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4 years ago ::
May 14, 2009 - 1:55AM
#161
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Arise from the dead, I command thee!
Greetings from the Pacific Northwest. The long, second year of grad school is over, and with the return of summer, I can finally get back to working on my 4e class concepts.
And what nice timing it is to be back, with the new Monk finally out! As this class has its roots in a number of threads where people asked for a 4e Monk, I can think of no better time to revive the class. I'd like to thank all the people who kept contributing to the thread even after I could not. (Sorry for the disappearing act, but Fall was a little brutal.)
After a year of new 4e supplements, and a lot of practice writing up paragon paths and powers in my occasional spare time -- you'll see what I mean soon -- I feel that I've had a good chance to mull over and rethink some aspects of this class. Many of the suggestions in this thread have also been helpful, and I think the class look a bit better now.
So, what does everyone think now that we've all had a year of 4e under our belts?
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4 years ago ::
May 14, 2009 - 6:29AM
#162
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Date Joined:
Mar 13, 2004
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Just wondering if your rewrite should have been in a new thread. This way people could compare your old one to your new one. This would also make all the comments make sense.
Still have to read the whole thing but nice write up.
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4 years ago ::
May 14, 2009 - 10:48AM
#163
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Date Joined:
Mar 23, 2009
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From 13 Encounter Power Binding Grip; Special: If the target was already grabbed by you, you do an extra 1[W] damage, and you may choose to make this attack against Fortitude instead of Reflex. Why would you WANT to target fortitude. 99.9% of monsters have higher Fort than Reflex. Just wondering .
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4 years ago ::
May 14, 2009 - 1:27PM
#164
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From 13 Encounter Power Binding Grip;
Why would you WANT to target fortitude. 99.9% of monsters have higher Fort than Reflex. Just wondering . A few don't, such as Skirmishers. It's good to have options.
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4 years ago ::
May 17, 2009 - 4:08PM
#165
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Date Joined:
Sep 21, 2008
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Hey man thanks for the build. i have already tried him out at level nine.
just one question how does tattoed monk work?
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4 years ago ::
May 18, 2009 - 3:25AM
#166
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Hey man thanks for the build. i have already tried him out at level nine.
just one question how does tattoed monk work? Basically, it does three things:
1) It lets you have a "spellbook" for monk / youxia powers. 2) It lets you enchant your monk unarmed strike twice (and switch "weapons"). 3) It lets you grab powers from another class as if you had paragon multiclassed into the class, but it changes the attribute used for attack & defense rolls to keep you from being limited to only Str/Dex/Wis classes.
Basically, it gives you versatility like the old Tattooed Monk class did. It's my way of simulating the "grab bag of powers" that the old class had.
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4 years ago ::
May 18, 2009 - 7:56PM
#167
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Date Joined:
Sep 21, 2008
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the only thing about number 3 is thats a little overpowered. you get to paragon multiclass without paragon multiclassing?
this is what my DM believes.
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4 years ago ::
May 18, 2009 - 11:04PM
#168
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the only thing about number 3 is thats a little overpowered. you get to paragon multiclass without paragon multiclassing?
this is what my DM believes. Well, you don't get to swap an at-will power, and you don't get access to PMC feats, but yes: and you get to change the attributes for the attacks to work more smoothly with the class. I originally required required that you not be multiclassed, which in retrospect prevented you from getting class-specific feats for your multiclass.
Your DM may have a point. Maybe I should set it back to working the old way. I may need to tone the class back down after readjusting it. The original version (which can be found the PDFs some nice people here made for the class) had a very complex system to mimic what the Monk can do from level 1 with enchanted monk unarmed attacks. I think I may have overreached when "correcting" for the "loss" of that feature.
In fact, the more I think about it, the more I think your DM is right. Let me know what you think and what your DM thinks.
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4 years ago ::
May 19, 2009 - 6:34AM
#169
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Date Joined:
Sep 21, 2008
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he argued that its game breaking because a defender that just has to grab the first multiclass feat for say wizard, now can get a wizard paragon path and blow things up based off of his own stats. I could have monk abilities based off of my highest score like strength.
Maybe you could re work it. that could be a whole lot of work for you. Im torn between drunken master and tattooed monk. Maybe if you just gave the tattooed monk its own abilities like for an encounter he has a double hit and gets to use both enchantments or something like that. maybe make him wisdom based and play of the whole magical tattoo thing. I dunno. I love this class. This is what i have been missing in 4E and i love you. lol
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4 years ago ::
May 19, 2009 - 2:24PM
#170
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he argued that its game breaking because a defender that just has to grab the first multiclass feat for say wizard, now can get a wizard paragon path and blow things up based off of his own stats. I could have monk abilities based off of my highest score like strength. Well, you can't have two paragon paths, so that's not as much of a problem. The idea was a "roll your own paragon path" class.
I'm glad you like the class. I think I'm going to go back to the drawing board on the tattooed monk, but I want to retain the versatility of the path. I played a tattooed monk in L5R, which is where 3e's Rokugan setting comes from, and I'd hate to pigeonhole all tattooed monks into doing the same thing.
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