something. The Templates would be level dependent and
Does that sound better? Personally, I like the idea.
And keep in mind that monks with implement based attacks are hitting stuff, just as wizards are casting spells. Its just that both are unlikely to hit without an implement, just as a fighter is unlikely to hit without a magic sword.
The shifting implement is not a bad idea, but again, if you've gotten your stuff taken away in 4e, you're pretty screwed no matter who you are unless the GM purposefully lowers the enemy levels/defenses to compensate.
Don't look at it as, "Oh no, I can't hit stuff without my beads!" look at it as, "I can hit stuff without my beads exactly as well as he can hit me without his wand"
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2 years ago ::
Jun 12, 2008 - 12:18PM
#20
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You could make some "implements" tatoos or "seals" or whatever you want to call some kind of body art, that take a ritual or extended rest to change. Of course, then they couldn't be stolen, or knocked away or anything, but that would add some distinction to the class.
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