Level 1 Snapshot
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Harvey
Human Fighter/Ranger Lv. 1
Ability Scores:
STR: 18 (+4) (+2 Human)
CON: 11 (+0)
DEX: 15 (+2)
INT: 10 (+0)
WIS: 14 (+2)
CHA: 8 (-1)
Defenses:
AC: 18
FORT: 17
REF: 14
WILL: 13
Hit Points:
Full: 26
Bloodied: 13
Healing Surge Value: 6
# of Surges/day: 9
Powers:
At-Will: Cleave, Reaping Strike, Tide of Iron
Encounter: Passing Attack
Daily: Villain's Menace
Feats
Warrior of the Wild
Weapon Proficiency (Spiked Shield)
Details:
Class Features: Combat Challenge, Combat Superiority, Fighter Weapon Talent (1-handed), Hunter's Quarry (1 per encounter)
Skills: Athletics, Endurance, Heal, Streetwise, Perception
Items: Scimitar, Spiked Shield, Scale Mail
Alright, so first you may ask: why human? This is because I envision Harvey as a human, and the extra feat is extraordinarily helpful in this particular build. The +1 to non-AC defenses is great too, but I'll admit the extra At-Will is pretty meh, along with the extra skill. This time, Harvey will be using a Scimitar and a Spiked Shield.
So, what can Harvey do at this level? Well, Cleave right now is his bread-and-butter. If you'd like, Imagine Harvey hitting his main enemy with his scimitar, and landing a glancing blow with his spiked shield on an adjacent enemy. That's as close as he'll get to At-Will two-weaponing for now. Reaping Strike probably won't see as much play. This time around though, Harvey gets access to one of the best tactical At-Wills in the game, Tide of Iron. Passing attack actually works as a Two-Weapon attack as well. First strike is with a short sword or scimitar, and the second is with the other. Villain's Menace isn't a Two-Weapon attack, but it's great anyway.
You also get the fighter class features, as well as 2 consecutive rounds of Hunter's Quarry. The Hunter's Quarry feature comes of course, from Warrior of the Wild feat, which is here to help Harvey get a bunch of 2-Weapon Powers, along with free training in the Perception skill. His other feat (being human and all that) is Weapon Proficiency (Spiked Shield), which allows Harvey to actually use a Spiked Shield.
Level 2
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At level 2, Harvey gets a Utility Power. The one that really stands out is Unstoppable. The regeneration granted by Boundless Endurance is great, but with Harvey's low CON the 2d6 temporary hit points are worth more than regenerating 2 HP every turn. The feat he takes here is Two-Weapon Fighting, which gives an untyped +1 damage roll to his scimitar attacks. This is pretty good, but this feat is the prerequisite to two other amazing feats he gets later.
Level 3
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Another encounter power at level 3! Go with Rain of Blows which surprisingly can also be used as a Two-Weapon attack. If Harvey leads with his Spiked Shield, then he's allowed a secondary attack, in addition to another attack that he can use with his Scimitar. This power's actually a lot better than I thought it was..
Level 4
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At Level 4 Harvey gets his first two stat boosts. Boost STR and DEX. He also gets another feat, which he's spending on Novice Power. He's trading in Passing Attack and getting Dire Wolverine Strike, which is a close burst attack that can be used for marking more than one enemy, like Passing Attack.
Level 5
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Another Daily Power. This time, he's going with Rain of Steel, which allows Harvey to deal 1d8 damage to an enemy he's standing next to at the start of the enemy's turn. Since he's a fighter, he'll definitely be making use of this.
Level 6
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Harvey gets another Utility Power, and this time, it's Unbreakable, which reduces damage he takes. Once again, Harvey's low CON doesn't allow his to use this power as effectively as he could, but it's better than nothing. Harvey also gets another feat, which is being used on Two-Weapon Defense, one of the "two other amazing feats" I mentioned earlier. +1 AC and +1 REF is nothing to scoff at.
Level 7
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It's time for Harvey to learn another encounter attack! This time, it's Griffon's Wrath. It doesn't involve two attacks, I know, but the -2 penalty to AC is pretty awesome.
Level 8
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Another stat boost level, and Harvey's STR and DEX will go up again. Another feat, too. This time, it's Acolyte Power. Another power swap is in order. Say goodbye to Unbreakable and hello to Evade Ambush, which allows Harvey and a few of his buddies to not be surprised during an ambush. Pretty sweet.
Level 9
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Harvey gets a new attack power at this level. This time it's Thicket of Blades. Harvey can make multiple attacks with it, so if he want to use both of his swords, that's his (your) option. All enemies that are hit are slowed as well, which means they won't go after his squishier allies.
Level 10
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Harvey gets another Utility Power, which is going to be Into the Fray, which allows him to get into the thick of combat with a minor action. Could be worse. Harvey also get another feat, which he'll spend on Adept Power. Harvey will trade in his Rain of Steel stance for Frenzied Skirmish, which dazes an opponent if Harvey strikes it once and slows it too with the second attack. Pretty good debilitating effect, all-in-all.
Level 11 Snapshot
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Harvey
Human Fighter/Ranger Lv. 11
Ability Scores:
STR: 21 (+5)
CON: 12 (+1)
DEX: 18 (+4)
INT: 11 (+0)
WIS: 15 (+2)
CHA: 9 (-1)
Defenses: (Assuming +3 Armor and Neck Slot)
AC: 27
FORT: 25
REF: 24
WILL: 20
Hit Points:
Full: 87
Bloodied: 43
Healing Surge Value: 21
# of Surges/day: 10
Powers:
At-Will: Twin Strike, Cleave, Tide of Iron
Encounter: Dire Wolverine, Rain of Blows, Griffon's Wrath, Sweeping Whirlwind
Daily: Villain's Menace, Frenzied Skirmish, Thicket of Blades
Utility: Unstoppable, Evade Ambush, Into the Fray
Feats
Warrior of the Wild
Weapon Proficiency (Spiked Shield
Two-Weapon Fighting
Novice Power
Two-Weapon Defense
Action Surge
Acolyte Power
Adept Power
Heavy Blade Opportunity
Details:
Skills: Athletics, Endurance, Heal, Streetwise, Perception
Class Features: Combat Challenge, Combat Superiority, Fighter Weapon Talent (1-handed), Hunter's Quarry (1 per encounter)
Items: +3 Scimitar, +3 Spiked Shield, +3 Hide Armor, +3 Amulet of Protection
Level 11 is a real big change level. Harvey is now a Paragon-Tier adventurer! As such, there are a lot of big choices for him to make. This biggest one you probably already guessed: Harvey's Paragon Multiclassing into the Ranger Class. This of course means he gets the excellent Twin Strike At-Will Power, although the choice of which At-Will power to replace is a little tougher this time. Reaping Strike was good, but Harvey will get a feat next level that mimic's Reaping Strike's effect (and with better effects, because Harvey isn't using a Two-handed weapon), so Harvey loses it. Harvey also gets a Lv. 7 Ranger Power thrown in there for his Paragon Multiclass. I thought Sweeping Whirlwind was good, since Harvey can use it to knock down multiple foes to give himself breathing room when he needs it.
Of course, I can only speculate about what items Harvey will find in his travels, so for now I'm just going with basic +3 enhancement items, which are level-appropriate right now. If you look hard, you'll also see I switched Harvey out of Scale Armor and into Hide. This is because Harvey's DEX is high enough that Hide Armor is actually more beneficial to him than if he remained in Scale Armor. He's also trading a movement penalty for an Armor Check penalty, but Harvey's not expected to be a skill monkey anyway.
Harvey also gets another feat at lv. 11 (isn't it awesome!). The feat Harvey's taken is Heavy Blade Opportunity, which allows Harvey to use his newly-mastered Twin Strike attack against enemies who drop their guards! Harvey's now a true duel-wielding defender, but lets see what else he can improve on!
Level 12
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Since Harvey's Paragon Multiclassed, he can choose a 10th Level Ranger Utility Power at this level. For enhanced mobility, he's going with Expedious Stride, which ups the number of squares he can move and shift. The movement may not be too useful to a defender (barring difficult terrain), but the extra shift could be what he needs to get to the bleeding wizard before the ogre lops his head off!
Harvey also gets another feat at this level, which is going to be Scimitar Dance (as I'm sure some predicted). Whenever Harvey misses with an attack, he can still deal his DEX modifier in damage, which is pretty good.
Level 13
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Level 13 nets Harvey another encounter attack, but since he already knows 4, he'll have to trade a weaker power in for it. Get rid of Dire Wolverine Strike. This frees up Harvey's Novice Power, which he will use to learn the Ranger power Nimble Defense. This attack adds to Harvey's AC when he hits an enemy with it, and since Harvey's a defender, more AC is a good thing.
Level 14
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More stat boosts this level, which Harvey will again add to his STR and DEX. Harvey also gets another feat, which he'll be using on Toughness this time around. More HP is never a bad thing.
Level 15
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Harvey gets another Daily Attack power now. Trade in Villain's Menace, and in return, get the awe-inspiring Dragon's Fangs. Harvey can use this as a Two-Weapon attack, if he wants to.
Level 16
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Harvey gets another utility power this level. The power he's getting is Iron Warrior which is a great self-healing power. Harvey also gets another feat, which will be spent on Weapon Focus (Heavy Blades), because dealing more damage never hurt anyone except Harvey's enemies.
Level 17
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Harvey gets another Encounter Power, and this time there'll be two swaps done. First, drop Nimble Defense and choose Storm of Blows. Now, lose Rain of Blows and use your now-free Novice Power to choose Two-Weapon Eviscerate, which heavily damages an enemy and weakens them.
Level 18
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Harvey again boosts his STR and DEX this level. He also gets another feat, which he uses to gain Weapon Focus (Light Blades), because the scimitar doesn't get all the fun.
Level 19
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Another Daily Power at this level. Harvey gets rid of Frenzied Skirmish, and goes with the awesome Cruel Cage of Steel. This power is amazing. Stunning an enemy is basically robbing them of a turn, and the attack also deals a lot of damage to boot. Harvey will be keeping this 'till the end up his career.
Level 20
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Harvey gets a Lv. 19 Ranger Daily power to add to his repertoire thanks to Paragon Multiclassing, and since Cruel Cage of Steel is already taken, he goes with Wounding Whirlwind, which hits multiple enemies with two attacks AND ongoing damage. Harvey also gets another feat, which he spends on Action Surge. Let's face it: every human needs to get Action Surge at some point. +3 to attacks when you really need it (and if you're spending an action point, you REALLY need it) is awesome.
Level 21 Snapshot
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Harvey
Human Fighter/Ranger/Eternal Seeker Lv. 21
Ability Scores:
STR: 24 (+7)
CON: 13 (+1)
DEX: 21 (+5)
INT: 12 (+1)
WIS: 16 (+3)
CHA: 10 (+0)
Defenses: (Assuming +5 Armor and Neck Slot)
AC: 36
FORT: 34
REF: 32
WILL: 28
Hit Points:
Full: 158
Bloodied: 79
Healing Surge Value: 39
# of Surges/day: 10
Powers:
At-Will: Twin Strike, Cleave, Tide of Iron
Encounter: Griffon's Wrath, Sweeping Whirlwind, Storm of Blows, Twin-Weapon Eviscerate
Daily: Thicket of Blades, Dragon's Fangs, Cruel Cage of Steel, Wounding Whirlwind
Utility: Unstoppable, Evade Ambush, Into the Fray, Expeditious Stride, Iron Warrior
Feats
Warrior of the Wild
Weapon Proficiency (Spiked Shield)
Two-Weapon Fighting
Novice Power
Two-Weapon Defense
Acolyte Power
Adept Power
Heavy Blade Opportunity
Scimitar Dance
Toughness
Weapon Focus (Heavy Blades)
Weapon Focus (Light Blades)
Action Surge
Two-Weapon Flurry
Details:
Skills: Athletics, Endurance, Heal, Streetwise, Perception
Class Features: Combat Challenge, Combat Superiority, Fighter Weapon Talent (One-Handed), Hunter's Quarry (1 per encounter)
Items: +5 Scimitar, +5 Spiked Shield, +5 Elderhide Armor, +5 Amulet of Protection
Again, I can only speculate what items Harvey will find on his adventures, so I'm only listing mundane enchantments of the appropriate level. Anyway, Harvey's exploits have become so extraordinary, he's become an Epic Adventurer. Harvey's Epic Destiny is to become an Eternal Seeker, unsure of his place in the Universe but trying to find where it is. Mechanically, Harvey can now take Ranger encounter and daily powers instead of Fighter Powers instead, which helps him obtain more Ranger multiple attack powers.
Harvey also gets another feat, which he uses to obtain the awesome Two-Weapon Flurry (it's the other amazing feat I mentioned, remember?). Now, when Harvey uses his Twin Strike opportunity attack, he can throw in an extra attack with his spiked shield, albeit at a penalty. Still a great feat choice. And to top it all off, all of his stats are boosted again. Level 21 sure is generous!
Level 22
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Harvey gets to choose a Utility Power. While Harvey is still restricted to Fighter Powers at this point, it's alright since he can choose the epic No Surrender, which allows him to defy death once per day. There's a penalty to attacks, but it beats being dead. And on top of that, Harvey gets another feat, which he uses to gain Heavy Blade Mastery, which makes his Scimitar even more dangerous.
Level 23
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Harvey gets a new encounter power at level 23. He's losing Griffon's Wrath, and gaining Cloak of Thorns, an excellent defender power as it turns out, since it drops the enemy's attack bonus. Seems Ranger powers CAN be good on defenders after all!
Level 24
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At level 24, Harvey gets another 2 stat boosts, which go to STR and DEX again. Harvey also gains the Eternal Action feature from his Epic Destiny, that gives him another extra standard action on the turn AFTER he spends an action point (though that extra turn won't be subject to the excellent Action Surge). Harvey also gets a feat as well; this time it's Light Blade Mastery, so that his short sword can crit as often as his scimitar.
Level 25
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Harvey gets another daily attack power at this level. This next choice will come as a surprise, though: Harvey's going to replace Thicket of Blades with the Paladin daily power Exalted Retribution. The thing is, an enemy hit by Exalted Retribution provokes Opportunity Attacks by you when it attacks, and it gives an attack boost to you with those opportunity attacks, AND you opportunity attacks deal and addition [W] with them. Factor in Twin Strike, and that could add up to A LOT of damage quickly.
Level 26
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Harvey's Epic Destiny allows him to select one Lv. 22 utility power from any class this level. Harvey's going with the Star Pact Warlock's Entropic Ward, which makes it harder for enemies to hit him, with a bonus to attack WHEN they miss him. He also gets another feat, which is this time Epic Resurgence. When Harvey strikes that lucky blow, he gets an encounter power back. Not as good as the Demigod's Lv. 30 feature, but Harvey will make due with what he has.
Level 27
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Time for Harvey to gain his last encounter power. Harvey loses Storm of Blows, and gains Death Rend, which on top of heavily damaging his foe, allows Harvey to stun his enemy (I've already talked about the awesomeness of stunning, haven't I?). Should definitely be used every encounter.
Level 28
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Harvey's last stat boost. Stats go into STR and CON of course... wait, what? Well, since DEX is at 22 before the boost, boosting it won't do any good. Better to boost CON, at a 13, to get some fringe benefits. Harvey also gets another feat, which is spent this time on Triumphant Attack, which makes Harvey's critical hits just that more epic.
Level 29
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Harvey's last power... so sad. Harvey loses Dragon's Fangs, and gains Weave a Web of Steel, which, while weaker, allows Harvey to negate an enemy physical attack. Trading a little offense for defense is all right, since Harvey DID start as a defender, and when he needs that attack to miss...
Level 30 Snapshot
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Harvey
Human Fighter/Ranger/Eternal Seeker Lv. 30
Ability Scores:
STR: 26 (+8)
CON: 14 (+2)
DEX: 22 (+6)
INT: 12 (+1)
WIS: 16 (+3)
CHA: 10 (+0)
Defenses: (Assuming +6 Armor and Neck Slot)
AC: 44
FORT: 41
REF: 39
WILL: 36
Hit Points:
Full: 218
Bloodied: 109
Healing Surge Value: 54
# of Surges/day: 11
Powers:
At-Will: Twin Strike, Cleave, Tide of Iron
Encounter: Sweeping Whirlwind, Two-Weapon Eviscerate, Cloak of Thorns, Death Rend
Daily: Wounding Whirlwind, Cruel Cage of Steel, Exalted Retribution, Weave a Web of Steel
Utility: Unstoppable, Evade Ambush, Into the Fray, Expeditious Stride, Iron Warrior, No Surrender, Entropic Ward
Feats
Warrior of the Wild
Weapon Proficiency (Spiked Shield)
Two-Weapon Fighting
Novice Power
Two-Weapon Defense
Acolyte Power
Adept Power
Heavy Blade Opportunity
Scimitar Dance
Toughness
Weapon Focus (Heavy Blades)
Weapon Focus (Light Blades)
Action Surge
Two-Weapon Flurry
Heavy Blade Mastery
Light Blade Mastery
Epic Resurgence
Triumphant Attack
Iron Will
Details:
Skills: Athletics, Endurance, Heal, Streetwise, Perception
Class Features: Combat Challenge, Combat Superiority, Fighter Weapon Talent (One-Handed), Hunter's Quarry (1 per encounter)
Items: +6 Scimitar, +6 Spiked Shield, +6 Darkhide Armor, +6 Amulet of Protection
By now you should know what I have to say about items. To round out Harvey's epic growth, Eternal Seekers are allowed to choose one other epic destiny's Lv. 24 feature. The best of the lot is the Demigod's Divine Recovery, so Harvey takes that. He also gets one more feat, which he spends on Iron Will to shore up his WILL Defense, which is his weak point at the moment. He's now ready to hunt down the Tarrasque, slay an Ancient Red Dragon, or head down into the Abyss itself to take down Orcus. What is his ultimate fate? Harvey does not yet know, but he'll keep adventuring, swords in hand, until he does!